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Restless Gamedev

@restlessgamedev.bsky.social
163 followers 749 following 137 posts

Get in loser, we’re playing the Runic Tower Demo 🗣️🗣️ store.steampowered.com/app/3949420/…

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Reposted by Restless Gamedev
Restless Gamedev @restlessgamedev.bsky.social · 05/04/2026
It was raining outside today, so we’re doing cozy amulet creation for #runictower ☔️💎 #indiegame #indiedev #roguelite #gamedev
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Restless Gamedev @restlessgamedev.bsky.social · 05/04/2026
It was raining outside today, so we’re doing cozy amulet creation for #runictower ☔️💎 #indiegame #indiedev #roguelite #gamedev
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Reposted by Restless Gamedev
Restless Gamedev @restlessgamedev.bsky.social · 05/04/2026
Improved arrow physics & increased fire rate for archers, makes combat encounters more engaging!! #runictower #indiegame #indiedev #roguelite #gamedev
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Restless Gamedev @restlessgamedev.bsky.social · 05/04/2026
Improved arrow physics & increased fire rate for archers, makes combat encounters more engaging!! #runictower #indiegame #indiedev #roguelite #gamedev
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Restless Gamedev @restlessgamedev.bsky.social · 04/04/2026
Oooh, interesting! We have burn & other status effects, so dying with them could be interesting!! A visual of a burn zone or something that fades over time would be really neat!! I’ll work on the death splatter today, may be able to post an update later on!
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Reposted by Restless Gamedev
Zorai @zorai.bsky.social · 19/03/2026
Stealth mechanic win, using local and global name variables I managed to beat the prefab unlinking issue I was facing, so now my stealth setup is better than ever. Things are coming along well #Unity #IndiDev #GameDev
Looking out from inside a trash can, you can see some neon signs in the distance and a colourful door
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Restless Gamedev @restlessgamedev.bsky.social · 03/04/2026
This is sick, I think that would totally add to the impact, I think physics chunks would work the best, with a blood trail & splatter on impacting the ground. I may make that the default, instead of the current PG enemy falling down animation. Or a combo, fall down -> chunks, like Conker’s 🤔
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Restless Gamedev @restlessgamedev.bsky.social · 03/04/2026
No worries, I’m glad you reached out when you did! 👍 thank you!
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Reposted by Restless Gamedev
Restless Gamedev @restlessgamedev.bsky.social · 03/04/2026
Taking feedback and improving the formula 🧪🧬 #runictower #indiegame #indiedev #roguelite #gamedev (reposting due to flashing effects in last post, thank you @zorai.bsky.social <3)
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Restless Gamedev @restlessgamedev.bsky.social · 03/04/2026
Taking feedback and improving the formula 🧪🧬 #runictower #indiegame #indiedev #roguelite #gamedev (reposting due to flashing effects in last post, thank you @zorai.bsky.social <3)
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Restless Gamedev @restlessgamedev.bsky.social · 03/04/2026
Oh jeez, I’ll take it down, sorry about that!!
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Restless Gamedev @restlessgamedev.bsky.social · 03/04/2026
But yes, a lot is trying to tie in synergies between spells, and the tower abilities. And trying to find a good mix, as the tower and player should l be equally strong as the run progresses, which has been tough to do. It’s easy to balance the player, but the tower sometimes lags in development.
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Restless Gamedev @restlessgamedev.bsky.social · 03/04/2026
A lot has been on the balancing of the game, mainly some spells invalidating the challenge of learning to play. This comes in the form of certain auto-targeting spells, max-health stacking, etc. Some is coming from a push to return to tower defense, as it’s morphed into an action game recently.
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Restless Gamedev @restlessgamedev.bsky.social · 01/04/2026
Ancient Magicks otw…. 😮‍💨😮‍💨
media.tenor.com
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Reposted by Restless Gamedev
Restless Gamedev @restlessgamedev.bsky.social · 01/04/2026
Runic Tower Devlog (1 Apr): - Increased camera easing - Added pitch variance to SFX - Added troll slam SFX - Added enemy flinching - Increased entity speed #runicpower #viral #indiegame #roguelite #indiedev
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Restless Gamedev @restlessgamedev.bsky.social · 01/04/2026
Runic Tower Devlog (1 Apr): - Increased camera easing - Added pitch variance to SFX - Added troll slam SFX - Added enemy flinching - Increased entity speed #runicpower #viral #indiegame #roguelite #indiedev
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Reposted by Restless Gamedev
Restless Gamedev @restlessgamedev.bsky.social · 31/03/2026
Working on polishing our game loop, so many things go into making an enjoyable experience 🫶🫶🫶 #coding #indie #indiedev #unity3d #indiegame #indiegaming #runictower
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Restless Gamedev @restlessgamedev.bsky.social · 31/03/2026
150 followers!!! Thank you all!!! ❤️❤️❤️
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Restless Gamedev @restlessgamedev.bsky.social · 31/03/2026
Working on polishing our game loop, so many things go into making an enjoyable experience 🫶🫶🫶 #coding #indie #indiedev #unity3d #indiegame #indiegaming #runictower
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Reposted by Restless Gamedev
Restless Gamedev @restlessgamedev.bsky.social · 10/02/2026
Just rewatched the #waltenfiles HOLY PEAKKKK #indiedev #inspo #gamedev #coding #indiegame Lowkey… could definitely see myself whipping up a #godot prototype for a Walten Files game lol #coding
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a cartoon bunny with a red bow tie is standing in the dark .
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Reposted by Restless Gamedev
Restless Gamedev @restlessgamedev.bsky.social · 26/03/2026
Working on implementing an equipment system into our game, shattering our initial scoping haha. So stoked to make it happen! #gamedev #coding #indie #indiedev #indiegame
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three anime girls are standing next to each other with the words " my 3 braincells " on the bottom
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Restless Gamedev @restlessgamedev.bsky.social · 27/03/2026
Equipment system complete!! Moving onto enemy ragdolls 🤩🤩 #indiedev #coding #unity #indiegame #indiegaming
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Restless Gamedev @restlessgamedev.bsky.social · 27/03/2026
Equipment system complete!! Moving onto enemy ragdolls 🤩🤩 #indiedev #coding #unity #indiegame #indiegaming
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Restless Gamedev @restlessgamedev.bsky.social · 26/03/2026
Working on implementing an equipment system into our game, shattering our initial scoping haha. So stoked to make it happen! #gamedev #coding #indie #indiedev #indiegame
media.tenor.com
three anime girls are standing next to each other with the words " my 3 braincells " on the bottom
ALT: three anime girls are standing next to each other with the words " my 3 braincells " on the bottom
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Restless Gamedev @restlessgamedev.bsky.social · 10/02/2026
Just rewatched the #waltenfiles HOLY PEAKKKK #indiedev #inspo #gamedev #coding #indiegame Lowkey… could definitely see myself whipping up a #godot prototype for a Walten Files game lol #coding
media.tenor.com
a cartoon bunny with a red bow tie is standing in the dark .
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Restless Gamedev @restlessgamedev.bsky.social · 09/02/2026
This, plus scope creep concerns, but honestly, I feel like fun content comes before polish for indie titles!! #indiedev #gamedev #indiegame #runictower
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Restless Gamedev @restlessgamedev.bsky.social · 09/02/2026
Chatted with some friends today, we might be adding in equipment soon to Runic Tower… From a developer perspective we want to keep the system simple, but we feel like 10 options for abilities limits the amount of synergies the player can find, so we’re going to fix that! #gamedev #coding #indiedev
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Restless Gamedev @restlessgamedev.bsky.social · 31/01/2026
Can do!
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Restless Gamedev @restlessgamedev.bsky.social · 31/01/2026
If you have any slots available, we’d love to comm you for our game!
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Restless Gamedev @restlessgamedev.bsky.social · 30/01/2026
May the Omnissiah bless my code this evening 🙏 #indiedev #coding #wh40k #warhammer40k #indiegaming youtu.be/C2Yx90pytqs?...
youtu.be
Mechanicus Soundtrack - Children of the Omnissiah (Extended - Seamless loop)
YouTube video by Orpheus
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Restless Gamedev @restlessgamedev.bsky.social · 29/01/2026
So close to a weekend update…. Pushing hard to achieve it!! #indiegame #indiedev #indiegaming #coding #gamedev
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a girl with a bandage on her eye pointing her finger
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Restless Gamedev @restlessgamedev.bsky.social · 29/01/2026
Goofy highlight reel of our UI progress 😎 #coding #unity #unity3d #indiedev #gamedev #roguelike #roguelite #indie #gaming
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Restless Gamedev @restlessgamedev.bsky.social · 29/01/2026
Upgraded our UI quite a bit, received some awesome feedback that helped us massively increase the quality of our game’s menus 🔥🔥🔥 #coding #unity #unity3d #indiedev #gamedev #roguelike #roguelite #indie #gaming
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Restless Gamedev @restlessgamedev.bsky.social · 28/01/2026
Roughly a minute of Runic Tower gameplay, mainly focused on QoL changes. Decreased visual noise, increased enemy interaction, etc. #indiedev #gamedev #indiegame #coding #unity3d
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Restless Gamedev @restlessgamedev.bsky.social · 28/01/2026
Working on UI juice, button movement, etc. #indiedev #gamedev #indiegame #coding #unity3d
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Restless Gamedev @restlessgamedev.bsky.social · 27/01/2026
Niceeee & New Flavor Text… #indiedev #gamedev #indie #roguelike #runictower
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Restless Gamedev @restlessgamedev.bsky.social · 22/01/2026
Got it, we want to make better combos as well, rather than feel like choices don’t matter, would take any advice you have here in terms of combo abilities 👍
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Restless Gamedev @restlessgamedev.bsky.social · 22/01/2026
Great job!! Definitely not an easy feat! 🙏 UI has been one of the key pieces of feedback we’ve received, will certainly be doing a rework of that asap! #PebbleMeta #PebbleMeta
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Restless Gamedev @restlessgamedev.bsky.social · 22/01/2026
Oh wow!!! Thank you for the feedback!! Reading through your comments definitely help clear up a lot of items on my side as a game developer. We definitely need more resistance and ability cohesion, rather than just building “Good Stuff” ability sequences. Really impressed with your feedback!!
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Restless Gamedev @restlessgamedev.bsky.social · 20/01/2026
2 minutes of #RunicTower early game. Plan is to have difficulty ramp in the later waves. Please feel free to share any feedback/suggestions!! #indiedev #coding #indiegame #art
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Restless Gamedev @restlessgamedev.bsky.social · 20/01/2026
Coding with some Lofi vibes tonight… #MFDOOM #coding #indiedev #indie #gamedev www.youtube.com/watch?v=z9_p...
youtube.com
MF DOOM - Lofi Villain (Lofi Remix Full Album)
YouTube video by D Begun
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Reposted by Restless Gamedev
RunninBlood @runninblood.bsky.social · 19/01/2026
More Achievements for Skull Horde! #pixel #art #pixelart #game #dev #gamedev
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Restless Gamedev @restlessgamedev.bsky.social · 20/01/2026
Reminds me of the Stoneshard Artwork!! Great work!!!
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Restless Gamedev @restlessgamedev.bsky.social · 19/01/2026
Oh wow!! That’s super creative! 🔥🔥 Looks amazing!
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Restless Gamedev @restlessgamedev.bsky.social · 19/01/2026
Brrrrrrrrr
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Restless Gamedev @restlessgamedev.bsky.social · 19/01/2026
Nice work!! What was your inspiration?
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Restless Gamedev @restlessgamedev.bsky.social · 19/01/2026
It was mainly that the UI script that was attached is used normally for capturing player mouse events in standard 2D UI. So replicating it multiple times (for each enemy) made it extremely performance draining!
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Restless Gamedev @restlessgamedev.bsky.social · 19/01/2026
Huge performance boost during development today!!! Turned out we were assigning a UI call to a world space enemy buff/debuff element… Fixed, and now the spike has been removed 🔥🔥🔥 #indiedev #gamedev #indiegame #coding #roguelike
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Restless Gamedev @restlessgamedev.bsky.social · 18/01/2026
Ooooh, can you speak to the game/story at all? Your art is amazing!!
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