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RedMattis

@redmattis.bsky.social
75 followers 265 following 93 posts

Game developer, modder, and general jack-of-all-trades.

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RedMattis @redmattis.bsky.social · 10/10/2026
Blender rig & animation for the characters in the game. Sprites wasn't cute/sexy enough apparently, as a poll I did showed. :D #indiedev #solodev #blender #rig #2DRig #2dAnimation #Animation #rigging #walk #cycle #walkcycle #loop #gamedev #cardgame #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 15/09/2026
Implemented the first boss! I'll give them more moves soon. I'm actually quite enjoying playing the game, which I didn't expect this early, especially since I've barely tried to balance it. #indiedev #solodev #gamedev #cardgame #roguelite #naga #fantasy
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RedMattis @redmattis.bsky.social · 15/09/2026
Starting to be less painful to look at, I mean. Wow. I cannot be trusted with a keyboard. :’D
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RedMattis @redmattis.bsky.social · 14/09/2026
For comparison this was two weeks ago. Before, er, I had implemented cards doing anything at all. Or... any game mechanics besides characters looking at you moonwalking around really. :'D
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RedMattis @redmattis.bsky.social · 14/09/2026
Started working on this, I think 2 weeks ago now. It is starting to be painful to look at, I think. The, uh, unusual choice of hero was voted on my discord btw. :D Very much random temp art assets (humble bundle & itch-store assets). #indiedev #solodev #gamedev #cardgame #roguelite #naga #fantasy
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RedMattis @redmattis.bsky.social · 07/06/2026
Showing atlases on the base tiles is also new, before that was overlay only. I'm pretty happy that I got grass and such to work with the tile blending. Side note: technically it uses texture arrays, not atlases. Also, most tile data is now saved in tiny strips like this: Graphics card == happy.
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RedMattis @redmattis.bsky.social · 07/06/2026
Rewrote the atlas & tile shaders completely making them render correctly (and in line with character graphics. Also made it possible to add custom tiles via mods. Among a lot of other stuff. #indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 04/06/2026
Okay, hextile-shader.final.final.this_time_for_sure_probably_2 Pretty happy about how it looks now. :D Last 2 images is how it looked before I started all this. #indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 04/06/2026
More work on the shader. Starting to feel pretty happy about it now.
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RedMattis @redmattis.bsky.social · 04/06/2026
Hello! I'm a game developer from Sweden. Worked at Ubi, Rockstar, and Avalanche in the past. Been on the platform for awhile, but I'm still figuring out how it works. ^_^;; Currently working on feature-creepy over-ambitious world-sim crossed with a rogue-lite. :)
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RedMattis @redmattis.bsky.social · 04/06/2026
Hello! I'm a game developer from Sweden. Worked at Ubi, Rockstar, and Avalanche in the past. Currently working on feature-creepy over-ambitious world-sim crossed with a rogue-lite. :)
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RedMattis @redmattis.bsky.social · 04/06/2026
After many hours of messing around... Managed to get the tiles to blend a bit more nicely and take elevation into account (mountains bleed into the forest, beach into ocean, etc.). #indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 26/05/2026
Combat! Also... "Poise" and Health Bars! The health % is an estimate since it simulates body parts. That system is a bit inspired by EON/NeoTech & GURPS. (Movement events are a bit broken, I'll fix that later). ^_^;; #indiedev #solodev #gamedev #CelestialRift #ui #combat#hud #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 18/05/2026
The game actually handles even more body parts than what is seen. I only show the ones tagged as important. E.g. arteries, are auto-generated all over the place, but those are hidden.
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RedMattis @redmattis.bsky.social · 18/05/2026
UI for body parts, traits, stats, skills, etc. Starting to look like something, imo. Otherwise I've mostly been working on combat/AI-events/states and stuff. #indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #traits #stats #skills #bodyparts #simulation #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 08/05/2026
Looking forward to release. Had a lot of fun when our group I tried the early access. Hoping for more fun mounts/pets. I love having a sidekick. :3 I’m curious if you plan to add some automation/NPCs (bugs/robots?) as base support like some other survival crafters? Keep up the great work! :)
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RedMattis @redmattis.bsky.social · 01/05/2026
Been working on wiring together a UI system. I wanted to avoid repeating work so the windows, events, etc. heavily leverage custom C# stuff. Art & everything is VERY placeholder ofc. :D #indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #simulation #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 08/04/2026
Some work on the resource system (note apple icons, etc.) Since it is for (NPC) societies (not individuals) resources are treated as dynamic abstract things rather than physical items. #indiedev #solodev #gamedev #CelestialRift #buildings #settlement #resources #simulation #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 06/04/2026
Set up some proper materials for the npc's buildings and made them fully recolourable. :) #indiedev #solodev #gamedev #CelestialRift #building #masks #coloring #shaders #settlement #naga #jotun #simulation #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 01/04/2026
In the cafeteria they serve man man
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RedMattis @redmattis.bsky.social · 27/03/2026
Some little debug-tests with the old building system. :) Also made movement animations nicer, and made it fade the squad-representation to the leader when zooming in and out. #indiedev #solodev #gamedev #CelestialRift #building #settlement #hex #pathing #naga #jotun #simulation #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 09/03/2026
Working on a test scenario. Spawn near friendly faction settlement, then bandits start spawning. Very Scenario 101. ^_^;; Was awhile since I posted. It is because I've mostly been doing code improvements/framework stuff. #indiedev #solodev #gamedev #CelestialRift #scenario #ui #roguelite #fantasy
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RedMattis @redmattis.bsky.social · 12/01/2026
Added some selection behaviour. I think it working pretty acceptably. :) Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer. #indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
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RedMattis @redmattis.bsky.social · 10/01/2026
Working placeholder animations, smarter AI, etc. Feels like it is moving forward quite well now. Just hours ago I came up with a "traffic" system to avoid them clustering too much. #indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy
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RedMattis @redmattis.bsky.social · 08/01/2026
Humble beginnings of the combat system... I accidentally created some kind of terrible bar brawl. You could almost be fooled into thinking I did this intentionally. :'D #indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
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RedMattis @redmattis.bsky.social · 05/01/2026
Working on pathfinding today. Got a Flu, and apparently thought that was the best thing to be doing while having a fever. :'D It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better. #indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
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RedMattis @redmattis.bsky.social · 18/12/2025
Took a break from the pathfinding and drew up a new dress. That somehow took me the entire day because I was never quite happy with the various revisions. It is... okay now, imo. #indiedev #solodev #gamedev #CelestialRift #dress #characterart #art #medieval etc. etc.
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RedMattis @redmattis.bsky.social · 16/12/2025
Smoother movement! And by that I mean they don't just teleport around anymore. :D Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now. #solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
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RedMattis @redmattis.bsky.social · 10/12/2025
After much battling to better my code I've managed to get squad members to run around chasing their squad position (shown as an oversized character atm.) Combat is slowly getting closer. #indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
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RedMattis @redmattis.bsky.social · 02/12/2025
Heck yeah! managed to get the hexagons to align and behave. I should be able to do pathfinding and everything on whichever layer, so different sized fighters, boats, floating cities, whatever. It should all be possible #hexagon #tiles #indiedev #solodev #CelestialRift #Worldmap #grid #terrain #map
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RedMattis @redmattis.bsky.social · 27/11/2025
Here is an early WIP showing some visual parts of the world-level stuff from yesterday. I'll hopefully have something more impressive to show soon. :) #Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
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RedMattis @redmattis.bsky.social · 27/11/2025
Er... the .mp4 seems to have vanished. Here it is.
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RedMattis @redmattis.bsky.social · 27/11/2025
Reworked the fog of war! And a bunch of other tile system stuff which I can hopefully show off here later. For example, I've now got several "layers" to the world. #Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
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RedMattis @redmattis.bsky.social · 22/11/2025
Factions spawning into the world properly! The wood print below is old. Players/squads use that stuff, but faction themselves track economy instead. E.g. burn down their lumberyard and things may fall into disrepair. #Indiedev #solodev #gamedev #CelestialRift #Factions #GameAI #Fantasy
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RedMattis @redmattis.bsky.social · 18/11/2025
More faction work! Two human factions added. "Valori" from some fantasy world and "Terran" from the future. Decided to make the terrans civilians eccentric with their hair, apparel, ... Might give them body-mods too. #Indiedev #character #generation #CelestialRift
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RedMattis @redmattis.bsky.social · 18/11/2025
Also broke a bunch of stuff in the process due to adding/removing components, being mid-way through reworking my tagging and trait-processing system, ... Anyway, have more combat-idling mice! This time me experimenting with the idea of splitting them up into Rat-people and Mouse-people.
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RedMattis @redmattis.bsky.social · 18/11/2025
I maybe have an an excess of mice. Or maybe not enough? Unleash the vermintide™! Currently setting up faction and culture generation. The mouse units are very... Affordable. Hm... Perhaps I should commit to this? #IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga
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RedMattis @redmattis.bsky.social · 30/10/2025
Added some spooky undead. Also finished wrapping up a rewrite of the character (or anything really) generation code and updated it to make this video. It was something I needed to do for the kindom-culture generation which is up next... #indiedev #solodev #gamedev #random #character #generation
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RedMattis @redmattis.bsky.social · 29/10/2025
Indeed. I might try to use the black-without-highlight for demons or undead or something like that later.
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RedMattis @redmattis.bsky.social · 29/10/2025
White-eye version. Inspired by #DontStarve, which I made a mod for ages ago. :3
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RedMattis @redmattis.bsky.social · 29/10/2025
This version had a tendency of looking like they would skin you alive and wear your face as a mask. Still a bit creepy-cute though. Imo.
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RedMattis @redmattis.bsky.social · 29/10/2025
Been testing new eyes for the mice. It was really just a crazy midnight thing, but I realized I kinda liked it. A previous co-worker's idea to add the highlight. 100% better. Two other attempts in the comments to this post. #mice #rat #ratpeople #mousepeople #solodev #indiedev #gamedev
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RedMattis @redmattis.bsky.social · 27/10/2025
Replying here to avoid spamming. Any another looping little video with more idly dancing characters because I'm want to share. :3
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RedMattis @redmattis.bsky.social · 27/10/2025
Mostly been working on data structures, but I also set up some new graphics, outfit combos, etc. The game went from 1 head graphic to 11 (after endless tweaking and tuning). I'm pretty happy with the results tho! :D #indiedev #solodev #gamedev #sandbox #simulator #roleplaying #rpg
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RedMattis @redmattis.bsky.social · 22/10/2025
Mostly worked on the rendering system, which can be seen on the apparel which can now have various rules for colors, etc. :) In the future it will be possible to get more fancy with it. :) I also had to redo every single setup for every hair, skin, etc. Oof. #indiedev #solodev #gamedev
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RedMattis @redmattis.bsky.social · 17/10/2025
Did some work on an apparel/layer system. Here is #barbarian armor I ported from my #rimworld #mod Otherwise I’ve been working mostly on framework stuff recently. It is going great, but doesn’t make for great pictures :p #gamedev #solodev #indiedev #indie #jotun #digitalart #2d
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RedMattis @redmattis.bsky.social · 18/09/2025
Played a little bit with rimworld and wrote a glowy energy shader last evening. I originally aimed to just make basic glow, but I feature creeped it a bit… Might resuse it in my own hobby game too. #rimworld #shader #modding #mods #gamedev #jotun #angel #giant #glow #divine #sfx #transformation
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RedMattis @redmattis.bsky.social · 31/08/2025
The feature is available on the steam workshop now. Will probably keep interrating on it though. :)
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RedMattis @redmattis.bsky.social · 31/08/2025
Got the mod feature deployed properly. :) Better shaders, 3-colour stuff, ability to change the colour of stuff like specific genes (where supported), etc. Was an interesting challenge to work on. ^_^ #modding #mod #gamedev #rimworld #digitalart #shaders #android #lamia #naga #robot
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RedMattis @redmattis.bsky.social · 30/08/2025
Making a little custom colour-customization system in my RimWorld mod. Uses the shader I made before for nicer blending and extra colours. :) #modding #mod #gamedev #rimworld #digitalart #android #lamia #centaur #jotun #robot
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