yappy ☫ inactive account @rarit.ee · 13/08/2026it’s very funny to see people panicking over this when google pulled the literal exact same stuffing-by-association trick fifteen years ago 030
yappy ☫ inactive account @rarit.ee · 12/04/2026just in case anyone is curious about what’s been happening on bird site lately — we are being suspended for no reason whatsoever 010
yappy ☫ inactive account @rarit.ee · 04/08/2025i don’t use this boring aah site anymore btw you can always see an up-to-date list of places you can find me here rarit.ee/contact.htm but the only traditional social network i’m Really present on is, as ever, twitter see you there twitter.com/rari_teh 110
yappy ☫ inactive account @rarit.ee · 12/03/2025it has been brought to my attention that you can now post the world’s best cartoon opening on bluesky 010
yappy ☫ inactive account @rarit.ee · 15/02/2025i don’t think i’ve ever seen anyone describe current day twitter as accurately as this 130
yappy ☫ inactive account @rarit.ee · 01/02/2025this trend of tech companies changing the way they approach the world according to the region is nothing new. microsoft came under fire in the 90s for writing conflicting information across regional editions of the encarta digital encyclopedia 120
yappy ☫ inactive account @rarit.ee · 12/12/2024even though its script was translated in 2004, mm would only see a full english patch in 2022, mostly due to the slow development of the wonderswan romhacking scene. although it’s not a story-heavy game, the patch is absolutely recommended if you can’t speak japanese. tinyurl.com/rh94znet ■ 030
yappy ☫ inactive account @rarit.ee · 12/12/2024an interesting thing about the wonderswan is that it was designed to allow both screen orientations, and klonoa is actually both. some of the levels require you to rotate the console to better accommodate their more vertical design. (3/4) 130
yappy ☫ inactive account @rarit.ee · 12/12/2024it was only released on the wonderswan, a nifty little handheld that never left japan. even though it’s the predecessor to the GBA games, moonlight museum is set in the mainline continuity; a gaiden of sorts. i could say how it fits in, but it would be a huge spoiler for door to phantomile lol (2/4) 140
yappy ☫ inactive account @rarit.ee · 12/12/2024⒌風のクロノア (Kaze no Klonoa): Moonlight Museum this game isnt that obscure, but i had to do something for #klonoa’s anniversary :) moonlight museum is probably the least played klonoa game, which is a shame – it’s quite good fun, and certainly better than beach volleyball. (1/4) 121
yappy ☫ inactive account @rarit.ee · 11/12/2024crying screaming puking begging for @bsky.app to add a follow button to the top bar when im scrolling through someone’s profile like on twitter 010
yappy ☫ inactive account @rarit.ee · 21/11/2024oh god this was hard 🐸 Bulbasaur 🦕 Chikorita 🦎 Treecko 🐧 Piplup 🐍 Snivy 🦦 Chespin (close tie with 🦊 Fennekin) 🐈 Litten 🐇 Scorbunny (close tie with 🐸 Sobble) 🌿 holy fucking bingle. what?! :3 120
yappy ☫ inactive account @rarit.ee · 14/11/2024my favourite part is the avatar they chose to leave on the account 🫡 030
yappy ☫ inactive account @rarit.ee · 10/11/2024sound qube came out in 1998 for both psx and saturn, developed by assist studio media entertainment and published by human. the screenshots are from the psx version, but both versions look and play almost identically. ■ 100
yappy ☫ inactive account @rarit.ee · 10/11/2024core cubes are marked by pushing △ twice and can be removed one at a time. like in minesweeper, □ lets you visually mark cubes to keep track of things. lastly, ✕ cancels any marks. there are also powerups that appear at random when you clear cubes, but the rest can be intuitively learned. (3/4) 100
yappy ☫ inactive account @rarit.ee · 10/11/2024it sounds confusing, but there is a very handy in-game manual (sadly in japanese only). the gist of it is that the red sonar is fired from the right side and the blue one from the left. to remove cubes that aren’t core, mark more than one of the same type with △ and confirm with ○. (2/4) 100
yappy ☫ inactive account @rarit.ee · 10/11/2024⒋Sound Qube a very off-kilter game that’s basically sound-based 3D minesweeper. each stage consists of identical-looking cubes of 5 different types: red, blue, white, jammer and core. armed with a red and a blue sonar, you must find the core cubes, the only ones that respond to both sonars. (1/4) 111
yappy ☫ inactive account @rarit.ee · 08/11/2024you should snatch wiiudi.sk and use it as your @ tbh,,, 120
yappy ☫ inactive account @rarit.ee · 25/10/2024it’s not an elaborate game by any stretch, but it’s a great timekiller that holds a special place in my heart,,, palm made a good choice picking it as the z22’s pack-in. crazy daisy came out on PalmOS and windows mobile, and later got an iPhone port too. ■ (screenshots are from palm version) 100
yappy ☫ inactive account @rarit.ee · 25/10/2024⒊Crazy Daisy a mighty fun touch-based puzzle game from astraware, better known for their ports of popcap games on PDAs. it is as simple as it looks—turn daisies to match same-coloured petals and make big chains for extra points. there are three game modes, but they all largely play the same. (1/2) 111
yappy ☫ inactive account @rarit.ee · 25/10/2024tfw it already does that but only on the bluesky side 010
yappy ☫ inactive account @rarit.ee · 22/10/2024block & switch also features an edit mode, with eight slots for custom levels. released in 2002 – quite late into the psx lifespan –, it is part of selen’s super price series of budget games, costing only ¥950 at launch (as opposed to buttsubushi’s lowkey preposterous ¥3,800). ■ 100
yappy ☫ inactive account @rarit.ee · 22/10/2024if it looks familiar to you, it’s because it’s a spinoff of a game that was released in europe and australia by the dreaded phoenix games: buttsubushi. block & switch is basically a very expanded version of buttsubushi’s puzzle mode, which only had 100 levels. the main game is also quite fun. (2/3) 100
yappy ☫ inactive account @rarit.ee · 22/10/2024⒉Block & Switch a methodic puzzle game with simple rules appropriately based on blocks & switches. the goal of each level is to push the creepy humanoid keys onto the keyholes on the ground by shoving blocks and/or switches at them. it’s simple to learn, but really hard to beat all 450 levels. (1/3) 111
yappy ☫ inactive account @rarit.ee · 22/10/2024the developer, sky think system, is /less unknown/ for its later game harmful park, a really good parody shooter (and if you played that you Will get whiplash from some characters’ voices) there’s also a sequel, shingata kururin pa!, which isn’t as good imo ■ [rain leonard fanart by 佐藤エリア on pixiv] 100
yappy ☫ inactive account @rarit.ee · 22/10/2024the mechanics are intuitive enough that you can guess just by looking at a screenshot. every character has their own special block with a unique gimmick, and everything is surprisingly very well balanced—there are no bad or good characters, you just have to find who best suits your playstyle. (2/3) 100
yappy ☫ inactive account @rarit.ee · 22/10/2024⒈くるりんPA!(Kururin PA!) addictive tetrislike from the psx’s first year, later ported to the saturn with different art. framed as a world championship with a cast of Very 90s SFII-type national stereotypes (some of which didn’t age very well), the game is a mishmash of other obscure puzzle games. (1/3) 110
yappy ☫ inactive account @rarit.ee · 22/10/2024this is gonna flop but fuck it, any excuse to rave about obscure games,,, 1190
yappy ☫ inactive account @rarit.ee · 17/09/2024i wonder if user #999,999 will feel like theyre in a vintage scam 011
yappy ☫ inactive account @rarit.ee · 13/09/2024i can finally post my magnum opus on butterfly site 031