Reposted by RagnilRagnil @ragnil.bsky.social · 30/08/2026And of course no world building PoC is complete without boids! 011 1
Ragnil @ragnil.bsky.social · 30/08/2026And of course no world building PoC is complete without boids! 011 1
Ragnil @ragnil.bsky.social · 09/05/2026There is something magical about noise visualized by static grids! ⭐ www.instagram.com/reel/DIvTPar...instagram.comInstagramCreate an account or log in to Instagram - Share what you're into with the people who get you. 020 2
Ragnil @ragnil.bsky.social · 23/04/2026Fracturn A turn based game with "Into The Breach"-style positional manipulation gameplay, but with branching turn timelines and a fantasy setting. #indiegame 012 2
Ragnil @ragnil.bsky.social · 15/04/2026Woking on some Into the Breach style tactical gameplay. #indiegamedev 051 5
Ragnil @ragnil.bsky.social · 06/04/2026Overworld PoC. Noise traversal on stacked grids. #indiegamedev 081 8
Ragnil @ragnil.bsky.social · 16/09/2025Not yet. But it could be. Considering making a PoC for touch devices. 100 1
Reposted by RagnilBjörn Ottosson - making Island Architect @bottosson.bsky.social · 20/05/2025It's finally time to announce my game: Island Architect! Sculpt seaside towns in Island Architect, a relaxing builder inspired by coastal Europe. Build winding streets, whimsical towers, or calm fishing villages in this cozy experience. Wishlist now on steam: store.steampowered.com/app/3079100/... 823560 235
Ragnil @ragnil.bsky.social · 14/05/2025Life on a procedurally generated planet 🦢🌎🕊️ The primary feature of the week was pathfinding and some swans to test it out. Pathing can optionally be limited to ocean or land. Music by: linktr.ee/Riverstream.... #gamedev #IndieGameDev #indiegame #proceduralgeneration 0142 14
Ragnil @ragnil.bsky.social · 07/05/2025My little planet project was featured in an article 🤓👍 Explore This Beautiful Procedurally Generated Planet In Unity 80.lv/articles/exp... #IndieGameDev80.lvStunning Procedural Planet Made With Unity 082 8
Ragnil @ragnil.bsky.social · 06/05/2025A pocedurally generated planet 🌍 youtube.com/shorts/d_MWv... #gamedev #indiegamedev #proceduralgenerationyoutube.comIntroduced some birds, flora and a cottage 🌎 #gamedev #proceduralgeneration #indiegameYouTube video by Ragnil 2204 20
Ragnil @ragnil.bsky.social · 06/05/2025That could be cool. Have not considered that. Tried out some clouds, but have not found a solution I'm pleased with. 010 1
Ragnil @ragnil.bsky.social · 06/05/2025Almost abandoned this project last week. Glad i pushed through 🤓👍 020 2
Ragnil @ragnil.bsky.social · 06/05/2025Never played that. Looks cool. No it's my own little planet. 🌍 010 1
Ragnil @ragnil.bsky.social · 06/05/2025Some further work on my planet. Birds and grass now populates this world. #indiegamedev #indiegames #proceduralgeneration #unity #indiegame #gamedev 1225922 259
Ragnil @ragnil.bsky.social · 20/04/2025Nothing too fancy. 🤓 1. Generate a sphere voronoi mesh 2. Load it into Sylves grid lib. 3. Create an extruded meshgrid with X levels. 4. 3d noise lookup to determine which cells are ground and select vertex colors. 5. Place some trees/houses on the surface. 010 1
Ragnil @ragnil.bsky.social · 20/04/2025Procedural planet 🌎 #gamedev #proceduralgeneration #indiegamedev 2233 23
Ragnil @ragnil.bsky.social · 18/04/2025This bug was far to beautiful not to capture #indiegamedev 0132 13
Reposted by RagnilLilithpad 🔞 @lilithpad.newgrounds.com · 10/04/2025i just made the music for b1t jam entry Pasture Punks by @ragnil.bsky.social! it's a beat-em-up game where you play as a dog revolting against humans. you can play it here: ragnil.itch.io/pasture-punksragnil.itch.ioPasture Punks by RagnilBeat 'em up. Escape from the farm! 052 5
Ragnil @ragnil.bsky.social · 09/04/2025My B1T Jam game "Pasture Punks" is out now! \🤓/ Play it here: ragnil.itch.io/pasture-punks 0101 10
Ragnil @ragnil.bsky.social · 08/04/2025My B1T Jam game "Pasture Punks" is out now! \🤓/ Play it here: ragnil.itch.io/pasture-punks #indiegamedevragnil.itch.ioPasture Punks by RagnilBeat 'em up. Escape from the farm! 021 2
Ragnil @ragnil.bsky.social · 30/12/2024The time is sped up for demo if that's not apparent 😄 The idea was to use the horizontal movement of the celestial bodies as progress indicators. Here is a version with the sun following the same horizontal path. But i don't like the sprites to be back lit during the day. 010 1
Ragnil @ragnil.bsky.social · 30/12/2024Experimenting with a day/night cycle ☀️🌙 #indiegamedev 1111 11
Ragnil @ragnil.bsky.social · 02/12/2024On all platforms, i'm guessing the primary audience is other developers, since its mostly a kind of tech/art style demo. Fb, bluesky and threads seem to have an edge here, since you can easily target these interest groups efficiently through group posts or tags. 000 0
Ragnil @ragnil.bsky.social · 02/12/2024IG Views: 102 Likes: 22 Comments: 0 X Views: 373 Likes: 13 Comments: 3 100 1
Ragnil @ragnil.bsky.social · 02/12/2024Here is a summary of engagement for my 3 posts about my 2.5d experiments, by platform: Facebook Views: 18 300 Likes: 990 Comments: 152 Threads Views: 10 900 Likes: 480 Comments: 45 Bluesky Views: ? Likes: 148 Comments: 10 Tiktok Views: 3030 Likes: 102 Comments: 8 100 1
Ragnil @ragnil.bsky.social · 01/12/2024If it's converted back to a video, what benifit would that give you? 100 1
Ragnil @ragnil.bsky.social · 22/11/2024Procedural village generation #gamedev #indiegamedev #proceduralgeneration #procgen 3583 58