Sign in

PronoesPro

@pronoespro.bsky.social
59 followers 50 following 80 posts

Game and mod developer! Currently making "Alex Spinslicer saves the perfect world", a Shantae like platformer with focus on animation, character and fluid controls Link: pronoespro.itch.io/alex-spinslicer-…

PostsRepliesMedia
PronoesPro @pronoespro.bsky.social · 21/09/2026
Do classes in my game change anything meaningful? I don't know, but they do feel different at least with the new class dependent skills (not to be confused with class specific skills). The way you use these skills changes depending on your class! #gamedesign #gamedev #indiedev #indiegamedev
0145
PronoesPro @pronoespro.bsky.social · 14/09/2026
Weapon trails are now in the game! #gamedev #indiedev #indiegame #indiegamedev #heartslike
0194
PronoesPro @pronoespro.bsky.social · 04/09/2026
Chalkboard tutorials anyone? #gamedev #indiedev #heartslike #tutorial #rpggame
3132
PronoesPro @pronoespro.bsky.social · 26/08/2026
Which path are you taking? Thinker | Protector | Artist | Fighter | Athlete | Breaker These are the different paths you can take in ProDreams (Warning: This won't change the game's main weapon)
040
PronoesPro @pronoespro.bsky.social · 05/01/2026
Finished the inventory and world events (basically everything that gets saved by the game), now I only need to make the ally system (party members) and I can actually start making all the levels and new enemies! #gamedev #gamedevelopment #indiegames #indiegame #indiegamedev #pixelplatformer
0194
PronoesPro @pronoespro.bsky.social · 29/12/2025
Homing attack (mid air version) is now working! Now I fix a couple small things, make some different enemies and I should have the main part of the game done #gamedesign #gamedev #gamedevelopment #indiegame #indiegamedev #gameprogramming
0203
PronoesPro @pronoespro.bsky.social · 26/12/2025
Today I added something that the original GameMaker version didn't have: Player talk animations! I've wanted to add these for a while and I think they make Alex be not as disconnected to the NPCs that are talking to her #gamedev #indiegame #indiegamedev #pixelanimation #pixelplatformer #animations
0121
PronoesPro @pronoespro.bsky.social · 24/12/2025
Small Christmas update: now we have the base for cutscenes, a finished cutscene pause menu and NPC dialogue that can be more than a monologue #gamedev #indiegamedev #indiegame #gamedevelopment #pixelplatformer
043
PronoesPro @pronoespro.bsky.social · 22/12/2025
Alright, enemies are working now, they have AI, can attack and die. Now to polish a little (at least make them finish the attack if they started it) and make the player have health and be able to die too. #gamedev #gamedevelopment #indiegame #indiegamedev #enemyai
073
PronoesPro @pronoespro.bsky.social · 18/12/2025
These days, I made the pause menu for the game (alongside some other stuff that isn't ready for showing). Also, the settings you change are saved already. #gamedev #gamedevelopment #indiedev #indiegame #indiegamedev #pixelplatformer #pausemenu
0113
PronoesPro @pronoespro.bsky.social · 28/11/2025
Alright, I have added basic combat! Now I have to add enemy AI (with death animation), hit effects and some particles and we will have an actual game again! #gamedesign #gamedev #gamedevelopment #indiegame #indiedev #pixel #pixelgame
0156
PronoesPro @pronoespro.bsky.social · 25/11/2025
Alright, a lot of work has gone into the background (mainly because it was hurting my eyes), and I dare say it looks better than even my original attempt, even on its unfinished state! Alright, now on I will work on the combat! #gamedev #pixel #platformergames #indiegame #indiegamede
083
PronoesPro @pronoespro.bsky.social · 23/11/2025
Now the attack is working normally, with even the bounce if you hit a wall, and sounds too. I can't wait to have proper combat implemented. #gamedev #pixel #platformergames #indiegame #indiegamedev
1125
PronoesPro @pronoespro.bsky.social · 20/11/2025
Quick question, if I am remaking the demo for my game in another engine, is it a remake or the original was a prototype?
010
PronoesPro @pronoespro.bsky.social · 19/11/2025
I've progressed a lot on NPCs and lighting, as well as doors Soon I will get back to combat, but I wanted to do something less complex to understand the difference between engines and get more comfortable with it before making more complex enemies and Alex's attacks #gamedev #indiedev #indiegamedev
193
PronoesPro @pronoespro.bsky.social · 29/10/2025
Today I worked a bit on the camera systems for the game, and now I have the functionality of points of interest and the camera following the player. #gamedev #indiedev #indiegame #indiegamedev
093
PronoesPro @pronoespro.bsky.social · 28/10/2025
Alright, important news: I am sorry to say that I am switching engines from GameMaker to Godot Why should players care? I have to remake a lot, and that's what I've been working on for a little while now #gamedev #gamedevelopment #indiedev #indiegames #indiegame #indiegamedev #switchingengines
1205
PronoesPro @pronoespro.bsky.social · 02/07/2025
Working on some music, and I wanted to show something simple, but gives a tiny idea of what I'm making This small part should give "dangerous yet mysterious" vibes. The full track isn't mysterious, only this part. #gamedev #gamedevelopment #musiccomposer #gamecomposer #indiegame #indiegamedev
0115
PronoesPro @pronoespro.bsky.social · 20/06/2025
I want to let you all know that I have a discord server, if you want to keep more up to date with development, suggest changes/ideas or just chat or hang around! The link is discord.gg/sj2tje2uN7
010
PronoesPro @pronoespro.bsky.social · 19/06/2025
I have finished an early demo for Alex Spinslicer, and it's now up on Itch! It is not a full demo because I needed to have something playable to have a chance to be at EVA (Argentina) to showcase my game in person pronoespro.itch.io/alex-spinsli...
030
PronoesPro @pronoespro.bsky.social · 30/05/2025
I made a lot of progress on the story of the demo (it will be short, but even short needs work), and I made this canteen look prettier! I can't show the story for spoiler reasons, so enjoy this instead #gamedesign #gamedev #gamedevelopment #indiegame #indiedev #indiegamedev #leveldesign
072
PronoesPro @pronoespro.bsky.social · 28/05/2025
I always enjoy when a game has an item get popup, so I had to add one to mine. This is what I came up with! I hope you all like it, if there's anything you would change I would really love the feedback #gamedesign #gamedev #indiegamedev #indiegame #indiedev
2113
PronoesPro @pronoespro.bsky.social · 11/05/2025
Well, here we have the main gimmick for the marble caves! Very much inspired by a blue mascot, but making it was a challenge that I wanted to tackle, and now I have, and it makes some sense inside this kind of cave to have this. #gamedesign #gamedev #indiegame #indiedev #indiegamedev
053
PronoesPro @pronoespro.bsky.social · 28/04/2025
Welp, I also added water drops today, it was easy and fast, and tomorrow I go back to shaderland to see how to make the water bend and waves appear when you run or jump in it! #gamedev #indiedev #indiegame #indiegamedev #shaders #shaderwork
092
PronoesPro @pronoespro.bsky.social · 28/04/2025
Remember back when when I was obsessed with making rotating circles? no? Well, I spent days trying to make them work well, and I couldn't get it to work... This took me less than an hour and it's everything I wanted. #gamedev #indiedev #indiegame #indiegamedev
082
PronoesPro @pronoespro.bsky.social · 31/03/2025
It took a while (and a new custom brush for Krita) but I managed to finish the sprites for all the trees! Now the forest finally looks finished #gamedev #indiedev #indiegames #indiegame #indiegamedev
0184
PronoesPro @pronoespro.bsky.social · 25/03/2025
Alright, I wanted to see how fast I can decorate an area with all the stuff that I made, and it took no time at all to update this fishing area! #gamedev #indiedev #indiegame #indiegamedev #leveldesign
1146
PronoesPro @pronoespro.bsky.social · 22/03/2025
Leaves now look like leaves and it honestly feels so much more lively with this! It's so nice and chill, I still have to finish the trees, but once I do the forest art will be done for the demo... hopefully #gamedev #indiegame #indiedev #indiegamedev
075
PronoesPro @pronoespro.bsky.social · 22/02/2025
Finished 1 version of each tree, and I have to say, the transition is looking really good! Now to make the other ones, luckily I've gotten into the rhythm of the lighting of the trees, so it will be just a 1 or 2 day thing... I hope #gamedev #indiedev #indiegame #indiegamedev #pixelart #pixelartgame
0112
PronoesPro @pronoespro.bsky.social · 21/02/2025
Okay, I think, like this but finished, it will look really cool and dimensional in a reasonable way for a solo dev. I don't know if it was worth the trouble, but also I will be able to use this for more complex and cooler stuff along the way #gamedev #indiedev #indiegame #indiegamedev #pixelart
281
PronoesPro @pronoespro.bsky.social · 18/02/2025
I'm working on the mid level trees. They look... out of place, even when fully done (like the one that has all the shading and all), but I can't pinpoint why exactly. I'll figure it out, but you can comment what you think and how you would fix this. #gamedev #indiedev #indiegame #indiegamedev
1113
PronoesPro @pronoespro.bsky.social · 17/02/2025
Alright, now I only need some medium sized trees to add more parallax between the background and the foreground, but I really like how it transitions from almost no trees to lots of them! #gamedev #indiedev #indiegame #indiegamedev #pixelart
071
PronoesPro @pronoespro.bsky.social · 15/02/2025
"Variety is the sauce of life" is a quote that applies to level design, so I made a couple interesting decorations for the forest that break up the monotony. I still need something a little bigger so it looks like the forest isn't just cutting in the path that Alex takes. #gamedev #indiedev
031
Reposted by PronoesPro
GameMaker @gamemaker.io · 03/02/2025
Hey! We want to play YOUR games! 🫵 Submit below to have your game played live by community legend @sarajs.games, gaining valuable design feedback and a spotlight from us. Submit by Monday, Feb 11th. 🔗 gamemaker.io/en/blog/feed...
GameMaker Submit Your Game Submit by Feb 10th 2025
1010136
PronoesPro @pronoespro.bsky.social · 03/02/2025
Ok, with foreground elements this town is looking perfect! I just need to finish... everything in place, add details, NPCs, lore and story to this part and it would mean a third of the demo is done (yes, I'm still thinking of that, hopes and dreams) #gamedev #indiegame #indiegames #indiedev
2124
PronoesPro @pronoespro.bsky.social · 31/01/2025
Hey @redigit.bsky.social I wanted to ask, I have made a janky mod that allows to name and make critters be "NPCs" so that they don't despawn and you can have an actual farm of critters... could this be a feature some day? (maybe not for this update, I just want it in general)
010
PronoesPro @pronoespro.bsky.social · 22/01/2025
I've been cooking up some music for the marble caves, this is a small teaser, but I think already it fits really well and will make it feel more "cave-y"! Now to finish it (it's too short) #gamedev #indiedev #indiegame #indiegamedeveloper #indiegamedev
1123
PronoesPro @pronoespro.bsky.social · 19/01/2025
Continuing with the decorating of the town... flowers! More specifically the "Humanitis in Potentia" or willpowder for any non scholars around. (slight flower lore in comments) #gamedev #gamedesign #indiedev #indiegame
1122
PronoesPro @pronoespro.bsky.social · 18/01/2025
I have been wanting to upgrade the town for a while now, it felt too flat, but now it looks a lot cooler with some golden accents (still needs work though) #gamedev #indiedev #indiegame #indiegamedev
0102
PronoesPro @pronoespro.bsky.social · 15/01/2025
Now there are enemy encounters that force you to fight them! I am planning to make a demo for all of you to try out! As of right now, MAYBE June/July I will have a very basic demo for you all to play if all goes well, no promises though #gamedev #indiedev #indiegame #indiegamedev #programming
1122
Reposted by PronoesPro
Bio-Roxas @bio-roxas.bsky.social · 18/11/2024
Eyy \o/ thanks for 3K followers!! I’ll be giving away a steam version of either the 1.5 + 2.5 Remix Collection or Kingdom Hearts 3! To enter the giveaway, all you have to do is: 🗝️ Be following 🗝️ Like + Retweet I appreciate so many following me after the jump to Bluesky 🥺 it means so much!
7145107
PronoesPro @pronoespro.bsky.social · 06/11/2024
SPELL YOUR USER (NAME) WITH VIDEO GAMES Post knight Rayman One Step From Eden Nier: Gestalt Odin Sphere (not played) Escape from the backrooms Subnautica Prince of Persia (og version) Resident Evil 4 Ori and the blind forest
010
Reposted by PronoesPro
Breezy, Lesbian Disaster 💖🏳️‍⚧️ @bluebirdbreeze.bsky.social · 20/08/2023
501647614937
Reposted by PronoesPro
CodeRed @codered-dev1.bsky.social · 19/10/2024
How it started Vs How it's going. #gamedev #indiedev #indiegame
0465
PronoesPro @pronoespro.bsky.social · 17/10/2024
This was a video I sent GameMaker for them to share in one of their game showcases. They struggled to get people's attention in general, and this video didn't help, so in the end, I got more traction from my own profile than this. #gamedev #indiedev #indiegame #gamedeveloper #idkhowtagsworkhere
080
PronoesPro @pronoespro.bsky.social · 17/10/2024
And, last but not least, for the old videos, I wanted to show the customizable "colorblind" or focused mode that I added to the game. It allows you to set what colour you want each part of the game be, if you want to see gameplay unrelated stuff or not and more! This is me recreating Limbo btw
020
PronoesPro @pronoespro.bsky.social · 17/10/2024
Here you can see the new lighting system I made for the game, and how big an impact it makes, as well as the end of my UI development arc (this took such a long time to have working, UI in game maker was harder than I expected)
010
PronoesPro @pronoespro.bsky.social · 17/10/2024
Having costumes in the game was really important to me, I don't even know why, but I'm obsessed with costumes in games, especially when they provide bonuses or change depending on the story of the game. Maybe it's because it makes the characters more real, or dynamic?
010
PronoesPro @pronoespro.bsky.social · 17/10/2024
Animation was always the main focus of the game, so having a protagonist with as much character as I could was a main priority. I hope I did a good job.
020
PronoesPro @pronoespro.bsky.social · 17/10/2024
I can't believe I still haven't changed much of this cutscene, I somehow managed to do exactly what I wanted rather early!
010