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Proto

@protowlf.bsky.social
3.9K followers 827 following 1.2K posts

indie game dev, formerly AAA protowlf.com | twitch partner twitch.tv/protowlf | Making a vtuber app kemorig.com | 3D Art | 🏳️‍🌈🐺| He/Him | No NFTs / AI

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Proto @protowlf.bsky.social · 12/10/2026
What does Proto think of the Burger King Xbox360 games?
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Proto @protowlf.bsky.social · 05/10/2026
That time I told @atrair.bsky.social "bless the rains down in Africa" is about horses www.twitch.tv/protowlf/cli...
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Proto @protowlf.bsky.social · 12/09/2026
Do you use Blender for Unreal, Unity, or Godot? Check out my free add-on for an exporter that fixes your transforms, your workflow, and possibly your marriage (untested). Now updated to version 2.5! 🎉 (if you like it please leave a review on Blender extensions!)
PROTO game assets tools for blender. v2.5. Unreal, Unity, Godot
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Proto @protowlf.bsky.social · 10/09/2026
STOP EVERYTHING They brought the Mii Channel music back
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Proto @protowlf.bsky.social · 01/09/2026
Giveaway sculpt for @magic-gyde.bsky.social
3d bust sculpt of a kobold hybrid with glowing eyesTurnaround snapshots of the sculptMore turnaround snapshots of the sculpt, without color
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Proto @protowlf.bsky.social · 31/08/2026
Giveaway sculpt for @djxamyotte.bsky.social
3d bust sculpt of an anthro shiba inu, with a backwards baseball cap.Turnaround snapshots of the sculptMore turnaround snapshots of the sculpt, without color
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Proto @protowlf.bsky.social · 28/08/2026
This one is done with a 2D blendspace -- it lets me get some natural torso motion so it doesn't feel robotic. Also important to animate an IK bone for the right hand, and use IK in-engine, so that when it all blends together the hand stays aligned with the surface.
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Proto @protowlf.bsky.social · 27/08/2026
Doing a thing in kemorig where I map the cursor to animations. You can script this with blueprints, and I'll be adding built-in support for it in a future update. #vtuber
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Proto @protowlf.bsky.social · 22/08/2026
He's a little dragon for practice, getting back into the swing of zbrush
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Proto @protowlf.bsky.social · 22/08/2026
Dracthyr rawr
zbrush sculpt of a red dragon
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Proto @protowlf.bsky.social · 11/08/2026
The new KEMORIG build is out! 🎉 🗺 Introducing the New Level Tool. Setting up levels is easier than ever 😀 Plus: a bunch of editor quality-of-life kemorig is a crowd-funded Unreal Engine VTuber app. Human-made by an ex-AAA game dev. Available on Patreon: www.patreon.com/protowlf/pos...
kemorig v0.14 splash image. Introducing the New Level Tool: make new environments for your avatar. Plus: improved editor quality of life. Get started VTubing in Unreal: kemorig.com
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Proto @protowlf.bsky.social · 05/08/2026
The alpha testing is simple, but it works out the best. It's easy to work with too! In Substance Painter, I use the User Channels for each mask, and output them as channels in one texture. I also set it up so I see a preview color while painting the masks. That's it! Hope this is helpful.
Setup in Substance PainterFinal output texture with channel packed masks
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Proto @protowlf.bsky.social · 05/08/2026
Initially I thought Signed Distance Fields would be my solution, but they actually look worse I think. Guess SDFs lose their benefits with high resolution. Turns out SDFs aren't always the solution -- sorry tech artists. Plus, high res SDFs have huge file sizes. No thanks!
SDF version of the textureComparing simple texture, alpha testing, and SDFs
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Proto @protowlf.bsky.social · 05/08/2026
This also lets me control colors in the shader. Neat! I pack 4 masks into 1 texture (RGBA), so I can blend 5 colors. Or if I need more, I can make the last mask reveal a 2nd texture for color lookup. Masks are painted in Substance with the tiny bit of softness you get from the default hard brush.
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Proto @protowlf.bsky.social · 05/08/2026
My new solution: paint masks for each color, and in the shader do a basic 50% cutoff on the masks ("alpha testing") to blend colors. Always looks sharp! A bit of wobbliness up close, but the texture sizes are tiny, so you can easily make problem areas super high res.
Comparing simple texture, with colors blended via alpha testing a maskThe result on a full body
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Proto @protowlf.bsky.social · 05/08/2026
Previously, my solution was to separate different colors with topology. This gets the "best" result (perfectly sharp), and I actually still do this in some places. However for full body fur patterns this is impractical. Lots of polys, and iterating is a nightmare.
Fur pattern created with topology
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Proto @protowlf.bsky.social · 05/08/2026
The problem: if we paint flat colors into a texture we get a blurry and unappealing look. It comes across as "soft". It's also hard to paint consistently. Resize your brush, and suddenly lines are less sharp!
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Proto @protowlf.bsky.social · 05/08/2026
With the newest version of my model I learned new tricks for cel shaded textures. Here's my new way to get nice, sharp lines between colors with materials. 🧵
Cel shaded anthro wolf modelZoom-in on eye showing sharp material
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Proto @protowlf.bsky.social · 03/08/2026
The upcoming kemorig version is adding more quality of the life to the editor! Reorganized folders to make it easy to find things, and new icons for kemorig actors. It's also bringing the New Level Tool to make it super easy to set up your own levels. #VTuber #Unreal
Unreal Editor screenshot of kemorig actors with new iconsUnreal Editor screenshot of kemorig's New Level Tool
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Proto @protowlf.bsky.social · 31/07/2026
ya basic
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Proto @protowlf.bsky.social · 30/07/2026
PNGTuber I made for my BF for our YuGiOh stream
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Proto @protowlf.bsky.social · 17/07/2026
This is an effect I do with my VTuber. Color channel removed, leaving just outline and ink lines, with a screen-space effect on the shadows.
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Proto @protowlf.bsky.social · 17/07/2026
sketchy
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Proto @protowlf.bsky.social · 15/07/2026
@onlyjerryblep.bsky.social drew this super cute art of last night's Pikmin stream, wow! (Don't mind the screaming pikmin I'm pretty sure no pikmin were harmed probably)
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Proto @protowlf.bsky.social · 15/07/2026
he has a nervous tick but it's not too noticeable
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Proto @protowlf.bsky.social · 02/07/2026
Show me a cool physical game
Photo of Link's Awakening for GB Color
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Proto @protowlf.bsky.social · 17/06/2026
sculpting man
zbrush screenshot of a muscular male body sculpt
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Proto @protowlf.bsky.social · 16/06/2026
New anthro paw WIP
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Proto @protowlf.bsky.social · 11/06/2026
Let's play: remember how to use zbrush
screenshot of early blocked out anthro wolf sculpt in zbrush
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Proto @protowlf.bsky.social · 09/06/2026
"what was your biggest impact on the internet" In 2010 I turned this into this in TF2
A lolcano, with omgrocks and lolavakoth_lolcano, a Team Fortress 2 map
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Proto @protowlf.bsky.social · 30/05/2026
Coming soon to my Blender extension: Make an action export each frame as a separate anim. Perfect when working on poses for blendspaces. #blender #blender3d #b3d #gamedev
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Proto @protowlf.bsky.social · 23/05/2026
kemorig is an Unreal vtubing app: 🐺Make high fidelity avatars 🏃‍♂️Blend tracking with animations 🎭Author custom interactions in Unreal Blueprint Crowd funded, indie developed, no bad tech industry garbage See more here: kemorig.com
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Proto @protowlf.bsky.social · 23/05/2026
kemorig v0.13 is out now! 🎉 This update makes it WAY easier to set up new avatars. If you've been intimidated by setting up a VTuber, this might be the update for you. There's also new props, and more -- this is a big update! Now on Patreon: www.patreon.com/posts/kemori...
kemorig - Unreal Powered VTubing. v0.13. Introducing the New Avatar Tool. Set up a new avatar in seconds! Just import your model. Plus: new included props. Get started VTUbing in Unreal. kemorig.com
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Proto @protowlf.bsky.social · 12/05/2026
Polishing up my bone name detection code. TIL Blender's rigify plugin names the head "Spine06" and the neck "Spine04/05" I thought people went to jail for that sort of thing.
Blender screenshot of the default rigify skeleton.
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Proto @protowlf.bsky.social · 10/05/2026
Next kemorig update is bringing lots of good stuff to the editor 👀 #vtuber
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Proto @protowlf.bsky.social · 07/05/2026
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Proto @protowlf.bsky.social · 07/05/2026
Coffee shop sculpt - Fox
Fox bust 3d sculpt in Nomad Sculpt.
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Proto @protowlf.bsky.social · 07/05/2026
I think a lesson from today is: if the entire Internet is passionately split and arguing whether your design is awesome or sucks, your art is really interesting. Way more interesting than a safe design that everyone is unpassionately okay with.
Key art of 2026 Starfox remake
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Proto @protowlf.bsky.social · 01/05/2026
I've slowly needed more kemorig graphics for "branding", and I think I'm happy with how they've turned out? I hope being a graphic design noob keeps it from looking too corporate. The latest one is a sort of splash image for editor tools.
screenshot of a kemorig editor tool window, inside unreal editor.
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Proto @protowlf.bsky.social · 18/04/2026
Chat has gained a new form of power
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Proto @protowlf.bsky.social · 02/04/2026
wow, I did art again! These are customizable props that will be included in kemorig soon, to let you dress up a scene for your vtuber. (the black and orange is my favorite)
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Proto @protowlf.bsky.social · 27/03/2026
@blurthefur.com surprised me with this amazing dog in my inventory
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Proto @protowlf.bsky.social · 26/03/2026
the ideal keyboard form
3D model of a keyboard with a test texture coincidentally giving every key the letter A
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Proto @protowlf.bsky.social · 25/03/2026
(I know, there's a deeper conversation about how voice chat has changed between the days of CounterStrike community servers, and Valorant matchmaking. How it used to be easier to make friends before matchmaking with strangers you'll never see again became the norm.) Anyway:
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Proto @protowlf.bsky.social · 21/03/2026
One thing in kemorig I'm really proud of is the smoothing controls. Everyone's tracking environment is different, so I tried to make it easy to dial in your own settings. #vtuber
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Proto @protowlf.bsky.social · 19/03/2026
The next kemorig build is out 🎉 Are you VTubing with a webcam? This build is focused on better tracking results with webcams! Plus: 👀a new Auto-Blink feature 😄 better results for eyes and mouths for all tracking methods. Available on Patreon: www.patreon.com/posts/kemori...
kemorig v0.12. An update improving webcam fidelity. New auto-blink feature. Improved eye and smoothing settings. Get started VTubing in Unreal -- kemorig.com
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Proto @protowlf.bsky.social · 07/03/2026
👀
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Proto @protowlf.bsky.social · 26/02/2026
Do you use Blender for Unreal, Unity, or Godot? You know all the annoying things about exporting for games? I made this free add-on to make it not-annoying and instead awesome: extensions.blender.org/add-ons/prot... #blender3d #b3d #gamedev
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Proto @protowlf.bsky.social · 24/02/2026
Shoutout to pannenkoek bringing more awareness to PauseChomp
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Proto @protowlf.bsky.social · 11/02/2026
Is this an acceptable level of precision for a Unity exporter?
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