qew Nemo @qewnemo.bsky.social · 11/08/2026I participated in the GP Direct showcase again this year. You can check out my humble contribution showing early examples of the current generation of 3D sculpting in qemical flood alongside other homebrew graphics projects in the video below. 031
qew Nemo @qewnemo.bsky.social · 24/07/2026The establishing brush for free-form sculpting of smooth surfaces in qemical flood is finally looking like it's supposed to. 000
qew Nemo @qewnemo.bsky.social · 13/03/2026The core fundamentals of my smooth surface based rendering tech have become even more viable. I have seemingly implemented a workaround that makes the 32 bit precision output visually indistinguishable from 64 bit output. More testing is needed, but this is another huge leap. 020
qew Nemo @qewnemo.bsky.social · 27/02/2026Here's the face constructed from simple distance-based functions I have shown earlier (including in the GP Direct 2025 showcase) rendered with the new technique. 010
qew Nemo @qewnemo.bsky.social · 24/02/2026I have accomplished the core of my vision for the qemical flood technology. A reconstruction of arbitrary smooth surfaces from control points in real time. I wasn't able to quickly eradicate 100% of precision errors in 32 bit float precision, but it is pristine in 64. 100
qew Nemo @qewnemo.bsky.social · 15/08/2025I'm happy to see Jeff make his own TTRPG! It's elegant, cool and fun! 020
qew Nemo @qewnemo.bsky.social · 11/08/2025GP Direct is a showcase of independently developed videogames and game engines with emphasis on realtime graphics programming. It's full of soul, heart and skill. I was very impressed with showings of others and honored to be featured among them. Check it out! 041
qew Nemo @qewnemo.bsky.social · 05/07/2025Imagine there was an approach to 3D that let you freely set up control points in space which would be connected with smooth surfaces. Meaning you would have the simplicity of shaping 3D objects in Minecraft with the smoothness of extremely high polygon count meshes or SDF objects 110
qew Nemo @qewnemo.bsky.social · 13/06/2025I'm continuing to improve how clean the freeform sculpting tools for my 3D renderer qemical flood are. I'm hoping to use it to produce graphics in my games soon. 000
qew Nemo @qewnemo.bsky.social · 23/05/2025As I'm improving the sculpting tools I'm making keys and hearts that are substantially less creased. It's still not what I'd call optimal or clean but I would call that progress. 100
qew Nemo @qewnemo.bsky.social · 28/02/2025Uploaded a quick simple video showing the new update of my parametric 3D rendering algorithm. youtu.be/Cqi6D0LGMmIyoutu.beqemical flood 0.2.26.0 — free 3D sculpting with parametric surfacesYouTube video by qew Nemo 000
qew Nemo @qewnemo.bsky.social · 27/02/2025I have finally improved the main rendering algorithm of qemical flood to be more organic and fluid, producing 3D surfaces that are less bumpy and more conformant to aesthetically pleasant and intuitive expectations. Along with it I have implemented completely free 3D sculpting! 110
qew Nemo @qewnemo.bsky.social · 13/12/2024The Lilac. A 3D model made with my own experimental 3D technology qemical flood based on parametric surfaces. Its goals are maintaining high degree of artistic control, creating 3D art efficiently and achieving a variety of aesthetics. The last shot is a height + topology map. 110