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Porplefish

@porple.fish
807 followers 1.3K following 1.7K posts

日本語OK 3D Technical Artist / Programming Teacher / Indie Developer Working on Last Passenger porplefishtv@gmail.com porple.fish

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Porplefish @porple.fish · 07/10/2026
unrelated to gamedev... Deadlock now has an old lady baba-yaga character... i love her... I did 85 votes, it paid off... I will play a round then get back to game jam
an old lady sits on a park bench which has chicken feet. She is infront of 80 "I voted" stickers with her face on them.
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Porplefish @porple.fish · 29/09/2026
surely not my feed too :( I've been clicking "Not interested" for years, it's so weird
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Porplefish @porple.fish · 28/09/2026
Live now with @xianta.bsky.social and @wamsaia.bsky.social !! www.twitch.tv/porplefish
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Porplefish @porple.fish · 28/09/2026
It's my birthday!! I'm gonna do a silly stream tonight with friends using a new model and music and emotes bwah
Image of a 3D cafe with a black silhouette doing a fun little pose.
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Porplefish @porple.fish · 10/09/2026
I've been shocked at how nice my AMD GPU is. I got a cheap one so I could use it with a second hand PC and it's stronger than my NVidia one which cost 4x as much!! So I reccomend those!! (Only downside is NVidia has a useful noise filtering for OBS, but I think there are workarounds?)
Screenshot from OBS audio filters menu. It's an NVIDIA Audio Effect. Using method "NVIDIA Noise Removal + Room Echo Removal"
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Porplefish @porple.fish · 09/09/2026
And there's no reason we should suspect steam would ever leak this information (attached image unrelated)
Post from Gematsu, detailing a leak Steam had
"*Updated post title* Persona 6, Kingdom Hearts IV, and other Steam achievements surface in large-scale leak"
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Porplefish @porple.fish · 09/09/2026
really like the maximalist artstyle in the zelda OOT remake. found this big ol seam in the cave, either an edge sharpening while baking error or because it's a flipped version of the rock on the left and the normal map didn't like that... funny either way
Image of young link in a cave looking at a chest across a bridge. There's a rock on his right which has a hard line between the light and dark, likely because of a normal map issue.
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Porplefish @porple.fish · 06/09/2026
This is a sign: start documenting how you approach doing parts of game dev you keep forgetting each project... been making documentation for this bit by bit, stuff like automated builds, setting up FMod, minimizing the game files' size etc. etc. now I don't need to watch a youtube video every time
a blurry image of a 10 page document on build processes in Godot. The background is a dark brown and the text is a beige-ish colour. The code blocks have a white background.
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Porplefish @porple.fish · 05/09/2026
all good!! go sleep!
Senshi from dungeon meshi holding a knife up to the camera
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Porplefish @porple.fish · 04/09/2026
I like the sony PVM 🤓
3D model of a sony PVM CRT monitor, which has Zelda Windwaker on the screen. This is also my profile picture.
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Porplefish @porple.fish · 01/09/2026
My landlords inbox at 7pm on a Tuesday:
somehow the gas leak returned subtitle over some guy from Star Wars I think
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Porplefish @porple.fish · 17/08/2026
I also had this image printed and laminated above my desk, which also definitely helped carry my mental health
an mspaint drawing of kiryu kazuma saying "You can do it" with an arrow pointing to him saying "Kiryu kazuma of the critically acclaimed yakuza franchise"
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Porplefish @porple.fish · 15/08/2026
That's a good approach! I could change the theme on the text for hovered/unhovered/clicked states, but the tricky bit is getting the size of the box to match the size of the text I'm just trying to get a good solution for a study project so I can reuse it later, sorry for the openended problem haha
4 buttons:
- A normal button with a lot of text
- A button with a label child with a lot of text, the button hasn't automatically adjusted its size to keep the text inside the button
- A normal button with a lot of text in a vertical box
- A button with a label child with a lot of text in a vertical box, the button's background is only covering a small portion of the text, unlike the other button which is tightly wrapped by it's background
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Porplefish @porple.fish · 15/08/2026
So in Godot, if you want to use a nine patch style texture on a button without a custom class, it changes the size of the button to allow the text to not overlap the corner detailing at all Does anyone know a good approach to get a button like the one on the right without a lot of nodes??
A button with text in the middle, there are blue lines illustrating the space the text takes up and the corner details of the box the text is in is spaced to avoid the text, creating a much larger box than is needed to display the text and the corner details.The same button as the last image, but the text is fitting neatly into the button with the corner details much closer to the text.
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Porplefish @porple.fish · 09/08/2026
nevermind. Going to use Codium for now, I'm too slow with NVim and don't have the time to put in and get quick with it / maintain those skills.
VSCodium startup page, it says "VScodium Editing evolved"
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Porplefish @porple.fish · 07/08/2026
wrangled 6 people together to play big walk! Game's good :) very silly, really like the Aussie sound design and the look of the game. They updated the audio levels to be more accessible while we were playing, so I'm excited to test that out next time, everyone's so quest at the moment!!
4 sleeping people and one person looking at a map in Big Walk.4 people swipping in the ocean and 1 person looking at the camera on a bright red boardwalk.1 person with an X over their eyes being held up by another, 2 other people are talking in the background.
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Porplefish @porple.fish · 05/08/2026
i havent played a single castlevania... but this cover art is really pretty...
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Porplefish @porple.fish · 31/07/2026
YESSSS
cartoon image of a man looking through a window, there's a speech bubble which says "Yes... HA HA HA... YES!"
His shirt says "sickos"
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Porplefish @porple.fish · 02/07/2026
Steam Summer Sale Haul, thanks for all of the recommendation threads!! :) Planning on streaming Marathon / Hole / Papa's / Dishonored. I've had a hard time with playing platformers on stream so I might try the Knightling on my own first :)
Steam library screenshot with 
Papa's Mocharia by Flipline Studios
Marathon by Bungie 
Hole by NEGAFISH
The Knightling by Twirlbound
Dishonored by Arkane Studios
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Porplefish @porple.fish · 01/07/2026
6 DAYS 6 DAYS IT WASNT RUNNING THE ASYNC APP ASYNCHRONOUSLY
Some code with comments that says:
// Was previously using: 
//app.Run();
// This actually works:
await app.RunAsync();
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Porplefish @porple.fish · 18/06/2026
here it is in the trailer for Neon Blood, maybe an asset pack?
Screenshot from the trailer for a cyberpunk game on steam called "Neon Blood" It also has a sign which says ヒホハヤヌ. It also has a sign which says 日本 (Japan,) 新幹線 (Bullet train) and メカニック (Mechanic) so I'm not sure what they all are meant to mean together.
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Porplefish @porple.fish · 18/06/2026
It doesn't feel great seeing Unreal Engine start using AI so forcefully. Watching the new 5.8 feature highlights and I have a question. what is ヒホハヤヌ? hihohayanu? I could find the same sign mesh on slop game "Revenge"'s page. Don't look it up, their website makes my PC scream despite being 1 image
Screenshot from unreal engine's 5.8 update. There's a neon sign which says ヒホハヤヌ. I don't know what that means.AI generated image of a girl standing in front of a 3D city, with a sign that says "ヒホハヤヌ" And bold "REVENGE" text. I could not find what the game is meant to be anywhere.
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Porplefish @porple.fish · 12/06/2026
Been modelling rooms like this for prototype levels to get a feel for it and it's been very freeing. (This and baked lightmaps rather than realtime / voxelGI) Do you know any good resources on modelling levels in this way? Hard to find through all the modular kit stuff
A player blockout in a room with a large sack sitting on the floor.
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Porplefish @porple.fish · 04/06/2026
Update on this! 🎉 Commands and messages are being read by Godot, this is about 5 hours and 175 lines of code deep I only did this because the plugin I was using previously seemed vibe-coded, and it has taken far less time than I spent trying to get the plugin to work (18 hrs across 3 test projects)
A screenshot of a Twitch Chat window over a Godot Console. The twitch has me messaging the command "!hello" and the Godot console responded with "Hello World"
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Porplefish @porple.fish · 30/05/2026
This week I got FMod implemented to play sound effects dynamically and made a tool for previewing jumps. Going to add some float when you reach the peak of the arc, for now it's just a fast fall after reaching the peak! #indiedev #screenshotsaturday #gameui #gamedev #actionRPG #deutenphasia
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Porplefish @porple.fish · 27/05/2026
it looks like bsky is blurring similar colors together? No one else has brought this up so it may be a me issue
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Porplefish @porple.fish · 23/05/2026
Getting running to feel good in my current project :)) Using configurable layers so I can see what works best together. #indiedev #screenshotsaturday #gameui #gamedev #actionRPG #deutenphasia
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Porplefish @porple.fish · 13/05/2026
The gallery uses eleventy-img for automatic image resizing & swipebox for the UI! There's fun animations and things, I thought it would be way harder. The Itch embed was way easier, just a copy paste thing from the "edit page" on Itch! So much better than a link... I could make a real press kit...
AI the somnium files' cover displayed over the top of a dimmed blog postA screenshot of a itch.io embed link
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Porplefish @porple.fish · 12/05/2026
500 days of daily Japanese flash cards; it's more likely than you think
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Porplefish @porple.fish · 04/05/2026
anyone want to watch a movie in my community Discord this Saturday :() 12 Angry Men (Miin?) Will send invites in dms if you want to join, as posting a link to it on bsky is asking for trouble :0
3D Render of 12 miis who are each characters from 12 angry Men. It has text which says:
12 angry men discord movie night.
Saturday 9/5, 3pm AEDT
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Porplefish @porple.fish · 03/05/2026
There is the AYN thor which runs on Android so I could build godot games for that, I might do a jam with one if I can afford one
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Porplefish @porple.fish · 29/04/2026
Im enjoying posting these. You should give your hanging lights blend-shapes so you can control their height without more than one model :)
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Porplefish @porple.fish · 26/04/2026
Toast :)) Set it up with Yugioh GX so it won't get bored
A thick piece of toast sat on a table in a cafe infront of a Laptop with Yugioh GX onclear screenshot of the bread on a plate
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Porplefish @porple.fish · 25/04/2026
watching Yugioh GX's 4kids dub for fun and behold, stuffed pastries:
A screenshot from an anime with a plate filled in rice balls. A messy pile of playing cards is next to it.A character holds the rice ball up to the camera, to show how rice ball it is.
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Porplefish @porple.fish · 25/04/2026
made a table today :0
A cafe table with a dark wooden top and a single metal leg which has 4 feet.
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Porplefish @porple.fish · 25/04/2026
bsky.app/profile/porp... Got it on internet archive, very janky though, very bummed
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Porplefish @porple.fish · 21/04/2026
I gotta lock innnnnnn
a 2 litre bottle of strawberry milk that goes off on 21st of april, which is also today
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Porplefish @porple.fish · 20/04/2026
I didn't post this beforehand but i did Supernova!! Here's the haul :)) @snappakappa.bsky.social @qae0.bsky.social @striyuyu.bsky.social (a few aren't on bsky)
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Porplefish @porple.fish · 10/04/2026
Hello! I made a silly horror escape room on a train in 1930's Japan recently, which you can check out here: porplefish.itch.io/lastpassenger And I'm currently working on a couple of prototypes because not a lot of people picked up LP, these have a heavy Plastiboo and Ps2 era influence :)
Main menu screen from last passengerInside the train carriage from the game last passenger. There's a mouse girl on the bottom leftInside of the train control room, there's a filing cabinet, slice of cheese and old timey phone. The "moon" is visible, and is an eye.Screenshot from a demo which I'm working on, the assets are all block outs at the moment.
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Porplefish @porple.fish · 07/04/2026
Oooh I might need to try that, I've been using text until I'm ready to move to making models lolol
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Porplefish @porple.fish · 05/04/2026
off topic but bluesky is not kind with the name trimming here
screenshot of a quote tweet from Kanatron where the username is trimmed, so it looks like it says AI
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Porplefish @porple.fish · 05/04/2026
porple.fish/posts/2025-1... Just finished up editing the blog post I started when I did the game jam! The post wasn't finished because the jam was a month before the Japanese exam, but there's still some good insight on how development went, check it out :)!
An animated image of the mouse girl rising through the floor then spinning, the ears and skirt have some physics so they wave when the character moves.
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Porplefish @porple.fish · 05/04/2026
hi #ScreenshotSaturday ! I'm taking a short break from Last Passenger and making a top down action rpg :) Not too far in yet. But I did get collectables feeling pretty damn good! #godot #IndieDev #PorpleGameDev
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Porplefish @porple.fish · 04/04/2026
Yeah!
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Porplefish @porple.fish · 02/04/2026
workin on a smaller project! have some UI animation #godot #GameUI #IndieDev #PixelArt
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Porplefish @porple.fish · 01/04/2026
sir why are your UVs like that
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Porplefish @porple.fish · 27/03/2026
working on a game based in a generalllllly similar period, it just seemed visually/tonally interesting when I was looking into references. The game is an escape room on an early electric train, with mercury arc rectifiers and wood panelling and the such
An active mercury arc rectifier, which is used to convert electric currents to be used in electric train cars.The interior of an early 1900's train from a museum in Japan.
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Porplefish @porple.fish · 27/03/2026
it might be the year of the heated... mouse mat....
image of a mouse mat with heat rays coming off of it
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Porplefish @porple.fish · 20/03/2026
new bug: If you open a dialog the instant you interact with something she will close her eyes. very contemplative, a phone WOULD be useful
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Porplefish @porple.fish · 18/03/2026
いいね!私も毎日少しずつしている
Pokemon Sun on a 3DS in Japanese
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