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RonanMahonArt

@ronanmahonart.bsky.social
455 followers 298 following 127 posts

Creative Director & Tech Artist (Ex-Rocksteady). 🏆 Tools used in 2025's Award-Winning AAA Games. #UE5 Specialist. ronanmahon.com

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RonanMahonArt @ronanmahonart.bsky.social · 01/10/2026
I made a short film for OpenPBR support across Substance 3D. One gold material breaks into flakes and bokeh, then settles into an OpenPBR structure. ArtStation: www.artstation.com/artwork/mOAlQd Behance: www.behance.net/gallery/2564...
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RonanMahonArt @ronanmahonart.bsky.social · 29/09/2026
My coffee project for Adobe is up! A journey from a sunlit kitchen through drawings, materials and product variations. Modelled from Adobe's CAD reference, textured in Painter and animated/rendered in Unreal. www.artstation.com/artwork/kwQ6az
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RonanMahonArt @ronanmahonart.bsky.social · 17/09/2026
A little gift wrapping in Substance 3D Painter 🎁 A scene I made for Adobe, inspired by my daughter’s birthday. Modelled and textured by me using the Substance 3D Assets team’s ribbons and materials. Captured directly in Painter.
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RonanMahonArt @ronanmahonart.bsky.social · 10/09/2026
Decal Designer is now updated for Unreal Engine 5.8 and currently 50% off in the Fab September Flash Sale. fab.com/s/3ff220aa3e1d
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RonanMahonArt @ronanmahonart.bsky.social · 12/08/2026
Had a Synology NAS die after 2.5 years. Mindfactory declined to handle the 3 year warranty, even after Synology confirmed it. Synology redirected me to api.de, who handled the RMA without fuss. A week later: brand new NAS, data intact, back up running in 20 mins. Won’t be buying from Mindfactory 🤷
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RonanMahonArt @ronanmahonart.bsky.social · 05/03/2026
The new Automotive Substrate example pack from Epic is great! It also shows how many new surface properties Substrate introduces 🤯. Even a “simple” leather now involves layers, F0, coatings, etc. Others add fuzz, thin film, anisotropy and more. Lots to explore when designing master mats
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RonanMahonArt @ronanmahonart.bsky.social · 25/02/2026
Exploring Substrate in UE5.7 Simple soap bubble using thin-film interference and a thickness mask from Substance Designer. HDRI + Lumen lighting, everything else is coming from the material. A fun test case for what Substrate can do.
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RonanMahonArt @ronanmahonart.bsky.social · 24/02/2026
Built a fictional pasta project for Adobe to demonstrate scalable product visualization. Illustrator → Substance Painter → automation → Unreal Full project: www.artstation.com/artwork/Jrmk0D
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RonanMahonArt @ronanmahonart.bsky.social · 29/01/2026
Funny how certain projects keep influencing your work long after they’re done, even when you’re building very different things.
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RonanMahonArt @ronanmahonart.bsky.social · 27/01/2026
Even when the assets are digital (provided here by the Substance 3D team), you still have to curate the palette and set the mood. I love this part of a project. Just laying out all the elements on the virtual desk and figuring out the visual flow before setting a single keyframe
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RonanMahonArt @ronanmahonart.bsky.social · 23/01/2026
I’ve been cleaning up how I maintain shipped Unreal products. This write up came out of that: freezing releases properly, fixing bugs on older engine versions, and not derailing new work. Sharing in case it’s useful to someone else. open.substack.com/pub/ronanmah...
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RonanMahonArt @ronanmahonart.bsky.social · 21/01/2026
I forgot that you can assign colors to folders in Unreal. Great for those big projects where sifting folders gets annoying
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RonanMahonArt @ronanmahonart.bsky.social · 20/01/2026
Trying to bridge the gap between technical and tactile. I didn't want the bags to just float. They needed to feel like they had weight and softness. Spent lost of time on the settling animation + paper folding. It helps the digital twin feel as grounded as the physical mockups
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Reposted by RonanMahonArt
RonanMahonArt @ronanmahonart.bsky.social · 13/01/2026
Fab’s New Year sale is on, 50% off (Jan 13–20). If you’ve been eyeing Decal Designer / PBR Check / the fabric sets, they’re included. www.fab.com/sellers/Rona...
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RonanMahonArt @ronanmahonart.bsky.social · 20/01/2026
Time to dive into Substrate, wish me luck
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RonanMahonArt @ronanmahonart.bsky.social · 19/01/2026
Quick reminder Fab’s New Year sale ends tomorrow (Jan 20). Decal Designer (For building and managing decal atlases without leaving Unreal) PBR Check (material sanity checks) Fabric materials (close-up textiles) Everything is 50% off until tomorrow. www.fab.com/sellers/Rona...
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RonanMahonArt @ronanmahonart.bsky.social · 15/01/2026
I adopted a mixed strategy for this project: designing the scene in Lumen for smooth 60fps iteration and then switching to Path Tracing for the final render. Lumen is good in small setups but misses contact shadows. The final video Path Tracing took ~2 hours. #3DArt #Rendering
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RonanMahonArt @ronanmahonart.bsky.social · 13/01/2026
Fab’s New Year sale is on, 50% off (Jan 13–20). If you’ve been eyeing Decal Designer / PBR Check / the fabric sets, they’re included. www.fab.com/sellers/Rona...
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RonanMahonArt @ronanmahonart.bsky.social · 09/01/2026
I got to bring SolangeSailler's leather designs to life for a recent @Substance3D showcase. I used her original sketches and photos of paper mockups to show the full path from concept to final product. Full breakdown👇
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RonanMahonArt @ronanmahonart.bsky.social · 26/11/2025
I put my whole Fab store on 50% off for Black Friday. If you’ve been meaning to grab some of my art/assets, now’s the moment. 💖 #GameDev #IndieDev #UnrealEngine
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RonanMahonArt @ronanmahonart.bsky.social · 05/11/2025
Heatmap texel density tool for Unreal: • Actor-based mode (calc only mesh UVs + general texture res) • Triangle-based mode (material fn, auto texture res, accounts for UV tweaks) • Extras: camera-space density, click-to-sample, etc Worth it or not given the setup reqs? #ue5 #gamedev #gameart
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RonanMahonArt @ronanmahonart.bsky.social · 08/10/2025
Great read from The Oatmeal this morning theoatmeal.com/comics/ai_art
theoatmeal.com
A cartoonist's review of AI art - The Oatmeal
This is a comic about AI art.
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RonanMahonArt @ronanmahonart.bsky.social · 19/08/2025
I made a new tool for Unreal artists 🚀 PBR Check spots material issues + helps you fix them with one click. Stylized or realistic, keep your materials looking their best. Available on FAB for UnrealEngine Get it here: fab.com/s/7cbe4f2a9155 #UnrealEngine #GameDev #IndieDev
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RonanMahonArt @ronanmahonart.bsky.social · 09/07/2025
Infinite money glitch DM me for info, 3d printer required #UnrealEngine and FoliageTools by Rense de Boer
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RonanMahonArt @ronanmahonart.bsky.social · 26/06/2025
Concept to Form Headset built to explore the design process - from sketches and early forms to surface language and colorways. Using the Peclers material collection and models from Substance3dAssets Textured with Substance Painter, rendered in Unreal Engine www.artstation.com/artwork/vbXlAE
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RonanMahonArt @ronanmahonart.bsky.social · 25/06/2025
Exploring early-stage design through prototyping materials like foam, 3d printed filament and resins. Textured in Substance 3D Painter, rendered in Unreal Engine 5.4 A study in tactile storytelling 👇 🔗 www.artstation.com/artwork/RKQAkA #Substance3D #LookDev #Prototyping #UnrealEngine
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RonanMahonArt @ronanmahonart.bsky.social · 25/06/2025
Zooming in even further 🔍 More macro shots from the Peclers material collection Textured in Painter and rendered in Unreal Engine 5.4. Here's a deeper look 👇 www.artstation.com/artwork/Nqz1w5 #3DArt #LookDev #Substance3D #Headphones #MaterialStudy #ProductDesign #3DTexturing #UnrealEngine
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RonanMahonArt @ronanmahonart.bsky.social · 24/06/2025
I wanted to explore just how close the camera can get in these shots from the Peclers collection for Substance 3D Assets. www.artstation.com/artwork/Nqz1w5 #3DArt #ProductDesign #Substance3D #LookDev #UnrealEngine #Headphones #MaterialStudy #3DTexturing #RealTimeRendering #ArtStation
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RonanMahonArt @ronanmahonart.bsky.social · 24/06/2025
🎧 My latest live on ArtStation Close-up exploration of materials from the Peclers collection texturing, concept & render for a headset design. Substance3D + Unreal Engine 5.4. 👉 artstation.com/artwork/vbXlAE #3DArt #ProductDesign #Substance3D #UnrealEngine
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Reposted by RonanMahonArt
Bart // Vertex Rage @vertexrage.bsky.social · 22/05/2025
Update: seller was removed. Official response from Fab: forums.unrealengine.com/t/update-on-...
forums.unrealengine.com
Update on products generated with AI
Thanks for handling this! Please also include possibility to somehow communicate to reviewers that given seller has a lot of assets not correctly marked (like in the case with the one that was remov...
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RonanMahonArt @ronanmahonart.bsky.social · 19/05/2025
FAB - Infinite scroll, Infinite regret
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Reposted by RonanMahonArt
Vipère @troglodette.bsky.social · 12/05/2025
#TIL : The National Gallery of Denmark has its 3D data collection open to the public domain! Great for so many things ✨ open.smk.dk/en/art?q=*&f...
screenshot of their webpage, filled with 3D scans of antique statues
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RonanMahonArt @ronanmahonart.bsky.social · 09/05/2025
Steel texturing test from #SubstancePainter in #UnrealEngine #3DArt #PBR #GameDev #DigitalArt #CGArtist #ArtStation #RealtimeRendering #Texturing #IndieDev #CreativeProcess
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RonanMahonArt @ronanmahonart.bsky.social · 09/05/2025
Testing out my new tool PBR Check. ⚙️🖌️ Base models from Substance 3D assets. Next up: adding textures to show the impact of sticking to proper PBR ranges. #3DArt #PBR #GameDev
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RonanMahonArt @ronanmahonart.bsky.social · 05/05/2025
✨ A few stills from a video I created for #GDC2025 showcasing what’s possible with #Substance3DPainter #Substance3DAssets and #UnrealEngine 🖼️ Textured in Substance and rendered in-engine. 🎥 Full video and breakdown on my ArtStation www.artstation.com/artwork/oJB0D4 #GameDev #3DArt #Texturing
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RonanMahonArt @ronanmahonart.bsky.social · 01/05/2025
I created a GDC video for the Substance 3D Assets team celebrating video games and unmetered access. 🕹️Half sci-fi, the other half fantasy and I painted a little MeetMat arcade stick for fun Textured in #SubstancePainter, rendered and animated in #UE5 👇ArtStation links below
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RonanMahonArt @ronanmahonart.bsky.social · 30/04/2025
Second draft of PBR Check in Unreal. Added handy ref values for materials and metals - easy to color pick Tidied up the interface to hide some advanced properties
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RonanMahonArt @ronanmahonart.bsky.social · 28/04/2025
PBR check for #UE5 Catches authoring and material graph issues ⭐Cycle viewmodes to debug various channels. ⭐One click edit in the viewport to easily find and adjust problem materials ⭐Adjustable PBR value strictness and colorizing legend Anything missing?
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RonanMahonArt @ronanmahonart.bsky.social · 31/03/2025
🎨Everything is a #WIP Some early drafts of the #Substance3DSampler splash More on my #ArtStation www.artstation.com/artwork/L4lA05 #MadeWithSubstance #MadeWithUnreal #3Dart
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RonanMahonArt @ronanmahonart.bsky.social · 28/03/2025
✂️The little cut edge fibers on the material samples are a little trim of masked opacity Sometimes I get carried away in the details More on my #ArtStation www.artstation.com/artwork/L4lA05 #MadeWithSubstance #MadeWithUnreal #3DArt #3Dartist #SubstancePainter #UnrealEngine
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RonanMahonArt @ronanmahonart.bsky.social · 27/03/2025
🧵Fun with dad jokes and #Substance3DSampler 😜 🪡Screencapped the app UI elements and applied embroidery filter ✏️Pencil sketches in #Substance3DPainter More on my #ArtStation www.artstation.com/artwork/L4lA05 #MadeWithSubstance #MadeWithUnreal #3DArt
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RonanMahonArt @ronanmahonart.bsky.social · 27/03/2025
📷A few closeups from the #Substance3DSampler splash Scans and embroidery from Sampler and the Asset store. Textured in #Substance3DPainter and rendered in #UnrealEngine More on my #ArtStation www.artstation.com/artwork/L4lA05 #MadeWithSubstance #MadeWithUnreal #materials #3dart
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RonanMahonArt @ronanmahonart.bsky.social · 25/03/2025
🎨✨A little behind the scenes look into how I created the Substance Sampler splash screen for the v5 release 👇🎧 #madewithSubstance #substance3dSampler #UnrealEngine
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RonanMahonArt @ronanmahonart.bsky.social · 08/03/2025
🥐in #Substance3dPainter with an #RTX5090
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RonanMahonArt @ronanmahonart.bsky.social · 13/02/2025
💀I drew a skull to show how you can now upload custom textures to graffiti for Decal Designer. Plus, I’ve added 8-bit styles and comic halftone - doubling the Graffiti types and effects. Watch in 4K: youtu.be/ixayia_aHC0?...
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RonanMahonArt @ronanmahonart.bsky.social · 16/12/2024
It's that time of the year when being a 3D artist unwrapping cubes pays off 🎄
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RonanMahonArt @ronanmahonart.bsky.social · 04/12/2024
📊1 Oct - 3rd Dec revenue 2024 vs 2023 📉-30% This covers the FAB store launch and Black Friday period Waiver of the 12% fee adjusts to -18% This is just using my store as an example and doesnt take anything else into consideration.
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RonanMahonArt @ronanmahonart.bsky.social · 02/12/2024
🆕- Use your own color or mask Watch me mix in "text to graffiti" with anything using Decal Designer Today is the last chance to get 50% off on FAB for #UnrealEngine fab.com/s/3ff220aa3e1d
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RonanMahonArt @ronanmahonart.bsky.social · 29/11/2024
Forgetting to use a certain naming convention? Or want to check if all your source paths for assets are valid? A great way to set and forget this and other repetitive asset tasks is Data Validator blueprints in #UnrealEngine unrealdirective.com/articles/dat... Thanks @unrealdirective.bsky.social
unrealdirective.com
Unreal Directive | Data Validations: What you need to know
Learn how to validate and audit assets with custom-scripted rulesets
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PROXIMITY ALERT! @proxalert.bsky.social · 27/11/2024
Tech Artists
Meme showing the different vision of humans vs birds... and a Tech artist (wireframe, stats and data for measuring the performance of a game).
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