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Ryan

@pretendgamedev.bsky.social
14 followers 8 following 5 posts

AI Guy (Symbolic/classical and Statistical/ML), Agent Based Modeller, Builder of Worlds/Bringer of Plagues, Game Developer, Former PhD Candidate. Professional game developer that likes it so much he does it in his spare time too.

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Ryan @pretendgamedev.bsky.social · 03/10/2026
Completely redid my floor generation algorithms. They're now room based supertiles but with some tricks for joining and extending if necessary. These are some before and after floorplans of the standard floors. #ScreenShotSaturday #solodev #indiegames #indiedev #roguelike #DungeonCrawl #godot
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Ryan @pretendgamedev.bsky.social · 28/09/2026
I faked it :D They're sprite billboards on a model base with a lot of screen space processing. My walk cycle is a tuned sinusoidal function.
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Ryan @pretendgamedev.bsky.social · 26/09/2026
After getting my walk cycle done I felt like throwing a party :D #ScreenShotSaturday #solodev #indiegames #indiedev #roguelike #DungeonCrawl #godot
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Ryan @pretendgamedev.bsky.social · 26/09/2026
Added a new level style to the game today. Not done but better than I had expected. youtu.be/esOQ9gOuTRc?... #ScreenShotSaturday #solodev #indiegames #indiedev #roguelike #DungeonCrawl #godot
youtu.be
Anemoia: Mourning Bell
YouTube video by Ryan
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Ryan @pretendgamedev.bsky.social · 21/09/2026
Working on a small side project that grew out of a small but slightly larger side project. #IndieDev #SoloDev #IndieGames #RPG #Godot www.youtube.com/watch?v=3yFl...
youtube.com
Anemoia: Mourning Bell -- Pre Alpha Build
YouTube video by Ryan
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