Reposted by Pymous
We’re building a sci-fi 4X around four cornerstones: WEGO turns, unit design, different planets, and logistics.
I wrote about what each brings to the game and why we chose them.
#gamedev #indiedev
nullvectorstudios.com
Building the 4X we want to play
WEGO turns, a unit designer, planets with real physics and logistics. The four cornerstones of the sci-fi 4X we wanted to play, and why they belong together.