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Principia

@Principia.hachyderm.io.ap.brid.gy
14 followers 0 following 169 posts

Fediverse account for Principia, an open source physics-based sandbox game with electronics, robotics, Lua scripting and more. 🌉 bridged from ⁂ hachyderm.io/@Principia, follow @ap.brid.gy to interact

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Principia @principia.hachyderm.io.ap.brid.gy · 17h
Principia 2026.10.22 has been released. It is primarily a security update to update the bundled CA store on Android to remove roots related to the compromised eMudhra intermediate certificates, as well as harderning of the featured level parser (Including fixing […] [Original post on hachyderm.io]
Screenshot of some circuitry objects in Principia wired together with cables, as well as some cables which are detached.
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Principia @principia.hachyderm.io.ap.brid.gy · 10/10/2026
Principia 2026.09.19 has finally made it onto F-Droid. Be sure to update as it contains an important fix regarding HTTPS certificate validation on Android, along with many other bugfixes and improvements. To check up on what is new, see the changelog […] [Original post on hachyderm.io]
Pixel art of the Android robot made inside of Principia
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Principia @principia.hachyderm.io.ap.brid.gy · 19/09/2026
Principia 2026.09.19 has been released! Primarily a bugfix release, it also begins to unify some Android dialogs with those in the desktop version. Read more here: principia-web.se/news/35 #foss #opensource #linux #android #physics #sandbox #game
Screenshot of an Outdoor level with the world rotated upside down with a robot standing in the middle. The background sky is rotated along with the rest of the world.
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Principia @principia.hachyderm.io.ap.brid.gy · 18/09/2026
Yesterday I was experimenting with replacing some native dialogs in the Android version with their Imgui counterpart. While Dear Imgui has some usability limitations for touchscreens, this is something I have been investigating as part of this. For example I […] [Original post on hachyderm.io]
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Principia @principia.hachyderm.io.ap.brid.gy · 06/09/2026
The Principia LuaScript API Cheatsheet is available in two different versions - one normal colour version and one greyscale version with high black-and-white contrast optimised for greyscale printers. Here is an old picture of me holding the greyscale version […] [Original post on hachyderm.io]
Photo of the black-and-white version of the cheatsheet printed out on paper. ROllerozxa is holding it, but the paper covers most of his face except for some of his hair and the hand he is holding the paper with.
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Principia @principia.hachyderm.io.ap.brid.gy · 06/09/2026
Oh yeah, the source files for the cover image render is available in the repository too. It's basically a SVG file with two linked images, the wood texture image as the background and a PNG render of the cheatsheet PDF generated with Imagemagick. This is then […] [Original post on hachyderm.io]
Screenshot of Inkscape showing the behind the scenes of the cover image's source SVG file.
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Principia @principia.hachyderm.io.ap.brid.gy · 06/09/2026
The source for the LuaScript API cheatsheet is also available under CC-BY 4.0 now. It's written in HTML+CSS and converted to PDF with #Weasyprint, and the buildscript also creates the alternate greyscale version using some substutions and a different CSS […] [Original post on hachyderm.io]
Screenshot of the source HTML file for the Principia LuaScript API cheatsheet being opened in a web browser. Other than the table columns having much more spacing due to the window being wider, it looks the exact same as the resulting PDF
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Principia @principia.hachyderm.io.ap.brid.gy · 06/09/2026
Big thanks to Supporter on Ko-Fi for putting in the final donation for the campaign, hitting the funding goal 2-3 minutes before the final deadline! As promised, the Principia LuaScript API cheatsheet has now been released for free to celebrate the funding goal […] [Original post on hachyderm.io]
The Principia LuaScript API cheatsheet showing the top of three columns with tables for methods in each API class, edited on top of a wood texture to look like the cheatsheet is lying on a desk. In front of it, the donation drive funding bar is shown as a translucent overlay, with the bar being fully filled in and the indicator shows 1,024.53 SEK raised.
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Principia @principia.hachyderm.io.ap.brid.gy · 01/09/2026
If the goal is reached, then the Principia LuaScript cheatsheet will be released for free, as promised. I have already prepared a new page on the website for it, available here: principia-web.se/luascript-api-chea… #foss #opensource #lua #game
The Principia LuaScript API cheatsheet showing the top of three columns with tables for methods in each API class, edited on top of a wood texture to look like the cheatsheet is lying on a desk.
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Principia @principia.hachyderm.io.ap.brid.gy · 01/09/2026
Due to the Principia August 2026 Donation Drive originally starting a bit late into August I've decided to extend the deadline until the 6th September. We are close to the goal and I want every chance for it to be reached! […] [Original post on hachyderm.io]
The goal

The initial goal to be reached is 1,000.00 Swedish krona. This corresponds to around 1 year of infrastructure costs.

913.40 SEK

(The donation progress bar is manually updated, so it may not be fully accurate at all times.)

If the initial goal is reached, the Principia LuaScript Cheatsheet will be released freely (CC-BY 4.0). Additional goals may be announced if the initial goal is reached.

Thanks to the people who have donated so far:

    Sagnik - 445.1 SEK
    Lauri - 222.55 SEK
    Anonymous - 135.44 SEK
    binarctq - 110.31 SEK
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Principia @principia.hachyderm.io.ap.brid.gy · 29/08/2026
Big thanks to Sagnik and Lauri on Ko-Fi for donating to the Principia August 2026 Donation Drive! This brings us very close to the goal, and there are still three days left to reach it. Let's do this! principia-web.se/august-2026-donati… #foss #opensource #physics #sandbox #game
The goal

The initial goal to be reached is 1,000.00 Swedish krona. This corresponds to around 1 year of infrastructure costs.

913.40 SEK

(The donation progress bar is manually updated, so it may not be fully accurate at all times.)

If the initial goal is reached, the Principia LuaScript Cheatsheet will be released freely (CC-BY 4.0). Additional goals may be announced if the initial goal is reached.

Thanks to the people who have donated so far:

    Sagnik - 445.1 SEK
    Lauri - 222.55 SEK
    Anonymous - 135.44 SEK
    binarctq - 110.31 SEK
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Principia @principia.hachyderm.io.ap.brid.gy · 16/08/2026
The Principia August 2026 Donation Drive is still also ongoing and we need your support to reach the goal, with two weeks left. Boosting for visibility is appreciated. principia-web.se/august-2026-donati… #foss #opensource #linux #gaming #sandbox
The goal

The initial goal to be reached is 1,000.00 Swedish krona. This corresponds to around 1 year of infrastructure costs.

110.31 SEK

(The donation progress bar is manually updated, so it may not be fully accurate at all times.)
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Principia @principia.hachyderm.io.ap.brid.gy · 16/08/2026
Principia 2026.08.16 has been released. This is a big update for desktop platforms, as it replaces all the game's GTK dialogs with new ones implemented using Dear Imgui. Among other things. Read the release announcement: principia-web.se/news/33 #opensource #foss #linux #physics #sandbox
Screenshot of the Layered Maze level by Galaxium. It is a three-layer maze layered on top of itself.
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Principia @principia.hachyderm.io.ap.brid.gy · 13/08/2026
Big thanks to @edml for their support in the Principia August 2026 Donation Drive! To commemorate the game's four year anniversary as an open source project this month we have been running a donation drive to support the game's future […] [Original post on hachyderm.io]
A Principia procedural adventure level with the adventure robot in the middle looking at the viewer. There is a companion bot to the left, a sticky note with the text "Support Principia!" and two trees on both sides. There is also a stone head decoration to the side.
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Principia @principia.hachyderm.io.ap.brid.gy · 06/08/2026
With this announcement, I would also like to ask for your financial support to help me do what I keep on doing and cover costs for the community site. For this month I have set a donation goal of 1000 SEK (approx. $100 USD). If we hit the goal, the Principia […] [Original post on hachyderm.io]
Render of the Principia LuaScript API cheatsheet lying on a wooden table. The Principia and Lua logo are visible at the top and the cheatsheet consists of three columns with a reference of all the functions in the Principia LuaScript API.
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Principia @principia.hachyderm.io.ap.brid.gy · 06/08/2026
One reoccurring theme throughout the game's open source life is it being ported to new and interesting platforms that it was never previously available for. In the very beginning, the source release also made the #Linux build of the game publicly available for […] [Original post on hachyderm.io]
Screenshot of the native Linux version of Principia, at the main menu. There is a terminal to the left showing debug output.The first screenshot of Principia running on Haiku OS back in 2023, showing the procedural adventure terrain in the sandbox with a robot configuration dialog open. There is also a terminal open to the side with neofetch output showing an ASCII art of the Haiku OS logo. The kernel is dated to November 2023.Principia on macOS playing the Art Adventure level (ID 1294 on the archive). There is a terminal on the side showing the Principia executable being called to play the level, and the macOS dock is visible on the bottom.Screenshot of the Principia sandbox with a pixel art of the nintendo switch logo in the background. In front of it is the 'Level published!' dialog saying that the level has been successfully uploaded to the community site.
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Principia @principia.hachyderm.io.ap.brid.gy · 06/08/2026
Also have a visualisation of all the pages on the Principia Wiki as a graph with the links between every page represended as links between nodes. It's a lot of links, with two clusters for object and item pages which all are linked from their respective list pages. #foss #wiki #graph
A neato graph visualisation of all pages on the Principia Wiki, showing their relationship to eachother with wikilinks as links between nodes. There are two big clusters for object pages and item pages, and in general it is a big mess that can't really be visualised very well.
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Principia @principia.hachyderm.io.ap.brid.gy · 23/07/2026
Principia's Haiku support dates back several years by now, doing an initial porting effort sometime in late 2023. It's an interesting enough operating system, and SDL supports it very well, but there are always some issues that crop up after time when nobody […] [Original post on hachyderm.io]
The first screenshot of Principia running on Haiku OS back in 2023, showing the procedural adventure terrain in the sandbox with a robot configuration dialog open. There is also a terminal open to the side with neofetch output showing an ASCII art of the Haiku OS logo. The kernel is dated to November 2023.
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Principia @principia.hachyderm.io.ap.brid.gy · 23/07/2026
Today I tried building Principia on Haiku again and realised that it has been sitting broken since December last year, making its way into 2026.06.06 and subsequent releases. Dear Imgui also had a GL-related issue running on Haiku making it crash now that we […] [Original post on hachyderm.io]
Screenshot of Haiku OS with Principia running, launched from a terminal in the background. The Principia sandbox is visible and some cylinders and a tree has been placed down, and the Dear Imgui-based quickadd popup dialog is also visible.
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Principia @principia.hachyderm.io.ap.brid.gy · 22/07/2026
I have made a new release of the Principia builds for Windows XP, with SDL3 and all the newly implemented Dear Imgui dialogs included. Now that all dialogs are implemented the XP builds have become a lot more usable - you can do a lot more in the sandbox and […] [Original post on hachyderm.io]
Screenshot of the new Principia installer, running on Windows XP showing Principia 2026-07-21-xp being installed.Screenshot of Principia with the Windows XP window border, in the sandbox with a level with a bunch of objects open and the new prompt configuration dialog is open.
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Principia @principia.hachyderm.io.ap.brid.gy · 21/07/2026
One of the things that was previously unimplemented in the Principia web version was the prompt dialog which is used by a lot of levels for selecting options, making them somewhat broken on the web when the prompts won't show up. Now this dialog has been […] [Original post on hachyderm.io]
Screenshot of the level having generated a 1024x1024 map image, showing a heightmap of terrain with grassy areas, sand shores and water.
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Principia @principia.hachyderm.io.ap.brid.gy · 20/07/2026
The final GTK dialog in Principia (importing multiselect objects, also used for selecting what the multi-emitter should emit) has been reimplemented with Dear Imgui, and with that marks the goal of moving the game away from GTK, something that has been in the […] [Original post on hachyderm.io]
Are we Imgui Yet?

Principia is currently in the process of having all dialogs in the game migrated from GTK to Dear Imgui. Due to the amount of dialogs used in the game, this is a long process and will gradually happen over time, until there are no GTK dialogs left in the game.

This page tracks the current progress of each dialog in the game. 

(Coloured bar: 8.5% fully implemented and included in latest stable release, 91.5% fully implemented and included in latest nightly)
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Principia @principia.hachyderm.io.ap.brid.gy · 18/07/2026
Progress update on the new Dear Imgui-based dialogs for Principia: 85% there! Two rather complex dialogs, the level properties and robot configuration dialogs have been fully implemented today and are available to test in the latest nightly […] [Original post on hachyderm.io]
The new Principia Level properties dialog showing the Gameplay tab. There is a bunch of settings, mainly checkboxes for level flags and some numeric inputs and sliders for duration options and the final score. There is a button that displays the current version of the level and the confirmation dialog for upgrading the level version is shown in the screenshot.
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Principia @principia.hachyderm.io.ap.brid.gy · 15/07/2026
Principia 2026.07.15 has been released, a minor patch release fixing some issues with the previous release from last week, in addition to other minor fixes that have been made since then and are included in this release. The news article goes over what also has […] [Original post on hachyderm.io]
Screenshot of the Principia level Rain Generator, showing a bench in the middle, some trees and a house to the left all on top of a piece of terrain.
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Principia @principia.hachyderm.io.ap.brid.gy · 13/07/2026
Principia 2026.07.09 is now available in F-Droid as of yesterday. Be sure to update if you haven't already! #foss #opensource #gaming #android #fdroid
Screenshot of the 2026.07.09 version entry in the F-Droid app, added yesterday.
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Principia @principia.hachyderm.io.ap.brid.gy · 10/07/2026
Are we Imgui yet??? I set up a simple page on the website to track the current progress of the game's migration from GTK to Dear Imgui for dialogs, tracking whether a dialog has been implemented and if it's ended up in a stable release or nightly yet […] [Original post on hachyderm.io]
Screenshot of the linked "Are we Imgui Yet?" page, showing the current progress.

Fully implemented and included in latest stable release: 4 (6.5%)
Fully implemented and included in latest nightly: 14 (22.6%)
Dialog exists but is not finished: 13 (21%)
Not implemented: 31 (50%)
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Principia @principia.hachyderm.io.ap.brid.gy · 09/07/2026
Principia 2026.07.09 has been released. It brings many new changes - SDL3, touchscreen improvements on non-Android platforms, the beginning of a migration off GTK, and improvements to Windows packaging... Read more in the release news article […] [Original post on hachyderm.io]
Sideshot of my Blåhaj lying on his belly on my bed, in front of my laptop running Principia, playing a procedural adventure level.
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Principia @principia.hachyderm.io.ap.brid.gy · 04/07/2026
Principia is now available as a package in Alpine Linux edge's testing repository! A new release with the migration to SDL3, touchscreen runtime setting improvements and runtime GLES setting should be coming sometime soon, which will be useful for certain […] [Original post on hachyderm.io]
Screenshot of Alpine's package site showing a principia package existing in the testing repository of Alpine edge, for aarch64, armhf, armv7, loongarch64, ppc64le, x86 and x86_64.
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Principia @principia.hachyderm.io.ap.brid.gy · 03/07/2026
I would be uploading this to the #PeerTube channel too but our instance seems to be having some issues with video uploads/processing unfortunately. :( Somehow despite the error though, the video plays but there is no sound. Not sure what happened […] [Original post on hachyderm.io]
Failed to move video files

Failed to move video files to an external storage. Contact your administrator to fix it.
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Principia @principia.hachyderm.io.ap.brid.gy · 15/06/2026
Been browsing the level archive for more levels to record, and have been looking at some of the community-made puzzles that are now playable again in the open source version of Principia. I did NOT know metal balls could bounce that high. LOOK AT THAT BOUNCE! #foss #sandbox #puzzle #video
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Principia @principia.hachyderm.io.ap.brid.gy · 09/06/2026
Principia successfully runs on Windows XP again! Recently I compiled the game and its dependencies with a custom built mingw-w64 toolchain targeting Windows XP, but as my virtual machine did not have hardware acceleration I could not actually test if it worked […] [Original post on hachyderm.io]
Photo of my monitor showing the main menu of Principia running on Windows XP. winver is in front of it showing that it is in fact Windows XP, x64 edition. The text in the game is slightly garbled.Screenshot of Windows XP showing Principia running and the desktop around it, playing the Art Adventure level. The robot is currently inside of a big house and looking directly at the viewer.
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Principia @principia.hachyderm.io.ap.brid.gy · 06/06/2026
Principia 2026.06.06 is now out! It is primarily a maintenance release with all the bugfixes and other improvements that have accumulated since last year, but there is also a new user data directory location and structure. Linux users can rejoice as ~/ […] [Original post on hachyderm.io]
Level thumbnail for "Large Dummy" by RandomMechEngineer. It features four custom made large dummies made to look like the Principia dummy object, using plastic polygons for the body and cylinders for the head. They are positioned in various acrobatic poses.
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Principia @principia.hachyderm.io.ap.brid.gy · 10/05/2026
Tomorrow marks the 15 year anniversary of the first release of Apparatus! Apparatus was the prequel to Principia, releasing back in 2011 for Android. It was revolutionary for mobile gaming at the time, and is fonly remembered by us who played it before Principia […] [Original post on hachyderm.io]
A contraption in Principia recreating a classic level from Apparatus, a kind of vehicle that can drive and shoot out marbles with a piston
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Principia @principia.hachyderm.io.ap.brid.gy · 26/04/2026
Less than 24 hours left of the current Principia building contest, Rube Goldberg Machine! Be sure to get in your submissions before the deadline! principia-web.se/contest/5 To submit your level to the contest, see the dropdown that is visible in the […] [Original post on hachyderm.io]
Partial screenshot of a leve lpage on the Principia community site. There is a dropdown next to the "Add to contest" where Rube Goldberg Machine is available as an option.
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Principia @principia.hachyderm.io.ap.brid.gy · 12/04/2026
We will be doing another shot at running a Principia building contest, starting next Monday and running for two weeks. Stay tuned for the announcement tomorrow! #foss #opensource #sandbox #contest
Screenshot of the GIANT CHEWING GUM level by TechZ, featuring a giant pink chewing gum that has grown legs, a singular eye and is currently consuming a bus, a wind plant, vegetation and some other things.
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Principia @principia.hachyderm.io.ap.brid.gy · 30/03/2026
Yesterday 15 years ago, the apparatusgame.com domain was registered on the 29th of March 2011. The first beta version of Apparatus, the predecessor to Principia, was then released on Android Market in May of that year. It's sure been a long time, hasn't it? #android #gaming
Screenshot of Apparatus showing a vehicle contraption that shoots out wooden cylinders.Screenshot of apparatus showing a compact car
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Principia @principia.hachyderm.io.ap.brid.gy · 19/03/2026
A statement regarding the upcoming #Android developer verification and how it may affect the Android version of Principia in the future: principia-web.se/news/25 #foss #opensource #gaming
Pixel art of the head of the Android logo, made in Principia.
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Principia @principia.hachyderm.io.ap.brid.gy · 17/03/2026
The Principia about page on the website has seen some improvements recently, so I would like to bring your attention to it. principia-web.se/about It features a description of the game and its journey as well as game screenshots and logo. It doubles as […] [Original post on hachyderm.io]
Art adventure by skyforce Blue Eyes White Dragon by Demon666
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Principia @principia.hachyderm.io.ap.brid.gy · 02/03/2026
The new Principia building contest has just started: Daft Dummy! It is a re-run of the old Stupid Dummy contest from back in the day, but with an alliterative title. Cool huh? Once again, you have 2 weeks to submit an entry. principia-web.se/contest/4 #gaming #foss #opensource #contest
Screenshot of the runner-up level in the old Stupid Dummy contest, "Stupid Unreliable Dummy-buchet" by zardOz. A dummy is strapped to a trebuchet.
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Principia @principia.hachyderm.io.ap.brid.gy · 23/02/2026
Halftime for the current Principia building contest, Crazy Circuitry. One week has gone by, one week left! randomguy123 has submitted a solid contender today, a six digit random number generator. But what else will others submit this week? Monday next week is […] [Original post on hachyderm.io]
Screenshot of the random number generator level by randomguy123. It features a bunch of graphs and debuggers and the randomly generated number is visible on digital number displays to the right.
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Principia @principia.hachyderm.io.ap.brid.gy · 21/02/2026
The new user badge is now live as of last night! I have handed out some initial badges for those who have won previous contests and currently have a level featured on the front page. The current contest still has 9 days left so you still have a chance to […] [Original post on hachyderm.io]
Screenshot of ROllerozxa's user page showing a box containing badges to the right. They are: Project maintainer, moderator, code contributor, wiki editor, 5 years, influencer and featured.Screenshot of Blue_Beaker's badges page showing a trophy badge for winning the Destruction Frenzy contest, as well as having that level be featured on the front page.
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Principia @principia.hachyderm.io.ap.brid.gy · 19/02/2026
OK actually here is a sneak peek of the current set of badges I have made. In addition to providing some much needed recognition for contest winners, I also want to be able to give recognition for those who have positively contributed to the game and its […] [Original post on hachyderm.io]
Project Maintainer     The project maintainer of Principia.
Golden Contest Trophy     Awarded to those who have finished first place in a Principia building contest.
Silver Contest Trophy     Awarded to those who have finished second place in a Principia building contest.
Highlighted Contest Trophy     Awarded to those who have had their level highlighted in a Principia building contest.
Moderator     Indicates this user is an official moderator on the website.
Code Contributor     Has made code contributions to Principia's source repositories.
Wiki Editor     Has made changes to the Principia Wiki.
5 Years     This user has been registered on the current iteration of the community site for 5 years.
10 Years     This user has been registered on the current iteration of the community site for 10 years.
Met ROllerozxa     This user has met ROllerozxa in person.
Donator     Has donated €5 or more to ROllerozxa.
Influencer     Have a level be featured on the Principia YouTube/PeerTube channel.
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Principia @principia.hachyderm.io.ap.brid.gy · 18/02/2026
User pages on the community site has seen a redesign, removing the ugly "general information" table and moving out the information that used to be contained there. You may notice a lot of empty space to the right on big screens. This will come useful for the […] [Original post on hachyderm.io]
Screenshot of ROllerozxa's user page. The avatar (a drawn raccoon) is shown to the left at the top and some general user information (levels, forum posts, registration date) are to the right. Then the bio is underneath this.
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Principia @principia.hachyderm.io.ap.brid.gy · 16/02/2026
The Gearbox is an elusive unused object in Principia from the game's very early development. Previously it would crash if you tried to place it down, but now I have fixed it to the point where it can now be placed down! ...It's still very buggy, and the […] [Original post on hachyderm.io]
Screenshot featuring the Gearbox object and some kind of configuration dialog containing gears that can be dragged onto a very abstract representation of the gearbox's axles. It is very basic and only consists of coloured rectangles.
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Principia @principia.hachyderm.io.ap.brid.gy · 16/02/2026
The latest Principia building contest is now live, and the name of it is Crazy Circuitry! You have until the 2nd March 12:00 GMT to submit a level. principia-web.se/contest/3 #gamedev #gaming #foss #opensource #contest
Screenshot of ROllerozxa's 32-bit Controllable Binary Counter level, containing 32 debuggers that can be toggled on or off. There is a lot of circuitry to control it all.
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Principia @principia.hachyderm.io.ap.brid.gy · 15/02/2026
The new upcoming Principia building contest will be available at exactly 12:00 (noon) GMT tomorrow. See you there! principia-web.se/contest/3 #gamedev #gaming #foss #opensource #contest
Mosaic blurred screenshot of a level.
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Principia @principia.hachyderm.io.ap.brid.gy · 14/02/2026
There may be a new Principia building contest starting soon on Monday! Are you interested? Please express your interest so I don't embarrass myself if nobody shows up! :)) principia-web.se/level/1515 #gamedev #gaming #foss #opensource #contest
A companion bot wearing a witch hat standing on some grass terrain. There is a sticky note behind it that says "Contests!!!"
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Principia @principia.hachyderm.io.ap.brid.gy · 11/02/2026
While the rest are scrambling for alternatives to #Discord, Principia has been one step ahead, developing our own independent chat platform integrated into the community site. ...It is an extremely basic AJAX-based shoutbox type chat. Yet it is somehow up and […] [Original post on hachyderm.io]
Chat

Welcome to the Principia community site chat, for short conversations mostly about Principia. Please use the forum for bigger discussions and questions. 

[17:54] ROllerozxa: O.o
[06:32] SpeedDemon: This game is still alive?!
[06:39] SpeedDemon: I remember this game from 2012
[12:30] ROllerozxa: yea
[13:02] ROllerozxa: Well, the game is not exactly thriving at this point, but yes, we're surviving for now
[13:02] ROllerozxa: Also Principia's original release was around November of 2013, unless you were thinking of Apparatus?
[16:03] randomguy123: Guys, I need sum help, what game engine do i use to make a 3d game ?
[16:38] ROllerozxa: godot, unity, unreal ...?
[00:45] randomguy123: Hmmm...
[00:45] randomguy123: Ima use Unity or godot
[19:39] BobMonkeypimp2: I made the effort to add a dummy nut cracker to the front of my tank... Begs the question though - Do dummies even have balls?
[19:41] ROllerozxa: With how many dangerous stunts the dummies do they sure must have some balls

[chat message box and send button]
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Principia @principia.hachyderm.io.ap.brid.gy · 05/02/2026
Wacky Waving Inflatable Armflailing Tube People! tube.fediverse.games/w/fdaYtX5TsHYR… www.youtube.com/watch?v=chC6vpjRSI0 #random #funny
Screenshot of the video, showing four characters built with wooden planks and cylinders flailing around with their arms and waving around on top of a space background and lasers.
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Principia @principia.hachyderm.io.ap.brid.gy · 03/02/2026
Last night I pushed out an update to the Principia community site that merges the latest, most liked and most downloaded levels pages (both non-archive and archive) into one new page. That's six pages, combined into one now! This also means you can now sort by […] [Original post on hachyderm.io]
Screenshot of the new level browse page, containing radio buttons to select whether you should see current levels or levels in the archive, as well as a dropdown to sort by (latest, oldest, most liked and most downloaded) and filter by level type (all, custom, adventure and puzzle).
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