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RenderQueue

@renderqueue.dev
9 followers 6 following 3 posts

The RenderQueue is a collection of creative coding experiments by @johanholwerda.bsky.social and @reindernijhoff.net.

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RenderQueue @renderqueue.dev · 15/01/2026
New (old) prototype online renderqueue.dev/sportswear-c...
renderqueue.dev
The RenderQueue - Sportswear
IBL combined with pre-baked shadow and ao maps
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Reposted by RenderQueue
Reinder Nijhoff @reindernijhoff.net · 08/01/2026
You can find a blog post with technical details about this demo here: reindernijhoff.net/2026/01/webg...
reindernijhoff.net
WebGPU SDF Editor: Real-Time Signed Distance Field Modeling - reindernijhoff.net
This is a guest post on my website. It is written by Johan Holwerda about the SDF editor he built for the RenderQueue. I’ve been working on a WebGPU-based SDF editor for modeling using signed distance...
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Reposted by RenderQueue
Reinder Nijhoff @reindernijhoff.net · 08/01/2026
@johanholwerda.bsky.social pushed a WebGPU real-time SDF-editor to the RenderQueue: renderqueue.dev/sdf-editor
renderqueue.dev
The RenderQueue - SDF editor
Point renderer for hard surfaces
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RenderQueue @renderqueue.dev · 06/03/2025
Wolfenstein RTX (WebGL) Ray tracing is used to add diffuse global illumination to the first level of the Wolfenstein 3D game. renderqueue.dev/wolfenstein
renderqueue.dev
The RenderQueue - Wolfenstein RTX
Ray Tracing On using WebGL1
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RenderQueue @renderqueue.dev · 04/03/2025
Particle Dance Particles are spawned at the surface of an animated skinned mesh. renderqueue.dev/particledance
renderqueue.dev
The RenderQueue - Particle Dance
Dancing character made out of particles
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