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Mattzo Retsyn

@retsyn.bsky.social
142 followers 240 following 366 posts

Tech Director for VFX studios, Indie Game Dev, college instructor. Teaches people rigging and programming. Helps people get and stay employed in CG. If you think AI has a place in media, I'm here to point and laugh at you. Makes adorable videogames.

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Mattzo Retsyn @retsyn.bsky.social · 17/07/2026
Oh man, I don't know if Arduboy will punch you in the Autism the way it does me-- but it's a credit card sized game console. Takes real skill to cram tiny games into memory... So it needed a Poulet! Been working on it off and on. Making a sprint to finish it off so it can be off my mind!
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Mattzo Retsyn @retsyn.bsky.social · 17/07/2026
I thought Poulet on the #Arduboy would reach too small an audience, but #Anbernic owners using #Knulli can get in on it! #1bit #rom #retrogame
An Arduboy running Poulet A+ lays next to an Anbernic RG40XX H, running the same thing.
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Mattzo Retsyn @retsyn.bsky.social · 25/06/2026
Everyone and their aunt has implemented a Voxel Engine. This one is #godotengine with #csharp. I needed a break from #ThunderAxis ! #sideproject #minecraft #voxels #gamedev
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Mattzo Retsyn @retsyn.bsky.social · 07/05/2026
I was gifted some pillows made from those same 80s bedsheets!
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Mattzo Retsyn @retsyn.bsky.social · 26/03/2026
The correct less insane version if anyone cares.
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Mattzo Retsyn @retsyn.bsky.social · 26/03/2026
Too much juice? #gamedev #explosion #blastfx #godot #oops
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Mattzo Retsyn @retsyn.bsky.social · 21/03/2026
Tonight's drone. #shmup #lowpoly #godotengine
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Mattzo Retsyn @retsyn.bsky.social · 20/01/2026
On my lunch-break I finished this "Wave Editor" for foes in my upcoming #shmup is finally feature complete. Took ages to realize all the things that I need, and I could do more still to make it cozier. This means my time can be spent on the actual game, which means more streams.
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Mattzo Retsyn @retsyn.bsky.social · 12/01/2026
This cover very subtly hints at the "light/dark" mechanics the game has with the ultra bright sunlit upper half of the ship contrasting with the exaggerated shadow beneath. It's somehow a busy image with a clean and elegant "top layer" to contrast the chaotic detail behind it.
The cover of Ikaruga-- showing subtly the game's black/white theme through bright sunlight on the ship and a super dark shadow beneath.
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Mattzo Retsyn @retsyn.bsky.social · 12/12/2025
Getting to the pew-pew part in now that the experimental exploration stuff is done. That flash shader was actually very confusing to implement due to the wacky shading techniques I used to make it look pixelly and crunchy. #lowpoly #shmup #godotengine #indiedev
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Mattzo Retsyn @retsyn.bsky.social · 10/12/2025
Syntax Error. #gamedev
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Mattzo Retsyn @retsyn.bsky.social · 28/11/2025
Looking like the protagonist of some barely localized 90's Genesis game that young me would rent on a weekend, then be confused by.
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Mattzo Retsyn @retsyn.bsky.social · 04/11/2025
The RPG half of the "ShmupRPG" is coming to be. #shmup #rpg #godotEngine
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Mattzo Retsyn @retsyn.bsky.social · 24/10/2025
Yeah, so DO apply normal maps to 2D pixel art. I would. #godotengine #shmup (character art by @jeffpennington.art )
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Mattzo Retsyn @retsyn.bsky.social · 20/10/2025
I like it when images are embedded in source files. Tickles my 'tism.
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Mattzo Retsyn @retsyn.bsky.social · 13/10/2025
Details matter #lowpoly #godotengine Severely mutilated and de-rezed character design by @jeffpennington.art
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Mattzo Retsyn @retsyn.bsky.social · 09/09/2025
Compare the detail I put into the "tiny, super low res" equipped gun versus how it looks in-game. #godotengine #godot #lowpoly #shmup
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Mattzo Retsyn @retsyn.bsky.social · 20/05/2025
This is the way! I cooked up a tool in Maya to do the old one-texture-atlas thing:
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Mattzo Retsyn @retsyn.bsky.social · 27/03/2025
Well @jeffpennington.bsky.social your art has a life as an emote on my streams. But I'm pumped to give this character the life he deserves in my upcoming game. #godotEngine #indiegame
A twitch screenshot showing the character "Rook", the space-fighter-cat hero, used as an emote most frequently on a twitch stream.
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Mattzo Retsyn @retsyn.bsky.social · 17/03/2025
Code snippet reading: 
"	{
		// Process Friction (In space?  yes, shut up.)
		Velocity = Velocity.Lerp(Vector3.Zero, Friction * (float)(delta));
"
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Mattzo Retsyn @retsyn.bsky.social · 22/01/2025
I didn't realize I was in line at Tim Hortons with @masterbootrecord.bsky.social before the show in Toronto last night, until they took to the stage and we realized "Holy Shit that was them!" Great show, I had an amazing time.
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Mattzo Retsyn @retsyn.bsky.social · 29/11/2024
Bold of you to assume you can change anything about something played on paper and in imagined spaces. Go ahead and waste your fucking money some more.
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Mattzo Retsyn @retsyn.bsky.social · 26/11/2024
I wanna post GIFs damnit.
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Mattzo Retsyn @retsyn.bsky.social · 26/11/2024
Progress on "arbitrary mocap to arbitrary rig" tool. Only looks good because this is a simple anim and rig-- I didn't solve any industry wide problems, but I did solve *me* problems. Need this tech for the big upcoming project with @jeffpennington.bsky.social's art soon! #lowpoly #maya #godot
A crunchy low poly Retsyn runs infinitely, hoping you won't notice the bad pole-vector on his right knee.
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Mattzo Retsyn @retsyn.bsky.social · 03/11/2024
Who's ready for way-too-small Poulet? #arduboy #lowspec #1bit
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Mattzo Retsyn @retsyn.bsky.social · 17/10/2024
Need some fodder to perfect my 3D pipeline before I get back to serious dev... #lowpoly #godot
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Mattzo Retsyn @retsyn.bsky.social · 06/02/2024
Dying to show gamedev gifs. Will this animate yet?
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Mattzo Retsyn @retsyn.bsky.social · 04/12/2023
Any thoughts on what height is conducive to low spec tilemaps? Looking at pics of Solstice they appear to skirt the issue of perspective by never making a level that runs into the problem.
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Mattzo Retsyn @retsyn.bsky.social · 06/11/2023
Can we gif yet? I made pretty normal mapped textures: #lowpoly #pixelart #texturemap
Some textures that would be cooler if they were an animated gif.
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Mattzo Retsyn @retsyn.bsky.social · 26/09/2023
Look, I'm sorry about the _visuals_ of being in my class. But the audio experience is top notch, I swear.
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Mattzo Retsyn @retsyn.bsky.social · 25/09/2023
Time for a break, I guess.
A somewhat far cat sits between the two halves of a ZSA Moonlander split keyboard.
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Mattzo Retsyn @retsyn.bsky.social · 01/08/2023
My rigging students have moved very fast this semester, so I'm exposing them to "interesting prop cases" as some bonus content. We made this one last night. Props can be very peculiar to rig sometimes. #rigging #maya #cg #3d
CG Monkey Wrench, with it's spiral gear actuated by the movement of the jaw.
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