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Rock Paper Shotgun [Unofficial]

@rockpapershotgun.com.web.brid.gy
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PC gaming news, previews, reviews, opinion. 🌉 bridged from 🌐 rockpapershotgun.com: fed.brid.gy/web/rockpapershotgun.com

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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 20h
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Reigns and Card Shark developers Nerial are closing down, laying staff off while the founders go "back to our roots"
Reigns and Card Shark developers Nerial have announced that they're shutting down or at least, "entering hibernation mode", following discussion with their parent company Devolver Digital. By the sound of things, the entire team are now "seeking new opportunities", as is the parlance of studio closures. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 21h
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RetroSpace offers a huge sci-fi playground for inquisitive space janitors, but I'm not that System Shocked by the tools at your disposal
In my time as a videogame partaker, I have crawled through approximately three billion airvents. I may well have crawled through more vents than you've had hot dinners. As such, any videogame that can get me excited about loosening a barred hatch and hauling my heavy ass into a square tunnel is doing something right. The Wild Gentlemen's new sci-fi immersive sim RetroSpace gives pretty fair vent. It hides them all over. You'll walk along a dilapidated, meandering corridor and your eye will be caught by a certain combination of shadows, flirtatiously screened by pipes. 'Can I fit behind there?' You ask yourself, and lo, you have revealed a shortcut to the head engineer's office. Elsewhere, switches peek from behind stacks of luggable crates, and bent guard-rails draw your eye to a footwide ledge leading around the next pillar. In general, RetroSpace does a nice job of squirrelling secrets into even the smallest chambers, and if the secret is very often a "rocket doughnut" or other inventory-clogging flotsam, sensing the prize and snuffling after it is a thrill. I hope the thrill will intensify as RetroSpace goes on, perhaps leaving a few of its obvious influences behind. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 22h
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Control Resonant's New Game++ update also squashes some of my least favourite bugs, including the one where magic doors change my trousers
Trippy hack 'n' slash sequel (and, for the benefit of anyone planning for this year’s Advent Calendar guessing game in the RPS Discord, my current second-favouritest game of 2026) Control Resonant has a big old update out today. As declassified by Remedy, it not only adds the pledged New Game++ mode for plus-deficient game replayers, but makes absolutely bloody loads of smaller bug fixes and quality of life tweaks. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 23h
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I'm not sure the "AI" in my chair's lumbar support actually counts as AI, but it has been smart enough to fix up my spine
AI is everywhere, exhausting to keep up with, and increasingly perceived as harmful to games. But that’s mostly _generative_ AI; the more limited, less media-scraping and energy-hungry breeds of artificial intelligence can still play a harmless, maybe even useful role, especially on the hardware side. Even if it finds itself in some unexpected places, as is the case with HBADA’s X7 chair. While AI-powered lumbar support sounds like the kind of gimmicky nonsense that’s become all too common in 2026, I’ve been using an X7 for a week, and it’s... surprisingly effective? To the point where it’s literally changed my spine for the better, helping to deal with my recurring back pain and posture issues. It’s been a very pleasant surprise. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 23h
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Capcom aren't just running out of Resident Evil games to remake - they're banking on it, with a mysterious "crossover" planned when the timelines collide
Capcom have done a brisk trade in Resident Evil remakes this past decade. They've gone back to formula with Resident Evil 2, Resident Evil 3, and Resident Evil 4, not just bumping up the resolution and revarnishing the cutscenes, but writing new variations on the old survival horror fables. There's a Resident Evil: Code Veronica regurgitation due in 2027, and a Resident Evil 0 resurrection allegedly to follow in 2028. The problems with this strategy are perhaps expressed by my previous sentence's struggle to come up with extra synonyms for "remake": sooner or later, Capcom are going to run out of original games they can credibly overhaul. Including the forthcoming or rumoured projects, they've only got Resident Evils 5 and 6 left now before they hit the "modern era" inaugurated by Resident Evil 7, the game that introduced the fancy RE Engine used by the remakes. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 01/10/2026
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The Witcher 3: Songs of the Past's setting "felt like a really natural way to go", CD Projekt Red story director says, while parrying my attempts to breach the DLC's guard
Ever since The Witcher 3's decade-on expansion Songs of the Past was revealed not to be a windup nor a case of empthy rumourmongering, I've been eating up as many details about its story as CD Projekt Red have offered. The truth is that, outside of showing off the setting and a few of the characters Gerry'll chat to, they've kept their lips pretty tight. On one hand, I get wanting to keep narrative surprises intact, but on the other, it'd be nice to see the studio be less vague about this extra chapter of a story folks assumed they'd already seen through to a satisfying end a decade ago. So, in addition to scouring other interviews about the DLC, I flung my own questions at CD Projekt Red story director Marcin Blacha, who worked in that role and as a lead writer on TW3 back in the day. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 01/10/2026
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"We want people to try and outsmart the game": No Law aims for Arkane-style reactivity within a dangerous walled city
Port Desire, the hemmed-in city setting of immersive sim No Law, is hard to place. At points, it reminds me of walking around Lisbon. It shares that Portuguese city's verticality, where hill-straddling streets shouldered by colourful houses and corner shops can feel like tiers on a wedding cake. The strong sunlight and bursts of foliage reinforce the mediterranean vibes. Yet, the port city's structure and history is much closer to Kowloon Walled City, the ungoverned Chinese enclave that existed within British-owned Hong Kong. Through the 1900s, with the British government taking a hands-off policy to the tiny district and the Chinese government exercising no control over its citizens, Kowloon became the most densely populated city on earth, with 33,000 citizens living in just 2.6-hectare borders. With virtually no official police presence, the city attracted anyone looking for a less-observed, less-regulated life – gangs, refugees, and a surprising number of unlicensed dentists. As one of No Law's creative directors, Tor Frick, tells it, Port Desire is very similar. Not specifically the dentists bit, more the general, isolated lawlessness. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 01/10/2026
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"Xbox is not for sale" despite all of the layoffs and neat repackaging of studios within Microsoft's corporate structure, CEO Asha Sharma says
Despite recently having overseen the laying off of 268 staff in the second of multiple rounds of cuts planned for this financial year, Xbox CEO Asha Sharma has denied that their are plans to sell Microsoft's gaming division. The bloodletting at Xbox in recent months has not only seen workers let go, but the place of studios within the company's structure being altered. Rather than lots of studios with their own degree of independence, Xbox have been parting ways with many studios and consolidating what remains under a small number of arms led by the bosses of the likes of Activision and Bethesda. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 01/10/2026
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The Division developers Massive are now "the global brand" in charge of Splinter Cell and Ghost Recon, alongside a new Ubisoft dieselpunk MOBA
Tom Clancy's The Division and Star Wars Outlaws studio Massive Entertainment just got, er, massiver. Parent company Ubisoft have announced that they're now "the global label" for several other series, including Ghost Recon and Splinter Cell alongside at least one original game, World War fantasy MOBA March of Giants. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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First-person RPG Queen's Domain pitches you against an island of gorgeous freaks with naught but a flying sword and infinite throwing daggers
Fantasy RPG Queen's Domain is frequently likened by certain _other_ websites to From Software's King's Field games and The Elder Scrolls 3: Morrowind, so I'm going to put my nose in the air and forcibly compare it to something else. Looks like, errrrrr, a first-person Ico with Mayan architectural influences, maybe a touch of Final Fantasy's Ivalice period here and there. It's set on an island with shorelines you could compare to Halo's Silent Cartographer level, if you rubbed your eyes with breakfast cereal. Have I thoroughly confused you? Don't worry, here is a trailer. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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"NO GAME NO LIFE": Grasshopper Manufacture have leapt from the jaws of NetEase and gone indie again
No More Heroes and Killer7 developers Grasshopper Manufacture have split from erstwhile parent company NetEase, founder Goichi "Suda51" Suda has announced. NetEase bought them back in 2021, as part of the acquisition of Gungho Online Entertainment. Now, they're going indie. According to Suda, the change reflects "a strong desire to deliver titles in an even wider variety of styles to video game lovers everywhere". Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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The importance of being earnest: How Marvel Tōkon's Deadpool trades ridicule for fighting game reverence
Deadpool’s a weird character. Like fellow mutant Wolverine, Wade Wilson is a trained killer whose primary superpower is a healing factor that lets him recover and reform from any wound, even if bisected or decapitated. _Unlike_ Wolverine, Wade knows he’s in a fictional medium, be it a comic book, movie, or game, and physically can’t stop quipping about that fact and referencing things in and out of his world. It’s up to the writer whether this is sheer coincidence (as in, he’s genuinely just psychotic and his insane ramblings happen to be the truth), or a true meta awareness granting him power over narrative itself. This is a trait that Marvel T&omacrkon: Fighting Souls handles smartly, which in a way is surprising, because it usually makes him quite annoying. In most appearances, Deadpool references _everything_ — nothing is safe. Marvel editorial, art of all mediums new and old, assorted real-life celebrity drama, specific stories from comics’ past (not just Marvel, either), and more I can’t think of right now; all of it ripe fruit for Wade to riff on in one of the many jokes-per-minute spouting from his scarred mouth. This became true of the vast majority of his comic runs, once the meta awareness, fourth-wall-breaking became a central part of his character identity, and defined non-comic appearances like High Moon’s 2013 Deadpool game and Ryan Reynolds' (admittedly, kinda perfect) portrayal from the 2016 film onwards. No, X-Men Origins: Wolverine does not count. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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Crimson Desert's first expansion, Charting the Unknown, delayed so Pearl Abyss get more time to polish and stabilise the red pudding
A little bit of extra waiting is in order for Crimson Desert's first proper expansion, Charting the Unknown. Originally set to arrive midway through October, it's now been moved back by a couple of weeks to allow for some extra fine-tuning of the thousand or so funky open world activities devs Pearl Abyss have jammed into it. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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Come play the flute and reshape the very earth in Songs of Glimmerwick, a magic school RPG from the creators of Eastshade
It has perhaps never been easier to join a witch or wizard school without being a Guy Who Rhymes With Bally Trotter. Academies of the occult abound in videogames. True, there has yet to be an amazing Little Witch Academia adaptation, and I'm still waiting for that Arbitrary Metric take on Naomi Novik's A Deadly Education, to say nothing of Failbetter's take on Terry Pratchett's Equal Rites, but in the short term, I've been enjoying the demo for Songs of Glimmerwick, which goes on sale today. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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Crusader Kings 3's By God Alone expansion offers plenty of holy hijinks, even if your polyamorous Pope doesn't get divorced three times in one day
My very soul has been cleft into pieces on this day. January 3rd, 902 AD. First, my Christian faith fractured in twain. I stand in Rome, head of the Roman Rite and now the leader of the Catholic world. My neighbours to the east have chosen to walk a different path, transforming their Greek Rite into a new Orthodoxy followed by the Byzantine Empire. It’s a brave new world in Crusader Kings 3’s By God Alone expansion, made even tougher to face by the three additional wounds I gained right at the moment of the split. All three of my wives have divorced me, serving their papers within seconds of each other. Taken alongside the betrothal that my fourth wife-to-be broke not too long before the schism, it really stings. Sure, I’m the Pope and thus should be celibately devoting myself to God, but a breakup’s a breakup. It’s not all consecrated bread and wine when you’ve managed to end up on Wikipedia’s list of sexually active popes thanks to an utterly hilarious bug. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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"Ultimately, we asked 'why are we doing this?'": the creators of Arc Raiders wildly underestimated how hard it is to make a live service game
Arc Raiders developers Embark heavily underestimated the challenges of creating a full-blown live service game, executive producer Aleksander Grøndal has conceded in a new interview. The extraction shooter launched with an ambition for monthly post-release updates that ultimately proved untenable, resulting in an exhausted and unhappy team who were "constantly overshooting our capacity". Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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All the RPS Supporter rewards for September 2026: Model ships, maze cities, and the tyranny of content
In case you missed it, September happened. Technically it’s still happening, and we have one more exclusive post for RPS Premium Supporters coming this week, but this time I fancy doing the monthly rewards roundup within the month being rounded up. Lest armoured date pedants infiltrate my flat with breaching charges, and start hitting my shins with their pernickety sticks. Thanks again to all our Supporters, preem or otherwise, and turbo double-thanks to anyone who filled in our Supporters survey. This has granted us some immensely helpful guidance on how to steer Supp rewards in the future, as well as some important feedback on the site more generally. You’re all, and I don’t say this about a lot of people, _da best_. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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"I always see it kind of like a triangle": The surprising challenge of making the perfectly-sized cave in Satisfactory expansion Core Values
When I first learned about Core Values, the upcoming expansion to factory automation game Satisfactory, I didn't grasp the scale of the challenge developer Coffee Stain had set themselves. 'So, the game is set underground now?' I thought. 'I'll just stick up some more lights and make the same factory I always have.' Yet, as I covered yesterday, that won't be possible. For a start because you'll need to use new logistics tools to connect your factory buildings – conveyor belts aren't gone, but they're nowhere near as useful as they once were. Another major difference, though, is a design problem for the developers: how to make a perfectly-sized cave. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 30/09/2026
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"Getting sidetracked doesn’t feel too unnatural": Baldur's Gate 3 Act Two Expansion modder on how they seamlessly fit a "detour" to fight an army into the RPG's plot
Midway through September, modder SquallyDaBeanz released a solo-developed custom campaign for Baldur's Gate 3 in beta, adding an extra chapter to the RPG's main story. Neatly nestled between the RPG's second and third acts, the mod sends you and your party on a trip through The Chionthar Wilds while the Absolute's Army marches on towards the city the series is named after. SquallyDaBeanz has now offered a bit more explanation as to why they reckon the second section of BG3's established story benefits from having a few more forks in the road before the serious business of the final act begins. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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With Deadlock's latest updating promising six new heroes, over 10,000 new voice lines and too much more to mention, it's clear Valve are still pretty committed to it
It feels weird that Deadlock is technically a game that isn't out yet, doesn't it? You can't even just play it as someone that's never done so, you have to have someone that's already got access to send you an invite. Valve didn't even really acknowledge its existence publicly, and they still sort of treat it as this little secret that everyone's in on. Two years on, though, it's still getting updates, and the latest one arrived today changing… well, a lot. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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Sometimes the thing you need is a wonderfully ethereal physics platformer jam game where you are a little round guy with very stretchy arms called Big Stretch
I have a working theory that above all other aspects, the Vibe (with a capital V) of a game is the most important thing to enrapture a hypothetical audience. A strong Vibe is not a guarantee of such a thing, this algorithmic world we live in denies us such luxuries, it's just the most important starting point. The Vibe does not look like any one thing, the only rule is that it must elicit a response along the lines of, "now what's this, then?" Big Stretch, a game jam physics-based platformer that features hardly a semblance of assets, feels like it proves that theory to me. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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Valve is changing Steam's homepage discounts and events section to go the way of the algorithm to get you to look at, and buy, obviously, more games
Go ahead and boot up Steam for me. Underneath the ad banner for whoever paid to be there for that day and the featured and recommended sections, you'll find a section titled discounts and events. As it currently stands, this section is hand curated by Valve to highlight some site-wide relevant sales. But Valve have been changing Steam up a lot in recent years, namely a widening of every aspect of it, and now this discount and events section will move away from being curated to being "more dynamic and personalized for each customer." Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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"You will not be using belts": Satisfactory's first expansion isn't the same game set underground - there's a whole new set of resource-moving toys to master
When you start factory automation game Satisfactory you awake in a drop pod plunging towards the surface of an alien world. In its first expansion you'll be heading a little deeper. Set entirely in an underground biome, Core Values sees you trying to build a thriving mining operation in a world that is limited in space and light, where even navigating its tunnels can become a challenge. Though, the team are keen to emphasise that Core Values isn't just Satisfactory with the lights turned off. It will be bringing a whole new set of logistics tools (and new challenges with them), so getting resources from mining point A to refining point B won't always be as straightforward as just sending them down a conveyor belt. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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After trading space babies and running people over with a truck, Strange Scaffold want you to organise a haunted library in Something is Wrong with the Library
"At the time, I didn't immediately think my boss was filling the walls of our place of business with corpses," so opens the reveal trailer for Something is Wrong with the Library, the latest game from the studio that is most hard to pin down genre-wise, Strange Scaffold. Though, considering they've made games about isekaing people, trading space babies on the stock market, and cuck-, I mean, Clickolding, perhaps the way you pin them down is "games for freaks and weirdos." Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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Set up your own ramen bar and explore a voxel cyberpunk city in the slice-of-lifey Nivalis Nights, out now
Has the pre-GTA 6 autumn exhaustion hit you yet? There's already been a lot of games this month, but this train stops for no one, especially with Rockstar's behemoth looming over it all. Today is no different, as after a long wait and several delays, Nivalis Nights is finally out, bringing you back to the cyberpunk world of Cloudpunk once again, only with a restaurant managing slant to it all. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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The Witcher 3 Songs of the Past sounds like it's mirroring Blood and Wine in being "a lot dreamier" than a "bread-and-butter Witcher story"
While the cover's flown off The Witcher 3 Remastered today, September 29th, the wait for the RPGs elusive extra expansion goes on until next year. I've had rather mixed feelings on the decision to extend Gerry from the River's tale beyond the execellent ending offered by the Blood and Wine DLC thus far, something that CD Projekt Red's general tight-lippedness when it comes to dicussing story details hasn't helped. They have at least now dropped some crumbs as to how the new expansion will stack up tonally compared to its peers and what it provides space for that the existing game didn't. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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I perished in the flesh pipes of Darktide's Depths of the Damned update, and you will too
Warhammer 40,000: Darktide continues to cling tightly, perhaps even aggressively, to my Steam installations, my occasionally waning interest repeatedly re-sparked by the addition of akimbo-autopistolling chem fiends or haughty toasterpeople. A live service sucker, it makes me. Today's Depths of the Damned update, the grimdark co-op shooter's biggest since the Skitarii rocked up, continues the trend: it's centered around a massive new mission that's as revolting as it is compelling. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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The Tower of Zeldaga is a free retro mash-up of Zelda and Druaga in which you rescue Ganondorf from some evil blonde queen
The recent screening of Nintendo's The Legend of Zelda: Ocarina of Time remake has proven a thing of existential horror for many grey-haired Zeldenthusiasts. Is that you, Link? What have they done to you, boy? Why do you look like a possessed doll? Where have all your sharp edges gone? Eek, I can see individual divots on Epona's neck. Rest easy, traveller. Let us play the titular Ocarina and warp back to the good old days. No, not the heyday of the N64 – that three-pronged controller was an instrument of the Devil. I mean the real good old days, when Link looked like a cockroach and hills hadn't been invented yet. But oh, what's this? We have played the Ocarina wrong and messed up the spacetime continuum. We have somehow generated a version of NES-era Zelda that overlaps with another long-lost game, Namco's 60-floor maze RPG The Tower of Druaga - itself a huge influence on the original Zelda games. It appears that Prince Ganondorf has been abducted by the evil queen Zeldaga. That harridan! Time to go questing for some keys. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 29/09/2026
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"A quite beautiful compromise": The LEGO Skylines devs did consider brick by brick building, but decided it was too much fuss for players
LEGO Skylines is the new plastic city-builder from Cities: Skylines 2 and Surviving the Aftermath developers Iceflake Studios, published by Paradox Interactive. I've played an hour or so of a preview build, just long enough to devise a circular highway of coffee shops, glass-fronted houses, unaccountably cheerful farms, and playgrounds poking up haphazardly like fungus. Kind of like the M25, but more rustickal. There's a park in the middle that can't work out which century it's in, with an ornamental fountain every ten paces to baffle the casual stroller. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 28/09/2026
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CD Projekt release full updated Witcher 3: Wild Hunt Remastered system specs, including ray-tracing and path-tracing requirements
CD Projekt have released the full list of PC system requirements for The Witcher 3: Wild Hunt – Remastered, a free upgrade for the base edition of the grizzled and cantankerous fantasy action-RPG. This covers both the previously announced minimum PC specs and the recommended, ultra, ray-tracing minimum, ray-tracing recommended, and path tracing configurations. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 28/09/2026
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Fright Train is the best Call of Duty Zombies alternative I've played in ages, despite starring a dog
There's been a wave of furry horror games with surprisingly elaborate tactical simulation elements, and when I say "wave", I mean that I'm aware of two. One is Casualties: Unknown, a 2D misericore spelunking experience with an injury system so byzantine it took Oisin multiple paragraphs to work out how to die. The other, somewhat nicer game is Fright Train, a swish B-movie survival shooter in which you are a literal dog soldier, the magnificent Doug Barker. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 28/09/2026
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"We didn't want to demonise fetish or BDSM": People aren't dying in horror game Clive Barker's Hellraiser: Revival because of what they do in the bedroom
Early in horror game Clive Barker's Hellraiser: Revival, the character you play, Aidan, and his partner Sunny, are pushing the bounds of the sex they enjoy together. Already into BDSM, they discover a puzzle box that, when solved, will allow them to explore a new extreme of their fetish play. However, when they unlock the box it summons a set of torture demons called Cenobites and Sunny is torn to fleshy pieces and sent to hell. From that violent beginning, Aidan bargains with one of the demons of torture to find a way to bring Sunny back to life and be made whole. Not your average walk in the park – or, if it is, I am deeply sorry for you. (My park is great. There is a duck pond). Nonetheless, it is a good starting point for a horror game based on Clive Barker's horror series. Still, when I spoke to Hellraiser: Revival's developers I wanted to know if Sunny was being punished for enjoying her fetish. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 28/09/2026
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This week in PC games: new Ace Combat, Transport Fever 3, and a System Shock-alike set on a disco space station
Happy this week all! ...Ugh, you are all still here. When I went on holiday last week, I was hoping that I'd return to find that the whole "videogame journalism career" thing was just a fleeting delusion brought on by excess consumption of unripe pears. Perhaps I've actually been a wealthy gentleman gadabout this whole time, free of any need to keep the hellmouth topped up with layoff reports in order to stave off deprivation and disaster. The one consolation - other than EIC Julian's many encouraging facial expressions and hand gestures – is that people are still making new PC games, and a few of them are actually quite interesting! Here's the latest list of new releases. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 28/09/2026
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"We clearly handled that responsibility poorly": Paradox ban Discord profile pics of historical figures born after 1800, after bust-up with Hearts of Iron 4 players over Atatürk banning
Hearts of Iron 4 developers Paradox Interactive have prohibited the use of Discord profile pictures of historical figures born after 1st January 1800, save for official in-game portraits, amid an uproar caused by a moderator banning somebody for using a photograph of Republic of Turkey founder Mustafa Kemal Atatürk. Discord server members are still free to "use any official Hearts of Iron IV in-game portraits, including those from after 1800, with the exception of prominent leaders of Nazi Germany," according to a Discord post attributed to game director Laszlo "Batya" Pieper (copied to Reddit). In the same post, Pieper notes that "Paradox never aims to review history or take positions on political figures, and we clearly handled that responsibility poorly." Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 27/09/2026
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The Sunday Papers
Sundays are for recovering from the friend-of-a-spouse’s wedding you attended on Saturday while suffering from an acute case of Old Person’s Back. Unfortunately, the time for recovery has in fact passed, as you have already moved to the more immediately satisfying phase of _assigning blame_. Possible suspects: your swivel chair, your mattress, the PC monitor you had to laboriously re-box for transit, your sofa, and that most connviving, spine-bending bastard of all, light walking. Spoiled for choice, you sit down in your untrustworthy chair and begin to read some of the week’s writing highlights instead. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 26/09/2026
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TALON TOWERS is a Fumito Ueda-coded parkour platformer about hopping around massive structures while avoiding falling to your foggy doom
If your game immediately makes me think of any of Fumito Ueda's in any sort of way, the likelihood is that I am to play it. There are only so many Ueda games (three, by my count) and there will only be so many (hopefully more that upcoming fourth one isn't the last), so when something rocks up that fits into that vibe like TALON TOWERS, a parkour platformer set on dilapidated structures that stand high above an infinitely stretching fog, I'm going to be pulled in. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 26/09/2026
rockpapershotgun.com
Suplex and shatter glass enemies after being in prison for committing a cardinal crime in the psychological horror beat 'em up Brokensides
Just hearing that a game has mashed two genres together does not generally excite me. It's a useful shorthand, maybe, but there's only so many roguelike deckbuilders I can take. Once in a while, however, a mashup comes along that makes me think, "well that doesn't seem right," and my ears perk up like a dog that's learned how to spell walk. Today, that mashup comes in the form of Brokensides, a psychological horror beat 'em up where you play as a violent sea bunny recently freed from imprisonment after committing a Cardinal Crime. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 26/09/2026
rockpapershotgun.com
Video Game Menu: The Game is all about everyone's favourite gaming pastime: pressing random buttons in the menus and seeing what they change
Tense platforming? Riveting, punchy action combat? Complex, thought provoking puzzles? Is this what we come to video games for? Of course not! It's for the menus, those sweet, sweet collections of pixels that let us tailor our experience and commit crimes like turning off the music so you can listen to a podcast you'll only half pay attention to. Well, that's at least what Video Game Menu: The Game will have you believe, a video game about video game menus (perhaps I didn't need to explain it to you, it's kind of in there in the name). Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 26/09/2026
rockpapershotgun.com
Cyberpunk 2077: Phantom Liberty's Chimera tank boss fight was apparently so complex it took two years of "reiterating over and over" to get it right
My first thought when I played through the Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty was probably something along the lines of, "wow, this sure looks expensive!" It's incredibly flashy to start off with, this Ghost in the Shell-esque tank chasing after you in a big set piece moment that ultimately culminates in it unwillingly hunkering down in one spot for your killing convenience. And as it turns out, such a big, boisterous boss fight takes a lot of work; two whole years, in fact. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 26/09/2026
rockpapershotgun.com
"Do 665 runs if you want!": Control Resonant is getting a new game++ mode next month, and don't worry you happy snappers, a photo mode is on the way too
A developer's work is never done! On the very same day it launched, Control Resonant received a hotfix that tackled various complaints that were levied against the game's combat, making it slightly more manageable for those having a tougher time. While a fuller update won't be coming until next month, developer Remedy have outlined their plans for the next couple of updates, namely a New Game++ mode, and a photo mode. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 26/09/2026
rockpapershotgun.com
What are we all playing this weekend?
I'm sure I had at least three more sets of Saturdays and Sundays in my September box. That thief time has snuck in again and picked up all the unattended days. If you see him, give him a whack on the back and see if he'll cough them back up again, I'm not quite ready to crack the wax seal on October 2026. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 25/09/2026
rockpapershotgun.com
Microsoft's failure to find a home for Ninja Theory voids the one, very tenuous upside to Senua's SGF reveal
There’s plenty to dislike about this latest round of corporate-mandated Xbox misery. The hundreds more human beings losing their livelihoods. The embracing of risk-averse factory line development. The fact that nobody, still, knows what on earth is happening with Arkane. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 25/09/2026
rockpapershotgun.com
Hytale's Chapter 1 update is all about them goblins, adding its first proper boss and "handcrafted" dungeon in October
After months of smaller patches, Hytale’s early access phase is getting its inaugural Chapter update, confirmed release date and all. Chapter 1 is out on October 12th, and it’s a bundle of (mostly goblin-related) firsts: chiefly the game’s first "handcrafted" dungeon, a gruesome underground lair, and Hytale’s first bonefide boss fight, against a flamethrowing gob-king. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 25/09/2026
rockpapershotgun.com
I got whomped by an Ork horde in Total War: Warhammer 40,000, definitely on purpose, to teach you a lesson about positioning
Demo sessions are often terrible ways to see a game, doubly so at conferences. You want to sink into a game at your own pace (and with unbroken access to fresh cups of tea), not get dropped into the middle of the action, hoisted up again 20 minutes later and plonked into another section of a game. However, that's the nature of these things sometimes and it suits some games more than others. Total War: Warhammer absolutely does not suit it. Grand strategy games are built for armchair generals. Not just any armchair, either, a wingback one where the leather on the arms is nearly worn through where said general has rested their elbows in deep contemplation. They're not games made to be played in short bursts. As such, I can't really speak to Total War: Warhammer 40,000's end quality from its Gamescom demo, but perhaps it says something that after an hour where I played 20 minutes of the battle tutorial, 20 minutes of the campaign tutorial, and 20 minutes in a scenario where my Space Marine army faced an overwhelming assault from an ork horde, I still came away keen as the baked beans found in an Astra Militarium ration pack to play the full game. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 25/09/2026
rockpapershotgun.com
Colourful JRPG Armed Fantasia has been cancelled, four years after a successful Kickstarter campaign descended into delays and lawsuits
Armed Fantasia, a JRPG pitched as a spiritual successor the PS2-era roleplaying series Wild Arms – and led by former Wild Arms producer Akifumi Kaneko – has been cancelled. Digital Bros, the parent company of Armed Fantasia publishers 505 Games, announced in a financial statement that it was one of several games for which "The Group decided to discontinue development," the others being a sequel to F2P strategy game Battle Islands and action RPG Directorate Novitiate, which had already revealed its own demise in May. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 25/09/2026
rockpapershotgun.com
Arc Raiders is testing a PvE mode because "a large and growing group" refuse to hunt each other
Arc Raiders developer Embark Studios is bowing to the pacifists and trialing a PvE mode in their extraction shooter. If you play between October 13th and 20th, you'll be able to flick a toggle that means you load either into the traditional world of Arc Raiders, where human players vie for the valuable scraps left behind in a ruined world watched over by killer robots, or a slightly safer version where the machines are still deadly but the humans can't hurt you. "We’re seeing a large and growing group of Raiders who come to the Rust Belt for the co-op and the ARC, not fighting with other Raiders," Embark say in the post announcing the trial. "That group has become a core part of our community, so it’s important we learn how to support them properly rather than leave them working around the game." Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 24/09/2026
rockpapershotgun.com
LOVE alt delete is a Y2K horror visual novel where you use one AI chatbot to help you date another that, don't worry, doesn't use the nasty generative stuff
I would hope that for most of you it would not be a controversial thing to hear me say I hate generative AI. It stinks! It is rotting everyone's brains, and the people shilling it don't even care (see Nvidia CEO Jensen Huang saying he doesn't think it matters that kids aren't actually learning things like basic math when they use AI). But - please don't leave yet - it sure does make for some primo storytelling. Like, for example, in the upcoming LOVE alt delete, a psychological horror visual novel where you are beta testing a chatbot that you're trying to date. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 24/09/2026
rockpapershotgun.com
I definitely suck at Iron Bramble's metroidvania grappling hook platforming, but its cyber-gothic megastructure world has me hungry for more
If it ain't broke, why fix it? That seems to be the thought process behind Iron Bramble, the next game from the devs behind Rusted Moss. Like its predecessor, Iron Bramble is a pixel art metroidvania, one where you have a grappling hook that lets you swing about the place at rapid pace, only this time the setting is a "cyber-gothic megastructure" and you play a story-eating demon (?) woman in a world where humanity's flesh bodies have all died out and their souls now reside in metal, robotic husks. Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 24/09/2026
rockpapershotgun.com
The future of Marathon includes a fungus-filled Perimeter, a social hub, and a shift "beyond extraction"
Marathon will be "growing beyond extraction." That's what Bungie say in a new blog post outlining the future of the shooter, after announcing earlier this week that they'll be bringing back vaulted Destiny 2 campaigns. "Marathon launched as a cutthroat, winner-takes-all PvEvP experience," they explain. "We want to preserve that thrill for the players who enjoy it, while creating more ways for others to experience the world and find the level of challenge that works for them." Read more
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Rock Paper Shotgun [Unofficial] @rockpapershotgun.com.web.brid.gy · 24/09/2026
rockpapershotgun.com
Once upon a time The Blood of Dawnwalker's timer mechanic was a lot tougher, and it's because of all those pre-release complaints that it was made easier
Right, I need you lot to pipe down for a minute because you're making games less interesting. Last week, The Blood of Dawnwalker director Konrad Tomaszkiewicz shared that the game's timer mechanics may be dropped in future installments of the vampire (eventual) series. This sounds like a boring decision to make if you ask me, as it's the thing that most interests me about the RPG. And now, according to Tomaszkiewicz in a new interview, the timer mechanic was actually toned down based on its early reception. Read more
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