Reposted by Project: PHANTOM LIMBMarsh ★ @menacingmarsh.bsky.social · 29/07/2026(Design subject to change), some early concept art for the Phantom Limb protagonist, lots of style exploration 415942
Reposted by Project: PHANTOM LIMBMarsh ★ @menacingmarsh.bsky.social · 09/07/2026Finally got these guys armored up 💪 (and lack thereof) 212719
Reposted by Project: PHANTOM LIMBMarsh ★ @menacingmarsh.bsky.social · 05/07/2026(Design subject to change), but they're looking close to ready! Very proud of the picksword in particular. 642667
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 19/04/2026That;s basically correct. There's some other stuff in there too that will become more apparent soon. 010
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 19/04/2026So far Steam, we'll figure out if there will be more after. 000
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026Cool blood effects are a REQUIREMENT 010
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026I don't wanna spend any more nights talking about potential project names until the sun rises... 010
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026The Ps2 has been a very core inspiration to us while working on this! 030
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026It's taken a lot of work to make it feel good! We hope you enjoy loping weapon wielding arms off of enemies when it's out. 010
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026Baked lighting is a pain to work with and more people need to do it! 110
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026So much here is the kinda stuff that would have been revolutionizing games back then. Baked lighting, animation blending, dynamic decals on skinned meshes, etc. 020
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026Working on the tech so you can cut the crusts off of them yourself! Do mind the mold though... 041
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026We plan on investigating extra platforms after completing a steam release. 020
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026We're gonna do a model update on them this month to support some game mechanics so we'll do a proper showing after that! 130
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026It was such a good fit, we couldn't leave it on the table any longer. 120
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026We love our contextually functional knockback attack! But this hand is far from godly... 031
Reposted by Project: PHANTOM LIMBMarsh ★ @menacingmarsh.bsky.social · 18/04/2026Good time as ever to post some concept art 210521
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026We will soon! We're still working on it and prepping more polished material to show everyone. 170
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026Sorry that wasn't on our radar! We conceptualized this project as a combination of the mechanics of Resident Evil 4 and Metal gear Rising. Though we had a similar goal of giving you more manual control over the way you use your sword. 160
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026Well spotted. There's a lot of 6th gen action love on the team! 010
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026Yup! You can mash directional hits or charge up big limb cutting attacks! 070
Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026INTRODUCING: PROJECT PHANTOM LIMB SCOUR THE NAMELESS ISLE AND ITS EVIL FORTRESS BATTLE WICKED SOULS AND SEVER THEIR BODIES RESIST DEMONIC POSSESSION (Releasing later this year) 522852821