Retro Game Mechanics Explained @rgmechex.com · 25/01/2026Next video coming soon, and now available for early access for supporters! Going to go a bit in depth about why some arcade games start up with a random mish-mash of tiles... patreon.rgmechex.com 26411
Retro Game Mechanics Explained @rgmechex.com · 07/05/2025Watch out, in the dark you might find a bug! Subspace and the entirety of the Super Mario Bros. 2 level format explained in an upcoming video, available now for Patreon supporters and YouTube channel members! patreon.rgmechex.com 3697
Retro Game Mechanics Explained @rgmechex.com · 15/01/2025You can make it through all of world 1 of Super Mario Bros. 2 without beating a single boss, but you need some clever tricks to make it happen. New video soon, and available now for channel members and patrons! patreon.rgmechex.com 05110
Retro Game Mechanics Explained @rgmechex.com · 05/11/2024GCC Developer Steve Golson left a few comments on the recent video! He actually looked into an older version of the source code to see what exactly happened, and it looks like the code worked as intended at first, but was modified and broke during later development! 518133
Retro Game Mechanics Explained @rgmechex.com · 03/11/2024I did end up making that followup video about Ms. Pac-Man and why I think Inky and Sue were not made to move randomly at the start of each level. There's a bunch of stuff to learn and explain about arcade hardware! Available to watch now on Patreon! patreon.rgmechex.com #rgme #pacman #mspacman 0262