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ProdigalBud

@prodigalbud.bsky.social
7 followers 14 following 8 posts

🇨🇦 Learning to create. Somehow working on something, sometimes Everything I make is actually made by me.

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ProdigalBud @prodigalbud.bsky.social · 22/09/2026
Revamped my game's solar panel sprites. I drew the old one (left) quite a while ago. I think it now has more character, more uniqueness to it. Maybe I've gotten better at this art thing! ☀️ #gamedev #indiedev #pixelart
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ProdigalBud @prodigalbud.bsky.social · 09/09/2026
My brother said it looked broken when I showed him.
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ProdigalBud @prodigalbud.bsky.social · 09/09/2026
If you're wondering why not all tiles are hidden outside of view, it's because tiles are combined into groups. It's important for them to be grouped so they render in a single draw call. Thus, if any tile of the group is visible, they won't be culled.
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ProdigalBud @prodigalbud.bsky.social · 09/09/2026
Demonstration of view culling in my #MonoGame game. Things outside of the camera's view (represented by the red rectangle) aren't submitted for rendering. This is easy to check, and saves performance by not drawing things you can't see! #gamedev #indiedev
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Reposted by ProdigalBud
tommy @tommytommytom.bsky.social · 31/08/2026
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ProdigalBud @prodigalbud.bsky.social · 31/08/2026
(Not so) Honourable mention Shoutout to this freak, hope he's well
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ProdigalBud @prodigalbud.bsky.social · 31/08/2026
The evolution of my player sprite over time. I think I've definitely improved. That first one looks like a monster! #gamedev #indiedev #pixelart
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ProdigalBud @prodigalbud.bsky.social · 31/08/2026
Do you think I can get a grant for promoting Canadian culture if I put these in my game 🪿 #gamedev #indiedev #pixelart #canada
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ProdigalBud @prodigalbud.bsky.social · 30/08/2026
Something weird happened when I was testing doors in my game... #gamedev #indiedev #deltarune
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