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Rigger Mortis

@riggermortis.bsky.social
491 followers 15 following 0 posts

Inquiries: riggermortis.carrd.co ♰ Welcome to your next life.

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Reposted by Rigger Mortis
Momoiro Kohi👾 @momoirokohi.bsky.social · 19/10/2024
I animated a Live2D MV for Felynne deRouge for the song King by Kanaria ! Produced under @riggermortis.bsky.social Full version on her youtube channel : youtu.be/lZzaDKftPlo?... #Live2D #Animation #Kanaria
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Reposted by Rigger Mortis
Barg @barghestblack.bsky.social · 11/02/2025
I haven't posted my vtuber model work in awhile - I'm technically open I just haven't been advertising 🫣 [ #Art #Vtuber #Live2DArt ]
A pink furry fem dragon vtuber model with long hot pink ponytail and fluffy tail, a pink off-the-shoulder sweater and plaid skirt.A gray jackalope fem furry model with dark blue wavy hair, a bra-like top, shorts, and tights.A dark blue snake woman vtuber with stripes down her tail, wearing a black halter top, skirt and golden jewelry. She has long red hair in a ponytailA gray furry rat witch vtuber with a big black witch hat, and a black orange and brown dress.
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Reposted by Rigger Mortis
Momoiro Kohi👾 @momoirokohi.bsky.social · 04/12/2024
When amazing separation plays a huge part in achieving a 3D look 🥳 Vtuber: @melizande.bsky.social Illust: @nanoless.bsky.social #Live2D #Live2DWIP
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Reposted by Rigger Mortis
Enna Pyeonnia 🌸⚰️ @pyeony.bsky.social · 18/10/2024
Hello!! ✦ Here are my recent logo designs for vtubers. Nice to meet you! — #pyeonyDESIGNS ・ #VtuberAssets
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Reposted by Rigger Mortis
chessu @ eep @onipilot.bsky.social · 18/10/2024
hi hello im chessu i make gfx and draw (ssr) im big lurker but i'll try to keep up with everything o7 #vtuber #vtuberassets
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Reposted by Rigger Mortis
jos 💫 @jozceli.bsky.social · 24/10/2024
hi im jos!! 💫 i make animations for MVs and VTubers! ✦ jozceli.carrd.co #jozceliwork
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Reposted by Rigger Mortis
Cho ✦ @choeurie.com · 16/12/2024
Quick #L2DBreakdown for T-posing. Outside of normal arm params I also use an adjustment parameter to move the arms fully up (you can test this by activating all arm params). If your arm physics are based on x-position you can add the t-pose param as an angle input. This forces the arms to stay up!
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