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RJ Thorne

@rjquake.bsky.social
112 followers 62 following 39 posts

I make maps for id Software's Quake, and occasionally other stuff

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RJ Thorne @rjquake.bsky.social · 04/07/2025
Worth adding you can drag Quake to its own independent directory before uninstalling it on Steam
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RJ Thorne @rjquake.bsky.social · 23/06/2025
Thanks! And hah, I literally added the ETA on the discord posts I made... it's a while a way for sure, but there are seven quite large maps and I'm not underestimating the amount of work involved
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RJ Thorne @rjquake.bsky.social · 23/06/2025
Another season, another Quake episode WIP double (2 of 2)
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RJ Thorne @rjquake.bsky.social · 23/06/2025
Another season, another Quake episode WIP double (1 of 2)
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RJ Thorne @rjquake.bsky.social · 19/05/2025
Just don't leave it 10+ years... everyone's 10-year-younger self was a terrible mapper whose awful brushwork will bring you pain
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Reposted by RJ Thorne
Map-Center @map-center.bsky.social · 15/05/2025
How do you celebrate the release of Doom? By reminding the world that Quake still exists! Join our Arcane Dimensions Traps Jam which starts on May 16th and ends on June 6th. Please visit the traps-jam channel on our Discord server for the rules and guidelines.
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RJ Thorne @rjquake.bsky.social · 08/05/2025
I'm on a (work mandated) apprenticeship at the moment and we have a dedicated AI to help us write essays. Tutors are just pointing us to it
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RJ Thorne @rjquake.bsky.social · 02/05/2025
I had noticed this too but was waiting for someone else to say it :D
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RJ Thorne @rjquake.bsky.social · 22/04/2025
Can confirm, this tower is cool as shit. Currently thinking how to get it in the map I'm working on atm
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RJ Thorne @rjquake.bsky.social · 24/03/2025
They are nice aren't they, it's built on AD so they should show for anyone using vkQuake, QSS or FTE
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RJ Thorne @rjquake.bsky.social · 24/03/2025
More Quake WIP stuff part 2... x901.net#wip
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RJ Thorne @rjquake.bsky.social · 24/03/2025
More Quake WIP stuff! Another map in the episode (mostly) done, onto the next... x901.net#wip
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RJ Thorne @rjquake.bsky.social · 03/03/2025
Someone from id confirmed soft g was correct, but you'd have to pry the hard g from my cold, gibbed hands
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RJ Thorne @rjquake.bsky.social · 27/02/2025
I honestly think the whole Quake = brown thing exists because many people only remember episode 1
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Reposted by RJ Thorne
Romain Barrilliot @skacky.bsky.social · 25/02/2025
Turning my doodle into a real map. A lot to do and as usual I'm dicking around adding secret areas instead of working on the main path.
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Reposted by RJ Thorne
Michael Markie @markiemusic.bsky.social · 23/02/2025
Little modular bridge prefab thrown together in Quake
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RJ Thorne @rjquake.bsky.social · 14/02/2025
Yep this one is great, about 2/3's through alkaline and it's my fave so far. Not played Bal's map yet though
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Reposted by RJ Thorne
dumptruck_ds @dumptruckds.bsky.social · 09/02/2025
Map-Center Retrojam 3 is all kinds of fun! 🤘https://youtu.be/3_Qe3FFqN6Q
youtu.be
Map-Center Retrojam 3 - Must-Play Quake!
YouTube video by dumptruck_ds
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RJ Thorne @rjquake.bsky.social · 16/01/2025
This was his first map! I hosted the contest it was made for and tested it. It was wonderful seeing him gradually improve into one of the all-time greats after starting at such a basic level, inspiration for any new mappers out there
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RJ Thorne @rjquake.bsky.social · 13/01/2025
Blame whoever named this
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RJ Thorne @rjquake.bsky.social · 12/01/2025
This was 100% what first drove me off both Facebook and Instagram (several years ago now). Find it really hard to imagine anyone reacting positively to it?!
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RJ Thorne @rjquake.bsky.social · 08/01/2025
Which Quake bods? (Unless it's a closely guarded secret!)
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Reposted by RJ Thorne
Makkon @makkon.bsky.social · 31/12/2024
before I forget, here's some art I made in Quake
screenshot of a retro gameart cathedral interiorscreenshot of a retro gameart cathedral interiorscreenshot of a retro gameart cathedral exterior, the floating spires of the under sectionscreenshot of a retro gameart cathedral, the front spires and main door
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RJ Thorne @rjquake.bsky.social · 24/12/2024
A friend and I listened to Stout Hearted Man once many many years ago whilst a bit tipsy, and ended up in uncontrollable laughing fits. Years later we named our couples' WhatsApp group 'Shooby Taylor Appreciation Society' and it still makes me smile every time I see it
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RJ Thorne @rjquake.bsky.social · 24/12/2024
This calendar has been the absolute highlight of my December, thank you Jim
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RJ Thorne @rjquake.bsky.social · 23/12/2024
Just generally trying to anticipate the player's reactions and stay one step ahead. e.g. if they see a monster, where might they hastily run to and not notice an ambush.. Multiple escape routes / points of cover work well too. Room layout design plays a big part
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RJ Thorne @rjquake.bsky.social · 23/12/2024
Most basic thing is spreading them out so the player isn't always shooting in one direction and has to think to prioritise targets. Groups of mixed monstertypes are good too. Avoid the door problem andrewyoderdesign.blog/2019/08/04/t...
andrewyoderdesign.blog
The Door Problem of Combat Design
Let’s say I’m making a level for a classic first person shooter. To start, I build an arena and add some monsters. I don’t want the player to be attacked as soon as they start the game, so I add a …
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RJ Thorne @rjquake.bsky.social · 23/12/2024
Yep the goal is to do all of E2 in the style of ad_rje2m6! Tentative to use the term 'remake' as they are quite different in terms of scale & architecture style with many new bits; someone used the word 'reimagining' for ad_rje2m6 which I quite like
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RJ Thorne @rjquake.bsky.social · 23/12/2024
Cheers man, if they play half as well as yours when done I'll be happy!
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RJ Thorne @rjquake.bsky.social · 22/12/2024
New WIP shots part 2. Part of an upcoming episode, a little more info here: x901.net#wip
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RJ Thorne @rjquake.bsky.social · 22/12/2024
New WIP shots! (part 1)
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RJ Thorne @rjquake.bsky.social · 12/12/2024
Good luck with it! Could tell there was massive talent behind the mod despite the flaws, sounds like you're approaching the standalone game in the right way. Looking forward to it
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RJ Thorne @rjquake.bsky.social · 08/12/2024
Absolutely! A-game lore
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RJ Thorne @rjquake.bsky.social · 07/12/2024
love this one
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RJ Thorne @rjquake.bsky.social · 02/12/2024
There's a longer (and better) version of that end map in www.quaddicted.com/db/v1/maps/f... if you're interested!
quaddicted.com
ttb101.zip - Time to Belong by rj at Quaddicted.com TODO
Episode with four medium-sized classic id-themed maps + custom start and end map. Mostly vanilla Quake with a few extras, comes with its own progs.dat. Based on previously released speedmaps (details ...
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RJ Thorne @rjquake.bsky.social · 24/11/2024
Start a new one, obvs (not played it yet, will drop a review on func when I have!)
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RJ Thorne @rjquake.bsky.social · 07/11/2024
Oh hey I know this one!
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RJ Thorne @rjquake.bsky.social · 06/11/2024
Dwell 3 confirmed!
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RJ Thorne @rjquake.bsky.social · 05/11/2024
I'd not seen this one before. Looks wonderful and will be downloading ASAP
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RJ Thorne @rjquake.bsky.social · 31/10/2024
I think last time we spoke I signed up to make a map for The Night Journey, but dropped off the face of the earth after building two rooms... sorry about that. Felt back-of-mind guilt about it ever since weirdly, especially recently given the sad news about Tronyn.
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RJ Thorne @rjquake.bsky.social · 31/10/2024
I'm good mate thanks! Wife & young kid keeping me busy. Dug up some old unfinished maps last year and found myself catching the bug again, aiming to actually finish stuff this time round, hah
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RJ Thorne @rjquake.bsky.social · 31/10/2024
Hey Daz, thanks for the follow (which I'm guessing was through this pack). Dunno if you remember but we used to talk a bit ~23 years ago when I went under the name Xenon, pleased to see you've made it as a pro LD in that time :-)
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RJ Thorne @rjquake.bsky.social · 25/10/2024
Shots of my entry to the Map Center Retrojam 2! 19 vanilla maps inspired by e1m2-e1m4: www.moddb.com/games/quake/...
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RJ Thorne @rjquake.bsky.social · 25/10/2024
Little something I've been working on. One map of an AD-inspired episode
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