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Ren

@renraccoon.bsky.social
50 followers 159 following 38 posts
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Ren @renraccoon.bsky.social · 22/06/2026
One thing that kind of sucks working on a game is that slight panic seeing anything remotely similar to what you're doing.
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Ren @renraccoon.bsky.social · 17/01/2026
Whooo.... GMing panel was a blast. I had a great time sharing and learning. And a pretty packed room too. Lot of fantastic guests with great questions.
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Ren @renraccoon.bsky.social · 15/01/2026
Once again at ANE, doing a panel on running TTRPGs. Looking forwards to seeing so many people Friday at 530 in the Revere Room. Wow there's a lot of people signed up for this....
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Ren @renraccoon.bsky.social · 09/12/2025
So working on getting a company set up. Save and load is on hold. Pivoting to animations and completing levels 2 and three. Aiming to have a rough demo in early 2026, working title, "NodeN.S." a isometric pixel hacking game with arcane elements.
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Ren @renraccoon.bsky.social · 27/10/2025
Oof, I need to get better about posting. Especially since this was supposed to be for that. Good news, I can see the end of the refactoring hole I dug for myself. The save/load system is almost all set, hoping by the end of the week it'll be done. And hopefully soon, a website too.
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Ren @renraccoon.bsky.social · 03/07/2025
It's really hard to implement this feature. I have to constantly run checks and that'll impact performance. If I don't this will increase during the battle phase..... and that could maybe make gameplay more interesing..... every bug is a feature.
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Ren @renraccoon.bsky.social · 09/06/2025
It can be hard looking at all the code still needing to be written. Easy to just put it off until the perfect mood. Worse when your mind has a clear vision of what the end will look like, and your ADHD says "see we're basically done"
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Ren @renraccoon.bsky.social · 14/05/2025
I need to constantly remind myself not to judge my progress by other developers. And that any progress is still progress.
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Ren @renraccoon.bsky.social · 30/04/2025
I think z-depth sorting is gonna break my brain.
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Ren @renraccoon.bsky.social · 16/04/2025
Thank God for kwargs
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Ren @renraccoon.bsky.social · 15/04/2025
Trying to get isometric sprites to line up properly is driving me insane....
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Ren @renraccoon.bsky.social · 13/04/2025
Best way to get the most out of an artist is probably number 7.
A list of best ways to get the most out of an artist. The answer is pay them.
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Ren @renraccoon.bsky.social · 29/03/2025
Getting a sprite to shift 8 pixels when it's supposed to has been my victory this week.
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Ren @renraccoon.bsky.social · 24/02/2025
8 bit art assests are not an area I have a lot of skill in, and getting those assets made would really help me focus on the game logic and programming. However, I'd want to pay a fair rate, and have no idea how commercial liscenes work. Anyone want to weigh in?
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Ren @renraccoon.bsky.social · 23/02/2025
My enclosure definitely needs more enrichment...
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Ren @renraccoon.bsky.social · 21/02/2025
Yesterday working on my game consisted of just listing out assets and animations I need to make. Why is it such a long list.... like... why? >_<
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Ren @renraccoon.bsky.social · 14/02/2025
Something special about pulling off an emotional gut punch at the end of a game session. Checking everything to make sure it works, building tension, and then letting it out and suddenly reversing it.
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Ren @renraccoon.bsky.social · 13/02/2025
Do programmers get writers block? Is that a thing? It feels like a thing I have right now.
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Ren @renraccoon.bsky.social · 05/02/2025
So a fun exercise I do from time to time, is while watching a show or something, I try to break down how would that play out in an rpg. What is cinematic or mechanical, what system represents or supports this best. Doesn't have to be combat either, exploration, research, any challenge really.
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Ren @renraccoon.bsky.social · 03/02/2025
Cant change user name on FurAffinity? Fine, I'll make a new account and write a program to import all my watches and favorites into the new one....
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Ren @renraccoon.bsky.social · 24/01/2025
I have had to spend an increasing amount of time focusing on how to code. I know how to, rather, how to track bugs and focus on specific issues. As my game's complexity grows, I've found I need bigger blocks of time and better documentation.
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Ren @renraccoon.bsky.social · 20/01/2025
Thank you ANE, Boston, everyone who came to my panel, and especially @evilfeline.bsky.social for a truly wonderful time. I'll be back next year. And it looks like people are interested in more RPG panels, so I'll do my best to prepare for next year.
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Ren @renraccoon.bsky.social · 17/01/2025
Thank you everyone who came to the better GMing panel at ANE! It means a lot to see a full room.if you haven't please fill out the survey! You can download the presentation with notes when it's completed.
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Ren @renraccoon.bsky.social · 17/01/2025
Just realized my messaging settings were off, sorry everyone, you should be able to message me now.
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Ren @renraccoon.bsky.social · 12/01/2025
So excited to be going to Anthro New England again.
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Ren @renraccoon.bsky.social · 09/01/2025
Yeah, it would make sense to split this class off into it's own module. That'll be easy, and won't take hours to patch and fix. Ugh....Just remember it'll make future updates easier.
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Ren @renraccoon.bsky.social · 06/01/2025
One thing that I know I'm going to have to come back to but isn't pressing is that I have minor inconsistent UI elements to my game. That's one of those things that will be easy to fix, but be one of the last things cause so far it's just me testing.
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Ren @renraccoon.bsky.social · 01/01/2025
Things I want to work on for my game next. Multiple Networks in same level: Revamp Save/Load System: Expand Program codes for battle: Background art for levels:
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Ren @renraccoon.bsky.social · 01/01/2025
Okay, so in addition to me being unapologeticly furry, I want to try using this to post updates on the game I'm working on. So far, I've managed to build a system that can load levels, and their components, isometriclly tile a map, character art, battle mode, and save/load system. Pre-Alpha Build 1.
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