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RirryDev 🎮

@raynerbestard.bsky.social
29 followers 17 following 45 posts

Game Developer & Designer | Unreal Engine Generalist

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RirryDev 🎮 @raynerbestard.bsky.social · 01/09/2026
“Never use Event Tick” is probably one of the first pieces of advice you’ll hear when learning Unreal Engine...but Tick itself isn’t the problem. The real question is whether your logic actually needs to run every frame #UnrealEngine #GameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 09/04/2026
It can be applied to every camera or a camera template in a Level Sequencer. In the case of an FPS, it depends on which effect you want to achieve: offset, FOV, camera shake, transform, postprocessing, etc. It basically controls every camera property
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RirryDev 🎮 @raynerbestard.bsky.social · 08/04/2026
💡Stop scripting cameras. Start designing them Using Blueprints for every camera shake or offset can quickly become a headache. Switch to Camera Animation Sequences for specific actions and the difference in "Game Feel" is night and day #UE5 #UnrealEngine #GameDev #IndieDev #GameDesign #IndieGameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 04/04/2026
💡Did you know you can visualize Motion Warping notify durations directly in the animation viewport? While it seems like a minor UI feature, it is critical for precision. When adjusting the start and end frames of a warping notify during root motion #unrealengine5 #ue5 #IndieGameDev #gamedev
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RirryDev 🎮 @raynerbestard.bsky.social · 27/03/2026
It’s common to see gameplay camera systems in Unreal built entirely in Blueprint Instead of building camera behavior through logic, one alternative approach is using Camera Animation Sequence. You stop scripting the camera and start designing it #UnrealEngine #UE5 #gamedev #indiegamedev #gamedesign
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RirryDev 🎮 @raynerbestard.bsky.social · 05/02/2026
While working with Animation Blueprints in UE 5.7, I found that there was a minor but practical improvement: You can now drag both ends of a transition arrow to directly modify the source or destination state within the Anim Graph. #UnrealEngine #UE5 #AnimationBlueprint #GameDev #IndieDev
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RirryDev 🎮 @raynerbestard.bsky.social · 18/12/2025
Games like #Expedition33 prove that a team of 33 can rival giants using modern tools and professional funding without losing their soul. It’s about who calls the shots, not the size of the bank account. #GameDev #TripleI
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RirryDev 🎮 @raynerbestard.bsky.social · 18/12/2025
The 'Indie' label is shifting from 'low budget' to 'creative autonomy'. Welcome to the Triple-I era: high-fidelity games made by lean teams (30-40 people) instead of 2,000-person AAA machines. Success and funding aren't the end of indie—they are the goal. 🧵
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RirryDev 🎮 @raynerbestard.bsky.social · 13/11/2025
It’s probably not a big deal, but the way TMap default values for Gameplay Tags are organized in the new Unreal version’s Data Assets, compared to the old one, just gives me peace of mind 😅 #UnrealEngine #GameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 04/11/2025
Directional Gravity is now part of Unreal’s Character Movement Component. Stick to walls, walk on ceilings, or build spherical worlds...no plugins or complex setups needed. #UnrealEngine #UE5 #GameDev #Blueprints #UnrealTips #IndieDev
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RirryDev 🎮 @raynerbestard.bsky.social · 24/10/2025
It’s not exclusive to Lyra — you can easily copy the “GameplayMessageRouter” plugin from Lyra and use it in any Unreal project
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RirryDev 🎮 @raynerbestard.bsky.social · 24/10/2025
One of Unreal Engine’s hidden gems is the Gameplay Message Subsystem Instead of wiring systems with casts or references, it lets you broadcast intent via Gameplay Tags so listeners react freely It works like a radio: one signal, many listeners No dependencies. No chaos #UnrealEngine #UE5 #GameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 14/10/2025
Check dev.epicgames.com/documentatio...
dev.epicgames.com
Blueprint Editor Cheat Sheet in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
Reference covering Blueprint shortcuts and useful actions.
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RirryDev 🎮 @raynerbestard.bsky.social · 14/10/2025
💡 Did you know? You can use shortcuts in the Blueprint Editor to quickly place the most commonly used nodes in #UnrealEngine #gamedev #gamedevelopment #IndieGameDev #indiedev #unrealtipsandtricks #UnrealEngine5
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RirryDev 🎮 @raynerbestard.bsky.social · 09/10/2025
Boss phase system… done! 💀⚔️ #indiegame #indiedev #IndieGameDev #IndieGameTrends #gamedev #UnrealEngine5
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RirryDev 🎮 @raynerbestard.bsky.social · 21/09/2025
Every unfinished idea, forgotten prototype, or incomplete draft is a small brick that builds our experience #gamedev #IndieGameDevs #indiedev
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RirryDev 🎮 @raynerbestard.bsky.social · 21/09/2025
But the truth is, those incomplete projects are what truly shape us as developers: - They give us tools - They teach us about process - They help us understand scope And above all, they let us take our first steps in this craft
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RirryDev 🎮 @raynerbestard.bsky.social · 21/09/2025
🎮 Unfinished projects also matter In game development, many people tend to hide their failures or abandoned projects...especially when they set out to make their own GTA or Dark Souls and later realize the challenge is beyond their current skills. At first, it may feel negative or even embarrassing
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RirryDev 🎮 @raynerbestard.bsky.social · 01/09/2025
Optimization isn't just the engine's job...Unreal or others aren't magic bullets. It's on the team to pick the right engine, factoring in project needs, time, budget, and expertise. Good optimization reflects a studio's discipline and planning. #GameDev #Optimization #UnrealEngine
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Stéphanie @stephanierct.bsky.social · 31/08/2025
Made this demo in Unreal Engine using my c++ ECS library. It simulates 10,000 soft body nodes super smoothly in a single CPU thread. #gamedev #UnrealEngine #UE5
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Kristala 😼⚔️ AVAILABLE NOW @kristala.bsky.social · 11/08/2025
She sees your inner longings, your fears, your deepest desires. Prove yourself worthy, and Morda shall bestow you with more than power - she'll grant you purpose. 💀 #darkfantasy #soulslike #arpg #indiegame #indiedev #kristala
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RirryDev 🎮 @raynerbestard.bsky.social · 10/08/2025
If you're a beginner, assume your first game won't be a hit, but it will be a valuable learning experience
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RirryDev 🎮 @raynerbestard.bsky.social · 10/08/2025
The game industry isn't an easy path, many indies struggle with discoverability and low sales. Design games based on your current skills, not grandiose dreams, to avoid frustration #GameDev #IndieDev #gamedesign #gamedevelopment #IndieGameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 10/08/2025
Dark Life Excalibur Prologue (Demo) it's already in EPIC Store...soon it will be ready for download for free...🙏 #IndieDevs #IndieGameDev #UnrealEngine
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Kristala 😼⚔️ AVAILABLE NOW @kristala.bsky.social · 01/08/2025
Day 1 of #ChinaJoy in the books! Met so many new players and industry folks - thank you to everyone who stopped by! 🖤 Locked and loaded for Day 2! If you're in #Shanghai, come drop by the booth and hang out! #ChinaJoy2025 #CJ2025 #gaminginnovation #kristala #indiegames
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Kristala 😼⚔️ AVAILABLE NOW @kristala.bsky.social · 31/07/2025
WERE IN #SHANGHAI!! 🙀 Drop by our booth in the Indie Area at #ChinaJoy tomorrow. Say hi, try the game, and find out what we've got in store for Kristala's upcoming 1.0 release! #ChinaJoy2025 #CJ2025 #gaminginnovation #womeningames #indiedev
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Kristala 😼⚔️ AVAILABLE NOW @kristala.bsky.social · 31/07/2025
What a difference a few years can make! So proud of where we've come from - and can't WAIT to show you what's still in store. 🖤 #tbt #throwbackthursday #kristala #arpg #indiedev
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RirryDev 🎮 @raynerbestard.bsky.social · 31/07/2025
Totally 🤣
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RirryDev 🎮 @raynerbestard.bsky.social · 31/07/2025
💯 About optimization you have a valid point and I also think it could be integrated early and consistently every time it adds value. It depends on the project scope, of course, but late optimization, not only in code, could avoid technical debts and help with scalability
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RirryDev 🎮 @raynerbestard.bsky.social · 31/07/2025
It’s essential to focus on what strengthens the core experience and learn to defer or discard features that don’t serve that vision, no matter how exciting they might seem in the moment.
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RirryDev 🎮 @raynerbestard.bsky.social · 31/07/2025
Hopefully you begin with a well defined scope but gradually new mechanics, systems or “cool ideas” find their way in. Over time, your game becomes bloated, more complex than planned and significantly harder to finish.
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RirryDev 🎮 @raynerbestard.bsky.social · 31/07/2025
What is feature creep? Well, this is something I see almost everyday...It’s one of the most common threats to game dev projects. #GameDev #IndieDev #GameDesign #IndieGameDev #IndieGameDevs
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RirryDev 🎮 @raynerbestard.bsky.social · 23/07/2025
Unreal vs Unity vs Godot, I keep seeing these comparisons more often than I'd like, but no engine will finish your game. Stop using the engine limitations, learning curves or missing features as an excuse for poor development choices #gamedev #indiedev #UnrealEngine #Unity #Godot #IndieGameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 23/07/2025
The hitches are back on the menu, boys!! Time to hunt them down! 🏹 #UnrealEngine5 #uetips #gamedev #IndieGameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 23/07/2025
As a @dcoffical.bsky.social fan, I'm so glad that so many people are going to see #Superman and are excited about the movie. I've already seen it twice, and I think I'll go for a third time! #Krypto is a rockstar!!
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RirryDev 🎮 @raynerbestard.bsky.social · 02/07/2025
In case you don't know...In UE 5.6, you can now right-click a pure function in a Blueprint and toggle execution pins on or off #UnrealEngine #gamedevelopment #gamedev
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RirryDev 🎮 @raynerbestard.bsky.social · 01/06/2025
🎮 Failing is normal in game dev: big ideas hard to implement, underestimated time, gaps in experience...It is a common path for most of us. An unfinished project does not mean wasted time What matters is learning from it, not stopping because of it #GameDev #IndieGameDev #indiedev
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RirryDev 🎮 @raynerbestard.bsky.social · 04/05/2025
Unreal Engine's Actor Palette plugin improves level design workflows by letting you open a separate map with commonly used assets. You can drag actors straight into your active level without opening the Content Browser every time #UnrealEngine #indiegame #gamedev #IndieGameDev #gamedesign
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RirryDev 🎮 @raynerbestard.bsky.social · 01/05/2025
One of the most common pieces of advice for new game developers is: “Start small.” But that raises a key question: What does “small” really mean? How do you know if your idea fits? #gamedev #IndieGameDev #gamedesign #indiedev
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Kristala 😼⚔️ AVAILABLE NOW @kristala.bsky.social · 28/04/2025
Your goal in Kristala? Complete the famed Raksaka Proving as you journey to all six clans and master Ailur's ancient magics. Atreus Stone, present day leader of the Raksaka warriors, will aid you as you go. Heed his guidance to succeed, Kristalan. #kristala #lore #darkfantasy #actionrpg #rpg #arpg
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RirryDev 🎮 @raynerbestard.bsky.social · 28/04/2025
Taking it step by step is key. Unreal’s Blueprints are a great way to learn without getting stuck on code at the start
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Dojo System - Wishlist A_Red Walking Robot 🤖🟥 @dojosystem.bsky.social · 28/03/2025
"Forged by a god. Foretold by a wizard. Found by a King". Feel the power of history's mightiest blade in thy grasp—a legend reborn in #DarkLife: Excalibur 🗡✨️, the #indie realm forged by Zero Studios. Unsheathe your wishlist* #indiegame #indiedev #indiesouls
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Flying Free Studios @flyingfreestudios.bsky.social · 28/04/2025
The key is to not jump into game dev with the intent to create your ultimate game and make millions but rather to learn the skills needed to make it. Programming, art, sound, and game design can all be learned on the journey as long as you are willing to take the time to do so.
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RirryDev 🎮 @raynerbestard.bsky.social · 28/04/2025
You're absolutely right!!! Great advice!!
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RirryDev 🎮 @raynerbestard.bsky.social · 28/04/2025
If you think Lumen, Megalights, and Nanite replace everything that came before then you're missing the point. They are powerful, but not mandatory and they don't make previous workflows obsolete #UnrealEngine #UnrealEngine5 #gamedev #indiedev
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RirryDev 🎮 @raynerbestard.bsky.social · 28/04/2025
Finding where Notifies are used across animations has always been a bit of a headache in #UnrealEngine especially before version 5.3. There's now a native way to search for them! Not just Notifies, but also Curves and Sync Markers #UE5 #GameDev #UnrealTips #indiegame #gamedev #IndieGameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 28/04/2025
🙂 yeah that's a valid point of view but sometimes it could be scary especially for someone trying to start...game dev is not only for programmers and you can learn in the process. I think discouragement is the worst enemy for those who seek to learn about game dev
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RirryDev 🎮 @raynerbestard.bsky.social · 28/04/2025
😩 I totally missed the #ScreenshotSaturday but, hey! better late than never! Some clips from Dark Life Excalibur...One of the projects I've working on for some time now! #IndieGameDev #UnrealEngine #indiedev #gamedev #showmeSunday
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RirryDev 🎮 @raynerbestard.bsky.social · 28/04/2025
Having some programming skills helps, sure...but game development is a journey of constant learning, not a closed door. You can learn step by step, and even shift your interests along the way and that's perfectly fine #gamedev #indiedev #IndieGameDev
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RirryDev 🎮 @raynerbestard.bsky.social · 28/04/2025
Saying that programming knowledge is a mandatory requirement to start in gamedev is a rigid stance that can create unnecessary barriers and kill the motivation of those who are just beginning. #gamedev #indiedev #IndieGameDev
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