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Project Echo FPS

@projectechofps.bsky.social
10K followers 32K following 136 posts

Reviving the greatest era of the FPS Tactical Arena Genre. Join the community: discord.com/invite/jzzaP73zYQ YouTube: youtube.com/@projectechofps?si=MeUd… #fps #gaming #newgame

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Project Echo FPS @projectechofps.bsky.social · 08/09/2025
Part 3 - showcase youtu.be/N0KeKajxATs?...
youtu.be
Project Echo - Player Showcase - Camos, Banners & Icons
YouTube video by Project Echo FPS
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Project Echo FPS @projectechofps.bsky.social · 20/08/2025
Project Echo - Factions & Commissions youtu.be/TvgjcFmgo6E?...
youtu.be
Project Echo - Factions & Commissions
YouTube video by Project Echo FPS
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Project Echo FPS @projectechofps.bsky.social · 13/08/2025
Join the community discord.com/invite/jzzaP...
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Project Echo FPS @projectechofps.bsky.social · 13/08/2025
We’re here youtu.be/F06NFAK8cvQ?...
youtu.be
Project Echo - Our Team
YouTube video by Project Echo FPS
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Project Echo FPS @projectechofps.bsky.social · 16/07/2025
Here’s some older test footage from our game. #gaming #fps
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Project Echo FPS @projectechofps.bsky.social · 22/05/2025
Am I wrong?
0140
Project Echo FPS @projectechofps.bsky.social · 09/05/2025
Looking back at 2006-2012 shooters, what aspects from those games do you miss and wish to see brought back in games today? Anything from styles of gameplay, UI, and story telling.
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Project Echo FPS @projectechofps.bsky.social · 07/05/2025
What was your favorite 2006-2012 shooter? What made it stand out?
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Reposted by Project Echo FPS
Project Echo FPS @projectechofps.bsky.social · 28/01/2025
Companies spend way too much time & money finding ways to manipulate their players rather than just making an enjoyable gameplay experience. 🤷🏻‍♂️ We aim to be different. (End 🧵)
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Project Echo FPS @projectechofps.bsky.social · 28/01/2025
Modern SBMM disincentivizes playing w/ friends. If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies. Essentially punishing you for wanting to play w/ your friends. Randomized matchmaking has the opposite effect (continued 🧵)
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Project Echo FPS @projectechofps.bsky.social · 12/02/2025
Banners/callingcards/icons/emblems, need to matter. When saturated w/ so many that are obtained via purchase or doing nothing at all, No one gives a shit 🤷🏻‍♂️ & it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
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Project Echo FPS @projectechofps.bsky.social · 02/05/2025
Fresh out of the Oven.
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Project Echo FPS @projectechofps.bsky.social · 27/12/2024
We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique. We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
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Reposted by Project Echo FPS
Project Echo FPS @projectechofps.bsky.social · 26/12/2024
Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface. We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus. Nobody likes that.
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Project Echo FPS @projectechofps.bsky.social · 30/04/2025
Thank you for following along. I know it’s been a while, things just got busy. I’ll be more active. For now enjoy some movement tests.
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Project Echo FPS @projectechofps.bsky.social · 17/01/2025
Skills/perks/abilities/proficiencies Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose. Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless. (Continued)
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Project Echo FPS @projectechofps.bsky.social · 25/02/2025
Must suck having your claim denied…..
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Project Echo FPS @projectechofps.bsky.social · 20/02/2025
Appreciate all who’ve decided to follow along. We’re going to begin slowly showing you guys more and more. So for now, enjoy a little peak inside the work place. Early sound/animation testing.
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Project Echo FPS @projectechofps.bsky.social · 18/02/2025
So can someone explain this “intolerance” warning tied to innocuous posts? Never seen it before. I thought it’d be reserved for posts with bigoted content, but worst I saw were mildly political? But not hateful. Did guy make a REALLY bad post in the past which earned a warning now on all posts?
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Project Echo FPS @projectechofps.bsky.social · 14/01/2025
There’s such a thing as too much. Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem This is pathetic There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
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Project Echo FPS @projectechofps.bsky.social · 12/02/2025
We have officially reached 10k Followers. 🙏 Want to thank everyone who decided to follow along. Following this point we will try to post more revealing bits each week leading up to our first Dev-Log. Stay tuned and thanks again.
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Project Echo FPS @projectechofps.bsky.social · 12/02/2025
Banners/callingcards/icons/emblems, need to matter. When saturated w/ so many that are obtained via purchase or doing nothing at all, No one gives a shit 🤷🏻‍♂️ & it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.
061
Reposted by Project Echo FPS
Project Echo FPS @projectechofps.bsky.social · 11/01/2025
Multiplayer is an extension of the story world. A vessel allowing you to continue enjoying the world & setting presented in the game. If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
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Project Echo FPS @projectechofps.bsky.social · 04/01/2025
Each weapon should matter & stand out, treated as a character. Unique feel, purpose, & style. Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.
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Project Echo FPS @projectechofps.bsky.social · 10/02/2025
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Project Echo FPS @projectechofps.bsky.social · 29/12/2024
Our team believes in preservation of aesthetic. This goes for cosmetics or dlc items. If we meticulously build an immersive, tangible, world and setting, that you, the player, falls in love with, we owe it to you to preserve that world & aesthetic. The last thing we should do is abandon it.
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Project Echo FPS @projectechofps.bsky.social · 09/02/2025
We are almost at 10K followers!! If you haven’t followed but are interested in us bringing FPS back to its golden era please be sure to follow along. Also be sure to share with friends so we can reach that 10k mark. Thanks again. 🤙
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Project Echo FPS @projectechofps.bsky.social · 06/02/2025
From personal experience, paying for reliable playable content, while earning cosmetics at no cost, was a much better system. But what are your* thoughts?
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Project Echo FPS @projectechofps.bsky.social · 06/02/2025
Pretty dope location for a map 🤔…. Iykyk
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Project Echo FPS @projectechofps.bsky.social · 04/02/2025
Lining up our to-do list for our upcoming dev log which will hopefully be dropping in the next 2 months, we will drop a few pieces of intel along the way as well so don’t worry.
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Project Echo FPS @projectechofps.bsky.social · 01/02/2025
Me and the guy in the back, met the dude on the right, online in 2009 playing nazi zombies. He lived in Canada. But we remained close friends. We finally met in person today for the first time. I had us all sign my original Copy of World at War to commemorate our 16 years of friendship.
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Project Echo FPS @projectechofps.bsky.social · 28/01/2025
Modern SBMM disincentivizes playing w/ friends. If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies. Essentially punishing you for wanting to play w/ your friends. Randomized matchmaking has the opposite effect (continued 🧵)
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Project Echo FPS @projectechofps.bsky.social · 26/01/2025
This app is hilarious….
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Project Echo FPS @projectechofps.bsky.social · 17/01/2025
Skills/perks/abilities/proficiencies Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose. Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless. (Continued)
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Reposted by Project Echo FPS
Project Echo FPS @projectechofps.bsky.social · 31/12/2024
To those that have decided to follow along, thank you. & if you think others may also be intrigued or excited by the details of our golden era fps, be sure to share my posts, & invite others to follow along. Your interest is greatly appreciated.
3646
Project Echo FPS @projectechofps.bsky.social · 14/01/2025
There’s such a thing as too much. Too many weapons/attachments requires nerfing a portion into obscurity so that players stop using them & they fall out of the ecosystem This is pathetic There IS a sweet spot, once found, each item should receive loads of attention to have character & balance
3271
Project Echo FPS @projectechofps.bsky.social · 11/01/2025
Multiplayer is an extension of the story world. A vessel allowing you to continue enjoying the world & setting presented in the game. If your multiplayer has dissidence or disconnect from the route world of which it’s supposed to be inspired, you’ve missed the mark, & lost the magic.
1396
Project Echo FPS @projectechofps.bsky.social · 06/01/2025
Banners/callingcards, icons/emblems, need to matter. When saturated w/ so many that are obtained via purchase or doing nothing at all No one give a shit 🤷🏻‍♂️ & it creates apathy for something that otherwise is supposed facilitate a grind that earns a showcase of how you’ve progressed at the game.
3200
Project Echo FPS @projectechofps.bsky.social · 06/01/2025
This was my feed of “recommended” accounts on Bluesky today. Dozens of blatantly Fake/duplicate accounts in a row. Just a reminder not to take this app or its “26 million Users” too seriously.
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Project Echo FPS @projectechofps.bsky.social · 04/01/2025
Each weapon should matter & stand out, treated as a character. Unique feel, purpose, & style. Over saturated weapons lists become indifferent clutter, & can only be balanced by nerfing various weapons into obscurity, so no one in their right mind uses them & they fall out of use in the ecosystem.
2597
Project Echo FPS @projectechofps.bsky.social · 03/01/2025
Mid to late 2000s is a fun setting…
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Project Echo FPS @projectechofps.bsky.social · 01/01/2025
Happy New year! And cheers to a productive year making the future of FPS. 🙌
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Project Echo FPS @projectechofps.bsky.social · 31/12/2024
To those that have decided to follow along, thank you. & if you think others may also be intrigued or excited by the details of our golden era fps, be sure to share my posts, & invite others to follow along. Your interest is greatly appreciated.
3646
Project Echo FPS @projectechofps.bsky.social · 30/12/2024
Prestige is a must, camo, banners, and icon challenge progress will be retained. But rank, skills/proficiencies and weapons/attachment will be reset.
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Project Echo FPS @projectechofps.bsky.social · 29/12/2024
Our team believes in preservation of aesthetic. This goes for cosmetics or dlc items. If we meticulously build an immersive, tangible, world and setting, that you, the player, falls in love with, we owe it to you to preserve that world & aesthetic. The last thing we should do is abandon it.
1262
Project Echo FPS @projectechofps.bsky.social · 27/12/2024
We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique. We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.
7322
Project Echo FPS @projectechofps.bsky.social · 26/12/2024
Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface. We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus. Nobody likes that.
5454
Project Echo FPS @projectechofps.bsky.social · 06/12/2024
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Project Echo FPS @projectechofps.bsky.social · 05/12/2024
Heard this book is pretty inspirational….
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Project Echo FPS @projectechofps.bsky.social · 25/11/2024
For the algorithm If you see this, follow. Game Development Halo Battlefield Medal of Honor Call of Duty Cod 4 World at War Mw2(2009) Bad company Bad company 2 Black ops Mw3(2011) Black ops 2 Nazi Zombies Hardline
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