Real Time VFX Mike @realtimevfxmike.bsky.social · 02/07/2026Character Controller update. More gravity volumes! If the last video didn't make you sick this one is sure to. Need to work on getting the camera to not clip into the world. #GameDev #IndieDev #Unity3D 0112
Real Time VFX Mike @realtimevfxmike.bsky.social · 30/06/2026Repos are up for the updated Dark and Stormy skybox and god rays post process effect. github.com/BoundingBoxS... github.com/BoundingBoxS... #GameDev #IndieDev #Unity3D #realtimevfx #fvx 1191
Real Time VFX Mike @realtimevfxmike.bsky.social · 25/06/2026Updating my Dark and Stormy skybox project to Unity URP. The skybox is more or less the same but the god rays post process needs updating. It's working in URP Compatibility Mode but still needs HLSL shaders and new scripts. #GameDev #IndieDev #Unity3D 1153
Real Time VFX Mike @realtimevfxmike.bsky.social · 21/06/2026Character Controller update. Adding gravity volumes that effect the characters orientation. A little tricky but it's getting there, may merge it into the main Character Controller depending on how expensive it is. #GameDev #IndieDev #Unity3D #ScreenShotSaturday 0254
Real Time VFX Mike @realtimevfxmike.bsky.social · 31/05/2026I made a custom character controller that handles a lot of edge cases where the built in character controller fails. Supports slopes, stairs, overhangs, moving rotating and scaling platforms, rigidbody interactions. Check it out! github.com/BoundingBoxS... #GameDev #IndieDev #Unity3d 0103
Real Time VFX Mike @realtimevfxmike.bsky.social · 29/05/2025It looks like the animated wallpaper plugin I was using no longer works with Windows 11, but this should work with Wallpaper Engine and I'll look into making it work as a screen saver. Hopefully this looks ok compressed. 131
Reposted by Real Time VFX MikeAndrew Hulshult @andrewhulshult.bsky.social · 20/05/2025I will be returning with NEW music for the Prodeus DLC! 819133
Real Time VFX Mike @realtimevfxmike.bsky.social · 18/05/2025This works a lot better than I expected it to. #screenshotsaturday #indiedev 0214
Real Time VFX Mike @realtimevfxmike.bsky.social · 22/02/2025IT at game studios, "Let me just calibrate this $3000 monitor for you." People buying a tv, "Gimme the biggest, brightest, cheapest screen you got!" 042
Real Time VFX Mike @realtimevfxmike.bsky.social · 17/01/2025Finally got this brighter and running at 110-120 fps on a 1080GTX at 1080p. #screenshotsaturday #unity3d #gamedev #shaders 4151
Real Time VFX Mike @realtimevfxmike.bsky.social · 21/12/2024Some more work GI work. Removing all the biases and magic numbers I can find. Made things a little harsher/blotchy but is more predictable in more situations. I think a light probe volume might be better for evenly spreading more light. #screenshotsaturday #gamedev #unity3d #shaders 181
Real Time VFX Mike @realtimevfxmike.bsky.social · 14/12/2024Some more updates on SEGI integration. Lights with shadows affecting the GI, custom emissive material, unfiltered GI samples, Filtered GI samples. Running at 95 fps at 1080p, on 1080 GTX. Hoping to get it up to 120 fps. #screenshotsaturday #gamedev #unity3d #shaders 091
Real Time VFX Mike @realtimevfxmike.bsky.social · 06/12/2024Posting some old stuff. Here is an active camo effect I have used on a few projects. This keeps the object opaque and pulls the background colors inwards. Write up: vfxmike.blogspot.com/2018/06/opaq... Repo: github.com/SquirrelyJon... #vfx #unity3d #madewithunity #gamedev #indiedev #tutorial 1125
Real Time VFX Mike @realtimevfxmike.bsky.social · 06/12/2024Finally get to make one of these things! Doing some new project research and dug up SEGI for Unity. Untouched for 7 years. github.com/sonicether/SEGI Working on boosting quality and performance. Still some more work to do but looking nice. #gamedev #VFX 660
Real Time VFX Mike @realtimevfxmike.bsky.social · 05/12/2024First Post! I'm Mike. I'm the guy who makes the vortexes. That's really all I do. Some have lightning, some of them glow, some are horizontal, some are vertical, sometimes they are blue, sometimes they are not blue, but they almost always spin counter clockwise. #MeetTheDev #VFX #GameDev 170