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Project: PHANTOM LIMB

@projectphantomlimb.bsky.social
1.6K followers 5 following 24 posts

Making game Project Phantom Limb by hand. Making art is how we want to leave our mark on this Earth.

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Reposted by Project: PHANTOM LIMB
Marsh ★ @menacingmarsh.bsky.social · 29/07/2026
(Design subject to change), some early concept art for the Phantom Limb protagonist, lots of style exploration
Early design exploration of the game's protagonist, showing 4 stages of curse infection and arm variations. Early design exploration of the game's protagonist, showing 4 different concepts for their tail. Early design exploration of the game's protagonist, showing edits i later made to their design to reflect the growing aesthetic of phantom limb (the large arm is unused)
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Reposted by Project: PHANTOM LIMB
Marsh ★ @menacingmarsh.bsky.social · 09/07/2026
Finally got these guys armored up 💪 (and lack thereof)
basic soldier enemy for project phantom limb. 
left is a flimsy variant with minimal clothing,
center is a fully armored example with a sniper variant helmet beside it,
right is the basic variant, without their helmet.
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Reposted by Project: PHANTOM LIMB
Marsh ★ @menacingmarsh.bsky.social · 05/07/2026
(Design subject to change), but they're looking close to ready! Very proud of the picksword in particular.
close to final model for the player character in project phantom limb (front view) and the pickswordclose to final model for the player character in project phantom limb (back view) and the picksword, their other tail test variants are visible here
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 19/04/2026
That;s basically correct. There's some other stuff in there too that will become more apparent soon.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 19/04/2026
So far Steam, we'll figure out if there will be more after.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
Cool blood effects are a REQUIREMENT
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
This is made in Unity.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
I don't wanna spend any more nights talking about potential project names until the sun rises...
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
The Ps2 has been a very core inspiration to us while working on this!
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
It's taken a lot of work to make it feel good! We hope you enjoy loping weapon wielding arms off of enemies when it's out.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
We got you covered.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
Baked lighting is a pain to work with and more people need to do it!
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
So much here is the kinda stuff that would have been revolutionizing games back then. Baked lighting, animation blending, dynamic decals on skinned meshes, etc.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
Working on the tech so you can cut the crusts off of them yourself! Do mind the mold though...
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
We plan on investigating extra platforms after completing a steam release.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
We're gonna do a model update on them this month to support some game mechanics so we'll do a proper showing after that!
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
Soon!
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
We will soon!
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
It was such a good fit, we couldn't leave it on the table any longer.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
We love our contextually functional knockback attack! But this hand is far from godly...
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Reposted by Project: PHANTOM LIMB
Marsh ★ @menacingmarsh.bsky.social · 18/04/2026
Good time as ever to post some concept art
Concept silhouettes and exploration for the basic soldier enemies found in Project Phantom Limb.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
We will soon! We're still working on it and prepping more polished material to show everyone.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
Sorry that wasn't on our radar! We conceptualized this project as a combination of the mechanics of Resident Evil 4 and Metal gear Rising. Though we had a similar goal of giving you more manual control over the way you use your sword.
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
Well spotted. There's a lot of 6th gen action love on the team!
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
We'll have more to show soon!
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
Yup! You can mash directional hits or charge up big limb cutting attacks!
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Project: PHANTOM LIMB @projectphantomlimb.bsky.social · 18/04/2026
INTRODUCING: PROJECT PHANTOM LIMB SCOUR THE NAMELESS ISLE AND ITS EVIL FORTRESS BATTLE WICKED SOULS AND SEVER THEIR BODIES RESIST DEMONIC POSSESSION (Releasing later this year)
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