Sign in

RaVenus

@ravenus.bsky.social
58 followers 57 following 279 posts

Blender3D, Astro, Tokki, Beats, 💎

PostsRepliesMedia
RaVenus @ravenus.bsky.social · 29/08/2026
Using 3 point proximity to drive a vornoi texture.. #b3d
010
RaVenus @ravenus.bsky.social · 14/08/2026
It's been a while .. #b3d
021
RaVenus @ravenus.bsky.social · 08/05/2026
Power up! #GeometryNodes #b3d
060
RaVenus @ravenus.bsky.social · 08/05/2026
Found a newish geonode Ytuber 'Kurs' who did a tute on this. Look 'em up, he has less than 800 subs. #blender3d #b3d #geometrynodes
140
RaVenus @ravenus.bsky.social · 30/04/2026
Just add these 2 nodes and plug it into Z..
110
RaVenus @ravenus.bsky.social · 30/04/2026
Animating point count w/ scene time.
110
RaVenus @ravenus.bsky.social · 30/04/2026
This setup works for fibonacci spacing. Where it's labled phylo spacing. You could just plug the index node straight into the sin/cos nodes and it'll just space it according to idx. I don't remember where I got this frm. There's a couple of ways of doing it.
220
RaVenus @ravenus.bsky.social · 19/03/2026
It's a himdiggity peddle of nettles.. #b3d #geometrynodes
041
RaVenus @ravenus.bsky.social · 16/02/2026
In geonodes you need to select material for shader. I carry the image's proper uv and colors for the shader to use instead of it's normal coordinate node.
010
RaVenus @ravenus.bsky.social · 16/02/2026
I was just playing w/ animating the uv coords to get this fx. I'll put the nodes below..
210
RaVenus @ravenus.bsky.social · 16/02/2026
This is 1 way to create curves from an image. The image is basically converted to b/w. I also scaled the height of the curves, which you can't tell from this pic, but black is 0 height, white is max height of Z. So you can make 2d into 3d.
110
RaVenus @ravenus.bsky.social · 14/02/2026
Playtime.. No loop, but has sound.. #b3d #geometrynodes #LMMS
050
RaVenus @ravenus.bsky.social · 11/02/2026
Sound on! It's been a bit.. Audio reactives are kind of glitchy to produce. But here's another.. #b3d #geometrynodes #LMMS
070
RaVenus @ravenus.bsky.social · 26/01/2026
Every reactive vis I've rendered has like a skip towards the end. Hopefully this one works. Same beat as last. Sound on.. #b3d #geometrynodes #lmms
050
RaVenus @ravenus.bsky.social · 26/01/2026
Sound on.. A little over a week making beats in LMMS and blender reactive nodes. I need more practice w/ both.. #b3d #geometrynodes #lmms
020
RaVenus @ravenus.bsky.social · 23/01/2026
Sound on! Still tweaking audio vis. Def not capturing all the sound ranges I want yet.. #b3d #geometrynodes #lmms
050
RaVenus @ravenus.bsky.social · 21/01/2026
Sound on.. Working on making a beat and vis everyday or so. #b3d #geometrynodes #lmms
080
RaVenus @ravenus.bsky.social · 21/01/2026
That is so good! 🔥👍
110
RaVenus @ravenus.bsky.social · 20/01/2026
Sound on.. I used an easy way of audio in geonodes but it killed volume, so I had to re-render the audio back in.. hehe.. La vida loca.. #b3d #geometrynodes
040
RaVenus @ravenus.bsky.social · 18/01/2026
Old render with a beat I just made in LMMS daw.. Sound on. #b3d #geometrynodes #lmms
040
RaVenus @ravenus.bsky.social · 15/01/2026
I just opened up LMMS and just knew how to put things together outta nowhere. So I got Koala Sampler to confuse myself again.. =]] #b3d #geometrynodes
020
RaVenus @ravenus.bsky.social · 13/01/2026
You are absolutely correct. Just this second I found my mistake with your setup. I put the geo from the dup elements into the sample idx instead of from mesh to points. My bad. It does indeed iterate properly. Sorry about that.
020
RaVenus @ravenus.bsky.social · 13/01/2026
Nodes in comments @ilirbeqiri.bsky.social for setup I use to iterate index
120
Reposted by RaVenus
Ilir Beqiri @ilirbeqiri.bsky.social · 12/01/2026
This method of create a plexus effect had been hidden in plain sight for years. We’ve all been doing it wrong. Sorry @entagma. This is the shortest and most efficient way to build it in #b3d using #geometrynodes.😉 youtu.be/JJ3WzvRICSE?...
172
RaVenus @ravenus.bsky.social · 12/01/2026
Lol.. It's so funny that it took years for someone to come up with this simple setup. Thank you! 2 nodes replaced the 10-20 nodes I was using to do a real plexus.. 🙏
020
RaVenus @ravenus.bsky.social · 10/01/2026
sound up.. as above and below..
110
RaVenus @ravenus.bsky.social · 09/01/2026
It doesn't hv to be fibonacci angle. Just change the angle to get a few diff patterns.. #b3d #GeometryNodes
020
RaVenus @ravenus.bsky.social · 09/01/2026
Fibonacci.. Noodles below. #b3d #GeometryNodes
270
Reposted by RaVenus
of Nodes and Noodles @nodesandnoodles.bsky.social · 09/01/2026
After quite the wait... I have posted the PBR Mixer update to v2.4. Get it from; Superhive superhivemarket.com/products/pbr... Gumroad nodesandnoodles.gumroad.com/l/pbrmixer The upgrade is free if you already own PBR Mixer! #b3d #blender #blender3d #blendercommunity
051
RaVenus @ravenus.bsky.social · 08/01/2026
Rotation station of probabilities that the U.S. is a Banana Republic.. #b3d #GeometryNodes
030
RaVenus @ravenus.bsky.social · 07/01/2026
It's the little things.. =]]
110
RaVenus @ravenus.bsky.social · 06/01/2026
It's a lot to break dwn but most nodes are for creating the walk. An index modulation to mv every other pnt of spline on x-axis. Also used to mv those pnts on the y-axis in the walk cycle nodes. Happy noodling.. #b3d #GeometryNodes
050
RaVenus @ravenus.bsky.social · 06/01/2026
Crawler setup w/ nodes / no sim or trim curves.. Noodles below. #b3d #GeometryNodes
260
RaVenus @ravenus.bsky.social · 06/01/2026
Using a texture looping setup to scale instances of cubes. Set the map range 'frm Max' to the frame count. The shader bloom is flipping ramp on ambient occlusion to emission in princ. bsdf.. #b3d #GeometryNodes
020
RaVenus @ravenus.bsky.social · 06/01/2026
Cube '26. Noodles below.. #b3d #GeometryNodes
220
RaVenus @ravenus.bsky.social · 03/01/2026
Some renders frm 2yrs ago. This Jan. makes 4 yrs of noodling in #GeometryNodes. They're wasn't even the scene time node when I started.. lol.. It's come a long way! #b3d
020
RaVenus @ravenus.bsky.social · 31/12/2025
Happy new year!! Powerpillar.. #b3d #GeometryNodes
050
RaVenus @ravenus.bsky.social · 31/12/2025
Pinker popper hoppers.. #b3d #GeometryNodes
020
RaVenus @ravenus.bsky.social · 30/12/2025
Celestialmaze's 5.0 repeat zone shader where I added the ramp for white mtm tops & added it in.. lol. #b3d #shader #blender3d
030
RaVenus @ravenus.bsky.social · 30/12/2025
A shader by ‪‪@cmzw.bsky.social‬ who is amzg. I just added the white mtn tops.. Noodles below. #b3d #shader #blender
140
RaVenus @ravenus.bsky.social · 30/12/2025
On that mesh island thing.. #b3d #GeometryNodes
050
RaVenus @ravenus.bsky.social · 29/12/2025
A more practical ex. of a procedurally modeled mailbox using same techniques as last post. #b3d #GeometryNodes
030
RaVenus @ravenus.bsky.social · 29/12/2025
Extruded cube scaled top. Inset/ext of sides. 2 split/setpos selected by top or side. Moving them out/in by normal. Same driver to rotate orig tops centered by accum-field nodes & normal axis. Finish w/ extruding mvg islands.. #b3d #GeometryNodes
020
RaVenus @ravenus.bsky.social · 29/12/2025
I made this as an example of a lot of diff uses. Nodes below.. #b3d #GeometryNodes
130
RaVenus @ravenus.bsky.social · 29/12/2025
Procedural pyramid w/ some wave.. #b3d #GeometryNodes
030
RaVenus @ravenus.bsky.social · 27/12/2025
A wip that isn't dialed in yet, but sharing is caring.. #b3d #GeometryNodes
090
RaVenus @ravenus.bsky.social · 26/12/2025
Inner tris.. #b3d #GeometryNodes
020
RaVenus @ravenus.bsky.social · 26/12/2025
Using a point proximity to isolate how much of circles is bent outward. It includes nodes to move 1+ points in a circle to mv proximity fx around. A driver on the duplicate idx to give it a radiating fx. A lot of diff ways to change it. #b3d #GeometryNodes
010
RaVenus @ravenus.bsky.social · 26/12/2025
Many diff ways to produce cool fx w/ this.. Noodles below. #b3d #GeometryNodes
110
RaVenus @ravenus.bsky.social · 26/12/2025
@samlaleo.bsky.social Hi Sam!!!
110