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Rats with Wings

@rats-with-wings.bsky.social
52 followers 3 following 38 posts

We’re a tiny game studio making ESCAPE VELOCITY, an explosive First-Person Puzzler! Website: rats-with-wings.com

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Rats with Wings @rats-with-wings.bsky.social · 08/01/2026
Kickstarter update! And a buncha gifs and more progress and www.kickstarter.com/projects/rat...
kickstarter.com
Update 3: Happy New Year! We're 75% of the way to a complete game! Here's a progress report: · ESCAPE VELOCITY: An Explosive First-Person Puzzler!
Hard to believe it's been 6 months since the Kickstarter ended. Again, thank you all for backing our game. Here's an update on what we've been doing and what we still have yet to do!Cel Shading!A lot'...
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Rats with Wings @rats-with-wings.bsky.social · 18/12/2025
Fun fact: Escape Velocity was also blocked out in lego! It's extremely useful for anything where line of sight matters (sorry about the cat hair)
A grey lego baseplate with bricks on top making a level. There's paper annotations indicating various features. See alt text 1see alt text 1. 
missing a higher-rez version of this one for some reason. There's also a dark maul minifigure standing in as a prop for the level
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Rats with Wings @rats-with-wings.bsky.social · 16/10/2025
Heya! Been working on game stuff when I'm not struggling to get my medication. Anyhow, here's what I'm working on now! It's that purpleish wedge in the bottom center of the map. It's kinda the companion cube for our game. I also built a ziggurat to test it out on
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Rats with Wings @rats-with-wings.bsky.social · 18/09/2025
we're adding sprinting and zooming in to the game this week! no pictures because it's still a heavy work in progress
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Rats with Wings @rats-with-wings.bsky.social · 12/09/2025
Update 4! "Docks" update. Grab mechanics are improved, Purple is in, saves are invisibly different. Patch notes are on Escape Velocity's Steam page: store.steampowered.com/app/3210690/...
store.steampowered.com
Escape Velocity on Steam
An explosive first-person puzzler!
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Rats with Wings @rats-with-wings.bsky.social · 04/09/2025
do you like launches? today we got launches #gamedev #EscapeVelocity #indie
beneath a night sky lit by a purple aurora, a ton of cannons point at eachother via laser lines and go just about everywhere. the level itself is a ton of greybox plinths on a lake, with mountains visible in the distance
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Rats with Wings @rats-with-wings.bsky.social · 25/08/2025
Working on something new: making the bomb better visually match how it's responding to the bomb-rope. Normally (orange mode) the bomb explodes. If it lands near a bomb-rope, it acts different: it doesn't explode. Instead, it starts a chain reaction in the bomb-rope. Here's how that looks: (WIP)
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Rats with Wings @rats-with-wings.bsky.social · 22/08/2025
KICKSTARTER BACKERS AT THE $100 TIER: CHECK YOUR EMAIL! There's a survey to fill for me to design posters off of
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Rats with Wings @rats-with-wings.bsky.social · 22/08/2025
If you have Escape Velocity installed, you may have noticed it had an update yesterday! On the steam page (and on @itzu.bsky.social) I also posted some patch notes: steamcommunity.com/app/3210690/... Anyhow, there's more behind the scenes than just what's in the notes! Let's talk about Wasteland.
steamcommunity.com
Update 3: "Wasteland" update! :: Escape Velocity General Discussions
Been working on the "wasteland" maps this week so that's what I've called it, even though the wasteland maps aren't in this build...anyhow. Some quality-of-life stuff changed while making new maps for...
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Rats with Wings @rats-with-wings.bsky.social · 11/06/2025
Want a puzzle game like Portal and Talos Principle, with the aesthetics of Halo? Check out our Kickstarter! www.kickstarter.com/projects/rat... #demo #puzzle #gamedev #indie #kickstarter
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Rats with Wings @rats-with-wings.bsky.social · 19/05/2025
Finally, we have capsule art, thanks to the wonderful @foxfaer.com !! They did great work making Gerund (the ant) look great and also really selling the environment! #gamedev #steamnextfest #capsuleart #indiedev #capsuleart
Capsule art for the video game Escape Velocity (2025). Art by Foxfaer. Beneath a night sky lit by the aurora, an ant lands in a broken alien building, underlit by something green. To the left is the logo "Escape Velocity". Visible peeking over the edge of the hole in the roof of the building is a strange catapult contraption and an enormous moon. There are some trophies in a tube in the shadows on the left.
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Rats with Wings @rats-with-wings.bsky.social · 19/05/2025
Made some posters to decorate walls in Escape Velocity! Also because testing feedback indicated we needed to "Ant it up". They look flat because there's a generic "poster multi" in their material that applies folds, wear, and stains ingame (the third image is that "multi")
Stark black and white poster based on a notorious one by a chemical safety company. Text is as follows:

"Itzu never wore his safety goggles. 
Now he doesn't need them."
Image is an ant with a cane and glasses, indicating blindness.
On the bottom is the logo for Volatile Solutions, the fictional company at the center of Escape Velocity's setting and plot. A slogan is attached: "Safety is our secret ingredient"A slightly more colorful poster. 
"Your starter is your friend!"
There is an ant hugging a weird purple gun. A little red heart between them. This gun is the starter mentioned in the poster text. Below it is a Volatile Solutions logo with a slogan: "Trust is our secret ingredient".Multipurpose map for the ant posters. Like a lot of multis, each color channel does a different thing. R is a "roughness" map. G is a "diffuse" black-and-white color map that's re-tinted in-engine. B is a heightmap. The alpha is used for transparency. Wham. Lots of detail in a single texture. an ingame look at the posters
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Rats with Wings @rats-with-wings.bsky.social · 12/02/2025
Working on UI stuff this week! It's a HUGE difference. here's a WIP of a few menus, with before/after shots.
A menu from before the UI changes this week-- notice that it still says "Moonshot" since I made this menu before the announcement and name change. It's a terrible menu but I do miss the little animated burning effect on the blueprint's bottom edgeThe current version of the Escape Velocity main menu! A lot more professional looking and more accurate to the game. Also an excuse to show off my favorite effect in the game, the aurora I coded. Old options menu. The only option is "invert y axis" because one of our testers plays inverted and a ui option is a lot cleaner than adjusting the code every time they came over to testnew options menu! It still has some quirks I need to iron out, but it looks pretty at least.
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Rats with Wings @rats-with-wings.bsky.social · 23/01/2025
hm. that's...not right. #gamedev #turningandturning
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Rats with Wings @rats-with-wings.bsky.social · 21/01/2025
Spent last week replacing the kinda awkward arrow arrays with a single laser-like arc. The results look neat! Also a lot cleaner for building levels and puzzles.
A level from Escape Velocity. Lasers shoot from the cannons to show where they aim. This isn't how it'll be in-game-- each laser only shows up when the cannon is triggered-- but for building levels it helps a lot to show where things will go.
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Rats with Wings @rats-with-wings.bsky.social · 10/01/2025
I don't often take pics of the greyboxing for levels since, y'know, it's supposed to be replaced later. But for this last round of maps I figured I'd take at least one before/after shot. Here's level...11? I think? of the tutorial-- Shooting Gallery. #gamedev #indiegamedev #escapeVelocity #antGame
Before image. The walls, floor, and ceiling are the same shader-- I made a greyboxing material that contextually labels itself as what it is (floor, etc.) 

Lights float arbitrarily in the room, the critical geometry (rocks in lifts) is occluded by the lift shader, and the floor is gloop. Also the orb is green because for a while I thought green would be a good idea.The beta room. Everything that was 400x400x10 blocks has been replaced by appropriate geometry, from the floors to the delivery chute to the retaining walls. 

The lift shader has been adjusted to show the rocks in the lift better, since they're the actual important part of this puzzle.
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Rats with Wings @rats-with-wings.bsky.social · 25/10/2024
sometimes gamedev just looks plain bad. building a laser pointer and just had to admire how "work in progress" this looks. I love how test maps look and now I see how they end up like they do...
In the top left corner: "LIGHTING NEEDS TO BE REBUILT // REFLECTION CAPTURES NEED TO BE REBUILT"
in the bottom right corner: A gun with an untextured cylinder precariously balanced on the top
in the scene: A floor texture with the word "FLOOR" on it, with 1m increments marked on it
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Rats with Wings @rats-with-wings.bsky.social · 15/10/2024
let's try that again. Our first sketch for an Escape Velocity game icon was a little...dated. The current one fits much better in the steam library, even if it's a bit less colorful
two takes on escape velocity's game icon. One is pixel art of an ant. The other is simply an ant in profile.
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Rats with Wings @rats-with-wings.bsky.social · 15/10/2024
this didn't make the cut for a game icon but it'd be great for a mid-90's downport
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Rats with Wings @rats-with-wings.bsky.social · 30/09/2024
Escape Velocity, as it currently exists, is split into 4 map files. This represents the tutorial/demo levels-- after the demo is out, I'll be building the next several levels to represent the rest of the game. As of today I'm finally working on polishing up the 4th map file! yay
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Rats with Wings @rats-with-wings.bsky.social · 18/09/2024
Since Bluesky now has video: Announcing Escape Velocity! An explosive first-person puzzler about blasting your way out of a bad situation. Coming mid-2025. Wishlist it today! store.steampowered.com/app/3210690/... #gamedev
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Rats with Wings @rats-with-wings.bsky.social · 16/09/2024
fun fact: the temporary model for our auto-cannon was the beam tower from halo 1. it works real well as a giant tech cannon The current model is much simpler, but fits in the setting and physically into places a lot better. Plus I won't be sued over it
An unlit scene featuring a cannon that looks an awful lot like the beam towers of Halo. This was the temporary asset before I modeled my own.Auto-cannon that, while not as pretty, gets its function across a lot clearer. It looks like a trackball set in a round treaded base. Arrows of energy and some air shoots out from the grilled front of it.
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Rats with Wings @rats-with-wings.bsky.social · 10/09/2024
Hi everyone! Itzu here. Gonna be sharing random trivia about the game and some WIP things that weren't ready for the announcement trailer. Hopefully it'll give you all a better understanding of what the finished product will be like updates won't be immediate, I gotta get images and stuff
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