QuartiQus @quartiqus.bsky.social · 12/01/2026Here's a screenshot + some concept art for a game i'm working on. It's a rougelike platformer shooter. 090
Reposted by QuartiQusmossworm.bsky.social @mossworm.bsky.social · 05/01/2026J is for Johannesteijsmannia 6641162
QuartiQus @quartiqus.bsky.social · 03/09/2025Working on a make-your-own-map HUD. What do you think? #indie #blender 040
QuartiQus @quartiqus.bsky.social · 30/08/2025Making Dracula. He's freaking me out. #blender #lowpoly 080
QuartiQus @quartiqus.bsky.social · 16/08/2025Another painting for my game. What do you see? #pixelart #indie 060
QuartiQus @quartiqus.bsky.social · 15/08/2025I'm making assets for a video game. Here's a painting I made #pixelart #indie 060
QuartiQus @quartiqus.bsky.social · 30/07/2025i'd say that the biggest pain is making the assets. Connecting the screens and doing all the programming doesn't take very long in comparison. You could connect all screens in a couple of days. I'm certain Myst/Riven development time was mostly spent on making the 3D world and atmosphere. 110
QuartiQus @quartiqus.bsky.social · 24/07/2025I did prototype a level maker but i quickly found it to be redundant. It allowed you to create new screens in game through a debug menu and then save the screen as data in a txt file. You still have to connect the screens manually but you can edit them in a more intuitive way. 100
QuartiQus @quartiqus.bsky.social · 24/07/2025My top tip is to scope the game out and decide afterwards which method. You will need to connect the screens manually to some degree. If you have 1000+ screens i might consider automating parts of the process or making a level creator/your own engine. We only had 90 screens in our game. 120
QuartiQus @quartiqus.bsky.social · 24/07/2025I did use a template screen with buttons on the right, left and forward. Then i duplicated the template for each new screen, replacing the specific data for that screen (Image texture, connected screens, interactables.). 020
QuartiQus @quartiqus.bsky.social · 29/06/2025Made a rpg game in 3 days. It turned out pretty good, but it's a bit too hard maybe haha. #indie #indiegame #gamejamquartiqus.itch.ioBiggy Bill's Pilgrimage by QuartiQusConvert cult members and look at funny objects. Dodge bullets in this crazy game 071
QuartiQus @quartiqus.bsky.social · 08/01/2025Check out Shadow's new trick! #ShadowTheHedgehog Shadow Model : @dokatzo.bsky.social 030
QuartiQus @quartiqus.bsky.social · 02/01/2025Shadow is ready to watch some soap operas. Shadow model by : @dokatzo.bsky.social 020
QuartiQus @quartiqus.bsky.social · 01/12/2024One render of Meta Knight, not quite there yet though #Kirby #blender 010
QuartiQus @quartiqus.bsky.social · 09/11/2024A short Jake the frickin dog adventure! #adventuretime 062
QuartiQus @quartiqus.bsky.social · 09/11/2024Love the presentation with the pens and eraser, nice style 110