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Keleksos

@pretzelproductions.bsky.social
19 followers 1 following 89 posts

She/They Secondary account of @keleksos.bsky.social Youtube, Game development, etc. stuff will be posted here

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Reposted by Keleksos
Pretzel @keleksos.bsky.social · 16/09/2026
terraria livestream thing youtube.com/live/qty2cHZ...
youtube.com
Terraria, but the world is already dead...
YouTube video by Keleksos
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Keleksos @pretzelproductions.bsky.social · 15/09/2026
Stream tomorrow (finally coming back to life after 5 months of moving and whatnot)
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Keleksos @pretzelproductions.bsky.social · 13/08/2026
I have a goal of starting to upload/stream again by September, but no guarantees because life is life
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Keleksos @pretzelproductions.bsky.social · 18/03/2026
I've been doing a whole lot of things that aren't particularly interesting or impressive, but I have been learning in the process soon enough I'll have more to show
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Keleksos @pretzelproductions.bsky.social · 10/03/2026
today's progress was getting weapons most of the way working, next up is to give them noises and particles and stuff
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Keleksos @pretzelproductions.bsky.social · 06/03/2026
got projectiles working, finally back to actually making solid progress on this (ft. local billboarding for the projectile's appearance, which godot doesn't have for some reason)
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Pretzel @keleksos.bsky.social · 24/02/2026
today's gamedev adventures: getting a bunch of neat stuff done, mostly easy stuff followed by going on a wild goose chase to figure out why a single vector subtraction was taking 100+ times as long as it was supposed to (it's a part of a loop that runs a lot so that's bad), only to get nowhere
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Pretzel @keleksos.bsky.social · 21/02/2026
a funny for #screenshotsaturday, can you tell I'm halfway through implementing this
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Keleksos @pretzelproductions.bsky.social · 18/02/2026
I think I'm gonna do the post on main -> repost here thing instead of just posting here for anything I want to get actually seen for now lol
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Reposted by Keleksos
Pretzel @keleksos.bsky.social · 18/02/2026
working on my game is going great
text reading "TODO: Make this not suck." the word TODO is faintly yellow
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Keleksos @pretzelproductions.bsky.social · 15/02/2026
went to install resolve but it doesn't work after trying a couple of different things from the internet that are supposed to help kdenlive is absolutely unusable for me what other like... actually decent alternatives are there?
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Keleksos @pretzelproductions.bsky.social · 28/01/2026
streaming stuff is very difficult when you have like, one viewer because you just don't have the feedback loop of interacting with chat to make your stream more engaging/less boring
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Keleksos @pretzelproductions.bsky.social · 27/01/2026
gamedev in general is on hold for a moment while I get IRL stuff sorted (will return to it on wednesday or thursday)
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Keleksos @pretzelproductions.bsky.social · 25/01/2026
I will be streaming Terraria the day 1.4.5 releases (January 27th) at www.twitch.tv/keleksos, not certain what time
twitch.tv
Twitch
Twitch is the world
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Reposted by Keleksos
Keleksos @pretzelproductions.bsky.social · 19/01/2026
got the plane's path visualization (mostly) working
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Keleksos @pretzelproductions.bsky.social · 19/01/2026
got the plane's path visualization (mostly) working
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Reposted by Keleksos
Keleksos @pretzelproductions.bsky.social · 15/01/2026
after several hours of struggling with editor scripts, I now can set up an AStar3D grid easily #gamedev #godot
a rainbow 3D path between a bunch of grey cubes in random positions
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Keleksos @pretzelproductions.bsky.social · 15/01/2026
after several hours of struggling with editor scripts, I now can set up an AStar3D grid easily #gamedev #godot
a rainbow 3D path between a bunch of grey cubes in random positions
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Reposted by Keleksos
Pretzel @keleksos.bsky.social · 13/01/2026
made a debug tool for future me today, to visualize paths by just rendering a bunch of points
a number of points, colored red through green, making up 3/4 of a square. in the center the back side of a jet is visiblea thick rainbow line, making up 3/4 of a square. in the center the back side of a jet is visible
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Keleksos @pretzelproductions.bsky.social · 11/01/2026
I haven't been doing anything super interesting lately, so here's what you can do if you've rotated a part in the same direction several billion times, thanks to floating point error #screenshotsaturday #gamedev #godot
a protoype of a hex-grid-based building game, showing a smooth circle made out of hexagonal prisms, arranged this way due to floating point error and collision margins.
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Keleksos @pretzelproductions.bsky.social · 10/01/2026
I think experimenting with pathfinding in 3D space for ace-combat-like/jet movement will be fun
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Reposted by Keleksos
Pretzel @keleksos.bsky.social · 09/01/2026
low-key stupid thing I made in blender for a placeholder/prototype asset
an eyeballed model of the vague suggestion of a MiG-31B jet, complete with a shitty texture and scuffed everything
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Keleksos @pretzelproductions.bsky.social · 09/01/2026
behold, the wonkiest looking test scene ever, used to get center of mass changes to apply as intended
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Keleksos @pretzelproductions.bsky.social · 05/01/2026
tried to make one thing work today and just could not get it to behave
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Keleksos @pretzelproductions.bsky.social · 04/01/2026
when I'm too tired to actually work on my projects I just mess around with the things I want to figure out how to use
a Godot NinePatchRect node, using a 2-minute texture drawn with a mouse with a wooden looka godot CSG polygon stretched across a path3D, creating a sort of curved racetrack-like structure
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Keleksos @pretzelproductions.bsky.social · 04/01/2026
ok so the game the recent posts have been for might actually turn into something it will live in my game ideas folder until I've made my other game though, as it is a bit less feasible for me to do alone with my (mostly nonexistent) level of experience
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Keleksos @pretzelproductions.bsky.social · 04/01/2026
behold, the peak of prototype enemies #godotengine
a prototype enemy for a video game consisting of a hemisphere, a sprite cat face, and a large bushy tail made of a very basic mesh
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Reposted by Keleksos
Pretzel @keleksos.bsky.social · 23/12/2025
if you're curious what that was going into:
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Keleksos @pretzelproductions.bsky.social · 01/01/2026
the best way to tell which way is forwards #gamedev #godot
a capsule mesh with 2D sprite ears
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Keleksos @pretzelproductions.bsky.social · 01/01/2026
the best way to tell which way is forwards #gamedev #godot
a capsule mesh with 2D sprite ears
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Reposted by Keleksos
Keleksos @pretzelproductions.bsky.social · 25/12/2025
poked at lighting a bit and like. for literally everything here being a placeholder/prototype asset this looks kinda good
a sci-fi jet thing comprised of many smaller hex-grid-based parts, flying above the surface of a planet. the entire scene is
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Reposted by Keleksos
Pretzel @keleksos.bsky.social · 27/12/2025
final thoughts: AC7 was overall fun, but the difficulty (both in general and differences between normal/hard/ace difficulty) was really weird I still don't feel like I "get" dogfighting, and that's kind of dissatisfying And the game just seems to be built around a feeling I don't really care for
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Keleksos @pretzelproductions.bsky.social · 26/12/2025
I think for 2026 a thing I'm gonna do is set aside about 4 hours every week to just research stuff I need to find info on I'm not great at searching the internet (not helped by the sheer amount of slop on the internet now) so it'll be slow and take a lot of energy, but also is kind of necessary
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Keleksos @pretzelproductions.bsky.social · 25/12/2025
poked at lighting a bit and like. for literally everything here being a placeholder/prototype asset this looks kinda good
a sci-fi jet thing comprised of many smaller hex-grid-based parts, flying above the surface of a planet. the entire scene is
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Keleksos @pretzelproductions.bsky.social · 25/12/2025
just realized I could totally make a steam store page mock-up in Godot
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Keleksos @pretzelproductions.bsky.social · 24/12/2025
it doesn't matter how bad your code sucks if you understand it and it works
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Reposted by Keleksos
Pretzel @keleksos.bsky.social · 23/12/2025
noise textures are too fun to play with
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Keleksos @pretzelproductions.bsky.social · 21/12/2025
pretty soon I'm also gonna make a quick prototype of a different idea I have for practice (that'll let me learn how to make the last of the core systems I'll need for the current one, plus let me find out if my 2nd idea is any good)
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Reposted by Keleksos
Keleksos @pretzelproductions.bsky.social · 21/12/2025
by combining the powers of both of my spaghetti code prototypes and that sky shader, I got this: #screenshotsaturday #godot
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Keleksos @pretzelproductions.bsky.social · 21/12/2025
by combining the powers of both of my spaghetti code prototypes and that sky shader, I got this: #screenshotsaturday #godot
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Keleksos @pretzelproductions.bsky.social · 15/12/2025
I was really frustrated with Kdenlive at first, but I think I'm going to let the limitations of it steer my editing style for a little bit. I have been meaning to simplify my editing for a while and this is a good opportunity to do it. Getting better software running on linux may be difficult anyway
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Reposted by Keleksos
Keleksos @pretzelproductions.bsky.social · 05/12/2025
using extremely janky methods I have created a sky shader that looks pretty decent for now
a faux-orbit-view of an ocean-covered planet with clouds
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Keleksos @pretzelproductions.bsky.social · 05/12/2025
using extremely janky methods I have created a sky shader that looks pretty decent for now
a faux-orbit-view of an ocean-covered planet with clouds
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Reposted by Keleksos
Keleksos @pretzelproductions.bsky.social · 28/11/2025
added a UI for it so it's like, actually useable now
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Keleksos @pretzelproductions.bsky.social · 26/11/2025
got save/load working, and you can see the test damage function in action
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Keleksos @pretzelproductions.bsky.social · 23/11/2025
now that I've added the rest of the parts this is starting to look like something a little bit
a complete amalgamation of placeholder parts pretending to be a sci-fi plane with weird guns on it
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Keleksos @pretzelproductions.bsky.social · 10/11/2025
finally got the prototype inventory done, next I need to add more parts for the upcoming systems to build off of
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Keleksos @pretzelproductions.bsky.social · 28/10/2025
added another part today because I do not have the energy for anything more
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Reposted by Keleksos
Keleksos @pretzelproductions.bsky.social · 25/10/2025
Rudimentary attachment point snapping, with code that doesn't depend on any particular grid (which will be very useful later)
A number of hexagonal prism shaped-blocks neatly aligned with each other.
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Keleksos @pretzelproductions.bsky.social · 25/10/2025
Rudimentary attachment point snapping, with code that doesn't depend on any particular grid (which will be very useful later)
A number of hexagonal prism shaped-blocks neatly aligned with each other.
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