RecompiledBirds @recompiledbirds.art · 06/06/2026Also my car :3 The art on it (ft. Me!) is by @zilluzion.art! From their huevember zine : ko-fi.com/s/5596cc3c38 040
RecompiledBirds @recompiledbirds.art · 06/06/2026Ngl I just wanted to share these screenshots I got in FH6 They just look so pretty to me 120
RecompiledBirds @recompiledbirds.art · 21/01/2026I’m getting 1 meter this weekend 💀 (Sundays prediction rn) 000
RecompiledBirds @recompiledbirds.art · 15/01/2026Today I worked more on my game's location and store system. Under the hood, things got a pretty big rework. But that's not visible, so here's a cool little feature that is! Some stores require a NPC to be there, in order to sell things to you now. #godot #indiedev #gamedev 083
RecompiledBirds @recompiledbirds.art · 14/01/2026Yeah! I’m planning to eventually mix it with some kind of needs-based system too, at some point It’s possible for them to get “distracted” from certain schedule elements, so I plan to have certain conditions override them when possible (eg. If they feel hungry) 110
RecompiledBirds @recompiledbirds.art · 14/01/2026Some cool new behind the scenes stuff for controlling NPCS. This NPC starts walking to the store at 8:30, then to the bakery at 9:30. After that at 10:30 it will start to wander! (until it becomes 8:30AM again) #godot #indiedev #gamedev 1144
RecompiledBirds @recompiledbirds.art · 14/01/2026I've also attached more data to the save files, to help describe compatibility between versions and mods 010
RecompiledBirds @recompiledbirds.art · 14/01/2026Also starting to realize how big this thing is actually getting, in terms of the amount of classes and .cs files 000
RecompiledBirds @recompiledbirds.art · 14/01/2026Been working more on cleaning up the modloader for my game, while also finishing up NPCs! Previously it only loaded .DLL files and .JSON files, but now it also supports godot's .PCK and .ZIP packages. #godot #indiedev #gamedev 263
RecompiledBirds @recompiledbirds.art · 12/01/2026I spent some time today working on shaders and color customization, plus a new floor texture, while procrastinating on NPC stuff. It's not much, but it's something! #godot #indiedev #gamedev 142
RecompiledBirds @recompiledbirds.art · 10/01/2026Some more work on NPCs in my game about ferrets and baking! I spent a good chunk of today working out this solution for making them move between locations and such.. it's not perfect yet, but it's a pretty good start #godot #indiedev #gamedev 0135
RecompiledBirds @recompiledbirds.art · 10/01/2026While working on NPCs, I added a "click to move" accessibility option too! After all, if I already have the code, why not? It also helps me actually test that pathfinding works correctly. #godot #indiedev #gamedev 194
RecompiledBirds @recompiledbirds.art · 09/01/2026Today I worked on finishing up some basic mod support interfaces for my game! It's had the ability to load mods since the start, but now you can actually control which ones it loads / doesn't load! 020
RecompiledBirds @recompiledbirds.art · 08/01/2026Today I started working on a dialog system, added pathfinding and a basic store to my game! You also get a little bit of a starting setup now, instead of having to build it all from scratch. 060
RecompiledBirds @recompiledbirds.art · 09/10/2025Anthro stoat sketch after yesterdays normal stoats I still don't know how arms work.. yet. Also, it seems like you're getting a lesson in parser trees from them, like it or not. #art #stoat #mustelid #furryart 0120
RecompiledBirds @recompiledbirds.art · 08/10/2025Some brief little stoat sketches I did #stoat #mustelid #art 1214
RecompiledBirds @recompiledbirds.art · 03/06/2025just wanted to let you know though- the image miiight be missing from the gallery..? im not sure lol 000
RecompiledBirds @recompiledbirds.art · 03/04/2025Here's to inventory refactoring, part 2! With the inventory code in better shape and a lot more flexible, it's time to finally focus on the important stuff... making sandwiches. In the meantime, enjoy these prototype screenshots.. ko-fi.com/post/Invento... #godot #indiedev #gamedev 050
RecompiledBirds @recompiledbirds.art · 21/03/2025And here's the first example of all the prototypes I've been making really/sort of coming together.. It's a bit rough and does have some visual bugs that need to be ironed out (and don't get me started on how messy some of it looks), but it works! #gamedev #indiedev #godot 173
RecompiledBirds @recompiledbirds.art · 21/03/2025Today's progress includes a tetris-based minigame for packaging orders.... Each item can define it's own shape in the JSON files. Also a lot of cleanup and optimization on other types of inventories behind the scenes.. #godot #indiedev #gamedev 052
RecompiledBirds @recompiledbirds.art · 20/03/2025WIP UI prototype for packing orders into a box (like a little inventory tetris minigame..) #godot #indiedev #gamedev 064
RecompiledBirds @recompiledbirds.art · 18/03/2025Today I made a recipe system for my game! It's pretty simplistic, but that's all it needs to be, for now (And it's easy to build on later) It even already works with the save system! (As seen in the second screenshot) #godot #indiedev #gamedev 0134
RecompiledBirds @recompiledbirds.art · 09/03/2025Working on cleaning up this UI a bit to work more with the new placement UI.. Old vs new #gamedev #godot #indiedev 032
RecompiledBirds @recompiledbirds.art · 08/03/2025And a bit more dev stuff before I sleep. Here's yet another piece of prototyped UI; this one lets you plan out and build your layout! It previews placements in green, and ofc removing objects is in red. (You can also search the menu on the right for specific items!) #gamedev #indiedev #godot 183
RecompiledBirds @recompiledbirds.art · 07/03/2025Also! All the tiles, items, any pretty much anything you'd see on screen rn (save for the player and UI) in the game are now loaded from JSON as well! 000
RecompiledBirds @recompiledbirds.art · 07/03/2025Progress update! A really basic main menu, new save and load save menu And ofc with a save menu, comes actually saving the game! It's setup to adapt to pretty much any sort of type with minimal work (~0-8 lines of code per a type that needs to be saved..) Also. loving godot 4.4 SM #gamedev #godot 473
RecompiledBirds @recompiledbirds.art · 04/03/2025It feels really satisfying to start having the first rough draft / prototype of an idea come together tbh… It *looks* terrible but having something finally visible at all feels like an achievement (Also wow godot + modern C# is so nice???) #gamedev 3157
RecompiledBirds @recompiledbirds.art · 03/02/2025I don’t have tooooo many examples on hand rn, but you and some other artists I follow definitely showed me that like. Brushes make a huge difference 1242
RecompiledBirds @recompiledbirds.art · 13/01/2025Ykw; why not Here’s my main fluffy critter, I hope you have fun making the ferret into a ferr*in* if you pick them! 010
RecompiledBirds @recompiledbirds.art · 28/11/2024Not just that; sleeping while looking west or east BUT if a pawn is downed It’s fine???? 020
RecompiledBirds @recompiledbirds.art · 21/11/2024Thinking I might sell this creature I drew.. I'm not quite sure how much to price them, tho! #furry #art 011
RecompiledBirds @recompiledbirds.art · 16/11/2024Did some shading & style experiments! I think it turned out really well. #furry #art 086
RecompiledBirds @recompiledbirds.art · 14/11/2024@corvidcurse.bsky.social’s new dromeowyrm model is so cute,, I did some texturing using the base it came with and ran around with it in desktop mode and I’m already in love with the model 0173
RecompiledBirds @recompiledbirds.art · 05/11/2024I did a bit of doodling/ experimenting with some brushes and settings today and got kinda carried away lol But it was fun! #furry #art 072
RecompiledBirds @recompiledbirds.art · 30/10/2024A ref I drew a while ago when I got a conduit critter MYO slot! I think this is one of the better pieces of art I’ve done recently tbh. #furry #art 130
RecompiledBirds @recompiledbirds.art · 18/10/2024Can’t wait for all the comp sci majors I know (Myself included) To just disappear for another 6,000 hours or so 010