Haydeeeen @polydachi.com · 29/09/2026also been working on anatomy more and adding some scruff on his head,, not 100% on the cheek fluff though, or the ear fluff, i might just keep the fluff on his horn nubs 030
Haydeeeen @polydachi.com · 29/09/2026leg rigging is giving me grief so he's lost hip priveledges for now 140
Haydeeeen @polydachi.com · 27/09/2026also experiementingingin with a 2d eye thing.. not really a rig or anything its just flat geometry and shape keys so its messy, i'll figure that out tho, ive never really done a face rig in ages either,, idk what im doing!! 2141
Haydeeeen @polydachi.com · 27/09/2026no one told me it was rabbit day yesterday or that it was a thing.. I'm still working on this guy, he needs more details and a proper texturing. I was gonna simplify my artstyle and go low poly but I got carried away and decided to focus up on my anatomy/topology a bit which is why taking a while 3294
Haydeeeen @polydachi.com · 01/09/2026its jank, and I kinda worked higher resolution than i shouldve, so i still have a lot of things i need to re-teach myself. Happy birthday anyhow 221
Haydeeeen @polydachi.com · 27/08/2026I'm happy with how the textueres ahve been coming out so far, ive been getting myself used to putting faith in the computer and not over-thinking or over-shading the textures, which has made textures way quicker and less stressful for me 3274
Haydeeeen @polydachi.com · 20/08/2026thank you! I didnt use any fancy technique, i just extruded faces and then collapsed them and used a vertex crease on the point, its honestly kind of lazy but is a lot easier to work with than adding loops and making everything chunky, before this it kinda looked spiky and pineconeish. 150
Haydeeeen @polydachi.com · 17/08/2026sorry for the random spam just doing a proof of life (that isnt more complaining), attempted to made my oc guy at the tail end of my scary mood swing thing 3331
Haydeeeen @polydachi.com · 17/08/2026anothar wip this one I had to remind myself how to do fluffy stuff again, I shoujld probably start relearning myself how to make hair too while im at it 1200
Haydeeeen @polydachi.com · 17/08/2026I've changed my approach to textures lately, instead of manually painting on the lighting I'll just paint flat colours, I don't feel ppl noticed before so doesnt makes much a difference, but maybe halves the time i spend on textures (hard to say for certain yet bc i had to redo it like 3 times) 0133
Haydeeeen @polydachi.com · 23/07/2026another wip for the fortnight a fine fellow currently being textured yahoo 1263
Haydeeeen @polydachi.com · 23/07/2026anotha wiiiip I dont know what this creature is but its a fun design with many a morph no idea how its gonna be when i rig it 2193
Haydeeeen @polydachi.com · 19/07/2026having another one of those days where i question a lot of things and look back on my older artwork. I wish I had the time energy and motivation to do things like these again 3305
Haydeeeen @polydachi.com · 08/07/2026hai oog :3 the scales on the torso and neck were placed by hand, and for the scales on the back i had to redo them like 6 times but i went with like, 2 scales in a brick offset pattern, and then used an array with a circle curve, and then used an array on the y axis, and then applied that and change 140
Haydeeeen @polydachi.com · 08/07/2026finally posting that vrchat avatar for @ladderz.bsky.social definitely my most complicated model to date and I learnt a lot from making it, she was super lovely to work with as well! 1115854
Haydeeeen @polydachi.com · 03/07/2026forgot to post the textured result, this is basically the only notable thing i got done during june 0266
Haydeeeen @polydachi.com · 17/06/2026today ive been working on something i cant show for a different model, but something i did before that is textures for this guy, though i need to redo the hair and ears bc theyre bugging me, the hair is really bugging me, im planning to redo it some point this week 1102
Haydeeeen @polydachi.com · 17/06/2026oh thank you! this one is outdated I've actually finished this model since, i have just been putting off on rendering a turnaround because idk whens the last time i posted one of those. heres what i got 200 hours later from those pics i guess. i dk 3153
Haydeeeen @polydachi.com · 06/06/2026what i normally tend 2 do is use the median vert position and make sure thats zero, altho sometimes that doesnt work great because its median and not average - so sometimes move the mirror plane vertices aside, and then scale x 0, then scale them with the 3d cursor 110
Haydeeeen @polydachi.com · 29/05/2026it got automatically labelled as suggestive which is annoying but the body is just copied from another model and then edited to have more muscle, the head/hair/shoulders is more what I was focusing on 1141
Haydeeeen @polydachi.com · 09/05/2026its basic but im proud of the crown, ive started getting the hang of using modifiers a lot more to help with harder geometry things - it wouldve been annoying to model it curved so i just modeled it flat and then curved it with a modifer, yes its lazy, no i dont care im undercharging anyways 0110
Haydeeeen @polydachi.com · 30/04/2026Something that ive always wanted to try that I see a lot of games doing is using vertex colours that have hues and saturation on them to add a lot of vibrancy a lot of games also use it to break up the monotony for larger areas (oot did it a lot to add hue variation to grass and its funky) 130
Haydeeeen @polydachi.com · 26/04/2026well i have seen that method with a inverted mouth pocket, and then the textures used to clip out the geometry - actually megaman legends uses it too it only rly works because they use flat shading though, and i imagine they layer the teeth as their own plane too 100
Haydeeeen @polydachi.com · 20/04/2026models for the month - getting a bit more comfortable with texturing i think idk 4527
Haydeeeen @polydachi.com · 18/04/2026it was pretty basic, just a beat-em-up, it was a project that kinda ended because i didnt know how to make models or animate at the time, its the project that made me learn 3d modelling the story was gay cowboys fighting cryptids and then aliens but like it was more jojo inspired [I didnt finish it] 110
Haydeeeen @polydachi.com · 14/04/2026If i had to choose my best 4[finished] models of late(imo?)it'd be these ones, at least these are the ones I most consistently look back at and am happy with / i wouldnt go back and redo as much 2160
Haydeeeen @polydachi.com · 08/04/2026something that i [eventually] wanna use my printer for, and hopefully you can get a lot of use out of this too, is that theyre really good at making moulds! I havent tried it but ive seen ppl use them as plaster moulds- I have personally made clay push moulds that worked okay for basic doll heads! 151
Haydeeeen @polydachi.com · 08/04/2026good for fursuit parts, larger art-doll skeletons - I tried to use printer for ~8in figs - didnt go too well bc details :( my main advice is that the bigger and rounder the shapes are (and more u subdivide the model, more polies) the better! printers struggles with sharp turns (filament bunches up) 151
Haydeeeen @polydachi.com · 08/04/2026oh, just like, for art! like a drawing but its a render of a scene - I used to do them a lot when i started out, like these I did ages ago! I'd like to use them for concept arts stuff I think I got confused and forgot which post this was under so started talking abt unrelated things @@ my bad fdsf 130
Haydeeeen @polydachi.com · 05/04/2026I like being able to do segmented limbs, or if there is parts that bend theyre ok to look tubeish i like doing robots in theory, not so much a fan of hands, because theyre easier to rig when theyre non-segmented (this is another i had to refund bc burnout depress, i'll come back and finish some day) 120
Haydeeeen @polydachi.com · 05/04/2026you can do a lot of details with box subdivision modelling that most people will tell you to sculpt or use simulations for, and maybe i shouldve idk - mostly just happy that shes under 70k tris so would technically still get a medium avatar ranking 3481
Haydeeeen @polydachi.com · 05/04/2026beep borp i am from da year twenty zenventy zeven where da lettar s has been replazed by a z see look i can do more than just furries i make da robbit too 4315
Haydeeeen @polydachi.com · 16/03/2026Last of the raffle models, @r0tteny0te.bsky.social's demon girl Julia! Another good refresher on textures with low poly. She was a very fun model to work on! #lowpoly #3dart 1424
Haydeeeen @polydachi.com · 16/03/2026Second of the raffle models, @tankdragon.bsky.social's very beefy Captain Arkos - very cool design to work with, and I managed to get a bit of a refresher on texturing with this one #lowpoly #3dart #scalieart #furryart 0409
Haydeeeen @polydachi.com · 16/03/2026First of the raffle models, @bobzorz.bsky.social's fatherly opossum. A deformed little creature - very fun to model though!! This one was done up as a vtuber model instead of for vrchat, so I got to do a few zany expressions too #lowpoly #3dart #furryart 38321
Haydeeeen @polydachi.com · 07/03/2026WIPs for the raffle winners! at the moment these are colour blockouts, no textures yet - hoping UVs/painting wont take forever ha #lowpoly #furryart 3409
Haydeeeen @polydachi.com · 02/03/2026THANKS EVERYONE WHO JOINED! It was really epic getting so many submissions! The 3 picks are: @bobzorz.bsky.social @tankdragon.bsky.social @r0tteny0te.bsky.social I'll get in touch and start on these models today, and they'll be posted throughout the month! They're really cool designs! 8264
Haydeeeen @polydachi.com · 01/03/2026Last model for February, this ones another character for that game I'm [very slowly] working on. #lowpoly #b3d #3dart #furryart #oc 75416
Haydeeeen @polydachi.com · 01/03/2026there are ways to do elbow/arm topology in a way that it prevents that kind of bending, its less of a weight painting and more of a result of less bonees - I personally do it like this one www.tumblr.com/wunkolo/1551... hope it helps, good luck 120
Haydeeeen @polydachi.com · 20/02/2026Bit later than planned, but thanks so much for 500 followers!! I still need to do a bit more practice with low poly before I reopen commissions again, so I'm doing a little raffle! Despite the examples, this isn't limited to furries - human and robot OCs are very welcome [SFW refs please, though] 329649
Haydeeeen @polydachi.com · 19/02/2026I think in future though I'll stick with using triangles like this so i can paint them instead of relying on a texture, either way im happy with it 140
Haydeeeen @polydachi.com · 19/02/2026the uv/textures on the body couldve been better but it was really fun adding the hair and getting it to work - thanks to someone on the ps1 server who showed me an addon that fixed the weird normals that normally happen when using this method youtu.be/B3du3C7yOLA?... 160