Vivian Rosanthwyn @rosanthwyn.online · 10/10/2026working on the arcade-style demo for my game and playing arcade games for research i'm sorry I ever doubted you 2D games 0226
Vivian Rosanthwyn @rosanthwyn.online · 07/10/2026working on a demo thats due in a few days and there's some low hanging fruit you need to tackle because the demo isn't complete: 😊 I'll be okay, this is fun. thinking about marketing at all: oh god oh fu- meme from mastodon.gamedev.place/@justdaveisf... 2130
Vivian Rosanthwyn @rosanthwyn.online · 05/10/2026textured some hands for my quake 1 thing with krita 1151
Vivian Rosanthwyn @rosanthwyn.online · 24/09/2026so I ended up starting a little quake 1 project, because at first I wanted to learn how the engine works but now I got a game idea. its been quite fun messing with the engine 080
Vivian Rosanthwyn @rosanthwyn.online · 19/09/2026the way Camp Miasma influenced me can be honestly represented as these quotes from Bjork 120
Vivian Rosanthwyn @rosanthwyn.online · 17/09/2026getting knocked off a platform and seeing the boar deaggro, because it can't navigate to you 000
Vivian Rosanthwyn @rosanthwyn.online · 17/09/2026love finding ways of interacting with your game you didn't think possible: a boar running into a turtle and dying from the turtle's contact damage 130
Vivian Rosanthwyn @rosanthwyn.online · 03/09/2026sketched on my Supernote A5 X (i highly recommend it if you can find one used!!!! really good eink tablet), rendering/shading done in Krita (both with a tablet and mouse. i honestly kinda prefer mouse for shading) 120
Vivian Rosanthwyn @rosanthwyn.online · 03/09/2026saw @miranii.bsky.social 's Praemodian species being posted around and that gave me the inspiration to actually commit to drawing my own fursona for the first time, so here it is! I'm so so happy and proud with how it came out!!!!!! 26011
Vivian Rosanthwyn @rosanthwyn.online · 18/08/2026love these creatures so much already also 1 day for getting an enemy implemented is honestly a pretty good time for me 020
Vivian Rosanthwyn @rosanthwyn.online · 18/08/2026when you only have 5 minutes and you need a placeholder death anim 392
Vivian Rosanthwyn @rosanthwyn.online · 15/08/2026I am so gosh darn pleased with the result though 170
Vivian Rosanthwyn @rosanthwyn.online · 11/08/2026I saw this and I felt really compelled to prototype some PS2 era style water. safe to say im really excited about how it could potentially look in engine!!! 1101
Vivian Rosanthwyn @rosanthwyn.online · 01/08/2026adding a game picker to the editor so your editor feels more like mod tools and you're just swapping out the game/mod what wanting to not burden people with setting up a new project/branch will do to a mf. 071
Vivian Rosanthwyn @rosanthwyn.online · 23/07/2026I used JangaFX's GeoGen tool. It's in maintenance mode but even in that sort of early-ish state it's in, it's definitely gonna get a lot of use from me for generating background terrain. 020
Vivian Rosanthwyn @rosanthwyn.online · 23/07/2026an added benefit of having nanite: the proxy meshes it generates for the performant renderer are simplified in such a way that it retains the silhouette, which is great! 010
Vivian Rosanthwyn @rosanthwyn.online · 23/07/2026bungie's vistas have been such a huge inspiration for me, I wanna keep that craft alive 2191
Vivian Rosanthwyn @rosanthwyn.online · 08/06/2026i mean, I have my share of issues with Unreal 5 and Epic as a company, but "achieving the art direction I want" is not one of them. It's the chase for photorealism that's making the games look samey. bsky.app/profile/rosa... 1110
Vivian Rosanthwyn @rosanthwyn.online · 05/06/2026this is the hackiest feeling UI code I've ever made so far but you know what, its good for now 030
Vivian Rosanthwyn @rosanthwyn.online · 29/05/2026man i wish mobile gaming was a more viable market because making things work with touch controls is kinda relaxing 060
Vivian Rosanthwyn @rosanthwyn.online · 26/05/2026my first impressions of paralives: oh my gosh, the prebuilt character pool that the game pulls from when you click “Randomize Para” all feel like people you could have seen at some point in your life. Really wonderful queer rep there too! 062
Vivian Rosanthwyn @rosanthwyn.online · 09/05/2026how the gameplay overhaul started vs how its going 032
Vivian Rosanthwyn @rosanthwyn.online · 02/05/2026my experience playing kingdom hearts for the first time in a nutshell and sharing my journey 170
Vivian Rosanthwyn @rosanthwyn.online · 30/04/2026yeah i cooked. hope the 30fps video doesnt ruin it 040
Vivian Rosanthwyn @rosanthwyn.online · 30/04/2026it's so easy for me to forget that my in to the games industry was through first person animations and every once in a while I make a first person anim and I go "yep, still got it" 2161
Vivian Rosanthwyn @rosanthwyn.online · 26/04/2026I meant this btw. Welcome back Source Engine Node Graph Out Of Date. Rebuilding... 051
Vivian Rosanthwyn @rosanthwyn.online · 15/04/2026i've become one of those girlies that is coding a toy engine to keep in touch with raw c++ mainly gonna do it to play around with the concepts that make unreal c++ so fun to use. so far i have surprised myself by how comfortable i still am with c++ as a language! 010
Vivian Rosanthwyn @rosanthwyn.online · 07/04/2026gamedev hits different when you have sims 2 music on in the background 040
Vivian Rosanthwyn @rosanthwyn.online · 04/04/2026you ever take out the tonemapper and find your game giving you both source engine and 00s ps2 game vibes 061
Vivian Rosanthwyn @rosanthwyn.online · 31/03/2026me when I found out my now-wife loved me back (comic is the uncanny x-men, it's real good) 061
Vivian Rosanthwyn @rosanthwyn.online · 30/03/2026man, i was really excited to learn of a seemingly indie comics platform from this but uh i’m not a fan of the fact that this piece of shit is on there, in “featured creators” 110
Vivian Rosanthwyn @rosanthwyn.online · 29/03/2026with the steam pricing updates now including conversions for purchasing power, this is WAYYY better for me to justify buying games as a Pole. I would have bought way more 70 dollar games if they were priced at 135zł, just saying 160
Vivian Rosanthwyn @rosanthwyn.online · 28/03/2026i literally just made a fucked up moon a few days ago 120
Vivian Rosanthwyn @rosanthwyn.online · 22/03/2026"we use AI for placeholders. oopsie we forgot to remove them before releasing them" meanwhile slay the spire 2: 051
Vivian Rosanthwyn @rosanthwyn.online · 16/03/2026just added this movement mode finally. fun fact, this is basically walking code but with inverted gravity. 062
Vivian Rosanthwyn @rosanthwyn.online · 08/03/2026i've been playing mass effect 1 (the legendary version) recently. pretty cool to be playing an rpg without in world objective markers tbh i love the jank, i love the dialogue system (and also i like this armor on my femshep, very gender). they sure don't make games like this anymore huh. 160
Vivian Rosanthwyn @rosanthwyn.online · 02/03/2026i've been finally working on a new website. just fully leaning into an aesthetic with this one 051
Vivian Rosanthwyn @rosanthwyn.online · 19/02/2026another reason to do voice training: you can voice your game's main character 2183
Vivian Rosanthwyn @rosanthwyn.online · 27/01/2026I've been making some progress on improving the UX flow in Paula as practice for potential shipping. Made it so any map in the game can be loaded as the frontend. It's pretty neat! 031
Vivian Rosanthwyn @rosanthwyn.online · 10/01/2026i drew the texture for this door in affinity designer. and did the VFX glow in IlluGen. this fucking rules 071
Vivian Rosanthwyn @rosanthwyn.online · 06/01/2026why does a soundbar need to upload 3 gigabytes of data. what the fuck are you doing samsung. 040
Vivian Rosanthwyn @rosanthwyn.online · 28/12/2025I don't usually post pics of myself online but I actually took one recently where i'm honestly looking really cute and I'm still thinking about it finally, i have become hot girl 0150
Vivian Rosanthwyn @rosanthwyn.online · 28/12/2025Added look mode (omg the neurons are firing, it's so good), and tested a double jump. I'm so stoked to be getting the small gameplay things in already. 110
Vivian Rosanthwyn @rosanthwyn.online · 27/12/2025I am very pleased with how quickly this is coming together. today I did a health component and even added a basic human AI that just moves around to keep you in their view. also implemented the targetting conditions so you target scans in scan visor and target enemies in combat visor, etc 141
Vivian Rosanthwyn @rosanthwyn.online · 26/12/2025Added UDS for the skybox and weather, made scanning actually a thing and modelled & textured a slug/grub. also did VFX for the SMG impact and the grub getting destroyed. wesołych świąt! 183