Robin Levy @roblevy101.bsky.social · 30/09/2026Also, used as the cover to “the Cylon death machine” paperback, and it appears there were more 280
Robin Levy @roblevy101.bsky.social · 07/09/2026Just flicked on iPlayer to see, and that was a complete joy to watch :-) Well done Chris :) 021
Reposted by Robin LevyElle Cordova @ellecordova.bsky.social · 03/09/2026Rough Draft vs Final Draft 254116883321
Robin Levy @roblevy101.bsky.social · 24/07/2026Bloody hell! We loved this game… haven’t played it for, erm, nearly 40 years (that can’t be right surely 😳) Huge thanks 010
Robin Levy @roblevy101.bsky.social · 21/07/2026It probably just me but when I see a VLC logo I immediately think of Glaswegian statue headwear 000
Robin Levy @roblevy101.bsky.social · 07/07/2026There’s definitely something about the inking that made me think the same. 110
Robin Levy @roblevy101.bsky.social · 10/06/2026I enjoyed it, same with Prey and Badlands. Kinda want to see Predators again, cannot remember a single thing about The Predator. 000
Robin Levy @roblevy101.bsky.social · 20/05/2026The weird scene with level art in “perspective” with colour flashing and the cat sound going mental? Yeah, that’s definitely a typical 8-bit game ending in my book. Not sure but could the score easily be maxed before the “ending”? If so, allowing a loop with inc. difficulty seems pointless 110
Robin Levy @roblevy101.bsky.social · 14/05/2026Eye-maze! First thing I thought of was “Grow”… blimey, it’s still there! 010
Robin Levy @roblevy101.bsky.social · 28/03/2026Ooh, which printer are you using? How are you finding it? (Finally looking at getting one) 100
Robin Levy @roblevy101.bsky.social · 24/03/2026I refer to this as “programmer ink” when talking about paint with other artists because I love the blank looks 010
Robin Levy @roblevy101.bsky.social · 06/03/2026“Close the curtains Geoffrey, I’m feeling amphibious”? 030
Robin Levy @roblevy101.bsky.social · 22/01/2026It was a truly fantastic game, just had to admit defeat… not even sure how far into the last world I got. Tom Watson or Graeme Boxall gave me a copy when we started RnT as a primer for Renegade’s style of product. Delayed RnT for a week at least :-) Really liked Renegade as a publisher. 010
Robin Levy @roblevy101.bsky.social · 22/01/2026Yeah I get the rationale around the thaw mechanic. No problem with that. But trainers for the easiest part of the game was just backwards to me. Which is why for Ruff n Tumble we allowed players to practice any world they got to, just cannot progress. Make it hard but give em the tools to get better 100
Robin Levy @roblevy101.bsky.social · 22/01/2026Fire and Ice got bastard difficult in the last level; enemies thawed so quickly. Could not beat it, would have if we were allowed to practice a level you unlocked. I remember the restart/continue mechanic being well done and novel- borrowed something like it for RnT- same with the enhanced jump drop 100
Robin Levy @roblevy101.bsky.social · 16/01/2026(Not my pic originally. Ironically from Twitter re:Facebook stock value) 010
Robin Levy @roblevy101.bsky.social · 11/01/2026It was all about the backup strips for me, A lot of it looks SO good in BW too. 010
Robin Levy @roblevy101.bsky.social · 13/12/2025Yes. Docs. Anything that has a stack like object lists, layers, mixer tracks. Less wear on the neck (it’s next to a massive main monitor) 010
Robin Levy @roblevy101.bsky.social · 21/11/2025Started earlier. Dark Horse’s comic series was published in ‘89 IIRC 000
Robin Levy @roblevy101.bsky.social · 12/11/2025That sounds like Clive Barker’s “In the Hills, the Cities” with art by John Bolton (from the Books of Blood) 120
Robin Levy @roblevy101.bsky.social · 07/11/2025Ah, that takes me back to browsing the Lucasfilm “Paris” asset repository for models and textures to be used in the Republic Squadron TV game I was working on. Actually blissful…. So much cool stuff! 000
Robin Levy @roblevy101.bsky.social · 02/11/2025I missed this was happening. Good god that’s a worse rebrand than Zavvi. There was a time when Smiths supplied my art gear, games, mags, books, music, et-fucking-cetera. End of an era. For a commission representing computer mags, I dug into the experience of browsing the shelves at Smiths for this 060
Robin Levy @roblevy101.bsky.social · 31/10/2025Watched that, whole family was looking forwards to it as my elder sister saw on the big screen and was a big fan. Her husband, who hated Star Wars, seriously rated it. Both went on about it at length. It didn’t disappoint and from an art POV was mind blowing, not just Giger, the whole aesthetic. 010
Robin Levy @roblevy101.bsky.social · 19/09/2025*seeeeems* ok. Dan has optimised pretty much the entire game but a lot of additional features and gameplay layers have been added. Performance-wise I reckon we are still ahead of vanilla Armalyte. Play-wise it’s light years beyond. Big push on content now. 120
Robin Levy @roblevy101.bsky.social · 19/09/2025Heh, I went through a phase of testing Armalyte:Ultra @60… quite the buzz. (Ultra will hopefully be finished next year) 320
Robin Levy @roblevy101.bsky.social · 18/09/2025It’s a science that’s for sure- had to read up on established practices. Lighting should be gentle to avoid glare/reflection. Two white lights off to each side, careful with shadows/illumination from windows. I’m having a studio converted so will have a dedicated station for just this. 110
Robin Levy @roblevy101.bsky.social · 18/09/2025BW art: A4 in 2 halves. Carefully keep edges straight. Small overlap helps joining in Photoshop or equivalent. Painting: photo with good camera with decent sensor. Macro or zoom lens helps with distortion. Mount art vertically, camera on tripod. Carefully light. Long exp. if necessary. Narrow app. 110
Robin Levy @roblevy101.bsky.social · 04/09/2025Might I make a suggestion from experience? Reduce the pause on movement depending on height fallen. Zero pause when running down stairs. Though obv. it depends on the feel you want, this would utterly break something like Prince of Persia. 100