prj-cquads.bsky.social @prj-cquads.bsky.social · 03/10/2026The line only takes what is ahead of it. Turn the board mid-sweep and a lit group can end up behind: it used to go dark in one frame, which looked like a bug. Now the light runs back, and the group waits for the next pass. #indiedev #gamedev 1114
prj-cquads.bsky.social @prj-cquads.bsky.social · 30/09/2026A match peels the outer ring off every quad in the group, and what's underneath can match the neighbours. Here the line clears a stack and the chain runs three times on its own. Then the board widens, 3x3 to 5x3: the next stage of Endless. #indiedev #gamedev 195
prj-cquads.bsky.social @prj-cquads.bsky.social · 29/09/2026The Joker used to wear a star, and read as one more rune. Now its outer ring is every colour at once, an undecided colour. It lands, picks the group it touches, and the preview showed you which one before you dropped. #indiedev #gamedev 1165
prj-cquads.bsky.social @prj-cquads.bsky.social · 28/09/2026www.youtube.com/shorts/l6TB9...youtube.comRotate the board, not the piece #shortsYouTube video by colorquads 011
prj-cquads.bsky.social @prj-cquads.bsky.social · 26/09/2026A penalty rune in ColorQuads now has teeth. Bonus runes are smooth, penalty runes serrated, and when the sweep line reaches one, it bites. Clear it, and it tells you what it cost. 0.6.2 is out. #indiedev #gamedev 1133
prj-cquads.bsky.social @prj-cquads.bsky.social · 15/09/2026Players said the match came late. It didn't: a group goes when the line has passed all of it, and nothing showed that. 0.6.1: the line lights every cell it crosses, and the group pops on the last one. #indiedev #gamedev 152
prj-cquads.bsky.social @prj-cquads.bsky.social · 15/09/2026The Joker matches any colour. The first version kept deciding which one after it landed: 86 of my 103 Jokers matched a colour the game had never shown me. Now it decides once, when it lands, and its ring turns that colour. The preview is a promise. #indiedev #gamedev 1103
prj-cquads.bsky.social @prj-cquads.bsky.social · 13/09/2026PRJ-CQUADS 0.6.0 is up, and Endless is playable. One run, no objective. Every few passes of the line something changes: a colour, deeper quads, a bigger board, the runes, the Joker. Nine stages, and the last one tells you it is the last. That is the demo; the game grows past it. #indiedev #gamedev 1134
prj-cquads.bsky.social @prj-cquads.bsky.social · 09/09/2026Most falling-block games let you rotate the piece. Mine is a stack of concentric rings, so there's nothing to rotate. Push past the edge of the row and the whole board turns 90 degrees instead. What was the side is now the bottom. Four drop sides, one grid. 121
prj-cquads.bsky.social @prj-cquads.bsky.social · 08/09/2026The order of the quads is fixed. You never choose which one you play. What you do choose is which of its rings faces out — the only say you get over the piece itself, as opposed to where it lands. A quad you can't use is usually a quad you haven't turned yet. 122
prj-cquads.bsky.social @prj-cquads.bsky.social · 01/09/2026Every quad is a stack of coloured rings, and only the outer one can match. Clear it and the quad doesn't leave, it loses a layer and comes back in the colour underneath. A match doesn't empty the board. It repaints it. #indiedev #gamedev 171
prj-cquads.bsky.social @prj-cquads.bsky.social · 28/08/2026Before you commit a drop, the landing ghost has to answer two things. Would this match? And does it resolve now, or after the sweep line comes back around? My first version put both on transparency. It was invisible. This is what shipped: shape for one question, motion for the other. 120
Reposted by @prj-cquads.bsky.socialroot @freshroots.bsky.social · 27/08/2026Hi, I made a steam page for my game, Soft Ruin. If it seems interesting, please consider giving it a wishlist. Thanks! store.steampowered.com/app/2882230/... 873133974
prj-cquads.bsky.social @prj-cquads.bsky.social · 25/08/2026Same board, rotated. The line keeps the same speed, seconds per column, so what changes is the period. Short axis: sweeps often, keeps the board tidy. Long axis: sweeps rarely, lets big groups build while it fills up. Same button, opposite strategies. 011
Reposted by @prj-cquads.bsky.socialPlaytester ↗ @playtester.io · 23/08/2026Build a floating settlement to escape demon invasions, play cards to power defenses, and place buildings to gather resources in Chaos Islands, a deckbuilder tower defence indie game! Try the demo: playtester.io/chaos-islands #gamedev #indiedev #indiegame 0114
prj-cquads.bsky.social @prj-cquads.bsky.social · 23/08/2026The sweep used to be a bar that filled up. Watching people play, they'd stop and wait for it instead of placing anything. It wasn't mistuned. It was the wrong object. It's a line now. It crosses the board and resolves matches as it passes. Its position is the countdown. 121
prj-cquads.bsky.social @prj-cquads.bsky.social · 07/07/2026Testing "MatchMerge" After highlighting the "match zone" I try something : merging cell which will merge soon. (I will certainly remove the highlight then). #indiedev #gamedev #indiegame #wip 063
prj-cquads.bsky.social @prj-cquads.bsky.social · 05/07/2026Testing new version with match zone highlight (not convinced yet) #indiedev #gamedev #indiegame youtu.be/YYQgJ1fv-rQyoutu.bePRJ-CQUADS — Testing new version with match zone highlightYouTube video by colorquads 093
prj-cquads.bsky.social @prj-cquads.bsky.social · 03/07/2026testing a new sweep line. more like #lumines still wip (old sweep line still there) youtu.be/5uQceeMNpWQ #indiedev #gamedev #indiegameyoutu.bePRJ-CQUADS — Testing new version of the sweep lineYouTube video by colorquads 0113
Reposted by @prj-cquads.bsky.socialoldmanofthefire @oldmanofthefire.bsky.social · 03/07/2026updated build, link in the repost below swapped out wheel colliders for a custom raycast thing as a number of folks recommended. I think I like it, I can see how I can get the control I want. Pretty bouncy right now but fun to drive around also colors and an island and pretty 1646
prj-cquads.bsky.social @prj-cquads.bsky.social · 30/06/2026here's a new pass to add some juiciness test it here: nikohog.itch.io/prj-cquads #indiedev #gamedev #indiegame 094
prj-cquads.bsky.social @prj-cquads.bsky.social · 29/06/2026new devlog: nikohog.itch.io/prj-cquads/d... perhaps a thread with more info here tomorrow :=)nikohog.itch.ioDevlog #2 - Making actions readableNot many playtest responses yet, but I've had a chance to talk with a few colleagues and friends who tried the game. Some of their feedback was spot on. The main observation: the game already gives cl... 011
prj-cquads.bsky.social @prj-cquads.bsky.social · 24/06/2026Exploring visual directions for PRJ-CQUADS. Same game, different feels. Which one works for you? #indiedev #gamedev 152
Reposted by @prj-cquads.bsky.socialThe Game Bakers @thegamebakers.com · 23/06/2026To celebrate the milestones of your ascent, like catching your first fish, attach a keepsake to your backpack! What others can you discover on the mountain? 0133
Reposted by @prj-cquads.bsky.socialMythwright @mythwright.com · 23/06/2026We are super excited to announce that we are publishing Fakutori! ✨Laid-back automation game 🌌Combine elements & collect them all! 🏗️Build sprawling production lines Watch the new trailer & wishlist mythwright.gg/Fakutori 26732
Reposted by @prj-cquads.bsky.socialTohu Bohu Games @tohubohu.games · 23/06/2026We are Tohu Bohu, a coop studio owned by industry survivors making indie games. Hi! 🗺️ Our next game is Beware of the Cartographer!, a modern adventure game of cartography set in the 18th century. Have you tried our demo? 🧭 store.steampowered.com/app/3905500/... 711043
prj-cquads.bsky.social @prj-cquads.bsky.social · 23/06/2026PRJ-CQUADS didn't start like this. A short thread on how it got here. #indiedev #gamedev 152
prj-cquads.bsky.social @prj-cquads.bsky.social · 22/06/2026PRJ-CQUADS: first gameplay trailer. Cycle, place, chain. youtu.be/xEKQDHgz7Ok?... #indiedev #indiegame 132
prj-cquads.bsky.social @prj-cquads.bsky.social · 22/06/2026Started as a match-3. Ended up somewhere else. First devlog on PRJ-CQUADS, a solo puzzle game about color rings, cascades, and a sweep timer. nikohog.itch.io/prj-cquads/d... #indiedev #devlognikohog.itch.ioDevlog #1 — Where it started, and why it changedI work in the games industry, engine and systems programming, low-level stuff. Building a game solo is a different kind of challenge. Not technically harder, just... different. Game design, communicat... 042
prj-cquads.bsky.social @prj-cquads.bsky.social · 22/06/2026Just published my first solo game demo. PRJ-CQUADS: a puzzle game built around one object: the ColorQuad. Concentric color rings, matched by placement, resolved by a sweep timer. Free to play: nikohog.itch.io/prj-cquads #indiedev #gamedevnikohog.itch.ioPRJ-CQUADS (codename) by nikohogA puzzle game about color rings, matches, and cascades: cycle, place, chain. 093