Renan 💙 @renotanumber.bsky.social · 14/10/2025A very orange slide for my talk "Post Processing UIs" that I will give tomorrow in the Netherlands. This is the third and final part of my series of talks I am giving this fall. It Follows the ones Given on Flutter&Friends and FlutterCon Europe that were more focused on Flame. 141
Renan 💙 @renotanumber.bsky.social · 09/10/2025It is out! The recording of my talk "Flutter, Flame and Fragment shaders" is available to watch on youtu.be/A4l1v0Kc-uk The slides are available at slides.renan.gg/ 162
Renan 💙 @renotanumber.bsky.social · 29/09/2025This is #flutter My demo for my last weeks talk "Flutter, Flame and Fragment Sahders" is open source. It uses the Post Processing API to dynamically apply shadow, reflection and the jet engines effect. The sky in the background is dynamic mesh gradient created via O'Mesh 130
Renan 💙 @renotanumber.bsky.social · 19/06/2025Finally, managed to open source my take on Flutter liquid glass! github.com/renancaraujo... I will dig deeper explaning what that code is doing soon 0187
Renan 💙 @renotanumber.bsky.social · 18/05/2025Unintentionally, a panel with a blurred background appears to reflect nearby elements when they are close. I find this pretty cool 0120