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Wobbly Polygons

@polywobble.bsky.social
825 followers 5 following 185 posts

Lovely Wobbly Polygons! And not-so-wobbly polygons powered by Emotion Engines. The games, the mags, the culture! She/her. 🏳️‍⚧️ PS1/PS2-focused account. SysOp: @sharkabytes.bsky.social

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Wobbly Polygons @polywobble.bsky.social · 08/10/2025
Tested on humans since 1997. The Platinum range: friend of the cash-strapped, though not always that popular now with collectors. 📖:PLAY March/April 1998
A double-page ad for the Platinum range from PLAY Magazine Easter 1998's issue with an old lady leaning over and rgrinning with fluffy animal toys pegged on a washing line with the 'Tested on humans' tagline and a horrifying face with the face button symbols for features.
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Wobbly Polygons @polywobble.bsky.social · 07/10/2025
"... All that stands between you and certain death is an antique camera..." Now this is a cool and clever ad for Project Zero aka Zero/Fatal Frame.
An ad for Project ZERO with rendered rolls of film and unrolled negatives, on which are game screenshots.
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Wobbly Polygons @polywobble.bsky.social · 06/10/2025
Demo 1 in 1997 asks what species of fish and associated watery invertebrate best represent Gran Turismo, MediEvil, Kula World, and Tekken 3.
A crt screenie of a watery background ad polygon sealife, with Gran Turismo's demo represented by a starfish and gold wibblywobbly textA seahorse for Tekken 3A manta ray-ish credature for MediEvil A hammer head shark for Kula World, dancing on its fins stood up
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Wobbly Polygons @polywobble.bsky.social · 03/10/2025
What do you get if you combine dodgeball with arena brawling and Treasure silliness? You get RAKUGAKI SHOWTIME; a wild-and-wonderful Japanese-only game for the PSX with a distinct papercraft and crayon aesthetic. It's SO much fun.
The title screen for t RAKUGAKI SHOWTIME with pencil/crayon drawn characters with chibi anime flair and some stick figure/emoji aesthetics that look like they've been cut out of a sketch book page with little white borders around themA gameplay snap showing a brawl between two characters smacking into one another with cut-out motion trails.Another shot with three papercraft characters in a grassy forest Three characters, two with goofy round glasses and baggy pants, surge toward another bandana sporting character leaning back to throw
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Wobbly Polygons @polywobble.bsky.social · 18/09/2025
Though it would be bettered by its sequel two years later, 2002's Spider-Man from Treyarch gave fans a taste of web-swinging on a scale not seen before. The PS2 version is still impressive looking today.
A crt tv screenie of the Spider-Man title screen with ol' Spidey himself swinging away over a night-time cityA gameplay snap of early Spidey in his track pants, balaclava, and spiderman hoodie, standing on a ledge by the towering skyscrapers of NYC.Swinging toward and between the 'scrapers on a web thread connected to who knows what.
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Wobbly Polygons @polywobble.bsky.social · 12/09/2025
"Get Away from Her, you BITCH!" 🔥
A crt TV screenie of fighting the Alien Queen in Alien Trilogy, with its moody lighting and green glow from a first-person perspective.
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Wobbly Polygons @polywobble.bsky.social · 09/09/2025
Almost two years earlier (Dec 1993/Jan 1994) than the release of the PlayStation in the US 30 years ago today: EGM's first unveiling of some juicy snippets of the Sony PS-X following its official announcement in Japan.
A photo of the small news article from our copy of the EGM "Sony Details 32-bit PS-X!"

Sony of the Japan officially announced their new 32-Bit game system, codenamed, PS-X last month. Here are the specs to date:

Price - Under $480
Main CPU - R3000A 32-Bit
Secondary CPUs - multiple DSPs and co-processors
RAM 'More than 3DO'

Plus more details about full frame video at 60 fps and 16.77m coloursThe MKII themed cover of EGM Jan 1994 with a headline at the top about the PS-X specs unveiling and also NEC's PC-FX.
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Wobbly Polygons @polywobble.bsky.social · 09/09/2025
The PlayStation Can Produce Mind-Boggling Amounts of Bouncing Metal Frogs. 📺: PlayStation Developer's Demo Disc, 1995, given with preorders.
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Wobbly Polygons @polywobble.bsky.social · 08/09/2025
Same here!
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Wobbly Polygons @polywobble.bsky.social · 08/09/2025
Yeah! Def potential for one.
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Wobbly Polygons @polywobble.bsky.social · 08/09/2025
It did, yeah, was released on PC first a year earlier.
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Wobbly Polygons @polywobble.bsky.social · 08/09/2025
I love how rich with detail the Martian base where MG:R takes place. There's so much to look at with its pre-rendered backgrounds that wouldn't come across half as well with polygonal ones.
Another snap of a different player character making an audio log as he stands by a similar arch airlock and lots of intricately detailed pipework and computer terminals, giving the base a lived-in industrial look.
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Wobbly Polygons @polywobble.bsky.social · 08/09/2025
When some of the nicest pre-rendered backgrounds on the PlayStation meet polygons and gothic near-future sci-fi horror. A late release and ambitious title with three switchable characters. Stay Alone... Stay Alive. 📺: Martian Gothic: Reunification, Creative Reality/Coyote Developments, 2001
A crt tv photo of gameplay under composite of a brassy-looking metal plated room under eerie red light with a space suit hung up on the wall and one of the playable characters stood by an arched door. Seen through fixed perspective ala Resident Evil
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Wobbly Polygons @polywobble.bsky.social · 07/09/2025
Damp and dreary outside, going to cosy up with the first disc I ever put in a PlayStation.
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Wobbly Polygons @polywobble.bsky.social · 06/09/2025
xD You're welcome!
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Wobbly Polygons @polywobble.bsky.social · 06/09/2025
Fancy a drive on wobbly polygon highways this Saturday? Grab a truck and then go wild decorating it once you have the coin in your pocket, all while hurling insults at your rival in an effort to take them down. 📺: Bakusou Dekotora Densetsu: Art Truck Battle, 1998
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Wobbly Polygons @polywobble.bsky.social · 06/09/2025
And as someone commented, handy for playing lRPGs while having a hand free to eat pizza xD
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Wobbly Polygons @polywobble.bsky.social · 06/09/2025
Ooh, yeah, that shape doesn't look exactly comfortable.
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Wobbly Polygons @polywobble.bsky.social · 06/09/2025
The dpad is very nice to use too for navigating menus too, so there's another bonus. Mostly about comfort, button placement, and that.
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Wobbly Polygons @polywobble.bsky.social · 06/09/2025
The x and o buttons are placed on the top underside where your index finger naturally rests when holding it, so it's actually quite comfortable to press those. Same with the triggers being at the bottom for games that use them for camera controls. I've played FFT with mine and that came in handy.
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Wobbly Polygons @polywobble.bsky.social · 06/09/2025
xD
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Wobbly Polygons @polywobble.bsky.social · 05/09/2025
Memory card and console stickers 💜 We've got a few Japanese import games that included them. They're things I remember mainly appearing as magazine freebies here in the UK, and usually a lot less cutesy.
A photo of our copy of Crime Crackers's sticker sheet with logo, PlayStation, and character stickers
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Wobbly Polygons @polywobble.bsky.social · 05/09/2025
The ASCII Connection - For RPG lovers everywhere. 💜 Marketed primarily for playing RPGs, the ASCII Grip also has accessibility benefits.
A photo of my hand partly in view holding up our ASCII Grip, the one-hand use vertical Wiimote-like controller with a rounded end and buttons arranged around it.
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Wobbly Polygons @polywobble.bsky.social · 04/09/2025
Official Peripherals on Parade. That delicious Cherry Red memory card <3 And I have the black, white, and smoke grey controllers. Always feels a little weird having non-Dual Shock pads in different colours other than the grey.
A photo of an official Sony periphs pamphlet from our copy of Crash 3. Shows a G-Con45 light gun, multitap, and the Dual Shock grey controller.Lots of cool memory card colours and four different colours of non-DS pads.
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Wobbly Polygons @polywobble.bsky.social · 02/09/2025
Oh, aha, it was a typo yeah, PC.
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Wobbly Polygons @polywobble.bsky.social · 02/09/2025
Aha, it really does! Kingsley's is what I immediately thought of when Tunic was released.
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Wobbly Polygons @polywobble.bsky.social · 02/09/2025
Death by Stereo has been rattling around my head for not far off thirty years now. Originally an Acorn Archimedes game, then 3DO, then finally to PO, PS1, and Saturn. 📺: Star Fighter/Star Fighter 3000, Fednet Software, 1996 (PS1 version)
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Wobbly Polygons @polywobble.bsky.social · 29/08/2025
Just a lil' fox on a lil' adventure. 🦊⚔️ Psynosis's charming Zelda-alike ARPG adventure starring a kingdom of anthropomorphic animals who all talk like Animal Crossing characters. Which only makes them even cuter to interact with!
The colourful loading  screen for Kingsley's Adventure with the young adventurous anthro fox brandishing sword and shield as he surges forward toward the viewer The title screen with a polygonal castle A gameplay snap with Kingsley conversing with a Goose. There's an Animal Crossing quality to the character designs and the talking sounds they all make A close up of Kingsley's polygon foxness
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Wobbly Polygons @polywobble.bsky.social · 24/08/2025
From the GamesMaster magazine Xmas 1997 VHS special: some sweet looking back at the hits of the year and those still to come in '98. 🔥 Soul food for the PSX-loving heart. <3
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Wobbly Polygons @polywobble.bsky.social · 05/06/2025
May 1996's GameFan - sizzling with excitement as Squaresoft and Sony's firming relationship promises to bear a bumper crop of fruit. Twenty games on the way!
A snap from GameFan magazine's 8-page FFVII feature with screenies and artwork, plus the exciting news that Squaresoft planned to release twenty titles on PSX before the end of 1997.
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Wobbly Polygons @polywobble.bsky.social · 21/08/2025
There have been quite a few space combat games, but they tend to be third-person ones these days and blend in open-world/space trading or rogue-like elements. Things like Everspace 2 or Chorus. Purely mission based in the Wing Commander/Freespace style are far rarer now.
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Wobbly Polygons @polywobble.bsky.social · 21/08/2025
xD They might have built a New Pluto by then that slips into the planet classification!
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Wobbly Polygons @polywobble.bsky.social · 21/08/2025
"Nine planets. One sun. Hunger, poverty, decay. We turned on one another... This was the world I was born into." One of the best intros of its era. 📺: Colony Wars: Vengeance, Psygnosis, 1998
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Wobbly Polygons @polywobble.bsky.social · 18/08/2025
"Square's Sexy New RPG/Thriller Reviewed Inside" 🔥 They award Parasite Eve 4/5, with the cons being no puzzles and poor animation.
A snap of the cover of OPMUS Issue 12 with renders of Eve and Aya on the cover and a cool close-up of half of Aya Brea's face on half the cover.
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Wobbly Polygons @polywobble.bsky.social · 17/08/2025
Yeah! Very much intended to be the console's mascot in Japan. And you also had 'Polygon Man' as the first stab at one outside of Japan.
A promo for the PlayStation and playing Ridge Racer at a show booth with a spikey purple head in the middle of hypnotic circles
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Wobbly Polygons @polywobble.bsky.social · 17/08/2025
xD What I think about too
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Wobbly Polygons @polywobble.bsky.social · 17/08/2025
Yeah, same here!
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Wobbly Polygons @polywobble.bsky.social · 17/08/2025
Agreed!
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Wobbly Polygons @polywobble.bsky.social · 17/08/2025
Oh nice! And yeah, it really is.
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Wobbly Polygons @polywobble.bsky.social · 17/08/2025
Cool sci-fi locations, cool mix of psionic powers and weapons, and cheesy live-action cutscenes? This all blended together into the reason why Insomniac Games' Disruptor was one of my favourite FPS games.
A screenie from a demo of Disruptor on one of OPMUK's demo discs, of an aerostat station with smooth gold and chrome glass and metal structure (if you're a Warframe player like me, you might feel its a bit orokin too!) with chunky robots being blasted by psi powers of energy blue-white lightning while a shoulder mounted rocket launcher stands at the ready,
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Wobbly Polygons @polywobble.bsky.social · 17/08/2025
Breezy Sunday afternoon PS1 Euro demo disc vibes. Tune in, space out.
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Wobbly Polygons @polywobble.bsky.social · 08/08/2025
Apache helicopters on the wobbly polygon horizon - GUNSHIP! An earlier release for PSX, Gunship is a solid and full-featured port of Gunship 2000 for Amiga and DOS (with a bit of the CD32 version thrown in) that swaps filled polygon battlefields for texture-mapped ones.
One of the FMV cutscenes that sporadically play using old footage of Apache gunships banking over a coastline forestThe title screen  for Gunship that uses the PlayStation's hi-res mode (as do most of its menus) that are a little bit painful to look at on crt tvs.A gameplay snap showing the cockpit view and green texture-mapped landcapeA snap of the waypoint map with primary and secondary objectives to complete.
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Wobbly Polygons @polywobble.bsky.social · 05/08/2025
Where did you go for some space combat action on the early PlayStation? You went to Starblade Alpha, a March '95 remake of the 1991 Namco arcade game. Strap yourself in as a gunner FX-01 Geosword and save the galaxy!
A snap of Starblade Alpha's title screen, with its starfield background and logo. Copyrights and rights below, plus the Namco logo. 1991/1994.A snap showing the streamed FMV-ey rendered background and the first-person on-rails shooting gameplay.More spacey shooting with a rendered enemy ship in the crosshairs over a blue worldOA snap of one of the big battleships in chrome and grey plating in orbit of the cresting blue planet
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Wobbly Polygons @polywobble.bsky.social · 05/08/2025
The Wobbly Polyon Airforce on Parade ✈️ 📺: Ace Combat 2, Nanco, 1997
A CRT screenie of a 3D polygonal F4 Phantom in jungle camo livery with various stats and a buy price.A CRT screenie of a 3D polygonal F-117A stealth fighter in blue-black livery with yellow markings.A CRT screenie of a 3D polygonal Su-35 in greyish blue-white camo livery with its own stats displayed.
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Wobbly Polygons @polywobble.bsky.social · 11/07/2025
What a cute little welcoming bit of CRT+PS2 pixel art <3 The landing page for a Neocities site I've just been having a poke around in. cosmic-kiko.neocities.org
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Wobbly Polygons @polywobble.bsky.social · 07/07/2025
"Final Fantasy VII is hundreds of levels long." - GAME, 1997. It's quite cute to see them still describing games like this to emphasise just how big it is.
A snap of a GAME brochure with FF7 for £44.99 and describing it as "The ultimate role-playing adventure with hundreds of levels and hours of gameplay."
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Wobbly Polygons @polywobble.bsky.social · 07/07/2025
Happy 25th birthday, Final Fantasy IX <3 Still my favourite of the PS1 Final Fantasy games.
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Wobbly Polygons @polywobble.bsky.social · 06/07/2025
Blistering speed and Y2K cyber-vibes in an early racing game for PS2 and third in its series. 📺: Extreme-G3/XGIII: Extreme G Racing, Acclaim Studios Cheltenham, 2001
A CRT TV screenie of a third-person cyberpunk racing game with a sci-fi metropolis beneath a red sky and with a chequered section of track ahead and spotlight gantries on either side.
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Wobbly Polygons @polywobble.bsky.social · 26/01/2025
One of the most gorgeous PSX covers: Elemental Gearbolt.
The fanciful cover for Elemental Gearbolt, a shooting game with cool fantasy mecha ala Escafowne
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Wobbly Polygons @polywobble.bsky.social · 10/04/2025
An exploration of what was on the first PlayStation demo disc to hit the USA. Music to capture the vibe as you waited for the consoles release and some tech demo eye candy once it did.
scanlineartifacts.co.uk
Exploring the 1995 PlayStation Developer’s Demo Disc
While Europe and Japan focused on gameplay with its first demo discs for the Sony PlayStation, North America charted a different course.
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