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Vivian Rosanthwyn

@rosanthwyn.online
936 followers 570 following 693 posts

girlgayfae fae/she 🇵🇱 Unreal Engine Technical Designer, FP Animator & Front End Developer I love @melkat.blue. Half of @crystalline.blog girlfriend.games newsletter archive: buttondown.com/girlfriendgames/arch… pfp my own

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Vivian Rosanthwyn @rosanthwyn.online · 10/10/2026
working on the arcade-style demo for my game and playing arcade games for research i'm sorry I ever doubted you 2D games
squidward looking out the window at 2d game devs having fun being totally unconcerned about spatial awareness being a problem, because everything is consistently visible and death perception is not much of a problem.
me, squidward, a 3d game dev figuring out how to enable better spatial awareness with 1st and 3rd person cameras
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Vivian Rosanthwyn @rosanthwyn.online · 07/10/2026
working on a demo thats due in a few days and there's some low hanging fruit you need to tackle because the demo isn't complete: 😊 I'll be okay, this is fun. thinking about marketing at all: oh god oh fu- meme from mastodon.gamedev.place/@justdaveisf...
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Vivian Rosanthwyn @rosanthwyn.online · 05/10/2026
textured some hands for my quake 1 thing with krita
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Vivian Rosanthwyn @rosanthwyn.online · 24/09/2026
so I ended up starting a little quake 1 project, because at first I wanted to learn how the engine works but now I got a game idea. its been quite fun messing with the engine
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Vivian Rosanthwyn @rosanthwyn.online · 19/09/2026
the way Camp Miasma influenced me can be honestly represented as these quotes from Bjork
The minute I need to start pleasing five people, I won't please anyone.
But if I only please myself, I might please ten people, you see.The more selfish you are, the more generous you are.
As contradictory as that sounds.Every time I start to think about what people think of my music, I lose the plot.
But you train yourself not to think that way. The only thing you can do is please yourself.
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Vivian Rosanthwyn @rosanthwyn.online · 17/09/2026
getting knocked off a platform and seeing the boar deaggro, because it can't navigate to you
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Vivian Rosanthwyn @rosanthwyn.online · 17/09/2026
standing on a flipped turtle
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Vivian Rosanthwyn @rosanthwyn.online · 17/09/2026
love finding ways of interacting with your game you didn't think possible: a boar running into a turtle and dying from the turtle's contact damage
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Vivian Rosanthwyn @rosanthwyn.online · 03/09/2026
sketched on my Supernote A5 X (i highly recommend it if you can find one used!!!! really good eink tablet), rendering/shading done in Krita (both with a tablet and mouse. i honestly kinda prefer mouse for shading)
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Vivian Rosanthwyn @rosanthwyn.online · 03/09/2026
saw @miranii.bsky.social 's Praemodian species being posted around and that gave me the inspiration to actually commit to drawing my own fursona for the first time, so here it is! I'm so so happy and proud with how it came out!!!!!!
my fursona Kinga Aranda, both in an outfit (right) and without (left).
She is holding her upper right arm up, as if she's trying to catch your attention.
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Vivian Rosanthwyn @rosanthwyn.online · 24/08/2026
Iiiiii did a few
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Vivian Rosanthwyn @rosanthwyn.online · 18/08/2026
love these creatures so much already also 1 day for getting an enemy implemented is honestly a pretty good time for me
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Vivian Rosanthwyn @rosanthwyn.online · 18/08/2026
when you only have 5 minutes and you need a placeholder death anim
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Vivian Rosanthwyn @rosanthwyn.online · 15/08/2026
I am so gosh darn pleased with the result though
Album cover for the BOLD: Networked Newt Action soundtrack. There is a cyborg kobold looking towards the viewer, with the light casting from the top.
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Vivian Rosanthwyn @rosanthwyn.online · 11/08/2026
I saw this and I felt really compelled to prototype some PS2 era style water. safe to say im really excited about how it could potentially look in engine!!!
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Vivian Rosanthwyn @rosanthwyn.online · 01/08/2026
adding a game picker to the editor so your editor feels more like mod tools and you're just swapping out the game/mod what wanting to not burden people with setting up a new project/branch will do to a mf.
A screenshot of the Unreal Editor. You can see a disabled game dropdown that says "Paula The Possum" (its disabled cause I'm currently playing the game)
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Vivian Rosanthwyn @rosanthwyn.online · 23/07/2026
I used JangaFX's GeoGen tool. It's in maintenance mode but even in that sort of early-ish state it's in, it's definitely gonna get a lot of use from me for generating background terrain.
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Vivian Rosanthwyn @rosanthwyn.online · 23/07/2026
an added benefit of having nanite: the proxy meshes it generates for the performant renderer are simplified in such a way that it retains the silhouette, which is great!
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Vivian Rosanthwyn @rosanthwyn.online · 23/07/2026
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Vivian Rosanthwyn @rosanthwyn.online · 23/07/2026
bungie's vistas have been such a huge inspiration for me, I wanna keep that craft alive
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Vivian Rosanthwyn @rosanthwyn.online · 08/06/2026
i mean, I have my share of issues with Unreal 5 and Epic as a company, but "achieving the art direction I want" is not one of them. It's the chase for photorealism that's making the games look samey. bsky.app/profile/rosa...
my one big takeaway from this years pile of Showcases is that Unreal Engine 5 has co-opted or sort of, I dare say, polluted the visual language of games, where nothing stands out

there's a kind of mediocrity that comes with being "photorealistic I guess". PBR substance everywhere, but not distinct
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Vivian Rosanthwyn @rosanthwyn.online · 05/06/2026
this is the hackiest feeling UI code I've ever made so far but you know what, its good for now
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Vivian Rosanthwyn @rosanthwyn.online · 29/05/2026
man i wish mobile gaming was a more viable market because making things work with touch controls is kinda relaxing
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Vivian Rosanthwyn @rosanthwyn.online · 26/05/2026
my first impressions of paralives: oh my gosh, the prebuilt character pool that the game pulls from when you click “Randomize Para” all feel like people you could have seen at some point in your life. Really wonderful queer rep there too!
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Vivian Rosanthwyn @rosanthwyn.online · 09/05/2026
how the gameplay overhaul started vs how its going
an edited logo for "The Emperor's New Groove" to say "Paula's New Moveset""Paula's New Moveset" & Knuckles. Featuring Dante from the Devil May Cry Series. And New Funky Mode.
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Vivian Rosanthwyn @rosanthwyn.online · 02/05/2026
my experience playing kingdom hearts for the first time in a nutshell and sharing my journey
Vivi: i am lost (screenshot of the Lotus Forest area. Sora is big)
Leth: yup
Chris: Oh god that part
Leth: I’ve beaten that game like 3 times and watched it beaten 3 more and at no time did anyone ever not become lost there
Chris: You posted a screenshot of the game earlier and I was like “Hm maybe I should give that another play” and then you posted this one and i’ve changed my mind
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Vivian Rosanthwyn @rosanthwyn.online · 30/04/2026
yeah i cooked. hope the 30fps video doesnt ruin it
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Vivian Rosanthwyn @rosanthwyn.online · 30/04/2026
it's so easy for me to forget that my in to the games industry was through first person animations and every once in a while I make a first person anim and I go "yep, still got it"
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Vivian Rosanthwyn @rosanthwyn.online · 26/04/2026
I meant this btw. Welcome back Source Engine Node Graph Out Of Date. Rebuilding...
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Vivian Rosanthwyn @rosanthwyn.online · 15/04/2026
i've become one of those girlies that is coding a toy engine to keep in touch with raw c++ mainly gonna do it to play around with the concepts that make unreal c++ so fun to use. so far i have surprised myself by how comfortable i still am with c++ as a language!
a compile error because i used the functions NewObject and FreeObject with a class that isn’t supported the sdl3 lines example! and some code in the background. i’m quite proud of my cvar template class
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Vivian Rosanthwyn @rosanthwyn.online · 07/04/2026
gamedev hits different when you have sims 2 music on in the background
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Vivian Rosanthwyn @rosanthwyn.online · 04/04/2026
you ever take out the tonemapper and find your game giving you both source engine and 00s ps2 game vibes
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Vivian Rosanthwyn @rosanthwyn.online · 31/03/2026
me when I found out my now-wife loved me back (comic is the uncanny x-men, it's real good)
Jitter: Wwait, what? You love mmme?
(heart symbol)

Jitter’s expression is that of pleasant surprise, realizing that the person she had a crush on loves her too. It’s really cute.
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Vivian Rosanthwyn @rosanthwyn.online · 30/03/2026
man, i was really excited to learn of a seemingly indie comics platform from this but uh i’m not a fan of the fact that this piece of shit is on there, in “featured creators”
The Featured Creators section has Asmongold listed
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Vivian Rosanthwyn @rosanthwyn.online · 29/03/2026
with the steam pricing updates now including conversions for purchasing power, this is WAYYY better for me to justify buying games as a Pole. I would have bought way more 70 dollar games if they were priced at 135zł, just saying
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Vivian Rosanthwyn @rosanthwyn.online · 28/03/2026
i literally just made a fucked up moon a few days ago
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Vivian Rosanthwyn @rosanthwyn.online · 22/03/2026
"we use AI for placeholders. oopsie we forgot to remove them before releasing them" meanwhile slay the spire 2:
Screenshot of an Epoch in Slay the Spire 2. The artwork is a crudely drawn placeholder and it looks way better than the AI slop.
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Vivian Rosanthwyn @rosanthwyn.online · 16/03/2026
just added this movement mode finally. fun fact, this is basically walking code but with inverted gravity.
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Vivian Rosanthwyn @rosanthwyn.online · 08/03/2026
i've been playing mass effect 1 (the legendary version) recently. pretty cool to be playing an rpg without in world objective markers tbh i love the jank, i love the dialogue system (and also i like this armor on my femshep, very gender). they sure don't make games like this anymore huh.
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Vivian Rosanthwyn @rosanthwyn.online · 02/03/2026
i've been finally working on a new website. just fully leaning into an aesthetic with this one
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Vivian Rosanthwyn @rosanthwyn.online · 19/02/2026
another reason to do voice training: you can voice your game's main character
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Vivian Rosanthwyn @rosanthwyn.online · 27/01/2026
I've been making some progress on improving the UX flow in Paula as practice for potential shipping. Made it so any map in the game can be loaded as the frontend. It's pretty neat!
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Vivian Rosanthwyn @rosanthwyn.online · 10/01/2026
i drew the texture for this door in affinity designer. and did the VFX glow in IlluGen. this fucking rules
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Vivian Rosanthwyn @rosanthwyn.online · 06/01/2026
why does a soundbar need to upload 3 gigabytes of data. what the fuck are you doing samsung.
Screenshot of the router UI showing that the Samsung Speaker downloaded 41MB of data and uploaded 3.33GB
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Vivian Rosanthwyn @rosanthwyn.online · 05/01/2026
happy new year, i made two pickup models
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Vivian Rosanthwyn @rosanthwyn.online · 28/12/2025
I don't usually post pics of myself online but I actually took one recently where i'm honestly looking really cute and I'm still thinking about it finally, i have become hot girl
a selfie of a polish lesbian
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Vivian Rosanthwyn @rosanthwyn.online · 28/12/2025
bonus: this works with gamecube controls now
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Vivian Rosanthwyn @rosanthwyn.online · 28/12/2025
Added look mode (omg the neurons are firing, it's so good), and tested a double jump. I'm so stoked to be getting the small gameplay things in already.
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Vivian Rosanthwyn @rosanthwyn.online · 27/12/2025
I am very pleased with how quickly this is coming together. today I did a health component and even added a basic human AI that just moves around to keep you in their view. also implemented the targetting conditions so you target scans in scan visor and target enemies in combat visor, etc
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Vivian Rosanthwyn @rosanthwyn.online · 26/12/2025
Added UDS for the skybox and weather, made scanning actually a thing and modelled & textured a slug/grub. also did VFX for the SMG impact and the grub getting destroyed. wesołych świąt!
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