Kristofer Camp @riksreverse.bsky.social · 19/03/2025Thank you! 😊 I was inspired by my desk buddy: 010
Kristofer Camp @riksreverse.bsky.social · 18/03/2025👋Long time since my last update, but here we are! The main player's dash now has collides with the wall, but you are able to dash up slopes. check out a breakdown of how I do this down below! 👇 #indiedev #gamedev #godot 2133
Kristofer Camp @riksreverse.bsky.social · 07/02/2025Here's some modelling/animation work I did for the first boss of Project Parvus, Baal the God eater 🕷️. #gamedev #indiedev 273
Kristofer Camp @riksreverse.bsky.social · 29/01/2025A dog rides a funni chicken in this game. best game ever 000
Kristofer Camp @riksreverse.bsky.social · 21/01/2025Animating edgelords is why I got into game design. #indiedev #gamedev #blender 1245
Kristofer Camp @riksreverse.bsky.social · 21/01/2025Little Sprite Update: Wallbonking is now a thing! With this function out of the way, I play to redraw the main characters sprites. (Although, now that i think of it, I need to also figure out damage recoil🙃) Full write up on the wallbonk functionality below ⬇️ #indiedev #godot #devlog 1111
Kristofer Camp @riksreverse.bsky.social · 21/01/2025Heres a sketch I made a few years ago for another platform. I really struggle to stick with anime, but Yu Yu Hakusho is one I couldn't put down. There's something special about that era of #anime #art 150
Kristofer Camp @riksreverse.bsky.social · 19/01/2025I bought this game on a whim, because the box looked good and it tickles me whenever games come with manuals, but holy shit, this game is so fucking GOOD! You deserve to treat yourself. Get this game. You will have an excellent time. 👌 000
Kristofer Camp @riksreverse.bsky.social · 18/01/2025I love that my gifs don't work well on Bluesky! 🙃here's some 3D work from another post I made, but animated this time! Like I said in the other post, my fellow devs at @iconicartsllp.bsky.social were inspired by DS era 3D! #screenshotsaturday #indiedev #godot 293
Kristofer Camp @riksreverse.bsky.social · 18/01/2025Hey! I've been modeling for an upcoming @iconicartsllp.bsky.social game! This is the main character, Parvus. Alot of us on the dev team grew up playing DS era 3D games, so we wanted to make a game in that style! #godot #indiedev #screenshotsaturday 162
Kristofer Camp @riksreverse.bsky.social · 06/01/2025When making the character I was inspired by many things, but one of my core inspirations was the concept art for Sonic Mania. They made sonic, tails, and knuckles looks so cute and expressive in these images! 030
Kristofer Camp @riksreverse.bsky.social · 06/01/2025When making new mechanics for my game I sketch what my character is doing, but this time I wanted to make something cleaner. This is the protag of my game. I don't have a name for her yet, so I call her Little Sprite. This is what I want her to look like when she looks up. #indiedev #gamedev 2103
Kristofer Camp @riksreverse.bsky.social · 03/01/2025Ever since I played Mario Party 2, I have dreamt of a boss that would use a minigame selector to decide which attacks to use! I got my chance with the final boss of GoobnBalloonsDX! dieOS was a blast to animate/design with my fellow #gamedev @lexitoons.bsky.social 👋💻👍 #indiedev #animation 3269
Kristofer Camp @riksreverse.bsky.social · 03/01/2025I recently got into making #mead! 🍺 I'll mostly post #gamedev stuff here, but I'll occasionally post how the mead is brewing. The other day, a bunch of it overflowed out the top! I was not ready for my office to smell like bread 😀 Should be ready to drink in 25 days. 190
Kristofer Camp @riksreverse.bsky.social · 02/01/2025Super late for this, but happy freaking new year everyone! :) Had a nice break, been working on #gamedev, and can't wait to show updates! 091
Kristofer Camp @riksreverse.bsky.social · 27/12/2024Here's a sketch of the next mechanic I'm planning to implement (Hopefully, I've been distracted lately)! When the player dashes into a wall, the player will bounce off the wall and get stunned. I'm thinking if the player mashes jump, they can get out of this stun state early. #Gamedev #indiedev 1173
Kristofer Camp @riksreverse.bsky.social · 23/12/2024For #ScreenshotNotSaturday I have a new subtle mechanic to make my platformer a bit better. When the player faces right or left, the camera will now pan to show off more of the stage. I have details on how this works down in the comments below!⬇️ #indiedev #gamedev #GodotEngine 1314
Kristofer Camp @riksreverse.bsky.social · 19/12/2024Video Games. I can guarantee that if I bought UFO50 earlier, I would have more time on it then Balder's Gate 3. Such a gem of a game. GoobnBalloonsDX was alright. ;) 090
Kristofer Camp @riksreverse.bsky.social · 17/12/2024Before implementing mechanics into "Little Sprite", I sketch the mechanic out before making the pixel art and programing. This sketch shows off Little Sprite's dash and tumble ability. She can momentarily use her broom to crash into enemies, and bounce off of them. #indiedev #gamedev 🖍️ 0282
Kristofer Camp @riksreverse.bsky.social · 16/12/2024Hello Bluesky gamedevs/gamers 👋! When I'm not making @iconicartsllp.bsky.social games, I work on my own projects! I'm trying to make a platformer that is approachable to all kinds of players, but has challenge for those who seek it. If you want to see more, follow! #indiedev #blackskygaming 🧹 4144