Rojo Velasco @rojovelasco.itch.io · 05/10/2026Heartbeat post. Working hard on finishing Wanderlust. I hate this game and I love it but I also hate it. Current pointless stats: - 43K Lines of code - 502 Classes - 608 png files - 132 wav files - 57K words on script #playdate #indiedev #gamedev 0123
Rojo Velasco @rojovelasco.itch.io · 28/09/2026I am 40 but this is true with Cervantes from Soul Edge a close second. 010
Reposted by Rojo VelascoDRD @drd.dev · 09/09/2026Happy to Announce that #HELLEVATOR will be coming out on October 8th as part of Season 3! You can grab it and 7 other amazing games here! play.date/games/season... 44611
Rojo Velasco @rojovelasco.itch.io · 08/09/2026BlueSky Exclusive Cheat ;) #playdate #indiedev #gamedev 0132
Rojo Velasco @rojovelasco.itch.io · 07/09/2026Sometimes, symbols in the sky are just symbols to happen to be in the sky. Maybe not everything needs to have meaning. #playdate #indiedev #gamdev 0103
Rojo Velasco @rojovelasco.itch.io · 19/08/2026Ironing out details for release. Having the Terms marked as New was a test player request but it leads into one of my pet peeves. The Terms are only unmarked as New when you press a button, not just by scrolling, which I find very annoying when games do. #playdate #indiedev #gamedev 0164
Rojo Velasco @rojovelasco.itch.io · 10/08/2026Got a new Zamora GT racing ship and want to take it for a spin? Zorza's Bondarev Circuit test both endurance and reflexes! #playdate #indedev #gamedev 062
Rojo Velasco @rojovelasco.itch.io · 06/08/2026Are you a speed demon? Do you have grease in your veins? Join the Chevalier Racing League. #playdate #indiedev #gamedev 0126
Rojo Velasco @rojovelasco.itch.io · 20/07/2026The difficulty is very front loaded, after a few upgrades things start to get much easier, although in my opinion some of the challenges still remain annoying, not necessarily hard. 010
Rojo Velasco @rojovelasco.itch.io · 20/07/2026I started liking it very much but the more I play the more annoying I find it. I just finished Septemburg and hope the next zone changes things a bit. 000
Rojo Velasco @rojovelasco.itch.io · 15/07/2026Must pet space pet rock. #playdate #indiedev #gamedev 1171
Rojo Velasco @rojovelasco.itch.io · 09/07/2026In life, every decision taken leads you the present moment. In Wanderlust, decisions are as important and some specific combinations will lead you to incredible places. #playdate #indiedev #gamedev 1194
Rojo Velasco @rojovelasco.itch.io · 28/06/2026Is this a good pause, the kind that leaves you refreshed and full of energy, or a bad one, the one that you wake up from with cold sweats and palpitations and suddenly is 8PM? 130
Rojo Velasco @rojovelasco.itch.io · 24/06/2026It's a mystery :P Wanderlust is meant to be a grounded game but is by no means a hard sci-fi universe, so I am just trying to provide flavour without worrying too much about the feasibility of the science behind. 200
Rojo Velasco @rojovelasco.itch.io · 24/06/2026Tchnienie is a dessert planet of medium size orbiting Zorza. Its brown desserts are slowly being transformed by a bacteria that eats the iron oxide present in the sand and excretes a cobalt aluminium alloy, bringing a distinctive blue tint to Tchnienie's surface. #playdate #indiedev #gamedev 1124
Rojo Velasco @rojovelasco.itch.io · 19/06/2026Most planets on the Ruhevolk dont have a space elevator. Still, a Landing Pod can be used is handy addition to any curious Wanderer arsenal. Careful though, reentry is never a walk in the park. #playdate #indiedev #gamedev 0192
Rojo Velasco @rojovelasco.itch.io · 15/06/2026The stars are singing. #playdate #indiedev #gamedev 0160
Rojo Velasco @rojovelasco.itch.io · 04/06/2026The Siegel is more than a symbol of belonging in the Ruhevolk. It also allows the use of Mods, permanent body modifications that make life in space easier or just more fun. #playdate #indiedev #gamedev 0102
Rojo Velasco @rojovelasco.itch.io · 11/05/2026I am not as hardcore on my take on AI as other but I truly believe this: There are few break trough technologies (computing, internet, smartphones, etc) where you can say categorically the world was better without and AI is one of them. 000
Rojo Velasco @rojovelasco.itch.io · 08/05/2026The future is the past and the past is the future. Trends are cyclical. #playdate #indiedev #gamedev 0122
Rojo Velasco @rojovelasco.itch.io · 06/05/2026Wanderlust is set in the Sol Year 2509 and yet people still enjoy old, proven past times. #playdate #indiedev #gamedev 062
Rojo Velasco @rojovelasco.itch.io · 04/05/2026Took a "break" from working on Wanderlust but I am now back it. I would love to say that I come back with renewed energy but it is not true. It still takes a lot of effort. At least I made a cool intro for Buenaventura, a mysterious planet on the Pasionaria system. #playdate #indiedev #gamedev 0184
Rojo Velasco @rojovelasco.itch.io · 20/04/2026Just brings the ships into the system. They orbit pretty far away from the star so their gravity is too weak to affect an individual. 000
Rojo Velasco @rojovelasco.itch.io · 17/04/2026There are many side to the Prometheus Foundations and some are more mysterious than others. Promethian officers often work in the most obscure projects and are regarded with equal parts wonder and apprehension. #playdate #indiedev #gamedev 082
Rojo Velasco @rojovelasco.itch.io · 14/04/2026Potential cover art for Wanderlust. #playdate #indiedev #gamedev 0164
Reposted by Rojo VelascoTom White @tomwhite.bsky.social · 13/04/2026Hyper Vector releases in tomorrow's Catalog drop! #playdate #gamedev #indiedev #solodev 0114
Rojo Velasco @rojovelasco.itch.io · 12/04/2026The strong gravity pull created by Zorza makes the system a hotspot for drifting ships from the Time of Fire. With the right data and tools, one can make its way into them and unravel their mysteries. #playdate #indiedev #gamedev 2197
Rojo Velasco @rojovelasco.itch.io · 28/03/2026Every game needs a chase scene. This one of the many outcomes of a "simple" pick up Kontrakt at Olenyn Banya. #playdate #indiedev #gamedev 0115
Rojo Velasco @rojovelasco.itch.io · 26/03/2026Lately I have been completely toasted by the end of the day with little energy left for gaming. Last night I started Demonschool ( @necrosoftgames.com ) and its exactly what I needed. Tremendous vibes, cool writting, fun combat and perfect bite-sized pacing. 062
Rojo Velasco @rojovelasco.itch.io · 25/03/2026Wanderlust now has a radio clock mode. Enjoy over 20 tracks by indie artists all over the world. Video featuring: ['ATLAS] - Die Reise Dalila & Adrien Zatylny - La Cigarette Olga Psicotica - Qualsiasi cosa tu voglia Manafold - Morningstar youtu.be/m0EKoJVZFag #playdate #indiedev #gamedevyoutu.beWanderlust - Radio ClockYouTube video by Guillermo Tesoro 0133
Rojo Velasco @rojovelasco.itch.io · 17/03/2026It is uncanny how DLSS 5 preserves the artist vision. Thanks NVIDIA. #playdate #indiedev #gamdev 0183
Rojo Velasco @rojovelasco.itch.io · 15/03/2026I was so happy to have Wanderlust featured in the @play.date Community Awards. What a great show and what a great community. Congratulations to all the winners. Here is the trailer: youtu.be/xRGjhIYmHcw #playdate #indiedev #gamedevyoutu.beWanderlust - Trailer 01YouTube video by Guillermo Tesoro 0226
Rojo Velasco @rojovelasco.itch.io · 06/03/2026What do you believe in? #playdate #indiedev #gamedev 0104
Rojo Velasco @rojovelasco.itch.io · 19/02/2026Calibrating sentries may seem like mundane work, but the right music can make the most boring tasks enjoyable. Grab your Omnishell and get to work to the tune of I CCC by Linea Nigra. Check them out: lineanigra.bandcamp.com/album/promes... #playdate #indiedev #gamedev 0143
Rojo Velasco @rojovelasco.itch.io · 05/02/2026The Brit Ibrahamica is a syncretic belief made from the three abrahamic religions, focusing on its commonalities rather than differences. It gain popularity during the colonisation of the solar system around SY 2100, as it was a time of great kinship among humanity. #playdate #indiedev #gamedev 0114
Rojo Velasco @rojovelasco.itch.io · 03/02/2026In Wanderlust, hands represent the player. I still need a few more to complete the grid. If you do or know somebody that has a hand that is not represented (Skin shade, prosthetic, nails, etc), please send me a DM. I would love to include it in the game. #playdate #indiedev #gamedev 0162
Rojo Velasco @rojovelasco.itch.io · 21/01/2026Too much sci-fi is dystopian. Writing a better future. #playdate #indiedev #gamedev 0143
Rojo Velasco @rojovelasco.itch.io · 19/01/2026The Prometheus Foundation have Chapters all across the Ruhevolk and their canteens are known to take advantage of the local cuisine to feed their workers. Today's menu on the Tycho Chapter is meatballs with mashed potatoes and lingonberry sauce. #playdate #indiedev #gamedev 1103
Rojo Velasco @rojovelasco.itch.io · 08/01/2026In Spanish there is a saying: "Cuando el burro se aburre con el rabo mata moscas" (When the donkey is bored, kills flies with the tail). I guess gamdevs do pointless design passes instead. #playdate #indiedev #gamedev 0133
Rojo Velasco @rojovelasco.itch.io · 08/01/2026I have been playtesting Wanderlust quite a bit lately and got very annoyed about the blueprint system. It required to much menu hopping to see the required materials, so I've implemented a favourite system. #playdate #indiedev #gamedev 1163
Rojo Velasco @rojovelasco.itch.io · 05/01/2026The Prometheus Foundation has Chapters all across the Ruhevolk. They are dedicated to the betterment of humankind through an unrestrained exploration of science. Depicted below is the lobby to the Tycho Chapter. #playdate #indiedev #gamedev 0134
Rojo Velasco @rojovelasco.itch.io · 14/12/2025"Two things can be true" is my favourite sentence, and the older I get it feels like it is the only sentence I need. 020
Rojo Velasco @rojovelasco.itch.io · 13/12/2025Everybody draws the line wherever they feel comfortable. Will I play a game with a story or art generated by AI? Most likely not, what's the point, there is no heart. Do I care that they generated some textures or used it for coding? Not so much, there is still a heart to discover. 120
Rojo Velasco @rojovelasco.itch.io · 13/12/2025I think E33 looks AAA because their inspirations are AAA. I don't agree with most of the article. Mostly due to the assumption that E33 is just like any other RPG, reducing its impact to the fact that looks AAA. It is not a perfect game and it's not the rebirth of a genre, but it is special. 030
Rojo Velasco @rojovelasco.itch.io · 11/12/2025Collecting space dust seems like a pretty isolating experience until you switch on your radio and the voice of Blanca from bous connects you back to humanity. Check them out: bousmusica.bandcamp.com #playdate #indiedev #gamedev 1153
Reposted by Rojo VelascoZachary Snyder @the3dprintist.bsky.social · 10/12/2025Can you believe it guys? Diora, just a week away. Diora is in a week! #playdate 0277