RaVenus @ravenus.bsky.social · 29/08/2026Using 3 point proximity to drive a vornoi texture.. #b3d 010
RaVenus @ravenus.bsky.social · 08/05/2026Found a newish geonode Ytuber 'Kurs' who did a tute on this. Look 'em up, he has less than 800 subs. #blender3d #b3d #geometrynodes 140
RaVenus @ravenus.bsky.social · 30/04/2026This setup works for fibonacci spacing. Where it's labled phylo spacing. You could just plug the index node straight into the sin/cos nodes and it'll just space it according to idx. I don't remember where I got this frm. There's a couple of ways of doing it. 220
RaVenus @ravenus.bsky.social · 19/03/2026It's a himdiggity peddle of nettles.. #b3d #geometrynodes 041
RaVenus @ravenus.bsky.social · 16/02/2026In geonodes you need to select material for shader. I carry the image's proper uv and colors for the shader to use instead of it's normal coordinate node. 010
RaVenus @ravenus.bsky.social · 16/02/2026I was just playing w/ animating the uv coords to get this fx. I'll put the nodes below.. 210
RaVenus @ravenus.bsky.social · 16/02/2026This is 1 way to create curves from an image. The image is basically converted to b/w. I also scaled the height of the curves, which you can't tell from this pic, but black is 0 height, white is max height of Z. So you can make 2d into 3d. 110
RaVenus @ravenus.bsky.social · 14/02/2026Playtime.. No loop, but has sound.. #b3d #geometrynodes #LMMS 050
RaVenus @ravenus.bsky.social · 11/02/2026Sound on! It's been a bit.. Audio reactives are kind of glitchy to produce. But here's another.. #b3d #geometrynodes #LMMS 070
RaVenus @ravenus.bsky.social · 26/01/2026Every reactive vis I've rendered has like a skip towards the end. Hopefully this one works. Same beat as last. Sound on.. #b3d #geometrynodes #lmms 050
RaVenus @ravenus.bsky.social · 26/01/2026Sound on.. A little over a week making beats in LMMS and blender reactive nodes. I need more practice w/ both.. #b3d #geometrynodes #lmms 020
RaVenus @ravenus.bsky.social · 23/01/2026Sound on! Still tweaking audio vis. Def not capturing all the sound ranges I want yet.. #b3d #geometrynodes #lmms 050
RaVenus @ravenus.bsky.social · 21/01/2026Sound on.. Working on making a beat and vis everyday or so. #b3d #geometrynodes #lmms 080
RaVenus @ravenus.bsky.social · 20/01/2026Sound on.. I used an easy way of audio in geonodes but it killed volume, so I had to re-render the audio back in.. hehe.. La vida loca.. #b3d #geometrynodes 040
RaVenus @ravenus.bsky.social · 18/01/2026Old render with a beat I just made in LMMS daw.. Sound on. #b3d #geometrynodes #lmms 040
RaVenus @ravenus.bsky.social · 15/01/2026I just opened up LMMS and just knew how to put things together outta nowhere. So I got Koala Sampler to confuse myself again.. =]] #b3d #geometrynodes 020
RaVenus @ravenus.bsky.social · 13/01/2026You are absolutely correct. Just this second I found my mistake with your setup. I put the geo from the dup elements into the sample idx instead of from mesh to points. My bad. It does indeed iterate properly. Sorry about that. 020
RaVenus @ravenus.bsky.social · 13/01/2026Nodes in comments @ilirbeqiri.bsky.social for setup I use to iterate index 120
Reposted by RaVenusIlir Beqiri @ilirbeqiri.bsky.social · 12/01/2026This method of create a plexus effect had been hidden in plain sight for years. We’ve all been doing it wrong. Sorry @entagma. This is the shortest and most efficient way to build it in #b3d using #geometrynodes.😉 youtu.be/JJ3WzvRICSE?... 172
RaVenus @ravenus.bsky.social · 12/01/2026Lol.. It's so funny that it took years for someone to come up with this simple setup. Thank you! 2 nodes replaced the 10-20 nodes I was using to do a real plexus.. 🙏 020
RaVenus @ravenus.bsky.social · 09/01/2026It doesn't hv to be fibonacci angle. Just change the angle to get a few diff patterns.. #b3d #GeometryNodes 020
Reposted by RaVenusof Nodes and Noodles @nodesandnoodles.bsky.social · 09/01/2026After quite the wait... I have posted the PBR Mixer update to v2.4. Get it from; Superhive superhivemarket.com/products/pbr... Gumroad nodesandnoodles.gumroad.com/l/pbrmixer The upgrade is free if you already own PBR Mixer! #b3d #blender #blender3d #blendercommunity 051
RaVenus @ravenus.bsky.social · 08/01/2026Rotation station of probabilities that the U.S. is a Banana Republic.. #b3d #GeometryNodes 030
RaVenus @ravenus.bsky.social · 06/01/2026It's a lot to break dwn but most nodes are for creating the walk. An index modulation to mv every other pnt of spline on x-axis. Also used to mv those pnts on the y-axis in the walk cycle nodes. Happy noodling.. #b3d #GeometryNodes 050
RaVenus @ravenus.bsky.social · 06/01/2026Crawler setup w/ nodes / no sim or trim curves.. Noodles below. #b3d #GeometryNodes 260
RaVenus @ravenus.bsky.social · 06/01/2026Using a texture looping setup to scale instances of cubes. Set the map range 'frm Max' to the frame count. The shader bloom is flipping ramp on ambient occlusion to emission in princ. bsdf.. #b3d #GeometryNodes 020
RaVenus @ravenus.bsky.social · 03/01/2026Some renders frm 2yrs ago. This Jan. makes 4 yrs of noodling in #GeometryNodes. They're wasn't even the scene time node when I started.. lol.. It's come a long way! #b3d 020
RaVenus @ravenus.bsky.social · 30/12/2025Celestialmaze's 5.0 repeat zone shader where I added the ramp for white mtm tops & added it in.. lol. #b3d #shader #blender3d 030
RaVenus @ravenus.bsky.social · 30/12/2025A shader by @cmzw.bsky.social who is amzg. I just added the white mtn tops.. Noodles below. #b3d #shader #blender 140
RaVenus @ravenus.bsky.social · 29/12/2025A more practical ex. of a procedurally modeled mailbox using same techniques as last post. #b3d #GeometryNodes 030
RaVenus @ravenus.bsky.social · 29/12/2025Extruded cube scaled top. Inset/ext of sides. 2 split/setpos selected by top or side. Moving them out/in by normal. Same driver to rotate orig tops centered by accum-field nodes & normal axis. Finish w/ extruding mvg islands.. #b3d #GeometryNodes 020
RaVenus @ravenus.bsky.social · 29/12/2025I made this as an example of a lot of diff uses. Nodes below.. #b3d #GeometryNodes 130
RaVenus @ravenus.bsky.social · 27/12/2025A wip that isn't dialed in yet, but sharing is caring.. #b3d #GeometryNodes 090
RaVenus @ravenus.bsky.social · 26/12/2025Using a point proximity to isolate how much of circles is bent outward. It includes nodes to move 1+ points in a circle to mv proximity fx around. A driver on the duplicate idx to give it a radiating fx. A lot of diff ways to change it. #b3d #GeometryNodes 010
RaVenus @ravenus.bsky.social · 26/12/2025Many diff ways to produce cool fx w/ this.. Noodles below. #b3d #GeometryNodes 110