MaddHatter @ravinmaddhatter.com · 14/09/2025Here is the secret, they are both a buggy mess... Use redstone dust on Java... Or try and find a passive mob after day one on the server... The bugs are just different 000
MaddHatter @ravinmaddhatter.com · 11/09/2025I think the idea of an end is silly. Why does it need an end? 100
MaddHatter @ravinmaddhatter.com · 11/09/2025Elder gardia ->Dragon -> wither -> Warden Unique craftable end 100
MaddHatter @ravinmaddhatter.com · 09/09/2025The goal of that is to get people to play bedrock when they buy Java because marketplace pays for developing Minecraft. But that is a theory 110
MaddHatter @ravinmaddhatter.com · 07/09/2025Getting back into YouTube. I was burned out for a while and also had a change in employment (my choice). If you are interested in pack making or making tnt machines on bedrock this may help youtu.be/kBHc_FSUL5Uyoutu.beSafe TNT for your Redstone projectsYouTube video by MaddHatter 010
MaddHatter @ravinmaddhatter.com · 07/09/2025One thing to remember. He made the first builds then when he started making money hired people. To get to "release" he didn't do that alone.. 110
MaddHatter @ravinmaddhatter.com · 06/09/2025Not a copy for Linux/Mac... I have a copy for Windows, Xbox, and android... Had to buy each of them 110
MaddHatter @ravinmaddhatter.com · 06/09/2025Shut... They would also charge for an apple or Linux version 110
MaddHatter @ravinmaddhatter.com · 06/09/2025You can run the Android version on both Linux and Mac thanks to the work on the unofficial nix launcher. Vibrant visuals doesn't work on Mac but everything works fine on my steam deck. 210
MaddHatter @ravinmaddhatter.com · 05/09/2025This will be possible with a resource pack in the 1.21.120 update need on the preview(for bedrock, on Java it has been possible for a while with optifine 000
MaddHatter @ravinmaddhatter.com · 24/08/2025Been a while since I posted. But I am excited by mcbe 1.21.110. the latest preview but very brought in biomes to stable. That means skyblock with less lag #Minecraft 010
MaddHatter @ravinmaddhatter.com · 28/04/2025Make sure you take advantage of the signal system.. effectively pub/sub. It really helps make things portable 010
MaddHatter @ravinmaddhatter.com · 26/04/2025I honestly like godots 2d support over unity's hacked 2d methods 150
MaddHatter @ravinmaddhatter.com · 24/04/2025Today my steam page for my first #godot project went live. store.steampowered.com/app/3616670/... This is a tool to make 3d printable miniatures for playing ttrpgs. If you are interested could you please wishlist? #dnd #ttrpg #pathfinderstore.steampowered.comTTRPG Mini Maker on SteamMake a 3d printable Table Top RPG Minifigure in minutes. Easy to use, Endless flexibility, Start making your character now! 060
MaddHatter @ravinmaddhatter.com · 19/04/2025I think godot is much easier once you learn it, but learning resources are split between 3/4 and 4 learning tools just are not as mature as unity.... But that isn't a forever problem 010
MaddHatter @ravinmaddhatter.com · 19/04/2025I hate Internet infrastructure stuff... After a week of debugging and changing things. I finally have a working set of DNS entries to make email work... Now that I know all the things I screwed up it makes sense... But I hate that stuff 010
MaddHatter @ravinmaddhatter.com · 18/04/2025Yup that was my second set of advice! We are aligned I just forked into 2 comments to prevent confusion 110
MaddHatter @ravinmaddhatter.com · 18/04/2025Yeah. The godot stuff is coming along. The install license fiasco broke trust in unity for me... And for a lot of other people. The fact you could get rug pulled like that is a huge deal breaker 020
MaddHatter @ravinmaddhatter.com · 18/04/2025Why use json saving vs the native node save method. Just curious 110
MaddHatter @ravinmaddhatter.com · 18/04/2025If you are building a game with a small to medium complexity. It is the best solution imo. If you are building a 2d game it is straight up better then unity. If you are building a game where you need 1000 sprites in screen... Unity will be marginally better 110
MaddHatter @ravinmaddhatter.com · 18/04/2025Depending on what you are making... Honestly godot may be better than unity 100
MaddHatter @ravinmaddhatter.com · 17/04/2025Godot is also free and flexible. Godot 4 has been a major benefactor from the unity licensing bs about a year ago 020
MaddHatter @ravinmaddhatter.com · 17/04/2025There are several options... Exporting a variable then selecting it in the UI is the easiest one 130
MaddHatter @ravinmaddhatter.com · 17/04/2025Export var dropNode Then in the ui for the character node set the exported item to the node you want to drop from... Then you can get the location. This allows you to change the node tree without updating code 110
MaddHatter @ravinmaddhatter.com · 17/04/2025For instance make an emit event from a "gun" or base object at the location you want these interactions to occur then emit an event the object is connected to then make the object spawn the entity for you... No lookups needed... 000
MaddHatter @ravinmaddhatter.com · 17/04/2025Remapping keys can be done in code like this forum.godotengine.org/t/how-to-spe... 000
MaddHatter @ravinmaddhatter.com · 17/04/2025I am really close to putting together a make human based (blender plug-in) ttrpg Minifigures Creator for godot that will be published on steam 000
MaddHatter @ravinmaddhatter.com · 17/04/2025There is a project in godot specifically for making characters. Humanizer will give you an extreme level of customization. But it is generally high polygon count godotengine.org/asset-librar...godotengine.orgHumanizer - Godot Asset Library 110
MaddHatter @ravinmaddhatter.com · 16/04/2025If you are developing in godot. And you are making 3d humanoid characters I can't recommend this tool by NitroxNova enough. godotengine.org/asset-librar... You can make anything from a withered horse headed mummy to a buff weight lifting pregnant man any anything in-between. I love itgodotengine.orgHumanizer - Godot Asset Library 030
MaddHatter @ravinmaddhatter.com · 14/04/2025To be fair. Unity and unreal have both had bigger breaking changes 000
MaddHatter @ravinmaddhatter.com · 14/04/2025But 4 has been out for 2 years. So really isn't that crazy quick 000
MaddHatter @ravinmaddhatter.com · 14/04/2025I mean between 4.3 and 4.4 they made making "baked meshes from skeleton poses" for statues or paintings or other things a literal 1 liner 100
MaddHatter @ravinmaddhatter.com · 14/04/2025Godot is good for most games right now. It isn't as good for photo realism. But it is dang good 000
MaddHatter @ravinmaddhatter.com · 14/04/2025You can do console games with godot... Right now there are companies that will do the compiling for you... Legally they can't do it directly and open source... But you can build them 030
MaddHatter @ravinmaddhatter.com · 14/04/2025Godot.. the mit license can't be beat and the engine is so quick and easy to prototype with. I used to look at things in unity.. but after the bait and switch that occurred with the "install fee" I am not going to work with a company who acted like that in the past... It is dead to me. 000