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Red

@quotered.bsky.social
23 followers 10 following 80 posts

3D Artist & Graphic Designer. Links: www.artstation.com/quote-red

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Red @quotered.bsky.social · 11/06/2026
Rigging or weight painting? If it's rigging there are tools for making it easier (yes learning it proper is good but it doesn't need to be perfect knowledge). Definitely use the mirror tools if your rigging a semi simetrical character or something. If it's weights.... Good luck soldier 🫡
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Red @quotered.bsky.social · 02/05/2026
Work in Progress on a #VRC avatar model made from 0. #Blender #3DArt #3DModel
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Red @quotered.bsky.social · 07/03/2026
Me checking if the render crashed on my 970 gpu computer. #Blender #3D
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Red @quotered.bsky.social · 24/02/2026
Creature™ #Furry #DigitalDrawing
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Red @quotered.bsky.social · 18/02/2026
Goober :3
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Red @quotered.bsky.social · 07/02/2026
My ass is trying my best to combine 3D trees with pixel-art-type sprite trees and failing right now. I think I'm just going to go for more detailed ones where I will array tree sprites until they have the shape of a tree. But for now I landed here, and I think this method will be used for lod's.
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Red @quotered.bsky.social · 29/11/2025
Doors are hard... #godot #gamedev
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Red @quotered.bsky.social · 29/07/2025
Quick doodle. #Furry #DigitalArt
digital drawing, of a furry stylized fox head looking up with hearts in the pupils.
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Red @quotered.bsky.social · 11/07/2025
Testing the rig with some retarget mocap of my movment. #Blender3D #Animation #WIP
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Red @quotered.bsky.social · 10/07/2025
Red.V3 // New Rig is done, kind of... its still a work in progress but at least he's optimized. #Blender3D #CGI #WIP
A tall man in black clothing wearing a black motocycle helmet with deer antlers.
Behind the man there is text saying "V3", V means version in this exaple.
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Red @quotered.bsky.social · 17/02/2025
Do you have some unbaked simulation in it? Or not utilizing your GPU? Maybe your overloading ur Vram and the rest is going to Ram? Your Subdivision modifier could be set to CPU? There is a sh*t ton of options.
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Red @quotered.bsky.social · 17/02/2025
Rookie numbers xd
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Red @quotered.bsky.social · 17/02/2025
I feel ya, mate… I’ve been trapped in the default cube for over a decade already :P
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Red @quotered.bsky.social · 15/02/2025
Like I would tell ya here what's wrong if I could look at it. It could be anything with textures and materials :P Black at least means they are loaded but might be miss used somewhere or something is just set incorrectly.
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Red @quotered.bsky.social · 15/02/2025
Yeah I didn't use the shortcut I just build upon it with names of the textures and UV placement and with basic knowledge of how textures works. What where etc. If you need help: quotered On discord.
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Red @quotered.bsky.social · 15/02/2025
What model do you need maybe i can port it and fix it for ya?
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Red @quotered.bsky.social · 15/02/2025
So i got home, with rigs are seperated if i remmeber correctly so you have to import all the parts and connect the rig's ( they have the same bone names etc so thats like one or two presses of the button )
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Red @quotered.bsky.social · 15/02/2025
I might help with the cracker I have but like I said I'm far from home I only have my phone not my pc.
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Red @quotered.bsky.social · 15/02/2025
I'm taking a class rn but when I get back home in like 3-4 hours we can go on discord call or I can send you a discord invite where ppl crack these all the time.
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Red @quotered.bsky.social · 15/02/2025
It's quite simple, aside from the map tiles, etc. They use tiling textures for optimization and have tons of materials separately, which can be a hassle, but the process itself is simple. Models of the characters are like 20 min of work.
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Red @quotered.bsky.social · 11/02/2025
Well for problems in C4D and software like Maya you just email the support. Blender knowledge is community based. The documentation for blender is huge but documentation for problems and errors is almost not existent besides online forums.
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Red @quotered.bsky.social · 11/02/2025
Well if you love your keyboard just change the keybinds you can look them up in settings by name or symbol. I'm not big on keyboards I had two one was Steel Series Apex 1 and my keyboard right now is Steel Series Apex 5.
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Red @quotered.bsky.social · 11/02/2025
You can always export a tillable texture, fix it up in raster software or in Substance Sampler or Designer. But yeah if you want a procedural texture for one software to another there is no all in one solution. There are some formatting tools but not all features will transfer.
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Red @quotered.bsky.social · 11/02/2025
It's up to you to change what you know. Back in my day, Blender was more aggressive with key binds. Nowadays, there are plenty of accessibility tools for touchpads and smaller keyboards.
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Red @quotered.bsky.social · 11/02/2025
Legend says it ate the programmer who added it. We must pay respects to the fallen.
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Red @quotered.bsky.social · 11/02/2025
Both have their pros and cons. No single software is suitable for every situation.
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Red @quotered.bsky.social · 11/02/2025
You can bake any data within Blender, you can apply the geometry nodes and bake the texture maps. Then you can just use it anywhere.
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Red @quotered.bsky.social · 11/02/2025
Small keyboards are mostly for gaming. If you want to achieve speed and accuracy in software you need a full-sized keyboard .. It's essential in my opinion.
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Red @quotered.bsky.social · 11/02/2025
¡No hay problema! <3 Si tienes algún problema o pregunta, no dudes en preguntar.
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Red @quotered.bsky.social · 11/02/2025
Si necesitas un personaje que vas a animar repetidamente, lo mejor es esculpir el personaje, hacer la retopología, añadir materiales y texturas, y luego riggearlo. Esto toma más tiempo en el proceso de creación, pero ofrece la mayor libertad creativa. (3)
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Red @quotered.bsky.social · 11/02/2025
Si quieres un personaje rápido y con elementos personalizados encima, te recomiendo Character Creator 4. Es un software para la creación de personajes y personas, entre otros. Añade automáticamente huesos y shape keys para que puedas animar directamente. (2)
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Red @quotered.bsky.social · 11/02/2025
Si ya conoces lo básico y necesitas velocidad, probablemente deberías optar por crear un personaje usando el workflow de Multires y Esculpido o el workflow de Modelado por Subdivisión. (1)
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Red @quotered.bsky.social · 11/02/2025
Give it time, it took me half a decade to memorize the shortcuts. :3 They changed them a bunch, but I have the OG shortcuts saved, so I don’t have to worry. xd
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Red @quotered.bsky.social · 11/02/2025
Tutorials are made to accomplish one specific task. There are no real tutorials that teach you exactly what you need. By exploring your interests, you learn what you need and want to learn.
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Red @quotered.bsky.social · 11/02/2025
No conozco ningún tutorial para personajes estilizados, pero te daré un consejo: busca en YouTube stylized character speed sculpt. Así podrás ver cómo lo hacen y simplemente copiar sus métodos. Así es como yo aprendí a esculpir.
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Red @quotered.bsky.social · 11/02/2025
Nuka-Cola™ mascot :D But beside the joke, you did a great job ^^
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Red @quotered.bsky.social · 10/02/2025
Maya has answers to anything but you need to be a paying customer that sends them an email or something close to that. Blender has answers for most things some you would need to figure out but the community is stronger and helps. By the way if u ever need help feel free to msg me, gl ^^
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Red @quotered.bsky.social · 07/02/2025
Whipped up this quick render for an event I'm hosting on GameJolt :3 #Blender #3D #CGI
A close-up shot of a person's hand gripping the metal handle of a worn, reflective bucket. The scene is illuminated by moody, cinematic lighting with a mix of teal and red hues. The person's sleeve is dark and slightly oversized, adding to the mysterious, atmospheric feel of the image.
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Red @quotered.bsky.social · 31/01/2025
Same... For over 10 years already :P
media.tenor.com
a cartoon character says " you can stay awake for days with no side effects ! "
ALT: a cartoon character says " you can stay awake for days with no side effects ! "
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Red @quotered.bsky.social · 31/01/2025
I don't know what I should tell you :] If you have a pull towards motion graphics learn the basics ( not from the 🍩 tutorial ). Then just try your hardest to make something and Google as you go. If you stumble upon a problem or something that you want to do and don't know where to start, dm me :D
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Red @quotered.bsky.social · 31/01/2025
As an old Blender user I'm also very proud of you mate ^^
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Red @quotered.bsky.social · 31/01/2025
3D modeling can be fun, but not everyone will like it. It has its quirks, just like motion graphics, but if you enjoy motion graphics, you should definitely learn the basics of any 3D suite, it will make your toolkit much stronger.
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Red @quotered.bsky.social · 29/01/2025
Drawing at 3 in the morning right before work works i guess. #Furry #Art
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Red @quotered.bsky.social · 28/01/2025
That's everywhere mate xP But it's a good learning experience for the future. Everyone had one like it in many different fields.
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Red @quotered.bsky.social · 28/01/2025
ArmorPaint I think is a good option. I'm still stuck on Substance since before Adobe bought them I enjoy the software because I got the kinks and problems with it memorized.
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Red @quotered.bsky.social · 28/01/2025
If you need help with an error tell me I'm gonna try and help ya out. But if you don't want help, googling dot and the format extension will tell you most of the things needed. And small help: Obj doesn't support rigs. Fbx has weird shading issues in and from Substance Painter and some other ones.
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Red @quotered.bsky.social · 27/01/2025
As I am busy with a lot of things, I'm going to post an old design of mine. Rendered in Blender but then Photoshopped to its limit. #graphicdesign #design #blender #blender3d #grunge
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Red @quotered.bsky.social · 24/01/2025
Blender overall, but for 3D animation the industry Standard is Maya sadly. If you want to just have fun go with GMod, but if you want to have creative freedom it will be easier to go for Blender.
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Red @quotered.bsky.social · 24/01/2025
Nice render, gives a Death Stranding vibe. O.O
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Red @quotered.bsky.social · 24/01/2025
Here is the render if you want to look closer :]
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