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MaddHatter

@ravinmaddhatter.com
49 followers 32 following 683 posts

I make lots of stuff. mainly for minecraft. I made structuralab.com i wrote a skyblock pack for minecraft bedrock. lots of random stuff.

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MaddHatter @ravinmaddhatter.com · 18/09/2025
Also crouch Lock on mouse and keyboard
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MaddHatter @ravinmaddhatter.com · 14/09/2025
Here is the secret, they are both a buggy mess... Use redstone dust on Java... Or try and find a passive mob after day one on the server... The bugs are just different
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MaddHatter @ravinmaddhatter.com · 11/09/2025
I think the idea of an end is silly. Why does it need an end?
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MaddHatter @ravinmaddhatter.com · 11/09/2025
Elder gardia ->Dragon -> wither -> Warden Unique craftable end
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MaddHatter @ravinmaddhatter.com · 11/09/2025
Play bedrock....
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MaddHatter @ravinmaddhatter.com · 09/09/2025
The goal of that is to get people to play bedrock when they buy Java because marketplace pays for developing Minecraft. But that is a theory
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MaddHatter @ravinmaddhatter.com · 09/09/2025
Pale garden has been out for almost a year...
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MaddHatter @ravinmaddhatter.com · 07/09/2025
Getting back into YouTube. I was burned out for a while and also had a change in employment (my choice). If you are interested in pack making or making tnt machines on bedrock this may help youtu.be/kBHc_FSUL5U
youtu.be
Safe TNT for your Redstone projects
YouTube video by MaddHatter
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MaddHatter @ravinmaddhatter.com · 07/09/2025
So... The op is still correct.
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MaddHatter @ravinmaddhatter.com · 07/09/2025
One thing to remember. He made the first builds then when he started making money hired people. To get to "release" he didn't do that alone..
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MaddHatter @ravinmaddhatter.com · 06/09/2025
Not a copy for Linux/Mac... I have a copy for Windows, Xbox, and android... Had to buy each of them
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MaddHatter @ravinmaddhatter.com · 06/09/2025
Shut... They would also charge for an apple or Linux version
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MaddHatter @ravinmaddhatter.com · 06/09/2025
You can run the Android version on both Linux and Mac thanks to the work on the unofficial nix launcher. Vibrant visuals doesn't work on Mac but everything works fine on my steam deck.
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MaddHatter @ravinmaddhatter.com · 05/09/2025
This will be possible with a resource pack in the 1.21.120 update need on the preview(for bedrock, on Java it has been possible for a while with optifine
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MaddHatter @ravinmaddhatter.com · 24/08/2025
Been a while since I posted. But I am excited by mcbe 1.21.110. the latest preview but very brought in biomes to stable. That means skyblock with less lag #Minecraft
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MaddHatter @ravinmaddhatter.com · 28/04/2025
Make sure you take advantage of the signal system.. effectively pub/sub. It really helps make things portable
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MaddHatter @ravinmaddhatter.com · 26/04/2025
I honestly like godots 2d support over unity's hacked 2d methods
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MaddHatter @ravinmaddhatter.com · 24/04/2025
Today my steam page for my first #godot project went live. store.steampowered.com/app/3616670/... This is a tool to make 3d printable miniatures for playing ttrpgs. If you are interested could you please wishlist? #dnd #ttrpg #pathfinder
store.steampowered.com
TTRPG Mini Maker on Steam
Make a 3d printable Table Top RPG Minifigure in minutes. Easy to use, Endless flexibility, Start making your character now!
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MaddHatter @ravinmaddhatter.com · 21/04/2025
Coming in 2085
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MaddHatter @ravinmaddhatter.com · 21/04/2025
It sounds like you are re-inventing bitmaps
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MaddHatter @ravinmaddhatter.com · 21/04/2025
8 bit unit is common for color
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MaddHatter @ravinmaddhatter.com · 19/04/2025
I think godot is much easier once you learn it, but learning resources are split between 3/4 and 4 learning tools just are not as mature as unity.... But that isn't a forever problem
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MaddHatter @ravinmaddhatter.com · 19/04/2025
I hate Internet infrastructure stuff... After a week of debugging and changing things. I finally have a working set of DNS entries to make email work... Now that I know all the things I screwed up it makes sense... But I hate that stuff
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MaddHatter @ravinmaddhatter.com · 18/04/2025
Okay that was cool
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MaddHatter @ravinmaddhatter.com · 18/04/2025
Yup that was my second set of advice! We are aligned I just forked into 2 comments to prevent confusion
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MaddHatter @ravinmaddhatter.com · 18/04/2025
Yeah. The godot stuff is coming along. The install license fiasco broke trust in unity for me... And for a lot of other people. The fact you could get rug pulled like that is a huge deal breaker
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MaddHatter @ravinmaddhatter.com · 18/04/2025
Ooh. Also compiling with paths is bad
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MaddHatter @ravinmaddhatter.com · 18/04/2025
Why use json saving vs the native node save method. Just curious
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MaddHatter @ravinmaddhatter.com · 18/04/2025
If you are building a game with a small to medium complexity. It is the best solution imo. If you are building a 2d game it is straight up better then unity. If you are building a game where you need 1000 sprites in screen... Unity will be marginally better
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MaddHatter @ravinmaddhatter.com · 18/04/2025
No problem. Found you through the godot feed
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MaddHatter @ravinmaddhatter.com · 18/04/2025
Depending on what you are making... Honestly godot may be better than unity
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MaddHatter @ravinmaddhatter.com · 17/04/2025
Godot is also free and flexible. Godot 4 has been a major benefactor from the unity licensing bs about a year ago
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MaddHatter @ravinmaddhatter.com · 17/04/2025
There are several options... Exporting a variable then selecting it in the UI is the easiest one
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MaddHatter @ravinmaddhatter.com · 17/04/2025
Export var dropNode Then in the ui for the character node set the exported item to the node you want to drop from... Then you can get the location. This allows you to change the node tree without updating code
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MaddHatter @ravinmaddhatter.com · 17/04/2025
Use exports rather than loading the path
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MaddHatter @ravinmaddhatter.com · 17/04/2025
For instance make an emit event from a "gun" or base object at the location you want these interactions to occur then emit an event the object is connected to then make the object spawn the entity for you... No lookups needed...
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MaddHatter @ravinmaddhatter.com · 17/04/2025
Put an attach point and use signals?
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MaddHatter @ravinmaddhatter.com · 17/04/2025
Remapping keys can be done in code like this forum.godotengine.org/t/how-to-spe...
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MaddHatter @ravinmaddhatter.com · 17/04/2025
I am really close to putting together a make human based (blender plug-in) ttrpg Minifigures Creator for godot that will be published on steam
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MaddHatter @ravinmaddhatter.com · 17/04/2025
There is a project in godot specifically for making characters. Humanizer will give you an extreme level of customization. But it is generally high polygon count godotengine.org/asset-librar...
godotengine.org
Humanizer - Godot Asset Library
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MaddHatter @ravinmaddhatter.com · 17/04/2025
I would be very careful with those textures...
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MaddHatter @ravinmaddhatter.com · 16/04/2025
If you are developing in godot. And you are making 3d humanoid characters I can't recommend this tool by NitroxNova enough. godotengine.org/asset-librar... You can make anything from a withered horse headed mummy to a buff weight lifting pregnant man any anything in-between. I love it
godotengine.org
Humanizer - Godot Asset Library
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MaddHatter @ravinmaddhatter.com · 16/04/2025
Look up the humanizer project
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MaddHatter @ravinmaddhatter.com · 14/04/2025
To be fair. Unity and unreal have both had bigger breaking changes
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MaddHatter @ravinmaddhatter.com · 14/04/2025
But 4 has been out for 2 years. So really isn't that crazy quick
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MaddHatter @ravinmaddhatter.com · 14/04/2025
I mean between 4.3 and 4.4 they made making "baked meshes from skeleton poses" for statues or paintings or other things a literal 1 liner
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MaddHatter @ravinmaddhatter.com · 14/04/2025
Godot is good for most games right now. It isn't as good for photo realism. But it is dang good
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MaddHatter @ravinmaddhatter.com · 14/04/2025
You can do console games with godot... Right now there are companies that will do the compiling for you... Legally they can't do it directly and open source... But you can build them
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MaddHatter @ravinmaddhatter.com · 14/04/2025
You can stick on old versions with godot
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MaddHatter @ravinmaddhatter.com · 14/04/2025
Godot.. the mit license can't be beat and the engine is so quick and easy to prototype with. I used to look at things in unity.. but after the bait and switch that occurred with the "install fee" I am not going to work with a company who acted like that in the past... It is dead to me.
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