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Rojo Velasco

@rojovelasco.itch.io
120 followers 114 following 83 posts

Developing Wanderlust for the #playdate rojovelasco.itch.io/wanderlust

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Rojo Velasco @rojovelasco.itch.io · 05/10/2026
Heartbeat post. Working hard on finishing Wanderlust. I hate this game and I love it but I also hate it. Current pointless stats: - 43K Lines of code - 502 Classes - 608 png files - 132 wav files - 57K words on script #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 28/09/2026
I am 40 but this is true with Cervantes from Soul Edge a close second.
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Reposted by Rojo Velasco
DRD @drd.dev · 09/09/2026
Happy to Announce that #HELLEVATOR will be coming out on October 8th as part of Season 3! You can grab it and 7 other amazing games here! play.date/games/season...
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Rojo Velasco @rojovelasco.itch.io · 08/09/2026
BlueSky Exclusive Cheat ;) #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 07/09/2026
Sometimes, symbols in the sky are just symbols to happen to be in the sky. Maybe not everything needs to have meaning. #playdate #indiedev #gamdev
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Rojo Velasco @rojovelasco.itch.io · 19/08/2026
Ironing out details for release. Having the Terms marked as New was a test player request but it leads into one of my pet peeves. The Terms are only unmarked as New when you press a button, not just by scrolling, which I find very annoying when games do. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 10/08/2026
Got a new Zamora GT racing ship and want to take it for a spin? Zorza's Bondarev Circuit test both endurance and reflexes! #playdate #indedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 06/08/2026
Are you a speed demon? Do you have grease in your veins? Join the Chevalier Racing League. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 20/07/2026
The difficulty is very front loaded, after a few upgrades things start to get much easier, although in my opinion some of the challenges still remain annoying, not necessarily hard.
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Rojo Velasco @rojovelasco.itch.io · 20/07/2026
I started liking it very much but the more I play the more annoying I find it. I just finished Septemburg and hope the next zone changes things a bit.
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Rojo Velasco @rojovelasco.itch.io · 15/07/2026
Briefly...
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Rojo Velasco @rojovelasco.itch.io · 15/07/2026
Must pet space pet rock. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 09/07/2026
In life, every decision taken leads you the present moment. In Wanderlust, decisions are as important and some specific combinations will lead you to incredible places. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 28/06/2026
Love to hear it. Good luck!
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Rojo Velasco @rojovelasco.itch.io · 28/06/2026
Is this a good pause, the kind that leaves you refreshed and full of energy, or a bad one, the one that you wake up from with cold sweats and palpitations and suddenly is 8PM?
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Rojo Velasco @rojovelasco.itch.io · 24/06/2026
It's a mystery :P Wanderlust is meant to be a grounded game but is by no means a hard sci-fi universe, so I am just trying to provide flavour without worrying too much about the feasibility of the science behind.
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Rojo Velasco @rojovelasco.itch.io · 24/06/2026
Tchnienie is a dessert planet of medium size orbiting Zorza. Its brown desserts are slowly being transformed by a bacteria that eats the iron oxide present in the sand and excretes a cobalt aluminium alloy, bringing a distinctive blue tint to Tchnienie's surface. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 22/06/2026
#playdate has the best community!
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Rojo Velasco @rojovelasco.itch.io · 19/06/2026
Most planets on the Ruhevolk dont have a space elevator. Still, a Landing Pod can be used is handy addition to any curious Wanderer arsenal. Careful though, reentry is never a walk in the park. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 15/06/2026
The stars are singing. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 04/06/2026
The Siegel is more than a symbol of belonging in the Ruhevolk. It also allows the use of Mods, permanent body modifications that make life in space easier or just more fun. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 11/05/2026
I am not as hardcore on my take on AI as other but I truly believe this: There are few break trough technologies (computing, internet, smartphones, etc) where you can say categorically the world was better without and AI is one of them.
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Rojo Velasco @rojovelasco.itch.io · 08/05/2026
The future is the past and the past is the future. Trends are cyclical. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 06/05/2026
Wanderlust is set in the Sol Year 2509 and yet people still enjoy old, proven past times. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 04/05/2026
Took a "break" from working on Wanderlust but I am now back it. I would love to say that I come back with renewed energy but it is not true. It still takes a lot of effort. At least I made a cool intro for Buenaventura, a mysterious planet on the Pasionaria system. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 20/04/2026
Just brings the ships into the system. They orbit pretty far away from the star so their gravity is too weak to affect an individual.
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Rojo Velasco @rojovelasco.itch.io · 17/04/2026
There are many side to the Prometheus Foundations and some are more mysterious than others. Promethian officers often work in the most obscure projects and are regarded with equal parts wonder and apprehension. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 14/04/2026
Potential cover art for Wanderlust. #playdate #indiedev #gamedev
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Reposted by Rojo Velasco
Tom White @tomwhite.bsky.social · 13/04/2026
Hyper Vector releases in tomorrow's Catalog drop! #playdate #gamedev #indiedev #solodev
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Rojo Velasco @rojovelasco.itch.io · 12/04/2026
The strong gravity pull created by Zorza makes the system a hotspot for drifting ships from the Time of Fire. With the right data and tools, one can make its way into them and unravel their mysteries. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 28/03/2026
Every game needs a chase scene. This one of the many outcomes of a "simple" pick up Kontrakt at Olenyn Banya. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 26/03/2026
Lately I have been completely toasted by the end of the day with little energy left for gaming. Last night I started Demonschool ( @necrosoftgames.com ) and its exactly what I needed. Tremendous vibes, cool writting, fun combat and perfect bite-sized pacing.
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Rojo Velasco @rojovelasco.itch.io · 25/03/2026
Wanderlust now has a radio clock mode. Enjoy over 20 tracks by indie artists all over the world. Video featuring: ['ATLAS] - Die Reise Dalila & Adrien Zatylny - La Cigarette Olga Psicotica - Qualsiasi cosa tu voglia Manafold - Morningstar youtu.be/m0EKoJVZFag #playdate #indiedev #gamedev
youtu.be
Wanderlust - Radio Clock
YouTube video by Guillermo Tesoro
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Rojo Velasco @rojovelasco.itch.io · 17/03/2026
It is uncanny how DLSS 5 preserves the artist vision. Thanks NVIDIA. #playdate #indiedev #gamdev
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Rojo Velasco @rojovelasco.itch.io · 15/03/2026
I was so happy to have Wanderlust featured in the @play.date Community Awards. What a great show and what a great community. Congratulations to all the winners. Here is the trailer: youtu.be/xRGjhIYmHcw #playdate #indiedev #gamedev
youtu.be
Wanderlust - Trailer 01
YouTube video by Guillermo Tesoro
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Rojo Velasco @rojovelasco.itch.io · 06/03/2026
What do you believe in? #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 25/02/2026
Up there with the greats, such an honor!
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Rojo Velasco @rojovelasco.itch.io · 19/02/2026
Calibrating sentries may seem like mundane work, but the right music can make the most boring tasks enjoyable. Grab your Omnishell and get to work to the tune of I CCC by Linea Nigra. Check them out: lineanigra.bandcamp.com/album/promes... #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 05/02/2026
The Brit Ibrahamica is a syncretic belief made from the three abrahamic religions, focusing on its commonalities rather than differences. It gain popularity during the colonisation of the solar system around SY 2100, as it was a time of great kinship among humanity. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 03/02/2026
In Wanderlust, hands represent the player. I still need a few more to complete the grid. If you do or know somebody that has a hand that is not represented (Skin shade, prosthetic, nails, etc), please send me a DM. I would love to include it in the game. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 21/01/2026
Too much sci-fi is dystopian. Writing a better future. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 19/01/2026
The Prometheus Foundation have Chapters all across the Ruhevolk and their canteens are known to take advantage of the local cuisine to feed their workers. Today's menu on the Tycho Chapter is meatballs with mashed potatoes and lingonberry sauce. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 08/01/2026
In Spanish there is a saying: "Cuando el burro se aburre con el rabo mata moscas" (When the donkey is bored, kills flies with the tail). I guess gamdevs do pointless design passes instead. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 08/01/2026
I have been playtesting Wanderlust quite a bit lately and got very annoyed about the blueprint system. It required to much menu hopping to see the required materials, so I've implemented a favourite system. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 05/01/2026
The Prometheus Foundation has Chapters all across the Ruhevolk. They are dedicated to the betterment of humankind through an unrestrained exploration of science. Depicted below is the lobby to the Tycho Chapter. #playdate #indiedev #gamedev
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Rojo Velasco @rojovelasco.itch.io · 14/12/2025
"Two things can be true" is my favourite sentence, and the older I get it feels like it is the only sentence I need.
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Rojo Velasco @rojovelasco.itch.io · 13/12/2025
Everybody draws the line wherever they feel comfortable. Will I play a game with a story or art generated by AI? Most likely not, what's the point, there is no heart. Do I care that they generated some textures or used it for coding? Not so much, there is still a heart to discover.
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Rojo Velasco @rojovelasco.itch.io · 13/12/2025
I think E33 looks AAA because their inspirations are AAA. I don't agree with most of the article. Mostly due to the assumption that E33 is just like any other RPG, reducing its impact to the fact that looks AAA. It is not a perfect game and it's not the rebirth of a genre, but it is special.
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Rojo Velasco @rojovelasco.itch.io · 11/12/2025
Collecting space dust seems like a pretty isolating experience until you switch on your radio and the voice of Blanca from bous connects you back to humanity. Check them out: bousmusica.bandcamp.com #playdate #indiedev #gamedev
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Zachary Snyder @the3dprintist.bsky.social · 10/12/2025
Can you believe it guys? Diora, just a week away. Diora is in a week! #playdate
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