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Real Time VFX Mike

@realtimevfxmike.bsky.social
115 followers 93 following 41 posts

Working on Prodeus. Making colors move. Etc.

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Real Time VFX Mike @realtimevfxmike.bsky.social · 02/07/2026
Character Controller update. More gravity volumes! If the last video didn't make you sick this one is sure to. Need to work on getting the camera to not clip into the world. #GameDev #IndieDev #Unity3D
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Real Time VFX Mike @realtimevfxmike.bsky.social · 30/06/2026
Repos are up for the updated Dark and Stormy skybox and god rays post process effect. github.com/BoundingBoxS... github.com/BoundingBoxS... #GameDev #IndieDev #Unity3D #realtimevfx #fvx
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Real Time VFX Mike @realtimevfxmike.bsky.social · 25/06/2026
Updating my Dark and Stormy skybox project to Unity URP. The skybox is more or less the same but the god rays post process needs updating. It's working in URP Compatibility Mode but still needs HLSL shaders and new scripts. #GameDev #IndieDev #Unity3D
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Real Time VFX Mike @realtimevfxmike.bsky.social · 21/06/2026
Character Controller update. Adding gravity volumes that effect the characters orientation. A little tricky but it's getting there, may merge it into the main Character Controller depending on how expensive it is. #GameDev #IndieDev #Unity3D #ScreenShotSaturday
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Real Time VFX Mike @realtimevfxmike.bsky.social · 31/05/2026
I made a custom character controller that handles a lot of edge cases where the built in character controller fails. Supports slopes, stairs, overhangs, moving rotating and scaling platforms, rigidbody interactions. Check it out! github.com/BoundingBoxS... #GameDev #IndieDev #Unity3d
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Real Time VFX Mike @realtimevfxmike.bsky.social · 29/05/2025
It looks like the animated wallpaper plugin I was using no longer works with Windows 11, but this should work with Wallpaper Engine and I'll look into making it work as a screen saver. Hopefully this looks ok compressed.
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Reposted by Real Time VFX Mike
Andrew Hulshult @andrewhulshult.bsky.social · 20/05/2025
I will be returning with NEW music for the Prodeus DLC!
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Real Time VFX Mike @realtimevfxmike.bsky.social · 18/05/2025
This works a lot better than I expected it to. #screenshotsaturday #indiedev
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Real Time VFX Mike @realtimevfxmike.bsky.social · 22/02/2025
IT at game studios, "Let me just calibrate this $3000 monitor for you." People buying a tv, "Gimme the biggest, brightest, cheapest screen you got!"
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Real Time VFX Mike @realtimevfxmike.bsky.social · 17/01/2025
Finally got this brighter and running at 110-120 fps on a 1080GTX at 1080p. #screenshotsaturday #unity3d #gamedev #shaders
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Real Time VFX Mike @realtimevfxmike.bsky.social · 21/12/2024
Some more work GI work. Removing all the biases and magic numbers I can find. Made things a little harsher/blotchy but is more predictable in more situations. I think a light probe volume might be better for evenly spreading more light. #screenshotsaturday #gamedev #unity3d #shaders
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Real Time VFX Mike @realtimevfxmike.bsky.social · 14/12/2024
Some more updates on SEGI integration. Lights with shadows affecting the GI, custom emissive material, unfiltered GI samples, Filtered GI samples. Running at 95 fps at 1080p, on 1080 GTX. Hoping to get it up to 120 fps. #screenshotsaturday #gamedev #unity3d #shaders
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Real Time VFX Mike @realtimevfxmike.bsky.social · 06/12/2024
Posting some old stuff. Here is an active camo effect I have used on a few projects. This keeps the object opaque and pulls the background colors inwards. Write up: vfxmike.blogspot.com/2018/06/opaq... Repo: github.com/SquirrelyJon... #vfx #unity3d #madewithunity #gamedev #indiedev #tutorial
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Real Time VFX Mike @realtimevfxmike.bsky.social · 06/12/2024
Finally get to make one of these things! Doing some new project research and dug up SEGI for Unity. Untouched for 7 years. github.com/sonicether/SEGI Working on boosting quality and performance. Still some more work to do but looking nice. #gamedev #VFX
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Real Time VFX Mike @realtimevfxmike.bsky.social · 05/12/2024
First Post! I'm Mike. I'm the guy who makes the vortexes. That's really all I do. Some have lightning, some of them glow, some are horizontal, some are vertical, sometimes they are blue, sometimes they are not blue, but they almost always spin counter clockwise. #MeetTheDev #VFX #GameDev
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