Proto @protowlf.bsky.social · 05/10/2026That time I told @atrair.bsky.social "bless the rains down in Africa" is about horses www.twitch.tv/protowlf/cli... 3242
Proto @protowlf.bsky.social · 12/09/2026Do you use Blender for Unreal, Unity, or Godot? Check out my free add-on for an exporter that fixes your transforms, your workflow, and possibly your marriage (untested). Now updated to version 2.5! 🎉 (if you like it please leave a review on Blender extensions!) 05017
Proto @protowlf.bsky.social · 10/09/2026STOP EVERYTHING They brought the Mii Channel music back 510221
Proto @protowlf.bsky.social · 28/08/2026This one is done with a 2D blendspace -- it lets me get some natural torso motion so it doesn't feel robotic. Also important to animate an IK bone for the right hand, and use IK in-engine, so that when it all blends together the hand stays aligned with the surface. 1160
Proto @protowlf.bsky.social · 27/08/2026Doing a thing in kemorig where I map the cursor to animations. You can script this with blueprints, and I'll be adding built-in support for it in a future update. #vtuber 27610
Proto @protowlf.bsky.social · 22/08/2026He's a little dragon for practice, getting back into the swing of zbrush 2577
Proto @protowlf.bsky.social · 11/08/2026The new KEMORIG build is out! 🎉 🗺 Introducing the New Level Tool. Setting up levels is easier than ever 😀 Plus: a bunch of editor quality-of-life kemorig is a crowd-funded Unreal Engine VTuber app. Human-made by an ex-AAA game dev. Available on Patreon: www.patreon.com/protowlf/pos... 115236
Proto @protowlf.bsky.social · 05/08/2026The alpha testing is simple, but it works out the best. It's easy to work with too! In Substance Painter, I use the User Channels for each mask, and output them as channels in one texture. I also set it up so I see a preview color while painting the masks. That's it! Hope this is helpful. 191
Proto @protowlf.bsky.social · 05/08/2026Initially I thought Signed Distance Fields would be my solution, but they actually look worse I think. Guess SDFs lose their benefits with high resolution. Turns out SDFs aren't always the solution -- sorry tech artists. Plus, high res SDFs have huge file sizes. No thanks! 181
Proto @protowlf.bsky.social · 05/08/2026This also lets me control colors in the shader. Neat! I pack 4 masks into 1 texture (RGBA), so I can blend 5 colors. Or if I need more, I can make the last mask reveal a 2nd texture for color lookup. Masks are painted in Substance with the tiny bit of softness you get from the default hard brush. 171
Proto @protowlf.bsky.social · 05/08/2026My new solution: paint masks for each color, and in the shader do a basic 50% cutoff on the masks ("alpha testing") to blend colors. Always looks sharp! A bit of wobbliness up close, but the texture sizes are tiny, so you can easily make problem areas super high res. 1111
Proto @protowlf.bsky.social · 05/08/2026Previously, my solution was to separate different colors with topology. This gets the "best" result (perfectly sharp), and I actually still do this in some places. However for full body fur patterns this is impractical. Lots of polys, and iterating is a nightmare. 171
Proto @protowlf.bsky.social · 05/08/2026The problem: if we paint flat colors into a texture we get a blurry and unappealing look. It comes across as "soft". It's also hard to paint consistently. Resize your brush, and suddenly lines are less sharp! 171
Proto @protowlf.bsky.social · 05/08/2026With the newest version of my model I learned new tricks for cel shaded textures. Here's my new way to get nice, sharp lines between colors with materials. 🧵 19614
Proto @protowlf.bsky.social · 03/08/2026The upcoming kemorig version is adding more quality of the life to the editor! Reorganized folders to make it easy to find things, and new icons for kemorig actors. It's also bringing the New Level Tool to make it super easy to set up your own levels. #VTuber #Unreal 0255
Proto @protowlf.bsky.social · 17/07/2026This is an effect I do with my VTuber. Color channel removed, leaving just outline and ink lines, with a screen-space effect on the shadows. 1260
Proto @protowlf.bsky.social · 15/07/2026@onlyjerryblep.bsky.social drew this super cute art of last night's Pikmin stream, wow! (Don't mind the screaming pikmin I'm pretty sure no pikmin were harmed probably) 427543
Proto @protowlf.bsky.social · 09/06/2026"what was your biggest impact on the internet" In 2010 I turned this into this in TF2 2301
Proto @protowlf.bsky.social · 30/05/2026Coming soon to my Blender extension: Make an action export each frame as a separate anim. Perfect when working on poses for blendspaces. #blender #blender3d #b3d #gamedev 1486
Proto @protowlf.bsky.social · 23/05/2026kemorig is an Unreal vtubing app: 🐺Make high fidelity avatars 🏃♂️Blend tracking with animations 🎭Author custom interactions in Unreal Blueprint Crowd funded, indie developed, no bad tech industry garbage See more here: kemorig.com 1250
Proto @protowlf.bsky.social · 23/05/2026kemorig v0.13 is out now! 🎉 This update makes it WAY easier to set up new avatars. If you've been intimidated by setting up a VTuber, this might be the update for you. There's also new props, and more -- this is a big update! Now on Patreon: www.patreon.com/posts/kemori... 221466
Proto @protowlf.bsky.social · 12/05/2026Polishing up my bone name detection code. TIL Blender's rigify plugin names the head "Spine06" and the neck "Spine04/05" I thought people went to jail for that sort of thing. 3281
Proto @protowlf.bsky.social · 10/05/2026Next kemorig update is bringing lots of good stuff to the editor 👀 #vtuber 1264
Proto @protowlf.bsky.social · 07/05/2026I think a lesson from today is: if the entire Internet is passionately split and arguing whether your design is awesome or sucks, your art is really interesting. Way more interesting than a safe design that everyone is unpassionately okay with. 401741441
Proto @protowlf.bsky.social · 01/05/2026I've slowly needed more kemorig graphics for "branding", and I think I'm happy with how they've turned out? I hope being a graphic design noob keeps it from looking too corporate. The latest one is a sort of splash image for editor tools. 0150
Proto @protowlf.bsky.social · 02/04/2026wow, I did art again! These are customizable props that will be included in kemorig soon, to let you dress up a scene for your vtuber. (the black and orange is my favorite) 2939
Proto @protowlf.bsky.social · 27/03/2026@blurthefur.com surprised me with this amazing dog in my inventory 2678
Proto @protowlf.bsky.social · 25/03/2026(I know, there's a deeper conversation about how voice chat has changed between the days of CounterStrike community servers, and Valorant matchmaking. How it used to be easier to make friends before matchmaking with strangers you'll never see again became the norm.) Anyway: 280
Proto @protowlf.bsky.social · 21/03/2026One thing in kemorig I'm really proud of is the smoothing controls. Everyone's tracking environment is different, so I tried to make it easy to dial in your own settings. #vtuber 1537
Proto @protowlf.bsky.social · 19/03/2026The next kemorig build is out 🎉 Are you VTubing with a webcam? This build is focused on better tracking results with webcams! Plus: 👀a new Auto-Blink feature 😄 better results for eyes and mouths for all tracking methods. Available on Patreon: www.patreon.com/posts/kemori... 19017
Proto @protowlf.bsky.social · 26/02/2026Do you use Blender for Unreal, Unity, or Godot? You know all the annoying things about exporting for games? I made this free add-on to make it not-annoying and instead awesome: extensions.blender.org/add-ons/prot... #blender3d #b3d #gamedev 11490155
Proto @protowlf.bsky.social · 24/02/2026Shoutout to pannenkoek bringing more awareness to PauseChomp 2273
Proto @protowlf.bsky.social · 11/02/2026Is this an acceptable level of precision for a Unity exporter? 9495