Reposted by 「ʀᴀɪɴʏ」ducc @ducc.bsky.social · 14/08/2026god forbid a man want some virtual ass in his face sometimessssss 010112
「ʀᴀɪɴʏ」 @smalldroplet.bsky.social · 08/08/2026static.klipy.comEggwuh Egg Roll ReactionALT: Eggwuh Egg Roll Reaction 020
「ʀᴀɪɴʏ」 @smalldroplet.bsky.social · 25/07/2026crate digging? you mean like you left something in the cage, puppygirl? 0172
「ʀᴀɪɴʏ」 @smalldroplet.bsky.social · 18/05/2026there are absolutely diminishing returns.. but if you have time to complain about it on social media, you have time to update documentation.. :^) 120
「ʀᴀɪɴʏ」 @smalldroplet.bsky.social · 18/05/2026im a huge noob but the only way i know to check within the editor without some custom stuff is "show generated code" on the compiled shader and see what Pass blocks it calls there is probably an easier way.. 010
「ʀᴀɪɴʏ」 @smalldroplet.bsky.social · 18/05/2026it doesn't explicitly call out grab passes, the average user likely doesn't know what "excess shader passes" means or that it's implied to include grabpass 140
「ʀᴀɪɴʏ」 @smalldroplet.bsky.social · 18/05/2026make sure you only post where 98% of your community will never see it too 130
「ʀᴀɪɴʏ」 @smalldroplet.bsky.social · 18/05/2026sounds like something that should go on a public facing performance doc 110