Tim @redsquirreltim.bsky.social · 20hSo about that game I saw that was in 11 bundles. It has been blown ALL the way out of the water. 010
Tim @redsquirreltim.bsky.social · 30/09/2026Oh and also this one, in a different area of the game 000
Tim @redsquirreltim.bsky.social · 30/09/2026I remember very clearly a PC game called "MindGym" that had this as the menu. Each object in the room took you to a different area of the "gym". 210
Tim @redsquirreltim.bsky.social · 25/06/2026I stole your description a little, but why wouldn't I? 1205
Tim @redsquirreltim.bsky.social · 24/06/2026Had to buy myself a new audio interface because my 10 year old Scarlett 2i2 finally shat the bed. DEEPLY amused to open the new one (SSL 2 Mk 2) and find that it goes to 11. 040
Tim @redsquirreltim.bsky.social · 17/06/2026I have been extremely busy with audiobooks for the last few months, and not really working on my game at all (boooo) but here's a little progress update anyway. There's a lot to be done, but it will be finished, one day! #IndieDev #IndieGames #SoloDev 0104
Tim @redsquirreltim.bsky.social · 10/05/2026Vincent D'Onofrio says it really well in this clip, and I think it's true for game developers and any storytelling medium, that you should follow this advice to become better at what you do. 040
Tim @redsquirreltim.bsky.social · 31/03/2026Starwing is actually what StarFox was called in the EU, so you might need a different name 😂 300
Tim @redsquirreltim.bsky.social · 02/03/2026Amanita knocking it out of the park with the visuals here. And this little knot untying interaction was perhaps one of the most oddly satisfying mechanics I've ever engaged with. Unscrewing the screws felt real good too. Cannot wait for the full thing! 010
Tim @redsquirreltim.bsky.social · 16/02/2026Reading this made me wonder the same, especially when you guys and your neighbours love liquorice so much. Turns out, someone did! 110
Tim @redsquirreltim.bsky.social · 07/01/2026I see your salted caramel & raise you. These are the worst thing I've ever eaten. 110
Tim @redsquirreltim.bsky.social · 06/01/2026Also regarding the toast thing... we don't? The toasters all come with various different settings so you can choose how toasted you want it, & if you're at a restaurant, you can just ask. For reference, this is the picture the BBC uses as default for toast & I wouldn't call it dark. 1150
Tim @redsquirreltim.bsky.social · 21/12/2025Christmas baking round two - Molten Chocolate Ganache Truffles & Pecan Pie Brownies 040
Tim @redsquirreltim.bsky.social · 20/12/2025First of the Christmas confectionary done! On the left here we have Cassia & Hazelnut Tablet (Scottish confection) & on the right, Rose & Cardamom Fudge. Two down, three to go! 020
Tim @redsquirreltim.bsky.social · 17/12/2025Swen definitely having a normal reaction to the backlash. Use GenAI at all & suffer the consequences my dude. 050
Tim @redsquirreltim.bsky.social · 12/12/2025So I've finished most of the first level 3D stuff, got all the textures & mapping done & it looks pretty good! (I need to handle dead ends & t-junctions, but I'll get to it) Small progress this week due to other commitments, but planning to hit it hard next week! #IndieDev #SoloDev #IndieGame 092
Tim @redsquirreltim.bsky.social · 08/12/2025Thank you specifically for commenting, you sparked an idea for my UI options that I think will be a nice addition. 2731
Tim @redsquirreltim.bsky.social · 05/12/2025Never underestimate lighting. Still got a ways to go, but it's already much prettier. #IndieDev #SoloDev #IndieGame 084
Tim @redsquirreltim.bsky.social · 01/12/2025Going through reviews of a game somewhat similar to mine, I found people didn't like the lack of interactivity during combat with a slots mechanic - honestly very fair! So, I've made a system where you have two separate 'loadouts' & pick which to roll each turn! #IndieDev #IndieGame #SoloDev 194
Tim @redsquirreltim.bsky.social · 27/11/2025Rarely have I despised a human being so thoroughly having never met them, but someone going "my hallucination machine knows what it did, debate me" is about the most punchable sentence I've ever read. 060
Tim @redsquirreltim.bsky.social · 26/11/2025I got tired of looking at my original placeholder art so I've half-made some new placeholder art & made a start on the low poly modelling for the explorable dungeon. Honestly it's already made a huge difference & I'm starting to feel pretty good about this one! #SoloDev #IndieDev #IndieGame 1123
Tim @redsquirreltim.bsky.social · 22/11/2025Getting very close to having all core stuff done, then the focus will need to be on visuals, balance, content & 'sauce'. Added a bit of sauce by way of screen shake (optional) and some SFX made with my soda maker. Bones almost complete, can add meat soon. #IndieDev #SoloDev #screenshotsaturday 171
Tim @redsquirreltim.bsky.social · 19/11/2025The sun & moon both joined me for a walk this morning 030
Tim @redsquirreltim.bsky.social · 16/11/2025Managed to get a bit more work done on my Slots-based dungeon crawler. Mostly small things that make my life easier & a tiny bit nicer to look at, but it's honestly taking shape nicely. Aiming to get a store page up by the end of the month! Wishful thinking? Never! #IndieDev #GameDev #SoloDev 0103
Tim @redsquirreltim.bsky.social · 01/11/2025First look at the absolute most basic iteration of my game SlotCrawler - a dungeon crawling roguelite where you run around killing things with a magical slot machine full of knives & spells. When it's a bit more done I'll throw up a steam page & get that ball rolling! #IndieDev #IndieGame #SoloDev 123
Tim @redsquirreltim.bsky.social · 15/10/2025How do you get this lost? Sir you are a digger and that is the sea. 010
Tim @redsquirreltim.bsky.social · 08/08/2025Oh hey I know how much you love a terrible chart, so did you see these from their livestream? 100
Tim @redsquirreltim.bsky.social · 08/07/2025PSA to all marketing people: Not only do incessant emails harm peoples' perception of you, but send passive aggressive ones when you don't get interaction is a sure fire way of alienating folks from your brand entirely. 011
Tim @redsquirreltim.bsky.social · 05/06/2025I have just the infographic to assist here. As a Scot, I'm firmly in the rhymes with gone category. 030
Tim @redsquirreltim.bsky.social · 12/05/2025Actually windows I think I'd rather spear fish my own testicle than use AI to find a hobby for me. 140
Tim @redsquirreltim.bsky.social · 31/03/2025Spotted on my morning walk today. I love the people of this country. 040
Tim @redsquirreltim.bsky.social · 25/03/2025Don't forget to get outside sometimes. It's kinda nice. 150
Tim @redsquirreltim.bsky.social · 24/03/2025I'm two weeks into development & I'm already very happy with the movement (mostly) & made great progress experimenting with normal maps on my pixel art. A long, LONG way to go yet, but I'm excited by the possibilities. #IndieDev #GameDev #PixelArt #Metroidvania 0154
Tim @redsquirreltim.bsky.social · 10/12/2024My poor friend here is in the process of learning to cook & having a bit of a time. We call him "chef" for a reason. 130
Tim @redsquirreltim.bsky.social · 05/12/2024Today's stream felt like I was slowly losing my mind, but that's just game development I suppose 😂 #GameDev #IndieDev #SoloDev 0173
Tim @redsquirreltim.bsky.social · 30/11/2024Screenshot Saturday? Many screenshots put together for a video Saturday, I suppose 😂 Farm now grows stuff! System has been put in place so I can make as many different types of plants as I like, now we just need to figure out the economy... #IndieDev #GameDev #SoloDev 0172
Tim @redsquirreltim.bsky.social · 28/11/2024I don't think I've ever managed to sum up my game dev experience quite as succinctly as this clip does. #IndieDev #SoloDev #GameDev #Twitch 1193
Tim @redsquirreltim.bsky.social · 28/11/2024Share a pic & the title of a narrative game you love. Last Day Of June 171