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Radiant Sword

@radiantsword.bsky.social
843 followers 100 following 195 posts

Indie retro strategy RPG that was, unfortunately, canceled. I'm now a free agent game artist & generalist developer, looking for new dev opportunities! You can find my portfolio here: trashanimalsanctuary.com/portfolio. DM me if interested!

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Radiant Sword @radiantsword.bsky.social · 16/09/2026
Although development on Radiant Sword has ended, you can still download the level selector and try out the unfinished game! There's a lot of polished (albeit buggy) content to try. Give it a look! squeakmouse.itch.io/radiant-sword (Windows build only atm, but working to fix that!)
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Radiant Sword @radiantsword.bsky.social · 14/09/2026
I was so fond of the mix of instrumentation Rei chose for this piece. Audio identity for the game started to coalesce very quickly after he wrote it. The mix of eclectic world instrumentation, using both symphonic and folk elements, was so on point!
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Rei Kitakaze @reikitakaze.bsky.social · 09/09/2026
The intro sequence theme, “Night Mission,” I composed for Radiant Sword @radiantsword.bsky.social, featuring leitmotifs from the main theme and the theme of Animus, a religious supernatural force with demonic and dominating qualities. #JRPG #soundtrack #OST #indiedev
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Radiant Sword @radiantsword.bsky.social · 02/09/2026
Hi, everyone! It's been a while since the last update. Unfortunately, I have a sad announcement to make. Development on Radiant Sword has been suspended indefinitely. You can read more about the situation here: trashanimalsanctuary.com/goodbye-radi...
trashanimalsanctuary.com
Goodbye, Radiant Sword: Reflections on game dev, personal growth, and trans awakening
A postmortem for a passion project I started nine years, 13 Unity versions, and one gender ago - and then abandoned.
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Radiant Sword @radiantsword.bsky.social · 02/06/2026
Apologies for the lack of updates recently. Life has thrown me a bunch of curveballs at once, and dev has had to take a backseat for a bit. Hopefully I'll get back on track soon!
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Electric Airship✨ Isle of Reveries OUT ON CONSOLES!! @electricairship.com · 19/05/2026
Probably my favorite thing about Infinite Alliance is how it's uplifting #RPGMaker devs. Like, it's awesome to see Eternal Remnant get a spotlight! #IndieDev #GameDev #InfiniteAlliance
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Radiant Sword @radiantsword.bsky.social · 18/05/2026
Felt pretty good about the bespoke animation frames for this intro cutscene. Bishop is not messing around anymore XD (The water splash FX is currently placeholder, bonus points if you can guess where from) #tacticsrpg #jrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 16/05/2026
Showing off stealth arts for #screenshotsaturday
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Radiant Sword @radiantsword.bsky.social · 14/05/2026
Thanks for hosting #turnbasedthursday! I'm Elly, and I'm making Radiant Sword, an isometric strategy RPG inspired by Final Fantasy Tactics and Xenogears. It's retro-inspired gameplay with modern QOL and pace. Hoping to have a demo ready to for Steam Nextfest next year! #jrpg #indiedev #tacticsrpg
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Radiant Sword @radiantsword.bsky.social · 12/05/2026
Stealth Arts is a kit that requires the actor to hide first. If you can pull it off, you can do way more than just sneak attack. :D But being detected while hidden knocks your turn order way back, so it's pretty high-stakes. #tacticsrpg #jrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 11/05/2026
Finally set up enemy AI so that it knows how to use the magic cannons against you. There's an entire separate branch of the AI class just for this specific set of skills >< What I would give to go back in time and re-design enemy AI... #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 08/05/2026
Just reposting some old material. I added a couple new shields today, and while the overhead of making new Holy Shield abilities for them is costly, it does make me proud in the end. #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 05/05/2026
Been having some fun with the Burning status. It can spread both to and from physical attackers if they're close range. It does a little damage each turn, but it also increases your own fire damage dealt, so it can be either a positive or negative. :D #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 01/05/2026
I knew I wouldn't be satisfied unless I had some spell FX with mesh triangle explosions. #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 29/04/2026
*megaflares you* #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 28/04/2026
Full rotating view for the stage from the arrow demo. This is probably one of the stages I pulled most directly from FFT in texturing style & color. I like the result, but I kinda want to rework those Lionel Castle turrets that don't make any sense though :/ One day... #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 27/04/2026
Decided to rework the arrow trajectory preview so it uses a solid glowing line. Figuring out the math for this took way too long. Not my strong suit >< #tacticsrpg #jrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 25/04/2026
One of my favorite stages I designed & arted for Radiant Sword. Vertical stages are such a challenge to work with the camera, but so worth it when you pull it off! #jrpg #indiedev #screenshotsaturday
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Radiant Sword @radiantsword.bsky.social · 24/04/2026
You don't have to be such a jerk about it Bishop... XD #tacticsrpg #jrpg #indiedev
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Recharging Homos 🔋 @hexhomos.bsky.social · 22/04/2026
please read witch hat
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Radiant Sword @radiantsword.bsky.social · 23/04/2026
I'm super excited to see more of Infinite Alliance, and you should be too! I had the privilege of contributing some sprite work to this project, and they are cooking something real good :D
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Radiant Sword @radiantsword.bsky.social · 22/04/2026
I was getting a bit burnt out with tutorial scripting, so I decided to decompress by adding a cutscene to give it context. I think some of my stress came through in the writing :P But, I do like using the tutorial as an opportunity to establish characterization. #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 18/04/2026
Just dumping a collection of old shots for #screenshotsaturday! I've been working on tutorialization lately, which doesn't produce the most exciting screenshots :P So these are all throwbacks. #jrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 15/04/2026
For all who are curious, here are the FX textures for the Aeromeda spell, as well as a peek at the content setup in Unity. Some of it is pretty quick and dirty (the stormcloud tex in the bg is just difference clouds) but overall I'm happy with the result! #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 14/04/2026
Was doing battle testing for this fight, and realizing I really like how this particular spell effect turned out. I always worry about making them too long, but I think this is ok, especially since I added the fastforward option. #jrpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 13/04/2026
I don't see much posting about VFX dev, so I thought it'd be neat to show the different textures that went into the Foxfire FX. The hitodama spiral is just a 9-cell flipbook made by doing twirl distortions. #jrpg #madewithunity #indiedev
A texture sheet for VFX textures used in the Foxfire spell animation.

1) 4 cell blue fire explosion
2) 9 cell blue hitodama spiral
3) Glowing blue light circle
4) Glowing magenta light ring
5) Occult ring with most details removed
6) Yin-yang symbol
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Radiant Sword @radiantsword.bsky.social · 10/04/2026
I had always wanted to see a hedge maze level since I first played FFT. The biggest challenge was the dimensions of the hedges - tall enough to obstruct low-jumping movers, but not so tall that it ruined the camera. #tacticsrpg #jrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 07/04/2026
When I play RPGs, I always get gunshy about using skills than spend money in battle. So, I gave the Noble's purse a limited cache of "free" money you can spend on Money Skill each battle. Its attack power goes down when you spend from it, though! #srpg #tacticsrpg #indiedev #madewithunity #lowpoly
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Radiant Sword @radiantsword.bsky.social · 06/04/2026
Another new paradigm under development! This one, the Noble, fights with a purse and Money Skills. I'm pretty excited to explain how these work in future posts. :D #srpg #tacticsrpg #indiedev #lowpoly #madewithunity
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Radiant Sword @radiantsword.bsky.social · 24/03/2026
More Kitsune VFX polish. Foxfire is the one garden variety damage skill in their toolkit, but I wanted to make sure it looked cool & fun to use! #srpg #tacticsrpg #indiedev #lowpoly #madewithunity
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Radiant Sword @radiantsword.bsky.social · 23/03/2026
Back at it this week and working on polish for some of the Kitsune ability VFX. #srpg #tacticsrpg #indiedev #madewithunity #lowpoly
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Radiant Sword @radiantsword.bsky.social · 13/03/2026
Haven't been updating much recently, but progress on the game continues. I finally implemented one of the new paradigms: Kitsune! They've got all kinds of tricky utility, like this Puppeteer skill that lets you force enemies to attack each other. #tacticsrpg #srpg #indiedev #lowpoly
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Radiant Sword @radiantsword.bsky.social · 05/03/2026
Every game published by GalaxyTrail has been pure quality, and Chrono Gear is no exception. Even if the game's premise is foreign territory for you, it's still worth playing for the delicious gameplay, art and overall polish. Don't sleep on it!
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Radiant Sword @radiantsword.bsky.social · 02/03/2026
The Feral discipline lets you fight like a monster & use the abilities of monsters you've tamed. This even includes movement style (like flight or burrowing) and elemental affinity. The tamer here is mimicking the sandworm-like Doray. #srpg #tacticsrpg #indiedev #lowpoly #madewithunity
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Radiant Sword @radiantsword.bsky.social · 27/02/2026
The Monster Tamer paradigm can tame and catch any monster in the game (except bosses). I tuned it to be an expensive but powerful build investment. I even added some specific ability synergies between monsters and humans. #tacticsrpg #srpg #lowpoly #indiedev #madewithunity
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Radiant Sword @radiantsword.bsky.social · 26/02/2026
The inspiration for the effects on this skill came from the lovely #ffhacktics community. Someone modded a skill that sequenced the Dragoon's jump animation into the Meteor spell fx, creating a human meteor. I thought "that is so cool" and decided to make something similar. #indiedev #tacticsrpg
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Radiant Sword @radiantsword.bsky.social · 24/02/2026
Dark Priest is one of those funky, classic Final Fantasy-inspired transformative disciplines: it reverses the effects of all restorative spells. That means damage from healing, status inflicts from status cures, and instant death. #srpg #tacticsrpg #lowpoly #madewithunity #indiedev
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Radiant Sword @radiantsword.bsky.social · 19/02/2026
In Castlevania SotN, there was an item called Shield Rod that granted a different spell based on the shield you equip. I always thought this was so cool, so I added an ability called Holy Shield based on it. Every shield in the game has its own spell for Holy Shield. #srpg #tacticsrpg #indiedev
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Radiant Sword @radiantsword.bsky.social · 19/02/2026
👀👀👀
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Radiant Sword @radiantsword.bsky.social · 17/02/2026
Here's another one of the Runefencer's magic cannons. This one lets anyone teleport forward, bypassing all sorts of obstacles! However, it only moves you in a straight line, so be careful positioning it. #srpg #tacticsrpg #lowpoly #madewithunity #indiedev
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Radiant Sword @radiantsword.bsky.social · 17/02/2026
So excited to start playing this game tonight! If this type of game is your jam, I don't think you can find much better.
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Radiant Sword @radiantsword.bsky.social · 16/02/2026
The Runefencer paradigm summons magic cannons that any ally can activate. You can get all kinds of different effects - some summon damaging projectiles, others will teleport you around or grant random buffs. Buggiest class of skills in the game XD #srpg #tacticsrpg #indiedev #madewithunity
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Radiant Sword @radiantsword.bsky.social · 14/02/2026
A little late for #screenshotsaturday, but I was feeling particularly happy about how this stage turned out.
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Radiant Sword @radiantsword.bsky.social · 12/02/2026
Citing a list of influences this tasteful is like catnip to me. Seriously, give this game a look!
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Radiant Sword @radiantsword.bsky.social · 11/02/2026
Vertical levels have played awesome so far with all the different movement options in the game. This one becomes a madhouse once enough casters are in the mix. XD #srpg #tacticsrpg #lowpoly #madewithunity #indiedev
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Radiant Sword @radiantsword.bsky.social · 09/02/2026
Nighttime mood. #srpg #tacticsrpg #lowpoly #madewithunity #indiedev
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Radiant Sword @radiantsword.bsky.social · 08/02/2026
More map demos! Originally, you were going to have a sequence of battles on & inside the boat after it took off, but that design got scrapped D: However, it's still a defining tactical element for this map. #srpg #tacticsrpg #lowpoly #indiedev #madewithunity
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Radiant Sword @radiantsword.bsky.social · 08/02/2026
Facts 🏳️‍⚧️
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Radiant Sword @radiantsword.bsky.social · 05/02/2026
Recently I added a little debug camera animation for testing map angles & culling. It also happens to be perfect for showing off battle stages! Here's a recent addition, I had a ton of fun making this one. #srpg #tacticsrpg #lowpoly #indiedev #madewithunity
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Radiant Sword @radiantsword.bsky.social · 03/02/2026
I finally added the code to handle camera animations during spells and abilities, so I've been trying to make the sequencing of new skills look extra spicy. #srpg #tacticsrpg #indiedev #lowpoly #madewithunity
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