RocketSim - Build Apps Faster @rocketsim.app · 6hSimulator captures shouldn't send you to Finder every time. RocketSim stacks screenshots and recordings in floating windows on the side, ready to copy, save, or drag where you need them. 001
RocketSim - Build Apps Faster @rocketsim.app · 28/09/2026Re-running the same build on a physical iPhone often means digging through Xcode again. RocketSim Recent Builds lets you relaunch, terminate, uninstall, or start with a supported locale. For real devices, it only shows the actions that apply. 011
RocketSim - Build Apps Faster @rocketsim.app · 27/09/2026Testing permission dialogs on the Simulator often turns into reinstall cycles. In RocketSim, you can grant, revoke, or reset camera, location, contacts, photos, and more without reinstalling your app. Which permission flow do you retest most? 000
RocketSim - Build Apps Faster @rocketsim.app · 26/09/2026Testing Dynamic Type from Simulator Settings breaks flow. By the time you reach the right accessibility setting, the screen you wanted to inspect is often gone. RocketSim keeps Environment Overrides next to the Simulator: Dynamic Type, Inverted Colors, and more. 000
RocketSim - Build Apps Faster @rocketsim.app · 24/09/2026Testing location-aware flows on a real iPhone often ends with hardcoded coordinates. RocketSim now simulates GPS on connected iPhones and iPads, reuses saved locations, and resets back to the device’s real location. With Xcode 27, the time zone follows too. 000
RocketSim - Build Apps Faster @rocketsim.app · 22/09/2026Deep-link testing on a real iPhone shouldn't mean typing URLs with your thumbs. RocketSim lets you send custom URL schemes and universal links to a connected device, then repeat the same navigation test from your Mac. 000
RocketSim - Build Apps Faster @rocketsim.app · 20/09/2026Team build times get messy when every Xcode project is judged by memory. RocketSim shows tracked projects in one Team Build Insights overview, so you can pick the project that deserves a deeper build performance pass. 011
RocketSim - Build Apps Faster @rocketsim.app · 17/09/2026Simulator recordings are easier to follow when taps are visible. RocketSim can show touch indicators in screenshots and videos, or keep the pointer visible during the whole demo with Touch Attention Mode. No more guessing where the tap happened. 000
RocketSim - Build Apps Faster @rocketsim.app · 06/09/2026Testing offline states does not have to take down your Mac's Wi-Fi. In RocketSim, you can switch the Simulator between 3G, Edge, 100% loss, or Airplane Mode from the Networking tab. Your browser stays online for docs. 000
RocketSim - Build Apps Faster @rocketsim.app · 30/08/2026Simulator captures get messy fast when every screenshot lands in Finder. RocketSim keeps screenshots and recordings as stackable floating windows next to the Simulator, so the capture you need stays in sight while you continue testing. 000
RocketSim - Build Apps Faster @rocketsim.app · 26/08/2026Pixel alignment on the iOS Simulator is hard to judge by eye. RocketSim’s grid overlay puts spacing lines over the screen, with adjustable color and spacing for the UI you’re checking. 021
RocketSim - Build Apps Faster @rocketsim.app · 25/08/2026Retesting iOS permission dialogs shouldn't require reinstalling your app. I built Privacy Permissions to put the Simulator back to “not determined”, so you can verify camera, location, contacts, and photo access from a clean state. 011
RocketSim - Build Apps Faster @rocketsim.app · 23/08/2026Real-device captures belong next to the USB iPhone preview. The hard part was keeping RocketSim's capture controls in sync there: screenshots, GIFs, and video with audio, without treating the device as a separate tool. 001
RocketSim - Build Apps Faster @rocketsim.app · 22/08/2026Quick tip: trigger deep links and Universal Links from the Simulator side window. RocketSim keeps URL schemes and Universal Links next to the Simulator, so you can reopen the exact app state while debugging navigation. 011
RocketSim - Build Apps Faster @rocketsim.app · 19/08/2026Simulator recordings at 30 FPS can make smooth scrolling look worse than it is. In RocketSim you can enable 120 FPS captures with HEVC for app demos, animations, and transitions that need to look closer to the real interaction. 000
RocketSim - Build Apps Faster @rocketsim.app · 18/08/2026Simulator recordings get confusing when viewers can't see your taps. In RocketSim, you can add touch indicators to screenshots and recordings, or use Touch Attention Mode to keep the pointer visible during the whole demo. 011
RocketSim - Build Apps Faster @rocketsim.app · 17/08/2026VoiceOver reading order is hard to see while iterating. RocketSim overlays numbered accessibility elements on the Simulator, so you can spot wrong order before grabbing a device. Accessibility bugs often hide in plain sight. 000
RocketSim - Build Apps Faster @rocketsim.app · 16/08/2026Xcode build regressions are hard to spot from memory. I built Build Insights because I wanted history: incremental builds over months, split by Xcode version, with P75/P95 stats instead of a single gut feeling. 021
RocketSim - Build Apps Faster @rocketsim.app · 15/08/2026Network debugging with ChatGPT is only useful if the prompt is safe to paste. I built RocketSim's Network AI Prompts around that constraint: you can export a request and response with private values redacted. 010
RocketSim - Build Apps Faster @rocketsim.app · 14/08/2026App Store screenshots and demo videos need more than a raw Simulator frame. RocketSim now lets you create captures with device bezels, touch indicators, and audio. Much closer to what I want to ship or share. 000
RocketSim - Build Apps Faster @rocketsim.app · 09/08/2026Pixel-aligning UI in the iOS Simulator is still oddly manual. RocketSim's rulers show on-device pixel coordinates so you can verify where elements actually land. Do you measure layout by eye, screenshots, or tooling? 000
Reposted by RocketSim - Build Apps FasterAntoine v.d. SwiftLee @avanderlee.com · 07/08/2026Xcode Instruments intimidates, finding where to investigate is hard. I bet many iOS devs don't use it because of that. It's why I’m building RocketTrace: ranked findings, measured impact, and supporting evidence. I’m opening early beta access in small batches. Link in the first reply 🚀 142
RocketSim - Build Apps Faster @rocketsim.app · 30/07/2026Claude, Codex, Cursor, they all have their own way of navigating the Simulator. Yet, we still believe in a custom CLI + Agent Skill served through RocketSim. Here's why: www.rocketsim.app/blog/testing...rocketsim.appHow We Test AI Agents for the iOS Simulator - RocketSimSee how RocketSim benchmarks its CLI and Agent Skill with repeatable iOS Simulator scenarios to improve reliability, speed, and context efficiency. 020
RocketSim - Build Apps Faster @rocketsim.app · 30/07/2026Xcode 27 Device Hub support, increased CLI + Agent Skill performance to control the Simulator, location simulation & deeplink testing on physical devices, and much much more. It's been busy weeks, and we want to tell you all about it: www.rocketsim.app/blog/rockets...rocketsim.appRocketSim 16: Physical Devices and AI Agents - RocketSimRocketSim 16 expands iOS testing with physical device App Actions, AI agent workflows, Xcode 27 Device Hub support, and better recordings. 000
RocketSim - Build Apps Faster @rocketsim.app · 27/07/2026Testing bad networking on the Simulator shouldn't take your Mac offline. RocketSim lets you apply 3G, Edge, or 100% packet loss to the Simulator app only, so Stack Overflow and ChatGPT stay reachable while you debug. 010
RocketSim - Build Apps Faster @rocketsim.app · 26/07/2026Testing location and time-zone logic on a physical iPhone is still a pain. RocketSim lets you simulate a location from your Mac, so you can verify region-specific behavior without walking around or changing device settings. 000
RocketSim - Build Apps Faster @rocketsim.app · 23/07/2026Repeatable iOS tests should not start by hunting for the right build. RocketSim now keeps recent builds next to the active Simulator or device, with quick actions to relaunch, uninstall, open deep links, and reset permissions. 000
RocketSim - Build Apps Faster @rocketsim.app · 22/07/2026Team build insights work better when the dashboard starts with Xcode projects. I designed RocketSim’s overview around the team question I hear most: which project is hurting our build times? That first answer decides where the investigation starts. 000
RocketSim - Build Apps Faster @rocketsim.app · 20/07/2026The Recent Builds feature in RocketSim now works on physical iPhones and iPads. After running from Xcode, you can launch, relaunch, terminate, uninstall, or relaunch with a supported locale. Simulator-only actions stay hidden. 000
RocketSim - Build Apps Faster @rocketsim.app · 19/07/2026Testing deep links on real hardware is still clunky. Typing custom URL schemes or universal links on an iPhone keyboard breaks the debugging flow. RocketSim lets you send them to a connected device from your Mac. 010
RocketSim - Build Apps Faster @rocketsim.app · 17/07/2026Yes, this is my physical iPhone streaming Yes, you can now simulate locations on a physical device Yes, universal links and deeplinks testing has never been easier! Just connect your device via USB and enjoy RocketSim 🚀 000
RocketSim - Build Apps Faster @rocketsim.app · 16/07/2026Simulator screenshots pile up fast during UI reviews. RocketSim shows your captures as stackable floating windows next to the Simulator, so recent iterations stay visible while you compare changes. 011
RocketSim - Build Apps Faster @rocketsim.app · 14/07/2026Testing Dynamic Type in the Simulator usually means too many trips into Settings. RocketSim puts Bold Text, Reduce Motion, and Dynamic Type sizes in the side window, so you can switch states while your app stays in view. 000
RocketSim - Build Apps Faster @rocketsim.app · 13/07/2026Deep link testing shouldn't live in Notes. Save your URL schemes and Universal Links in RocketSim, then trigger them from the Simulator side window while debugging. Much better than keeping a random HTML file around. 000
RocketSim - Build Apps Faster @rocketsim.app · 17/06/2026While Xcode offers similar environment toggles, being able to switch them right next to the Simulator is a game-changer to stay in your flow 🚀 000
RocketSim - Build Apps Faster @rocketsim.app · 16/06/2026Location simulation is an unmissable RocketSim feature for those with GPS apps. An alternative? Driving the car while running the Simulator 🙈 000
RocketSim - Build Apps Faster @rocketsim.app · 14/06/2026Almost every app performs some kind of network request. Inspecting outgoing requests or simulating poor network conditions is a crucial element of app development. 000
RocketSim - Build Apps Faster @rocketsim.app · 13/06/2026You're done implementing a design, but does it match pixel-perfectly? 000
RocketSim - Build Apps Faster @rocketsim.app · 10/06/2026RocketSim's design tools are a must if you're UI focused ✨ 000
RocketSim - Build Apps Faster @rocketsim.app · 09/06/2026RocketSim's App Preview Optimized mode converts your images & videos into a format directly accepted by App Store Connect. Your quickest way to updated App Store assets 🚀 000
RocketSim - Build Apps Faster @rocketsim.app · 06/06/2026Are you still using the default Xcode Simulator capture options? You're missing out on: 📲 Device bezels 👆 Touches 🔊 Audio recording 010
RocketSim - Build Apps Faster @rocketsim.app · 24/05/2026With over 30+ features for Xcode's Simulator, it's hard to pick a favorite. What's your most-used RocketSim feature? 100
RocketSim - Build Apps Faster @rocketsim.app · 16/05/2026Test your app's support for Push Notifications 📡 No server needed 📩 Save for easy re-testing 🔗 Ideal for deeplink testing 000
RocketSim - Build Apps Faster @rocketsim.app · 11/05/2026Our real-time User Defaults Editor lights up when a value changes. It's a perfect replacement for in-app debug views, as it also allows real-time editing! 🚀 061
RocketSim - Build Apps Faster @rocketsim.app · 10/05/2026How do you test your app for location changes? 🚗 Configure car routes or single locations 💨 Use different speeds 💪 Save locations for easy re-testing 000
RocketSim - Build Apps Faster @rocketsim.app · 08/05/2026January 9th 2007, 09:41 A historical moment in time for Apple Developers. Did you know all iPhone screenshots are set to 09:41? You can now apply the same using the status bar overrides ✨ 000
RocketSim - Build Apps Faster @rocketsim.app · 04/05/2026Rulers & distances for perfect alignment. ⇧ Hold Shift to show distances 📏 Horizontal & Vertical rulers ✨ Pixel-perfect designs 000
RocketSim - Build Apps Faster @rocketsim.app · 01/05/2026Have you ever had a request fail unexpectedly but you didn't capture its JSON response? Using our Network Traffic Monitor, you can always look back on those requests. Game changer for development! 000
RocketSim - Build Apps Faster @rocketsim.app · 27/04/2026Monitor network requests without installing certificates or using a proxy. Inspect or copy: 🔍 JSON responses 🤯 Headers ⚠️ Failure reasons 000
RocketSim - Build Apps Faster @rocketsim.app · 26/04/2026Test your app under any network condition! 🚫 No internet? 🐢 Slow connection? Try our Network Speed Control in the Simulator—without disrupting your Mac's connectivity! 🚀 000