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Haydeeeen

@polydachi.com
700 followers 623 following 2.8K posts

3D Modeller, 23, he/him Not always 100% there so replies might be gibberish currently getting over burnout Portfolio www.polydachi.com Commissions vgen.co/polydachi <- CLOSED FOR NOW

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Haydeeeen @polydachi.com · 29/09/2026
also been working on anatomy more and adding some scruff on his head,, not 100% on the cheek fluff though, or the ear fluff, i might just keep the fluff on his horn nubs
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Haydeeeen @polydachi.com · 29/09/2026
leg rigging is giving me grief so he's lost hip priveledges for now
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Haydeeeen @polydachi.com · 27/09/2026
also experiementingingin with a 2d eye thing.. not really a rig or anything its just flat geometry and shape keys so its messy, i'll figure that out tho, ive never really done a face rig in ages either,, idk what im doing!!
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Haydeeeen @polydachi.com · 27/09/2026
no one told me it was rabbit day yesterday or that it was a thing.. I'm still working on this guy, he needs more details and a proper texturing. I was gonna simplify my artstyle and go low poly but I got carried away and decided to focus up on my anatomy/topology a bit which is why taking a while
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Haydeeeen @polydachi.com · 12/09/2026
last commission wip for a while
green guygreen guy w/ eyeballs
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Haydeeeen @polydachi.com · 01/09/2026
its jank, and I kinda worked higher resolution than i shouldve, so i still have a lot of things i need to re-teach myself. Happy birthday anyhow
bear
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Haydeeeen @polydachi.com · 27/08/2026
I'm happy with how the textueres ahve been coming out so far, ive been getting myself used to putting faith in the computer and not over-thinking or over-shading the textures, which has made textures way quicker and less stressful for me
raccoon woman texturedraccoon woman textured backraccoon woman outfit 1 txeturesraccoon woman outfti 2 textured
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Haydeeeen @polydachi.com · 20/08/2026
thank you! I didnt use any fancy technique, i just extruded faces and then collapsed them and used a vertex crease on the point, its honestly kind of lazy but is a lot easier to work with than adding loops and making everything chunky, before this it kinda looked spiky and pineconeish.
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Haydeeeen @polydachi.com · 17/08/2026
sorry for the random spam just doing a proof of life (that isnt more complaining), attempted to made my oc guy at the tail end of my scary mood swing thing
rabbit guy looks like shit t-poserabbit guy looks like shit sassy poserabbit guy looks like shit sassy pose fat juyicy butt in frame
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Haydeeeen @polydachi.com · 17/08/2026
anothar wip this one I had to remind myself how to do fluffy stuff again, I shoujld probably start relearning myself how to make hair too while im at it
raccoon woman shirt pantsraccoon woman shirt paraccoon woman shirt pantsntsraccoon woman shirt pantsraccoon woman shirt pantsraccoon woman shirt pants and tail
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Haydeeeen @polydachi.com · 17/08/2026
I've changed my approach to textures lately, instead of manually painting on the lighting I'll just paint flat colours, I don't feel ppl noticed before so doesnt makes much a difference, but maybe halves the time i spend on textures (hard to say for certain yet bc i had to redo it like 3 times)
leopard man frontleopard man backthe same from the front no clothing, also no nudityfrom the back no nudity
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Haydeeeen @polydachi.com · 23/07/2026
another wip for the fortnight a fine fellow currently being textured yahoo
tiegr guy w/ vesttiger. vest. guy. yessame guy no shirt no nudityback viw no shirt no nodity
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Haydeeeen @polydachi.com · 23/07/2026
anotha wiiiip I dont know what this creature is but its a fun design with many a morph no idea how its gonna be when i rig it
creature with clothes, has eyes yes, shirt and pantooo big teeth yeseyes are all open and pupilless and now a much more femme body shape with a jacket and dress and long horn type thingsbig horns no eyeballls
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Haydeeeen @polydachi.com · 19/07/2026
having another one of those days where i question a lot of things and look back on my older artwork. I wish I had the time energy and motivation to do things like these again
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Haydeeeen @polydachi.com · 08/07/2026
hai oog :3 the scales on the torso and neck were placed by hand, and for the scales on the back i had to redo them like 6 times but i went with like, 2 scales in a brick offset pattern, and then used an array with a circle curve, and then used an array on the y axis, and then applied that and change
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Haydeeeen @polydachi.com · 08/07/2026
and without the robe so you can see all da scalez
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Haydeeeen @polydachi.com · 08/07/2026
finally posting that vrchat avatar for @ladderz.bsky.social definitely my most complicated model to date and I learnt a lot from making it, she was super lovely to work with as well!
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Haydeeeen @polydachi.com · 03/07/2026
forgot to post the textured result, this is basically the only notable thing i got done during june
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Haydeeeen @polydachi.com · 17/06/2026
today ive been working on something i cant show for a different model, but something i did before that is textures for this guy, though i need to redo the hair and ears bc theyre bugging me, the hair is really bugging me, im planning to redo it some point this week
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Haydeeeen @polydachi.com · 17/06/2026
oh thank you! this one is outdated I've actually finished this model since, i have just been putting off on rendering a turnaround because idk whens the last time i posted one of those. heres what i got 200 hours later from those pics i guess. i dk
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Haydeeeen @polydachi.com · 06/06/2026
what i normally tend 2 do is use the median vert position and make sure thats zero, altho sometimes that doesnt work great because its median and not average - so sometimes move the mirror plane vertices aside, and then scale x 0, then scale them with the 3d cursor
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Haydeeeen @polydachi.com · 06/06/2026
more of ye olde textureslop
textured model, wolf man, generic fantasyesque armourtextured model, wolf man, generic fantasyesque armourtextured model, wolf man, unclothed NO NUDITYtextured model, wolf man, NO NUDITY, BACK MUSCLES VIEW
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Haydeeeen @polydachi.com · 29/05/2026
it got automatically labelled as suggestive which is annoying but the body is just copied from another model and then edited to have more muscle, the head/hair/shoulders is more what I was focusing on
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Haydeeeen @polydachi.com · 29/05/2026
its been 3 weeks heres more untextured crap
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Haydeeeen @polydachi.com · 09/05/2026
its basic but im proud of the crown, ive started getting the hang of using modifiers a lot more to help with harder geometry things - it wouldve been annoying to model it curved so i just modeled it flat and then curved it with a modifer, yes its lazy, no i dont care im undercharging anyways
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Haydeeeen @polydachi.com · 09/05/2026
anotha wip
wolf man with armourwof man from back no ass visible sorry guys
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Haydeeeen @polydachi.com · 30/04/2026
Something that ive always wanted to try that I see a lot of games doing is using vertex colours that have hues and saturation on them to add a lot of vibrancy a lot of games also use it to break up the monotony for larger areas (oot did it a lot to add hue variation to grass and its funky)
oot kokiri forest no vertex coloursoot kokiri forest vertex colours (grayscale)oot kokiri forest vertex colours with colour, makes the colours pop outoot kokiri forest just the vertex colours
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Haydeeeen @polydachi.com · 26/04/2026
well i have seen that method with a inverted mouth pocket, and then the textures used to clip out the geometry - actually megaman legends uses it too it only rly works because they use flat shading though, and i imagine they layer the teeth as their own plane too
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Haydeeeen @polydachi.com · 20/04/2026
models for the month - getting a bit more comfortable with texturing i think idk
bug character modelcat character modelrobot character model with a very well done texture jobblah blah balh
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Haydeeeen @polydachi.com · 18/04/2026
it was pretty basic, just a beat-em-up, it was a project that kinda ended because i didnt know how to make models or animate at the time, its the project that made me learn 3d modelling the story was gay cowboys fighting cryptids and then aliens but like it was more jojo inspired [I didnt finish it]
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Haydeeeen @polydachi.com · 14/04/2026
If i had to choose my best 4[finished] models of late(imo?)it'd be these ones, at least these are the ones I most consistently look back at and am happy with / i wouldnt go back and redo as much
3d model furry version of josuke and crazy diamonglizard toxtricity man hes buff and has a well painted bodyfat cow man hes very handsomeunclothed athleticly bodied cat thing
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Haydeeeen @polydachi.com · 08/04/2026
something that i [eventually] wanna use my printer for, and hopefully you can get a lot of use out of this too, is that theyre really good at making moulds! I havent tried it but ive seen ppl use them as plaster moulds- I have personally made clay push moulds that worked okay for basic doll heads!
clay doll head made from a mould3d printed mould
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Haydeeeen @polydachi.com · 08/04/2026
good for fursuit parts, larger art-doll skeletons - I tried to use printer for ~8in figs - didnt go too well bc details :( my main advice is that the bigger and rounder the shapes are (and more u subdivide the model, more polies) the better! printers struggles with sharp turns (filament bunches up)
3d printed isablel
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Haydeeeen @polydachi.com · 08/04/2026
oh, just like, for art! like a drawing but its a render of a scene - I used to do them a lot when i started out, like these I did ages ago! I'd like to use them for concept arts stuff I think I got confused and forgot which post this was under so started talking abt unrelated things @@ my bad fdsf
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Haydeeeen @polydachi.com · 05/04/2026
I like being able to do segmented limbs, or if there is parts that bend theyre ok to look tubeish i like doing robots in theory, not so much a fan of hands, because theyre easier to rig when theyre non-segmented (this is another i had to refund bc burnout depress, i'll come back and finish some day)
robot with spring arms his name is sprintgrobt hand
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Haydeeeen @polydachi.com · 05/04/2026
you can do a lot of details with box subdivision modelling that most people will tell you to sculpt or use simulations for, and maybe i shouldve idk - mostly just happy that shes under 70k tris so would technically still get a medium avatar ranking
snake woman, SHES CLOTHED! SAFE FOR KIDS! PROBABLY NOT BECAUSE SHES A SNAKE!! BUT YKNOW WHAT I MEAN!snake woman robe back view
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Haydeeeen @polydachi.com · 05/04/2026
beep borp i am from da year twenty zenventy zeven where da lettar s has been replazed by a z see look i can do more than just furries i make da robbit too
robit thing guy has nice legs and portal longfall boots the feet are kinda stumpy like hooves but i made them look more like high heels because im a perverrttttttttttttttttttttt has a bunch of bigs and botsbg
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Haydeeeen @polydachi.com · 25/03/2026
learnt how to do normal data transfer recently
snake woman with scales. it is CROPPED and SAFE, it has artistic nudity that is cropped out!!!! ITS CROPPED!!!!! THEReS NOTHING THERe!! ITS SAFE TO LOOK AT!!!back of the snake woman's head. she has scales that are smoothly blending in to her head.
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Haydeeeen @polydachi.com · 17/03/2026
[this was from back when i had hair and before the nose]
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Haydeeeen @polydachi.com · 16/03/2026
Last of the raffle models, @r0tteny0te.bsky.social's demon girl Julia! Another good refresher on textures with low poly. She was a very fun model to work on! #lowpoly #3dart
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Haydeeeen @polydachi.com · 16/03/2026
Second of the raffle models, @tankdragon.bsky.social's very beefy Captain Arkos - very cool design to work with, and I managed to get a bit of a refresher on texturing with this one #lowpoly #3dart #scalieart #furryart
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Haydeeeen @polydachi.com · 16/03/2026
VERY expressions
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Haydeeeen @polydachi.com · 16/03/2026
First of the raffle models, @bobzorz.bsky.social's fatherly opossum. A deformed little creature - very fun to model though!! This one was done up as a vtuber model instead of for vrchat, so I got to do a few zany expressions too #lowpoly #3dart #furryart
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Haydeeeen @polydachi.com · 07/03/2026
WIPs for the raffle winners! at the moment these are colour blockouts, no textures yet - hoping UVs/painting wont take forever ha #lowpoly #furryart
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Haydeeeen @polydachi.com · 02/03/2026
THANKS EVERYONE WHO JOINED! It was really epic getting so many submissions! The 3 picks are: @bobzorz.bsky.social @tankdragon.bsky.social @r0tteny0te.bsky.social I'll get in touch and start on these models today, and they'll be posted throughout the month! They're really cool designs!
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Haydeeeen @polydachi.com · 01/03/2026
Last model for February, this ones another character for that game I'm [very slowly] working on. #lowpoly #b3d #3dart #furryart #oc
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Haydeeeen @polydachi.com · 01/03/2026
there are ways to do elbow/arm topology in a way that it prevents that kind of bending, its less of a weight painting and more of a result of less bonees - I personally do it like this one www.tumblr.com/wunkolo/1551... hope it helps, good luck
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Haydeeeen @polydachi.com · 20/02/2026
Bit later than planned, but thanks so much for 500 followers!! I still need to do a bit more practice with low poly before I reopen commissions again, so I'm doing a little raffle! Despite the examples, this isn't limited to furries - human and robot OCs are very welcome [SFW refs please, though]
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Haydeeeen @polydachi.com · 19/02/2026
I think in future though I'll stick with using triangles like this so i can paint them instead of relying on a texture, either way im happy with it
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Haydeeeen @polydachi.com · 19/02/2026
the uv/textures on the body couldve been better but it was really fun adding the hair and getting it to work - thanks to someone on the ps1 server who showed me an addon that fixed the weird normals that normally happen when using this method youtu.be/B3du3C7yOLA?...
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