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Robert Carlson

@robertcarlson.bsky.social
2K followers 63 following 423 posts

Professional programmer, aspiring writer, and sometimes solo game developer. Designer of "The Amateur Deity Society": store.steampowered.com/app/3241070/…

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Robert Carlson @robertcarlson.bsky.social · 04/04/2026
Really excited about Artemis II, but even more excited about the future.
Panel from the comic Watchmen of Dr. Manhattan sitting on the surface of Mars with added narration boxes reading, "It is 2035. I am on Mars," and "I have two versions of MS Outlook and neither of them is working."
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Robert Carlson @robertcarlson.bsky.social · 23/01/2026
Success. Can't brag, since all I did was dig through decades-old forums until I found example code my compiler actually works with, but I've got the video mode I want with DOS/4GW. Can address any pixel in a nice, linear array. Way friendlier than the 16-bit real-mode alternative. #gamedev #dos
Screenshot of DOSBOX-X showing a test pattern of the default 256-color SVGA palette at a resolution of 640x480. Overlayed DOS prompt following program exit reads "C:\PROJECTS\VESATEST>".
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Robert Carlson @robertcarlson.bsky.social · 29/11/2025
One year and four weeks after The Amateur Deity Society launched on Steam, it's official: player reviews are Positive. Big thanks to @bluwiikoon.art for getting it over the finish line, and to everyone else who's played the game! #PointAndClick #InteractiveFiction
Steam review count: Positive, 10.
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Robert Carlson @robertcarlson.bsky.social · 19/10/2024
Mine's a text adventure/point-and-click hybrid hitting Steam in two weeks. Not much screenshot variety since it's mostly words, but I promise the game is dense with good words. That said, there's also a playable in-game retro desktop environment. store.steampowered.com/app/3241070?...
Screenshot of early gameplay from the adventure game "The Amateur Deity Society." Shows the main character pondering ways to ditch an annoying classmate in the school library.Screenshot from the adventure game "The Amateur Deity Society." Shows an implementation of Conway's Game of Life on the in-game school computer.
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Robert Carlson @robertcarlson.bsky.social · 18/10/2024
I'm no artist, so my game's primarily text-based, but I feel really good about the toy OS I added for visual/mechanical variety. Loved watching playtesters forget about the main goal to open and re-size windows for a minute. Also, 480x360 is great because it *feels* authentic and scales well
Screenshot from the game "The Amateur Deity Society." Shows in-game computer and text editor, the text in which reads, "This is a functional textbox - you can type whatever you want here and even save it. I'm using it right now while taking screenshots for the Steam store page."
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Robert Carlson @robertcarlson.bsky.social · 16/10/2024
Describing my game to new people is a challenge. It's first and foremost a story- and character-driven text adventure, but it plays more like a LucasArts-style point-and-click, and it also features an in-game computer with a faux-retro desktop interface. #indiedev #pointandclick
Screenshot from the game "The Amateur Deity Society." Shows in-game computer and text editor, the text in which reads, "This is a functional textbox - you can type whatever you want here and even save it. I'm using it right now while taking screenshots for the Steam store page."
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