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potsdamnhacker.bsky.social

@potsdamnhacker.bsky.social
44 followers 33 following 30 posts
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 05/07/2026
OpenOMF just tagged 0.8.6: github.com/omf2097/open...
github.com
Release Release 0.8.6 · omf2097/openomf
OpenOMF 0.8.6 Highlights OpenOMF now supports mods, loaded from zip files placed in mod directories. A mod can replace visual assets such as sprites, backgrounds and pilot portraits, optionally at ...
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 21/04/2026
We've upgraded the OpenOMF scene palette from 256 colors to 1024 colors via some palette index remap trickery. Now a modded, high resolution, pilot portrait can use 256 full colors (not just 84 like the original) and 64 of them can even be entirely custom to that portrait. Should be out soonish.
One Must Fall 2097 tournament mechlab screen with replacement high color (256 full colors, not 84 colors) and high resolution pilot portrait
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 18/10/2025
Bangor, Maine really turned out:
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 23/09/2025
Having some fun with openomf mod support: behold an 8-bit (ish) version! Music from www.youtube.com/watch?v=2w92...
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 21/09/2025
This might look like a complete disaster (and it kind of is) but it's also OpenOMF loading 4x upscaled background and sprite assets from the new mod support I'm building. Still gotta fix transparency on the sprites and fix the internal rendering to render at more than 320x200... #omf2097 #openomf
One must fall 2097 stadium arena with upscaled sprite assets.
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 09/09/2025
OpenOMF 0.8.4 is out! github.com/omf2097/open... #omf2097 #onemustfall2097
github.com
Release Release 0.8.4 · omf2097/openomf
Release 0.8.4 is a release largely focused on gameplay correctness and netplay/spectator/REC issues. What's Changed Fix MacOS CI by @Nopey in #1272 Fix VCPKG binary caching by @Nopey in #1273 Add ...
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Reposted by @potsdamnhacker.bsky.social
LBS@Home @legendaryblueshirt.bsky.social · 01/05/2025
#OMF2097 after 30 years new secret codes have been discovered! ALT+E+D and ALT+F+T
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 24/04/2025
The sheer amount of subtle errors in the One Must Fall 2097 animation script tags is starting to feel like a crude, but incredibly effective, obfuscation system. Tags that don't exist, tags incorrectly duplicated, tags with no meaning in this context, invalid frame IDs we've got them all! #omf2097
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 22/04/2025
Added experimental spectator mode support to OpenOMF's netplay. The spectator runs a bit behind to avoid running out of event buffer. #omf2097
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 21/04/2025
Working on spectator mode for OpenOMF network play and I just had a great idea for a feature:
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 21/04/2025
Turns out video game rollback netcode is a lot like byzantine fault tolerant systems; they are really good at sort of working despite the bugs and that can make it very hard to troubleshoot them.
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 14/04/2025
I don't know how @legendaryblueshirt.bsky.social did it, but he implemented pretty much all the missing animation tags for OpenOMF this weekend, which makes a bunch of the complicated stuff like Pyros' scrap/destruct work now! The road to 1.0 just got a lot shorter! #omf2097
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 08/04/2025
Everything was going so well, until we tried to make the fan made tournaments work... One Must Fall 2097 #omf2097
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Reposted by @potsdamnhacker.bsky.social
orin @knbyo.neocities.org · 04/04/2025
we have never needed old fighting games more than we need them right now
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 04/04/2025
Loading up 30 year old fan created One Must Fall 2097 tournaments to test OpenOMF can handle them (and it kind of can now).
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 01/04/2025
We've put a ton of work into this, I hope you'll consider checking it out and sharing it!
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 29/03/2025
Now, to balance my timeline, here's some pictures of me sawmilling some beams with my homemade sawmill:
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 29/03/2025
Wrote my first blog post in 7 years, and wrote it about the open source video game remake that's been a part of my last 20 years: vagabond.github.io/programming/... We've made a ton of progress recently and I finally see light at the end of the long, long tunnel.
vagabond.github.io
A History of OpenOMF
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potsdamnhacker.bsky.social @potsdamnhacker.bsky.social · 29/03/2025
Probably time to actually post from this account. You may know me (formerly) as @potsdamnhacker on Twitter; distributed systems engineer, Erlang fanboy, retro gaming and computing nerd and obsessive One Must Fall 2097 fan. Been spending time lately working on the OpenOMF remake and building a barn.
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