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Quindecim Timores

@qtrpg.bsky.social
48 followers 51 following 138 posts

Quindecim Timores is a consent-forward supernatural horror TTRPG about the slow, incremental price of staying human and the cost of doing so which you will only understand in hindsight. Documenting (and shitposting) developments. ko-fi.com/qtrpg

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Quindecim Timores @qtrpg.bsky.social · 24/09/2026
People really seem to like pictures. So, here's a picture of the first page of the fourth mechanics document in my game.
A screenshot of a word document with the header "Quindecim Timores: Core Mechanics IV", followed by a short subheading that ominously describes it as the fourth in a series of four. The rest of the page is blank except for a single line, centered in the emptiness below it, which says "You know what you did."
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Quindecim Timores @qtrpg.bsky.social · 13/07/2026
CALCULATORS TO AUTOMATE MATH I get to write complex equations for solving mechanical things, and nobody running or playing has to actually understand how it works to narrate the outcome. That's what I call a Win/Win condition.
image of a spreadsheet with contrast backgrounds where information needs to be added, a stack of cells that output values that need to be responded to in the narrative, and a row of high-contrast reminders of things to keep in mind
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Quindecim Timores @qtrpg.bsky.social · 08/05/2026
here's an example of how I set up a Discord server to run a game. Because QT has narrative units (Scenes, Episodes) baked into the mechanics, doing each channel like a 'set' that characters move between works well for storytelling flow. #QuindecimTimores
a screenshot of the navigation bar for a Discord Server. There are four categories displayed which indicate locations in the fictional town of Rushes, Dakota; and Pierre, Dakota. Two of the categories are expanded to show specific locations: main street, a hardware and feed store, a church, a trading post, and a college campus.
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