qgi @qgi.codeberg.page · 29/08/2026#newhere I'm posting a few older #gamedev, #procgen, and #pixelart experiments to fill my timeline and reach out to folks! Here's a 3D version of my maze solver. General workings of the (2D) approach explained here (codeberg.org/qgi/avatar) 0122
qgi @qgi.codeberg.page · 23/08/2026#newhere I'm posting a few older #gamedev, #procgen, and #pixelart experiments to fill my timeline and reach out to folks! Had fun writing a little #voxel space renderer for #pico8 last year. 0192
qgi @qgi.codeberg.page · 23/08/2026#newhere I'll be posting a few older #gamedev, #procgen, and #pixelart experiments to fill my timeline and reach out to folks! Here's a mockup of a #gameboy dungeon crawler I made some time ago, alongside a full-screen render in the Game Boy color palette. 0224
qgi @qgi.codeberg.page · 23/08/2026#introduction Hi Bluesky, I'm qgi! I'm interested in #procgen #generativeart #gamedev #indiedev and #music. I'm mostly active on mastodon.gamedev.place/@qgi but bridging here to share! Here's an introduction in the form of a coding #tutorial. "How to Draw My Avatar" codeberg.org/qgi/avatar 0124