upakai @riordan.bsky.social · 14/09/2026i dont like/use ai. my 2c: ai is like the rings of power. their danger isnt actually from their intrinsic strength. Its from the perception of power it gives the user. ai is not going to kill us. people are going to kill us while under ai psychosis. 030
upakai @riordan.bsky.social · 01/09/2026understandable. when you cross that bridge id be happy to help. ive studied id tech 4 netcode and built a similar system in godot. would be neat seeing it used for something suitably retro. 010
upakai @riordan.bsky.social · 27/08/2026Rest in peace Tim Curry. You were the best.static.klipy.comTim Curry: Uncorrupted SpaceALT: Tim Curry: Uncorrupted Space 010
upakai @riordan.bsky.social · 31/05/2026people who liked my cozy game update arent gonna be happy im actually working on this. im sorry i got issues 🥹 #gamedev #adhd #idk 0412
upakai @riordan.bsky.social · 29/05/2026i dont think about it. i just wander around adding colours until it feels right. 000
upakai @riordan.bsky.social · 29/05/2026evil indie dev be like i quit my dream game to make my job 060
upakai @riordan.bsky.social · 27/05/2026now ur thinking. if ur not scamming/ai/crypto idc if u hype up your game :)) 000
Reposted by upakaiMichael Kamm @michaelkamm.games · 26/05/2026Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up. 198148497471
upakai @riordan.bsky.social · 02/05/2026the alternative universe where elon is addicted to fentanyl and people stop using because hes so uncool 010
upakai @riordan.bsky.social · 07/12/2025Tools: Godot, rapier 3d plugin using the salva fluid sim. That addon is made by appsinacup. 000
upakai @riordan.bsky.social · 07/12/2025Tech Art Experiment number I forget. Liquid rendering! Metaballs use expensive ray marching, this uses a blurred normal buffer using Godot's compositor. #gamedev #Godot 2191
upakai @riordan.bsky.social · 26/11/2025can anyone share with me a list of 3d artists or animators? (bonus points if they do commissions) 25230
upakai @riordan.bsky.social · 25/10/2025youtu.be/C1Y_d_Lhp60?...youtu.beNINTENDO! HIRE THIS MAN!YouTube video by Chris Voiceman 010
upakai @riordan.bsky.social · 25/10/2025That new Halo: Combat Evolved remake has the worst "Nintendo hire this man"-itis I've ever seen. Zero art direction. Just Unreal Engine noise. Sad. 150
upakai @riordan.bsky.social · 15/10/2025this is what success looks like for me #GodotEngine #gamedev 2295
upakai @riordan.bsky.social · 13/10/2025If I were petty I'd make a bot that reposts HR job postings, strings along applicants for months, then eventually ghosts them. i need them to feel my pain 010
upakai @riordan.bsky.social · 05/10/2025every pathway to profit i’ve seen from generative ai is legit just intellectual property laundering. so depressing. cut it out 140
upakai @riordan.bsky.social · 03/10/2025Thanks! Im a big fan of SWAT 4. Their environments give off the eerie night time feeling very well. 000
upakai @riordan.bsky.social · 03/10/2025Environment art at the mysterious Sirius building. This is for my retro extraction shooter project: Myriad. #psx #gamedev #indiedev 2206
upakai @riordan.bsky.social · 28/09/2025i think so. it’s also an option to just not hire them… might be best for a stealth strategy 😅 110
upakai @riordan.bsky.social · 28/09/2025initially they will be a dumbass but my goal is eventually you can command them and save them 🥹 i love saving the marines in halo games 110
upakai @riordan.bsky.social · 28/09/2025i want to focus on replayable ai and builds that modify playstyle between stealth and the offensive. i’m most excited about being able to hire and train an ai companion. it’s like your lil gang vs the ai gangs lol 110
upakai @riordan.bsky.social · 28/09/2025wip combat preview in Myriad. multiple npc factions will roam the map with the same goal as the player and get into interesting little fights with each other and the player. #gamedev #indiedev #psx 1176
upakai @riordan.bsky.social · 12/09/2025@strideh.bsky.social textures are some of the most beautiful I have ever seen. Up there with the amazing @makkon.bsky.social. This urban pack is perfect 😍 140
upakai @riordan.bsky.social · 12/09/2025the meds are cheap but they don't let me sleep #b3d #gamedev #indiedev 1245
upakai @riordan.bsky.social · 12/09/20252) The modularity also solves another problem which is lightmap texel density. Might just be a godot thing but the larger the mesh, the harder it seems to fit into the lightmap texture atlas without leaks. So this method actually greatly reduces lightmap leaks. 010
upakai @riordan.bsky.social · 12/09/20251) I use to believe this is a waste of tris but tris are very cheap actually, textures are often the bottleneck of rendering. 100
upakai @riordan.bsky.social · 12/09/2025Yes thats correct. Its a modular design because I constantly need to refactor for gameplay. I have 2 reasons I'm not concerned: 100
upakai @riordan.bsky.social · 11/09/2025maybe a little cosmetic stuff like glass and props. not the structure itself 110