Riku Murai @rmurai0610.bsky.social · 26/02/2025We haven't been running it without viz apart from evaluation so didn't think about this too much haha. I'll add ply export or something soon. 130
Reposted by Riku MuraiEric Dexheimer @ericdexheimer.bsky.social · 25/02/2025We’ve had fun testing the limits of MASt3R-SLAM on in-the-wild videos. Here’s the drone video of a Minnesota bowling alley that we’ve always wanted to reconstruct! Different scene scales, dynamic objects, specular surfaces, and fast motion. 3455
Riku Murai @rmurai0610.bsky.social · 25/02/2025MASt3R-SLAM code release! github.com/rmurai0610/M... Try it out on videos or with a live camera Work with @ericdexheimer.bsky.social*, @ajdavison.bsky.social (*Equal Contribution) 25110
Riku Murai @rmurai0610.bsky.social · 17/12/2024Thank you! And yes same as pointmap matching (fig2, theta) it’s minimising alpha not beta (since rays are normalised, we can use eq 3) 010
Riku Murai @rmurai0610.bsky.social · 16/12/2024Thank you! wouldn't have been possible without MASt3R/MASt3R-SfM. This new paradigm has been inspiring! 120
Riku Murai @rmurai0610.bsky.social · 16/12/2024Thanks! We're planning on releasing the code early next year 160
Riku Murai @rmurai0610.bsky.social · 16/12/2024For more please visit: Website: edexheim.github.io/mast3r-slam/ Video: youtu.be/wozt71NBFTQyoutu.beMASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction PriorsYouTube video by Riku Murai 091
Riku Murai @rmurai0610.bsky.social · 16/12/2024For robustness, MASt3R-SLAM performs relocalisation allowing it to handle the kidnapped robot problem. As a purely monocular SLAM, it loses track when the camera’s view is obstructed, but as soon as the view is unblocked, it immediately relocalises and resumes mapping. 1122
Riku Murai @rmurai0610.bsky.social · 16/12/2024We use MASt3R's two-view prior as our only network with no fine-tuning. By leveraging this 3D prior and making minimal assumptions on the camera model, we can handle dynamically changing zoom. Efficient test-time optimisation and loop closure enable large-scale consistency. 150
Riku Murai @rmurai0610.bsky.social · 16/12/2024Introducing MASt3R-SLAM, the first real-time monocular dense SLAM with MASt3R as a foundation. Easy to use like DUSt3R/MASt3R, from an uncalibrated RGB video it recovers accurate, globally consistent poses & a dense map. With @ericdexheimer.bsky.social* @ajdavison.bsky.social (*Equal Contribution) 510016