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reimakesbigrobo.bsky.social

@reimakesbigrobo.bsky.social
18 followers 40 following 44 posts

I make robots and stuff, often fictional but sometimes real. Having a game dev arc rn

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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 01/10/2026
So doing what I called the menu rework but was totally like 5 other things and the menu rework probably burnt me out. But ya kinda just gotta keep moving through it in this economy. :3 Starting to actually greybox and flesh out some of the areas though. #godot #godotengine #indiedev #gamedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 07/09/2026
This is gonna be a meta af post but game dev stuff would be a lot less of a headache if I was less picky about the stuff I shared.. Oh Github mad cause I haven't updated the repo in 8 months and there are 170 changed files? Stinky Menu rework I've spent the last week on? All mediocre posts at best..
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Godot Engine @godotengine.org · 24/08/2026
At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2! We've prepared a deeper dive as to how such a change came about & why tackling it was so important: godotengine.org/article/fixi...
godotengine.org
Fixing high polling rate mice on Windows in Godot – Godot Engine
At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 06/08/2026
Making the game generate input events specific to every connected controller was a bit of a headache but it works and now I don't need to do it manually. Also stress testing but need to get Joycons working to go beyond. #godot #godotengine #indiedev #gamedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 02/08/2026
On a vacation of sorts but I've been lent a laptop to work on some stuff using CachyOS for a change, anyways point is I've been working on a Kart racing game and got the split screen local multiplayer working very well. #godot #godotengine #indiedev #gamedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 25/07/2026
Good things are happening in Duviri. #Warframe
Stalker rips a crazy guitar solo at Beeg Worm Lodun.
The Live Teshin reaction can be summarized as flabbergasted.
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 22/07/2026
Realized I have a backlog of old stuff that was kinda neat that I hadn't shared so I thought I'd share some now. This prototype was for #LDJam 55? I think? The theme was summoning, I ended up having unexpected life stuff happen so it never got finished. #godot #godotengine #indiedev #gamedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 01/06/2026
Doors... Turns out simplicity might be underrated, left door uses a configurable joint, and right uses a rigidbody with some locks and an offset center of mass. Using a hinge joint later proved to be the best of both, the test video of that will be under this. #godot #godotengine #indiedev #gamedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 31/05/2026
I recently wrote up a PID controller for the Hammers in Hammerden only to discover a weird issue, whichever hammer was second in the node tree behaved weirdly. After way too much time narrowing it down turned out the culprit was somehow Jolt Physics... Again.. #godot #godotengine #indiedev #gamedev
A hammer consisting of two symmetrical chamfered edge 2/3rds cubes with a weird glowy purple ring orb in the center.
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 17/05/2026
Needing a break from bashing my head against a wall because of weird errors in Hammerden, I started up a new iteration of a physics based robot implementation.. Only to have the result of the basic joints rig being this. Godot is great and also driving me crazy #godot #godotengine #indiedev #gamedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 08/05/2026
I designed some of the core bits of this robot in 2024, thought it had some legs so I ended up finishing it up. Kinda unsure how I want to use it yet, could be its own game or something for Hammerden. The only name it has is B93, meant to be a lethal security force mixed with an art piece.
A very imbalanced standing posture, imposing in its inhumanity.

Black and white with knives for limbs, four tiny sensors make up what barely qualifies as a face.A crouched crawling posture, fitting for a machine that seems to mock the human form.

Black and white with knives for limbs, four tiny sensors make up what barely qualifies as a face.
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 02/05/2026
Getting closer to ready for a final rough pass on my Tennogen alt helmet for Dante. #warframe #tennocreate #tennogen
Front viewSide viewRear-side without collar to show of some of the shaping of the headFront without the rest of his model
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TF2 Emporium @tf2emporium.bsky.social · 20/03/2026
New TF2 Engineer Misc, Grass Knuckle! Vote now on the Steam Workshop.
An automatic post of a promotional poster for a Team Fortress 2 workshop item
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 13/03/2026
Today I finally got around to finishing a Team Fortress 2 cosmetic I'd been working on for way longer than I'd like to admit lol. If you'd like to see Grass Knuckle in game you can vote for it here: steamcommunity.com/sharedfiles/...
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 21/01/2026
Steam Frame save me...
Crimes...Of the Hot Glue kind...
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 13/01/2026
Working on a Techrot Mag helmet for Tennogen. #tennocreate #warframe #tennogen
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 06/01/2026
Welp did some crunch the last two days to get a playable early early build up on Steam for some playtesting with close friends.. Really really hoping I don't need to rewrite some stuff for standalone Headsets, but I guess I will find out when I finally get a Steam Frame.
Hammerden has an early build on steam
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 30/12/2025
Despite the Holiday season being in effect, I've gotten a lot done for the VR game I've been working on. Got some early early playtesting with two VR nerd friends, and someone who doesn't really game VR or otherwise. Still hoping for a Steam Frame dev kit but I probably won't get one.
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 04/12/2025
Been a while since I posted anything here, just thought I'd update that the Steam Frame announcement was the push I needed to start working towards a Steam release of my best VR project. Here's to hoping I can get a Dev kit but being a solo dev with little track record I think it is unlikely.
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 30/09/2025
Gamedev update: I woke up with several bad spider bites, my phone is making ominous cracking sounds and my entire computer died... Good news though is that I managed to cobble together a working system out of various partially working components and didn't suffer any data loss!
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caro1 @fr0gwad.bsky.social · 30/09/2025
finally, doro ❤️
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hcnone | WISHLIST Endless Monday In Progress @hcnone.bsky.social · 23/09/2025
Endless Monday: Dreams and Deadlines is on sale for Tokyo Game Show 2025! I'll be there, too! Except not as an exhibitor this time. But the game's still on sale. store.steampowered.com/app/2262610/...
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 20/09/2025
Finally got a proper program behind the Grembots now, they can finally roam free and bonk in their goofy glory. Still a lot to do but it feels like a significant step towards something. #godot #godotengine #gamedev #indiedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 14/09/2025
I changed the way looking up and down works, from a janky direct bone manipulation in script to a simple animation. Moving the entire body and neck to get a full 180 degrees of rotation without the weird stutters or the chest hiding the ground. #godot #godotengine #indiedev #gamedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 11/09/2025
Did some cursed scaling to get the old 1280x720 HUD to fit into 640x480. Gonna redo some stuff with the new HUD but I think the more important thing will be actually getting NPC AIs moving. #godot #godotengine #gamedev #indiedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 11/09/2025
Back to whatever this is, it has been a while since I've posted an update. Forced 640X480 with integer scaling does the vibes but I need to completely remake the prerendered 3D UI now. #godot #godotengine #gamedev #indiedev
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kiri @kiri.sukeban.moe · 16/08/2025
ate four hot dogs
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Grasshopper Manufacture Inc. @ghmofficial.bsky.social · 17/08/2025
The Steam store page for Romeo Is A Dead Man is finally open!🥳🤘 Go slap the hell out of that Wishlist button!👊 store.steampowered.com/app/3050900/... #RomeoIsADeadMan #RiaDM
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kaz @syncrasis.bsky.social · 23/11/2024
Some shots of the WIP model. I want to eventually 3D print this one pretty big, posed with a stupid-long rifle
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 09/07/2025
Did up a rig for the Tennogen Excalibur model for an animation idea I wanna make.. Ended up having some fun with it.. 5 likes and I will make it bigger (yes I am doing engagement bait lol) #warframe #tennocreate
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小島秀夫 @hideokojima.bsky.kojimaproductions.jp · 09/07/2025
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 08/05/2025
I made an infinite tile generation system for a project I've been wanting to make for years. This is it running at 1,681 tiles, just enough that there will be a row of tiles outside the render region. Eventually I'll write a devlog on this but not now.. #godot #godotengine #gamedev #indiedev
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nouzivr @nouzivr.neocities.org · 22/03/2025
I released my first indie visual novel on itch.io, I hope y'all like it and enjoy it <3 nouzivr.itch.io/4004ripper
nouzivr.itch.io
4004Ripper by nouzivr
It's weird. She used to be a normal girl—that's what I thought, but... I don't know who she is anymore.
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caro1 @fr0gwad.bsky.social · 23/03/2025
A ghostly gal whom wanders amongst us all💜👻 #va11halla
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 20/03/2025
Haven't done much that's worthy of being shared recently, but here's a vid of the first test of the dismembering mechanic. There has been some progress from this version but at the moment I've been working on something unrelated. #godotengine #godot #gamedev #indiedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 12/03/2025
Switched things over to Godot 4.4 with Joly physics and nothing broke! I ended up making a map to stress test the way I implemented collision sounds, results were very good. There's more to read in my devlog post: www.tumblr.com/rei-makes-bi... #godotengine #godot #gamedev #indiedev #devlog
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 02/03/2025
I finally got around to writing a new devlog on my ongoing indie game project. Excited for Godot 4.4 but dreading the amount of rework I'm going to need to do. www.tumblr.com/rei-makes-bi... #godot #godotengine #gamedev #indiedev #devlog
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 19/01/2025
I've been making devlogs on Tumblr for a solo game project the past three days but I figured I'd also share them here despite the lacking character limits. www.tumblr.com/rei-makes-bi... #godotengine #gamedev #screenshotsaturday #indiedev
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 18/11/2024
WIP on a Warframe alternate helmet for Qorvex cause I've had an idea for a radial head cooking in the back of my mind way too long. Unsure if Tennogen allows animations like this but I hope it does. #Warframe #TennoCreate
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 09/11/2024
Working on porting an older game prototype from Unity to Godot and the desire to update some of these models is strong... However the robot lad do kinda be a vibe ngl
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 21/10/2024
Twocan... Kinda feeling lost about where to go in terms of game development, too many prototype ideas and way too many prototypes I still need to port to Godot from Unity..
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sukeban games @sukeban.moe · 19/10/2024
We're a small team tryna create cool stuff in this dog eats dog kinda world. Let's aim for the top! 🌐 sukeban.moe 🍸 VA-11 Hall-A 🔫 .45 PARABELLUM BLOODHOUND
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 18/10/2024
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 08/10/2023
Desperado Model kit design rigged up in Blender with a toon like shader applied. I've got extra renders in a PBR shader that I'll post later on.
Toon shaded Desperado modelToon shaded Desperado model with frame exposed
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 19/09/2023
Another piece for that one VR game prototype I was working on, This one lacks a head as its meant to be a generic type with the head being a defining trait. Kinda just a vent 3D model, I wanted to try something like this and I wasn't making progress on other projects so I just did it.
Front and back with a vaguely dynamic stanceFront and back view of a neutral/aggressive stance
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 19/09/2023
Finished the first revision of my 1/144 EG like Desperado from Gundam Age. All that's left is to 3D print a test model and work on accessories.
Desperado model front viewDesperado model back view
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reimakesbigrobo.bsky.social @reimakesbigrobo.bsky.social · 19/09/2023
Latest Wip robot model thing that was meant to be a VR Unity playermodel but is now probably going to be a Godot thing. Balancing detail levels for a mechanical structure intended for VR games is challenging but rewarding process as a lot of the meshes need to be decimated by hand.
Back and front viewDetail close up
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